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Henry

Traits - the Active and Passive list

OK folks, some of you asked for it, so here’s the big break down of all 171 traits that are currently in the game and whether they are active or passive. This list is up to date as of May 17, including the Farmers, Benediction and Grace. If you spot any errors then please comment below. I’ll be hiding responses once they’ve been answered to keep the thread short.
 
This guide is not a rules clarification as such and is not definitive, it is a simple tool to help you. If you want to know whether a trait is passive or active, rather than searching through a big list, ask yourself some simple questions:
 
1) May I choose to use the trait during my model’s activation?
2) May I choose to use the trait when the trait’s defined requirements have been met?
    If the answer to either of these questions is YES, you have an active trait.
 
3) Does the trait have an effect at all times?
4) Does the trait automatically have an effect when the requirements have been met?
    If the answer to either of these questions is YES, you have a passive trait.
 

Remember that active traits are actions, they may not interrupt another action unless a specific timing step has been triggered.
 
 
 
Active traits a player may choose to use during a model’s activation
At Your Post
Back to the Shadows
Bag of Coffers
Bag of Quaffers
Big Breakfast
Big Game Traps
Cabbage Patch
Cloud Jumper
Crazy
Detach
Empowered Voice
Fixer
Get Over Here!
Incensed
Intimidating Roar
Launch Control 
Linked 
Look Busy!
Nature’s Blessing
Nature’s Chill
Nature’s Growth
Pit Fall
Planting Season
Purity
Reattach
Rollerball
Six Pack
Shadow Like
Smoke Cloud
Spider Nests
Talisman
Territorial
The Last Straw
Webbing
 
 
 
Active traits a player may choose to use when the defined requirement are satisfied
Ass Kicking
Berserk
Between a Rock…
Blood Dance
Control Strings
Counter Charge
Escaping Fate 
Family 
Fertiliser
Fly Keeper
Follow Up
Football Dervish
Forceful Blow
Foundation
Gravity Well
Hundred Hand Stance
Knockback
Long Legs
Lunar Eclipse
Ooooh… BALL!
Pack Mentality
Pain Response
Poised
Reactive Solution
Rush Keeper
Scything March
Stop Slacking!
Swift Strikes
Tag Along
Take One for the Team
Team Player
Unpredictable Movement
 
Close Control
Hidden Damage
Life Drinker
Rapid Growth
Regenerate
Stoic
Sturdy


 
Passive traits 
Above and Beyond
Ambush
Anatomical Precision
Animosity
Assist
Beautiful
Benched
Blessed
Blood Scent
Breaking Play
Burning Effigy
Burning Passion
Burning Spirit
Burning Strike
Charmed
Chemical Admixture
Chemical Frenzy
Contract
Covalence
Cover of Darkness
Crow Scarer
Crucial Artery
Damaged Target
Dark Doubts
Defence support
Deteriorating
Determination
Extended Reach
Fear
Floored
Flying
Football Legend
For the Family
Fork Off!
Foul Odour
Furious
Gluttonous Mass
Go Ape!
Goal Defence
Goal of the Month
Haemophilia
Hale and Hearty
Hooked
Hunter’s Prey
Impart Faith
Impart Wisdom
In Sync
Inanimate Object
Inspiring Hat
Isolated Target
Kick Support
Lash Out
Lend a Hand
Light Footed
Lone Hunter
Loved Creature
Magical Brew
Many Hands Make Light Work
Match Fit
Make it Rain
Maverick
Momentous Inspiration
Motivated Mud Concealer
Never Say Die
Noxious Death
Offensive Defense
One, Two!
Overheat
Painful Rage
Paint on your Boots
Poisonous Fumes
Protected
Pyromaniac
Reanimate
Resolute
Rising Anger
Rowdy
Scores for Fun
Shelling Out
Shove the Boot in
Showboating
Skilled With Shadow
Slippery
Smell Blood
Support from the Wing
Sweeping Charge
Tactical Advice
That’s Not the Ball
The Old Ways
The Owner
Thought
Tough Hide
Usurper
Venomous Strike
Vindictive
Volley Threat
Winter’s Blessing

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