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Showing content with the highest reputation on 05/26/2018 in all areas

  1. 2 points

    The Navigator's Guild

    Steve gives us another little spoiler while visiting Outland game store in Norway
  2. 2 points

    Kickoff Stolen

    God damn you guys are the best. DM me and I'll chip in as well.
  3. 1 point

    Navigators Guild on FB

    Some pics just posted in a FB group. Discuss.
  4. 1 point

    Things I think I learned...

    So, as a follow-up the e-mail I sent last week asking for advice with my first run out of the Morts, I thought I'd put some of my initial thoughts out. I know you're all dying to hear thoughts and reflections from a guy with 5 Mortician games under his belt, but I figure if people took time to response I should take time to post and it might give you a little trip down memory lane when you were a young, fresh-faced morts player with totally skewed thoughts and ideas. First off, I went 1-3 and dropped after the fourth round. There was a 5th round, but by that time is was 8:30 and night, and although I was actually excited to play again, I had buddies playing in other tournies who had waited for me to go get dinner, so I had to bow out. I lost my first three games, so no doubt I was wading in shallow water. That said, my first two games were against Corsair fish, and I lost both 10-12. In the second game, I was one activation away (which might as well be an eternity) from winning, as he got the takeout before I could to win it. So, not horrible for literally my first full 4 games with the guild. Game three was vRage Union. I'm not good enough to know if that's a bad match-up, but it didn't feel good. Mist was giving him major goal threats, and the rest of his team was pretty stompy. I lost 2-12, but have to confess that of all my games on the weekend, my heart was just not in it. I bounced back with a win in Round 4 against Balista Engineers. Oh, for your knowledge my 10 was 8 - Obulus, Dirge, Vileswarm, oGraves, Ghast, Casket, Cosset, Brainpain (Memory). That's what I had assembled and partially painted. With that, I present things I learned. I am fully aware that I have a super limited sample of games, I'm likely not even able to see optimized play on the horizen, and some of these thoughts on based on wading into the kiddy pool until I was almost on dry land. * Obulus is a lot of fun. Scoring goals, bringing people into the murder zone, and just generally threatening to be a jerk is all very fun. I know conventional wisdom is to save his feat as the threat of it is almost a feat in itself. I felt like I was able to do that fairly well. One time I popped it to grab 9 MOM. Another time I used it for the first activation goal when Obi was all by himself. Those felt good, and I definitely enjoyed the psychological games he plays with the opponent. * Brainpan and Memory are actually kind of newb friendly I was worried about them being too much, but the truth is I remembered to dance the puppet way more than I thought. Now I'm not sure I used them the most effectively, but honestly, the ability to reposition the puppet two inches every activation (friendly) was awesome. My spatial awareness of where fights would exactly happen still isn't great, so being able to dodge in for the critical crowd outs and assists (the names always escape me) was awesome. The no VP death meant I was willing to be uber agressive with Memory. I even got a long range goal with the duo in one game. I also liked that even with 0-1 influence, they could be doing something valuable * I really liked having models that I could give 1 influence to and still feel like they provided value. oGraves with one influence felt very good with his 2 inch melee zone and ability to give Tooled up to someone. He could also use the 1 INF to sprint or even attack if the situation drastically changed. I never really used him much outside of that role, but again, that's probably where my skill cap needs to increase. Brainpan also felt pretty good with 0-1 b/c the puppet kept doing work by getting where I needed. * speaking of doing work with 1 INF, I realize I'm probably wrong here, but I didn't mind Vile swarm at all. putting 1 influence on and using that to charge a human felt pretty good. I only played him with the full morts once, but used him in four games of the Homelands Cup (forgot my Princess and wanted to practice the morts I could). I never gave him a buff, but the ability to put rabid animal up on someone with with one influence was great. I really messed up an Ox activation with that. I also lived the dream in the one Mort game I brought him where I had oGraves tool himself up, and go scything blow 3 union models, and a damaged Vile Swarm, who then exploded, dropping 7 damage on all the Union guys. * that said, the Bird isn't bad either. I didn't get much singled out placed, as giving the bird two feels terrible. However, the ability to fly 10 inches to get crowd outs or engaged counter charge models is really good. Obviously I ran cosset in every game, so the bird also is very nice with her around. I'm not sure it's necessary, but it is really good. * Cosset was good and fun, though I've definitely experienced the first-time gamblers curse with her: that being the fella who goes the casino for the first time and pulls $200 out of the slots or off the blackjack table, and then just assumes that's how gambling works. My first game I was able to pull Kraken into a massive Morticians murder ball, and then throw a tooled up Cosset at him on the charge. She wrapped 3 times and did something like 16 damage to his tough hide self. She never did too bad for me, as most times I was able to disengage her and get the furious charge off, but I was giving her 2 INF most turns. I never once used Lure, so definately going to have to figure that out. * I experienced the full gut punch that is the missed obulus bonus-timed, tap-in goal to win. That was brutal. Thank goodness I was able to get a casket time off the next turn to get the win. Obulus also had a huge miss in my blow-out loss to the Union where he missed a 4 die puppet strings on 3's. That seems like it's going to be pretty hard to come back from. Once I scored with Obulus, I rarely dodged him back, opting instead to keep pressure on the goal. I think that is the right mindset, but the dodge back to the middle of the field keeps him pressuring, but still relevant. * My line-up felt a little light on point generation, sort of like my pre-errata hunters, but not as bad. Getting to 8 points was very doable, but seemed to take a lot of clock, and then finding the last four points felt a bit hard. I played to clock a lot. On one hand, I was pretty inexperienced and that slows you down. On the other, I also felt my decision making was fairly quick since I was expecting to not do super well, and thus not overanalyzing and anguishing on each decision. So, that's it. Had a TON of fun with my morts. Really liked them. Excited to play them more, and certainly to refine my thoughts from above. will keep painting, and was able to pick up Silence and vHemlock this weekend. Also plan to add the rats soon.
  5. 1 point

