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Showing content with the highest reputation on 12/27/2017 in all areas

  1. 3 points
    Mako

    What about a "Creator" sub?

    I have no problem reversing the move, if it’s not achieving what it was intended to. I’ll get on it when I can get to a computer later today. I’m always prepared to change things when I’m wrong (as long as someone points it out to me!)
  2. 1 point
    Code Ronin

    My daughter's favorite present

    My nine-year-old daughter's favorite present this year was the Farmer's Guild box. Thank you Steamforged!
  3. 1 point
  4. 1 point
    alopex

    Next Errata?

    Omg not that again, I thought we would wait until the tournament season
  5. 1 point
    AaronWilson.

    Next Errata?

    Adepticon is when I expect a errata, if we see one. I think SFG rightly so wants to hold off a premature errata to the Farmers.
  6. 1 point
    2/0 model is a farm, snare it and you roll one more dice, G&S it and you roll two more dice. And Windle doesn't come back so easily.
  7. 1 point
    Two major points of advice for this match up. Number 1: I always kick off with Skatha, since she's the only model with real ball threat on turn one. Number 2: I also keep her in the center at the beginning of the game so that she has as many options as possible for facilitating your team. This allows you to transition into shooting the bear up the field of a first turn goal isn't an option and gets her into position to influence the game on turn two. Having your captain on the flank the whole game means that you're leaving your most influential player in a position where she cannot consistently play a major role. For take outs into Farmers, it really depends on the team. If you're playing into Grange, consider Egret, since Grange likes to bunch up and has low defense. In addition, Egret provides another goal threat on the flank.Otherwise, Windle is perfect for Hunters. Most of our highest damage is non-momentous anyway, so we don't lose anything by going into him. The real trouble with him is that if you go into Windle and don't kill him, he's probably going to kill you good unless you can force him to overextend. Typically into Farmers, I try to force them to extend up the pitch early in the game for momentum. Once they leave the safety of their bubble, they're pretty easy to pick off. My general approach is to constantly threaten the ball, forcing the Farmers to spend resources trying to protect it rather than getting set up for the scrum. This can also force them to choose between maximum fighting efficiency and spreading out to play defense. Spreading out is even more important against Thresher, since you need to force him to go for take outs one at a time as opposed to being able to shift easily from one target to the next.
  8. 1 point
    I think Hunters are in the lucky position that generally both captains do just as well as the other. I think Theron has match ups where he is better though and vice versa. Windle I normally kill with Theron, he wraps really easily for 5 damage so it's pretty trivial. oHearne Singled Out & Skewered is more then enough,.
  9. 1 point
    AaronWilson.

    Best of the Season to You!

    Have a awesome holiday period my friend
  10. 1 point
    When I first started playing Guildball I had this problem and I got a big moody going on as I thought kicking the ball was hugely OP. Now with Theron in more matches then not I'm happt to kick the ball away. There is a few things you get when kicking the ball away - 1) You get to position a player up the board. Ideally, you kick with someone can threaten to retrieve the ball and force your opponent to try to hide the ball in a akward place, at the very least the striker who kicked the ball off is in prime position to get a snapback goal. Players like Mist, Vitriol, Skatha, Flint, etc are great at this. Alternatively you could try and kick the ball short with someone who is rather killy and then force them to come collect the ball, only to murder there pretty little face (I've had huge success with this using Jaecar). Lastly you could try and do some janky things with a player with a higher kick and mov, Put them lightly on one flank and they will normally but there"better" ball kickers / retreivers that side. Them have the player walk across the pitch to the other flank (Ideally works with a player a kick of 8") and try to boot it to the side where they can't retrieve it well. 2) Barring Knee Slider, which is a problem with the current Plot Cards system and not the first turn if they do want that goal that player is giving you a free player. When I don't see Knee Slider I think I'd rather my opponent take a first turn goal. You get a player give nto you and the ball as a resource to handle, barring Knee Slider I think the better players will get the goal in the second turn as they activations to immediataly threaten the ball. The first turn goal is strong, no doubt but they give up both a player and the ball which is a massive resource in the process 3) Having the last activation is a massive bonus, allowing you to see the momentum pools, where his players are located, where the ball is they haven't scored a goal etc. In short, I don't think recieviing the ball is the auto-win I once thought it was, as a new player it may seem thay way but as you develop into the game you'll see it's a fair trade off.
  11. 1 point
    Sorry for being a few late guys! Christmas is busy https://forestrambo.blogspot.co.uk/ Hey guys, today I'm back with a article requested from a few forum readers. I take a look at clock managament today and I throw down my top 3 tips of minimising the time wasted on your clock. I'd love to hear your thoughts on the matter, so drop some comments in the thread.
  12. 1 point
    Mako

    Winter Painting Contest

    @masterkdog your house has a burnt toast setting? Thats just inhuman... surely at 51°C everything is basically on fire!
  13. 1 point
    JacctheInsomniac

    Best of the Season to You!

    Merry Holidays!
  14. 1 point
    mr baron

    Best of the Season to You!

    Merry Christmas! Best wishes to everyone in 2018!
  15. 1 point
    Selfy

    Best of the Season to You!

    Yuletide felicitations to one and all!
  16. 1 point
    the_aY

    Best of the Season to You!

    Merry Christmas, all!
  17. 1 point
    mcs1213

    Best of the Season to You!

    A very happy intoxicated Christmas or equivalent to all! And to all a good night...
  18. 1 point
    The Old Buzzard

    Best of the Season to You!

    A Happy Christmas to one and all! And whatever the equivalent is for the Guildball Universe. Something along the lines of "A cool Yule" or "Happy Hogswatch" I guess. Bill
  19. 1 point
    LeadDiceandBeers

    Save a swift strike?

    As has been correctly pointed out you can only have one Bezerk saved as the same named effects aren't cumulative.
  20. 1 point
    Frostmane

    Save a swift strike?

    No because same named abilities don’t stack
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