Jump to content


Popular Content

Showing content with the highest reputation on 05/14/2018 in all areas

  1. 4 points

    Swissmade is painting Masons

    Malritch recommended me to post my Pictures here in the display cabinet. So, here are my masons. Currently i'm experimenting with taking the photos. Hammer: The dynamic duo: For the Masons i switched back from nmm to tmm and im quite happy with the result. I'm looking Forward for you're critics, comments and suggestions!
  2. 2 points

    Morticans, Ratcatchers and Union

    Bonesaw with the base done
  3. 2 points

    Mako's Expert Procrastination Thread

    Haven't had chance to get much painting done, but I have prepped and primed a few models so I figured now was a decent time to share the basic planning concept for Boiler, sticking with the en camaieu red work: Because I wanted to be able to get the colour saturation up higher than I usually would, I primed in minitaire Bark. The warmer brown makes building up reds easier, as it leaves a bit of warmth underneath. I still did a top down zenithal layer of white to help make the colours on those surfaces brighter, but rather than being just directly top down I also made sure that I got most of his face - this is the focal point of the model, so it wants to have the most contrast and saturation. The final panel has the rough colour fade that will run across the whole model. Hopefully it's fairly obvious how the two tone primer and the overall colour shift makes the face stand out, but it'll be more evident as I start getting paint on there too with a bit of luck
  4. 2 points

    Negative kick distance

    No statistic can be reduced below zero
  5. 2 points

    Negative kick distance

    From the Collected Clarifications: Smashed Shins:- A model with a KICK range of 0" could Pass to a friendly model in base to base contact with itself.But it would not be able to make a Pass to empty space. To Pass to space you need to centre the ball-marker at a legal point up to the range of your KICK stat. As this cannot be done legally with a 0" range (the ball-marker would overlap the kicker's base), such a Pass cannot be made.
  6. 2 points

    The Captain: Devana

    Here I put more statistical info about Devana. First of all, all we'll agree that the sweet spot with Devana with an Attack is getting 6 net-hits. With 6 net-hits, Devana gets her first wrap, with an important increase in her damage output. Every wrap is desirable with her but getting the second wrap (11 net-hits) is either statistically unlikely or it would require an excessive setup in Influence and activation terms. ARMOR 0 1 2 3 4 DEFENSE 2+ 7,2 8,4 9,6 10,8 12 3+ 9 10,5 12 13,5 15 4+ 12 14 16 18 20 5+ 18 21 24 27 30 6+ 36 42 48 54 60 Necessary TAC to assure at least a 50% success rate to get 6 of more net-hits with 1 Attack I used the expected value definition for binomial distributions to make this chart: Net-hits expected = [TAC * (7-Defense) / 6 ] - Armor This value allows us to calculate quickly the median (that's it, half of the times you will get a lower (or equal) result than the median, half of the times you will get an upper (or equal) one). OK, let's interpret this chart. I'm going to assume Devana needs at least 2 requirements to consider her minimally prepared: the target is within a Harrier AOE and engaged by Frelsi. That means she makes the Attack with TAC 11 (base-TAC 5 + DOA 4 + Frelsi 2). So, the chart indicates us she will have at least a 50% success rate to get 6 net-hits against DEF 3+, ARM 1 (or worse) and DEF 2+, ARM 3 (or worse) objectives. Some conclusions I can get: 50% of success rate is pretty unreliable (like tossing a coin or scoring a goal with 1 dice). Devana will need a greater setup than the expected. Without help, Devana can't Attack reliably against DEF 4+ or greater enemy models (without spending her Legendary). It's preferable to lower the enemy DEF (with KDs , snareds or Dirty Knives) than to gain more TAC (Spy Eye, Gang-Ups). Careful with Momentum gain: the 5th-column 3 DMG result doesn't generate any MP.
  7. 1 point
    Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  8. 1 point

    Teach Me To Paint

    I'm not sure about painting tutorials, but as far as practice goes, I'd advise picking up some cheap fantasy model (WH Fantasy or Mantic) and practicing with those. That way, you'll still get the practice in, but you won't need up your GB models. Do you have any photos of your current painting attempts? It'll give us a starting point for giving you some pointers
  9. 1 point
    Low entry cost. Easy to learn the game very very hard to master Amazingly detailed models Easy to set up and play with low model count (having played 40k and Hobbit this is a big bonus) Community is fantastic too.
  10. 1 point


    OP- don’t listen to the internets negativity. He isn’t flint or velocity but I’ve had good success with him in morts and will continue to try him in rats. After 30 games, I may drop him again after I’ve seen myself it doesn’t work. Play what you want to play.
  11. 1 point

    Regional Cup - Auckland, NZ - 7 July 2018

    Using the super popularity of this forum to hype an event: Mighty Ape WidWinter Con - 7 July 2018 Auckland, NZ Regional Cup, no bells or whistles Event Link 1: https://www.facebook.com/events/199828573960211/?active_tab=about Event Link 2: http://longshanks.org/events/?event=1116
  12. 1 point

    My Butchers :)

    Veteran Gutter
  13. 1 point

    My Fishermen :)

    Veteran Siren
  14. 1 point

    Being accused of cheating

    I've never had an experience like that, usually there's just reactions when peoples own dice are perceived to roll poorly. People start getting irrational when they are perceiving dice one way or the other, which can be seen with the 6s comment. In reality the 6 doesn't even make it a better roll if you need 4s. Anyway if he complains about yours being too good, I'd just offer to let him roll with them. When he still complains then it will be obvious it's all in his head. Dice games aren't for everyone
  15. 1 point
    @masterkdog: Thanks very much, I'll see that I keep it coming! For more photos have a look here: https://www.battlebrushstudios.com/ Okay, if you liked what you saw so far buckle up, because this will end you over the edge! Haystacks! Giant onions! a BALL! Wahey!
  16. 1 point

    New to Guild Ball

    I’m in San Antonio, Texas, United States. We have a growing and terrific community here. Our league has about 50 players. Tonight I have 3 games scheduled, hopefully I’ll have a good grasp of mechanics by the end of the night.
  17. 1 point

    Who to Drop?

