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ncw103

Keeping Brick Safe and Viable

Hi everyone, 

My current team to focus on is Masons, I dusted off my kick off team for a teaching game and found them to be a ton of fun and have not looked back since. 

That being said I currently have/have been using just the kick off team. I see brick's role in the team as a 2 inf battery which still contributes board control for no influence, although I worry he is a bit easy to control with character plays. The most common example I am thinking of is just hitting him (being an easy 2+ to hit) with a fire AOE already brings his slow jog (and counter charge) speed down. How do you deal with this in games? 

I have read that he likes to stay in the back a bit more protected. Is that the general strategy?

Also, for the kick off set is there a next model to purchase who fits in well? Would it be Tower? I just worry that a kick off team which replaces brick with tower would be very starved for influence considering how much our players can do a turn ramped up (especially Honour).

 

Cheers!

-Nathan

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From my own playing experience I try to push Brick further up the field now.  If he hangs out in the back, he can possibly deter players to go for tap in range, but I feel strikers will overcome this by using Brick as the stepping stone, bouncing off him and go for goal.  If he is middle of the pitch he can tie down enemies. 

 

I'm using Brick more now and really enjoying him.  If your opponent is looking to slow him down by using burn, they are using their resource do to that as well.  Only headache with Brick is against Smoke's alchemist team as you will need to look at ways to clear most of your models conditions, once they play the condition game.  If that is the case then V.Harmony will be another option for your team.  

 

If you plan on getting Tower, he can be a replacement for Mallet.  Though I enjoy using the Kick-off team as Mallet offers the range and easy access to Singled Out and Smashed Shins.  Also Tower can be a good goal scorer, depending on the situation he has easy access to Momentus 1" push and knockback to get you into goal scoring range.  

 

My advice, get ALL the Mason models! 

   

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Absolutely Tower as your next purchase.  He swaps in well for either Mallet or Flint depending on what you're looking to give up for him.

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If you dont plan on getting all the Masons models and money is a serious factor I would suggest proxying a model as one of the other players for a couple games to see if you like them before purchasing. I would recommend trying Tower first, then Hammer to see how you enjoy his playstyle. Wrecker is also a great choice and never goes a game without contributing something for nothing. 

Regarding Brick as @naiconn1981 said, if someone is wasting inf to set him on fire thats fine because Brick is still doing his job. (Making ppl waste time and inf to deal with him and his charge bubble)

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