This part of the forum is pretty silent lately, and work is slow atm. So I figured I might as well do a little write up here, as someone might enjoy it.
Anyway. I short of it is that I went to the Swedish Nationals this weekend and managed to grab 1st place. There was a 3 round tournament the day before that I went 2-1 in, but I enjoyed the Rats so I decided to bring them to the big event as well. They have been going very well for me, but I probably didn't think they would have all the juice to place on the podium of a big event, just because of all the good new stuff that has been coming out and I feel I still haven't properly practiced against.
On to the games. They differ a bit in detail in my memory, but I will try to do my best.
I got matched up against the super nice Urko from Spain with his Brewers. He told me was a pretty new/casual player. He even brought out Stave, not to be outdone I selected Bonesaw (who I think actually works pretty decent receiving against brewers).
I received and last activation reveried a for Bonesaw goal, while esters threw bombs and decimate got Miasma knocked and on 1 (to die from disease) and jogged back.
Turn 2 was a bit off grinding back and forth, and notable events was Piper getting the ball off Friday and scored, and Bonesaw unexpectedly pushed friday towards my lines and the rest just away from the action. I think Ester killed Piper and Scourge left Friday low. Bonesaw is almost dead in return.
Turn 3 I manage to take out both Friday and Decimate, with some help of the singled out gameplan I believe. Ending the game at 12-4. Super relaxed and pleasant game to start the tournament with.
Second game I went up against the Polish Tomasz ""PoMek", who were one of my perceived favorites to win it all. This was not helped that I lost the roll off and got to kick. So that was a drastic difficulty spike.
Game is super cagey, he pass dodge corsair twice to reach and beat down miasma to half (who were down by my left cover piece) and I got to put 7 damage on siren who collected the ball, with Piper (because there was nothing else I could/dared to do).
Turn 2 miasma dies by gutter and siren by pelage. Skulk escapes by charging tentacles and << and getting reveried even further to leave corsair stranded. He holds on to the ball and everyone repositions. 2-2
Turn 3 a lot of jockeying around gaining some momentum by nothing in particular. Corsair kills Skulk after skulk fails to get a double dodge of corsair. Late in the turn he crucially forgets I have midfield general and Scourge gets a go at Gutter. He tries to get siren up to lure scourge by passdodging, but misses a pass and the ball is free. Piper double jogs to gain some momentum by hitting siren and be close to the ball. 4-4
Turn 4 Piper goes first kills siren and legendaries to get to the ball and just pass it to space to my right side, and it scatters favorably. Piper dies. Gutter gets put low but is healed. 4-6.
Turn 5 we mess about. Siren comes in to steal the ball from pelage, but misses her charge completely due to def stance, then hits seduced to get the ball and dodge toward my goal. Squeak, who has more hp than siren, charges her, jogs her back up to pelage, follows up and puts 2 damage into her. Pelage is dragged and beat to half by corsair. Siren dies, and gutter gets on 1, but dies in maintenance. 8-6
Turn 6 Piper goes gets momentum, moves his gutter out of the way and reveries miasma for a tap in. 12-6. Phew! It all came down to the forgotten Midfield general inch and a missed pass. Really cool game.
More tough match ups. Brewers again. This time against Teemu "The_emu" from Finland who I lost against the day before in the small tournament. He was also one of the guys I thought fought for the 1st place so it seems I am out of lucky pairings. He is extremely easy going and a very clean player so I was happy to face him though.
To make matters worse I had to kick again.
Turn 1 goes as you might expect, he keeps the ball very safe, blasts a bit and in goes decimate. I had decided I wanted piper to be safe so I had reveried Scourge up to threaten Lucky or the dog while running Piper out to the left flank. So Decimate goes and intercepts scourge. Knocks him and does ~10 damage and jogs 10 inches back. Scourge just stands up and eats snacks.
