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Deatheux

Large Hollow Soldier

Hi, in a solo game(or, all characters are on the same node that a Large Hollow Soldier, What he does?!!?

his only action is an attack push of 5, the rules states that a push attack does not trigger on the starting node of a character...

 

thanks!

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The Hollow Solider picks his target, everyone on the node with him then gets pushed for no damage, then the soldier finally moves towards and pushes the target he selected earlier for 5 physical damage.

Replect likes this

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so, every move an ennemy does 'push' instantly all characters?

 

then, if a 3 move ennemy gets 'cornered'... the player is pushed on adj node, and the ennemy does what actually??

 

thanks again!!

 

jp

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I'm not sure I understand your question, but lets see if we can clarify.

Example:

You and another player are on a node with an enemy that has Push Movement. It's the enemy's turn to activate. This would be the sequence:

  1. Determine which player is the target for the enemy. (Nearest or Aggro)
  2. Push all players off of the node with the enemy.
  3. Enemy now moves towards the node of the target determined in Step 1.
  4. Push any players that are in any nodes the enemy enters. (Repeat steps 3 & 4 until the enemy has no movement remaining.)
  5. Resolve any other attacks the enemy may have.

Note that if the enemy also has Push Attacks (Large Hollow Soldier, for example) that damage would be resolved during Step 4. This is when you would have to Block or Dodge to avoid the damage. Push Attacks ONLY do damage when the enemy ENTERS your node. If you start in the same node you don't have to worry about the Push Attack damage, yet.

Steps 1-5 above are the same for every enemy that has Push Movement, regardless of how far they move. If they can move 3 spaces they will push every player they encounter on every node, including the one where they start. This is why it's important to choose the Target before you begin moving, so you'll know which direction to keep moving the enemy. If the enemy also has Push Attack, he'll do damage each time he ENTERS a node with a player, even if it's not the target player.

Deatheux likes this

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1 minute ago, Deatheux said:

@Ashraam excellent!! pretty clear, complete the missing part!

a bout the 'cornered" ennemy/boss, before his last move?

Are you talking about if you are in the corner and the boss steps into your node?

In that case you'll be pushed to another node that is adjacent to the wall. Since it's a corner you can choose which wall.

 

If you mean the boss is in the corner a few things can happen. If it's targeted movement and they still have moves remaining they'll turn to face the target and then move towards it.

If it's movement without a target they'll move in the direction indicated. If they can't move that way because of the walls, they stay in place. They'll still Push anyone on that space with them, however.

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It has been a couple of days since I've linked to it the last time, so here we go: :)

No matter how specific the scenario is you are looking for to be clarified, if it's about enemy movement and probably including pushes, in the FAQ the part "Enemy Activation" in combination with "Combat Basics" (and probably also "Tiles and Nodes") should cover any of them! If something in there is not clear, I would like to understand what exactly, so we all can figure out how to make it clearer! :)

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