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Showing content with the highest reputation on 03/02/2016 in all areas

  1. 7 points

    Brewers Goal

  2. 2 points

    Voxplayers Painting Thread

    Hello folks, I recently got into the game and have really enjoyed painting the models so far. With only needing a few I feel like I can really take my time and experiment a bit. Here's the first one I painted up for my Butchers.
  3. 2 points

    Captain Hammer

    So tempted to sculpt a cape and paint him silver...
  4. 2 points

    Duck21's painting blog.

    Her's pictures of unpainted Salt and the goal. If anyone interested in how they were sculpted.
  5. 2 points
    This is a legacy issue. In short, Legendary Plays and Character Traits are not actions, and may be used at any time, including interrupting movement. A Heroic Play is also not an action BUT because MP is spent, it would interrupt an Advance. The current situation is not ideal, since the definition of Action is unfortunately very vague in the Season 1 rulebook. However, we've been aware of this issue for a while, and fixing this situation was one of our key priorities when writing the Season 2 rulebook. As a result, S2 will define actions much more clearly, and will answer all of these points. 16th of April folks, it's gonna be a good day. (It's actually gonna be a genuinely amazing day, I'm so excited for a multitude of reasons. One of those reasons, because I'm a rules nerd, is the hugely improved and clarified core rules section!)
  6. 2 points

    Once per turn

    Shutout will have it because having 2 incidences of it would break activation order. While once a turn things are for that player but if you had (more than likely) union player with the same ability you could do it twice a turn from 2 different sources. so the 'per team' is an extra restriction,
  7. 2 points

    Ghostly Visage, Misprint or Change

    Apologies for the delayed response. This was an intentional change that was accidentally left out of the errata video. Cheers, Alex
  8. 2 points
    Once I went to Kyoto on holiday. Got in after a long flight and not much sleep and decided I wanted to get out and see the city then and there. Didn't really check a map because I was sure that I would be able to find all the awesome stuff without it. Ended up in the industrial part of the city. It was drab and ugly and nowhere near what I had imagined. I was bitterly disappointed - like, just gutted that this legendary city was in no way what I imagined it to be. Next day I went up the Kyoto Tower and got an awesome look at the whole of the city from up high. Did my research. Ended up at an ancient temple pretty soon after that, went to the Kyoto markets, even found some sweet bikes to ride. Turns out Kyoto is awesome. Your post reminds me of that first day in Kyoto, when I was full of assumptions but didn't really know anything. Climb the tower, friend. Climb the tower.
  9. 1 point

    Vassal Module v4.64a

    V4.64 is up, I would be very grateful if people have a little check everything is still working as I replaced all the cards with the new versions; Also added Pin Vice and the new Rage. http://www.vassalengine.org/wiki/Module:Guild_Ball V4.64a is just a bug fix of V4.64, just fixed a few errors (Pin Vice's starting Wds and Chisel's Melee Range)
  10. 1 point
    So I've been playing the game about a month, and this is a post to display my paint work ranging from my frankly horrendous job with my first team being Union, up to the more passable efforts towards my current team the Alchemists with all those in between. I apologise for the lacklustre photo quality (or rather lighting quality), I live in a basement flat so lighting is somewhat lacking. The post is picture intensive, all hosted via photobucket (wasn't sure as to rules on pictures, please let me know if I need to break it up across posts mods!). As the title suggests I'm an average painter at best, and this post chronicles the progress I've made across the range. A real testament to the quality of the sculpts, and how they enable generally hapless painters to end up with a half decent looking miniature. Hats off to the guys at Steamforge for making that something they consciously aimed for. The Union So we start with my Union, happiest with Blackheart and Hemlocke... But they're tabletop at best. The Morticians Much happier with how the Morticians turned out, went for a super simple palette and opted for the popular monochrome look. Easy to do but effective. The Brewers So for the Brewers I started experimenting with eyes, and took advantage of the chance to improve my ability to paint flesh... Which I'm absolutely woeful at painting. But certainly felt I'd made progress compared to the Union. The Alchemists Started with Flask, relatively simple model as I am in no way am capable of even attempting NMM at the moment. Next came Vitriol, not a huge fan of the model or more the pose, but following several games on Vassal I had finally settled on the Alcs as my go to team so wanted to put in extra effort and time to getting them looking good. Really happy with the result and noteably the way the scarring turned out. Now comes my 'party piece', King Midas. Hands down the best model I've painted to date, at least in my opinion. By far my favourite model in the range, and my favourite model to use in game so was extremely pleased with how he came out. And finally, my WiP Alchemists goal. Lots of bits donated by a friend from my club, combined with the Gibbet from Blotz. Thank you for taking a look, any comments and critique is appreciated! Cheers, Alex
  11. 1 point
    Hello guildballers! I have created an article I would very much like your feedback on. Is it any good? Does it help you at all? What can I add? I tried to give some pointers on when to jump on the boat you didn't intend to take in your gameplan. As the title suggests I'm hoping to let players re-evaluate the 'solo scoring' or 'solo beat-down' tactic. I do hope that when you are looking to do both this article is still helpfull in a way. Be warned it is a long read, so ... well I warned you! Click here for the article Thank you Bob
  12. 1 point