    Stave X Windle

    It started as a joke of me threatening the mighty Moose Jaw meta with Stave/Windle slash fic. And then I remembered I'm friends with an Illustrator. Spigot and Friday ain't the only players with secret liaisons, eh? An old hand and a young buck. When their eyes met from across the pitch, it was like an Exploding Barrel in their hearts. Would their desires stay unresolved, or would they Stop Slacking and take a huge risk together? Stave X Windle.
  6. 1 point

    The Goal Post Thread

    Looks better in the dark, but here is my contribution to the thread.
  7. 1 point
    Hat Trick

    The Navigator's Guild

    I considered that, but remember, Navigator text is "written in the Season 4 Style" so the phrasing and wording is expected to be different from the current style. Note for example that the character play has CST/RNG/SUS/OPT but is missing the ZON column found on S3 cards. Eye Spy's text says "Friendly models gain [+2] TAC against target enemy model", while Windfinder's S4 one might be rephrased to say "Friendly Models gain +2 TAC while attacking target enemy model" or similar.
  8. 1 point

    Steamcon "Rookie" Speculation

    So, after the huge success of the rookie league, it was hinted at during the V3 Keynotes Q&A that this years event was going to be based around a "Rookie Academy.. With this in mind I have a few speculations regarding how this could work.. Scenario 1 : Similar to last years event, Guilds are pitted head to head sharing a rookie player with the "winning" guild receiving a full "squaddie" version of the player later in the year. While I am not directly opposed to this there are some guilds that are more "fan favourites" (Butchers, Brewers, Union, etc) and as such these teams will probably need to be placed against each other or just win.. Also, based on the outcry from the "losing" guilds after the previous years event, I can't see the guys at SFG wanting to upset a portion of their player base again.. Scenario 2 : Every guild has access to a selection of "neutral" rookies which are also available to other guilds.. Points are earned by playing Rookie League games during this period and once the event ends the community gets to vote on which rookie player ends up going to which guild kinda like an NFL draft.. While I think this would be fun, the logistics would be a bit of a pain and could result in some guilds ending up with "leftovers" as all their available rookies get drafted before their turn to choose.. Scenario 3 : Every guild gets their own rookie to use in Rookie League games for this period and players report how they have chosen to progress their respective rookie. Once the event is over all these results are compiled and the most regularly selected upgrades become the stats, plays and traits which end up on their "squaddie" card when they get promoted in the following s4/s5 seasons.. This is probably my favourite scenario out of the three and would ensure every guild gets a thing.. It would also be far easier for SFG to control and balance mechanics to fit within each guilds theme.. Either way, I'm sure the event will be fun and I can't wait to see what new shinies we get to play with.. Does anyone have any other thoughts or potential scenarios which they could base this event around.? #saveamber