Turn 2 he chooses me to go first. I farm some momentum with Skulk and Scourge off Lucky (healing scourge with snack break and momentum up to full). Meaning decimate needs to take care of him for real this time, which she does with all her buffs. I start to scrum a bit on Hemlocke but a blinded Piper don't do too much. 0-2
Turn 3 Piper goes first, steals the ball off esters and scores. Esters roll badly against Skulk, Decimate kills Piper and moves up with the ball. Scourge jogs in and leaves hemlocke on 2. vGraves gets to Spigot and knocks, bleeds and pushes him towards scourge. Squeak dies somewhere 4-5
Turn 4 I start by Snackbreaking Hemlocke and putting 6 damage and disease on Spigot. Spigot gets gravediggered and pushed a long way to the edge were piper came in and graves retreats. Esters fail again at doing much to skulk (buffing decimate instead). Lucky and decimate goes and works a bit on scourge but no kill. Piper kills spigot. Thanks to 2 bonus points I am now at 10 and can win by either goal or take out (Lucky had like 8hp and was engaged with scourge and even quaff is a liability now). 10-5
Turn 5 He gets to start but Lucky is low and decimate has the ball. So he is in bit of a bind. He goes with decimate and moves knocks and pushes scourge away and pass to Lucky for a dodge I think. Piper goes and pushes Decimate off the pitch (~7"). 12-7
Another close game. It really helped that I could tank a bit with scourges raw healing power and skulks annoyance. It was nice to even out our interpersonal wins.
I got to play against our very own Swedish Pär "Speedfreek" and his Union. I played him the day before as well, so we had already had a bit of a feel of the match up. Though in this game I got to receive. But getting to play Pär who I know and played a couple of times we both got pretty relaxed and had a sweet game with some beers.
Turn 1 saw me receive and set up with graves to reverie goal of. But he sent in mist to interfere with Piper (couldn't kick tho because of odor) and he blocked LoS for the graves goal, so I reveried graves back to crowd mist and Piper but some hurt and set up on mist. I crucially forget about On my mark, so I don't tackle the ball, because I wouldn't want Piper as an early activation T2. So Blackheart runs, legendaries mist back 2" and OMMs the ball and dodges into graves for 2 hits. So my perfect setup got a bit bad. On the other hand, he has decimate and strongbox basing his goal so his board position is pretty bad. Though Blackheart is most of the team anyway.
Turn 2 Piper is forced to go early and gets the ball from blackheart, moves mist a bit and passes the ball over to squeak who dodges away. The rest of the turn is basically fighting over mist and momentum. I don't get a snackdigger as I wanted, but I do get a snackbreak at least. 3-0
Turn 3 Blackheart somewhere gets a goal dodging around and manages to tackle Piper. Hemlocke goes down after a failed scoring attempt by tackling piper. Scourge rolls pretty bad at rage, but at least engages him, but gets 2 attacks and bleed on him for the trouble (in addition to blackheart chip damage). 5-4
Turn 4 Somewhere Skulk gets the ball and moves up, but I forget mists back in the game and mist gets the ball and lets blackheart score. I kill mist with extra point. Skulk gets the ball back. Hemlocke tries to get it off him but fails. Squeak dies somewhere. 8-9 but I have the ball and he has 45 seconds left. I on the other hand have scourge on 3hp after yet another bleed, piper on 4 and graves on 8. So it is not off the possibilities that he can take out 2 players in 2 quick activations or get the ball for a snapshot. My clock is on 3 minutes so I can't afford to give a clock point away.
Turn 5 I get to start and I could either try for a goal with Skulk which would let me win immediately, but missing his first attack on hemlocke needing 2 hits stops the goal run altogether because of the distance to goal. I choose to play safer, with the risk of Pär doing a magical 2 take out blackheart maneuver in 90 seconds. I go with scourge, snackbreaking rage and healing up and it puts me on 11, practically waiting to see if Pär can do it or clock out. Pär has very little time to think goes with decimate to kill the 4 points off piper (in cover) and then maybe spike on graves. But she fails to kill Piper at all, leaving him on 1. We sit and wait out his remaining 20 seconds in silence and then I get to 12. 12-9 in the end in a bloody exciting end.
In a fortunate succession of events, the pair down lost in both round 3 and David Cameron lost his pair down in round 4. So I am the only one left undefeated - leaving me both a bit baffled at the sudden victory and of course very happy. I hadn't thought I would be able to go all the way with Rats, but I was very happy that I brought them in the end.
I did feel like I played very well all day, with only a couple of fatigue related misses in the last game, and the dice that mattered did go my way (except maybe the starting rolls xD).
All my opponents played very clean and tough games and the atmosphere was very friendly.
I still haven't played that much of the rats so I feel like every game is a bit of an experiment, but I am happy to answer any questions.
Cheers guys. Keep on 🐀!