    Ghostly Visage!

    Casket just got a huge buff with Ghostly Visage losing once per turn. It is my favourite play on the Morticians and now that I can have it protecting multiple pockets of models, it is going to annoy my opponents plans even more! This information is in the Rules forum and was unintentionally left out of the errata video.
  13. 1 point

    Brewers Goal

    That's very cool Nice work
  14. 1 point

    Shank - Help?

    You will also find he is handy for dealing with figures that have unpredictable or other movement triggered abilities as you can where'd they go into range without triggering them. Drop thousand cuts, Where'd they go in to your 2"range, and your likely to get at least momentous 2/3 with a 1' dodge to get you out if you need on your attack and if Ox is near enough it starts to hurt more. Just try make sure that by the time you are getting him into combat he has support nearby to follow up and finish the job as he is a bit of a glass canon.
  15. 1 point

    Hi from Igualada (Barcelona)

    Hi there! It's nice to see how Spanish community is growing. Have fun with this fantastic game!
  16. 1 point

    Captain Scalpel

    agreed her pose could be a bit more dynamic compared with other models they have released. im really more interested in her rules though either way ill buy her as I am a competitionist.
  17. 1 point
    Obey the rules as currently written and ruled. Legendary Plays other than Strike from the Shadows are not actions. Neither are Character Traits like Bag of Coffers. They may be used freely and interrupt movement. For example, Ox could Charge 3", pause, activate his Legendary Play, then continue the Charge movement. Coin could Jog, move 3", use Bag of Coffers, and then move his remaining 2".
  18. 1 point


    and people call today Super Tuesday...Bah...next Tuesday is the real SOOPER TUESDAY!
  19. 1 point

    Clanger's Stuff

    Quickly painted up Captain Rage, here he is with his gang
  20. 1 point
    What I expect to read in an article on momentum. 1st and foremost I want to know what it is, how to get it and how to use it. - Maybe do separate articles on what is what to go into more detail? 2nd I want to know when to use my momentum to bonus time for an extra dice, or NOT to bonus time. (do some math!) 3rd I want to look at when to choose momentum over a non-momentus results on the playbook. Everything else is a bonus.
  21. 1 point

    Morticians in Season 2

    Scalpel, sounds like anatomical precision and crucial artery to me.
  22. 1 point

    Assembling Obulus

    The arm is unattached, but his staff should be one piece. Email support@steamforged and they should sort you out.
  23. 1 point
    Kevin Bryant

    First Tournament - Advice

    the most important thing is not matter who you do have fun, its game moving toy soldiers round a table so if the dice go bad or your opponent is a better player roll with it and enjoy and learn. Other than that just play the best game you can, remember to ask to look at player cards if you cant remember what they do and give it your best
  24. 1 point

    It's an Armadillo!

    If the Masons can't kick 'him' at enemy models, I will be sorely disappointed. Give it Sturdy, and when it's kicked into someone, they both suffer knock down.
  25. 1 point

    It's an Armadillo!

    When I hear it's an Armadillo, all I think is: Idea: Poor movement, great TAC. No buffs, but playbook full of momentous damage and knockdown. Can be moved around using the same rules as the ball (snapped to, etc.) and kicking the Armadillo at an enemy player counts as a charge. Suddenly, you have to decide - do you want Flint to go get the actual ball, or be the Armadillo launcher?