    Why would they score back immediately? Alchs will hide the ball, wittle you down with Conditions/Katalyst2 and only when they have reached 8 VP will Smoke try to score.
  18. 1 point
    @Nykolae: Thanks very much. Well, it happened over the course of two years or so... @Lena: I was a bit underwhelmed with the plastic. I mean it's the bendy kind you see on many Kickstartered figures these days. I can't say it's bad, it's just very bothersome to clean. What irks me more is the models coming all pre-assembled and if possible cast in one piece. Especially on the Farmers this led to some nasty undercut-filling in places and a surprising number of static and flat poses, which I think is just unnecessary. If plastic is deemed necessary, why not at least make them multi-part? Especially on the Blacksmiths' Arsenal box one of the players comes in a leaping pose with clear plastic rods built between the model and the base. Which of course is just majorly annoying for painting purposes. Once they're painted, the models are almost as good as the newer metals, but the road to that point can be a bit rocky. As for forums: I absolutely agree; Facebook is a medium of 3 second memory threads and kneejerk reactions. With forums you know threads will be there (and possible to be found) even after three days, people usually take more time to reply, forums are an archive as well as just a place to post chatter. Facebook just isn't a suitable replacement. It's a completely different thing, isn't it. @Kueller: Thank you! Well, speaking of the Blacksmiths, here's part 1 of the Blacksmiths: ...and some more! The Brewers&Masons terrain pack.
  19. 1 point

    Devana - Death from Above

    If the target is within multiple harrier aoes, remove a single harrier AOE.
  20. 1 point
    Right, here we go again! Another batch of additions to existing teams: I love newer GB metals. They're so bloody well made. Most of them still show some 3d printing patterns, but overall excellent figures. Good quality metal, great fit, sensibly designed. Speaking of the amazing metals, here are the other ones. One metal dude snuck in as well! Farmers. I painted those around Halloween last year actually. Quite fitting.
  21. 1 point
    @Furnace: Thanks very much. For Tentacles I did a pretty thorough google image search to get the eyes 'right'. Not the easiest of tasks for me, because squids/octopi/anything with more arms than bones in its body creeps me WAY out. @Mako: Thank you! Yeah, I thought it makes things easier to have it all in one place. Oh, but if you're looking for a place to be for all these things and more - here's my webbysite: https://www.battlebrushstudios.com/ :) Just another quick update with several additions to existing teams. Mostly veteran versions of minis I painted before. Although Brainpan and Memory really is a cool concept.
  22. 1 point
    Masons: ..and a few more additions to existing teams: Fillet (weird name) might just be my favourite GB figure altogether. Great face on her. Here's the Hunters team! The camo pattern was requested by the customer (well, some kind of woodland-y camo pattern was, the exact look was up to me), which gave me a bit of a headache integrating it into a colour scheme, but I think it worked out in the end. On this team I also added some fallen leafs to the bases, in part to cover up the traps a little bit. Doesn't actually cover them up of course, because it would be daft painting them and then covering them up. It's like with painting camo. You want it to look like camo but you really don't want it to work like camo of course. Oh yes, and the bear is huge. Probably the nicest bear mini I know of too, that I have to admit. Oh, and i like the hair on the red haired lady in that team. About the crouching bald guy: completely bald guys are boring. Usually I paint some stubbly hair on them or some sort of half-bald stubbly hair (my favourite). On this one I just painted some tattoo over half of his face and scalp. Works as well for making the mini a bit more interesting. I've also seen the Avatar arrow been done on him, but I don't really dig that look. I also never watched the show. So yeah, swirly, tentacly tattoo it was. Hope you like them!
  23. 1 point
    Next on the list were the Alchemist's Guild team. First, as always, the test mini: ..and then the rest: I really dig the colour scheme. If you'd ask me which was my favourite GB team I painted so far I really couldn't tell. They also got a goal afterwards: That one was rather straightforward. I got the flame/smoke bit resin cast from the customer, along with the request to do "something" with it. Maybe I could find a big test tube/petri dish thing, but I couldn't and it would have looked just way too huge, so I went with a simple crater (base, milliput, some pebbles, done). For additional detail, and to tie it together with the Alchemists team I used the pink/magenta colour I'd used for all the chemical stuff on the models on the cloud as well, and I strew some pieces of torn apart cloth in the team colours around the crater along with a single shoe (it's a bit burnt up at the top), indicating that the whole thing looks like an unlucky Alchemist. Along with them I also did some additions for the Morticians and Butchers which had been released in the mean time (Bonesaw and Tenderiser): Hey, here's the Union team: Bit starker colour scheme there. The big dude with the little dude strapped to his chest is one of the most interesting mini designs I have seen so far.
  24. 1 point

    Balefirestorm's WIP

    Just finished the Rat catchers. Awesome models.
  25. 1 point

    Balefirestorm's WIP

    Finally got some more painting done And WIP of Buckwheat