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burroboskov

BurroBoskov's Match Summaries

I thought I would compile all my brief game summaries that I put on the NYC facebook group into one place. I wouldn't call them match reports, just short paragraphs.

Nu Brand Gaming - 4/4/17

Playing - Smoke, Naja, Vitriol, Calculus, Compound, Harry

Against - Shark, Tentacles, Siren 1, Greyscales, Sakana, Hag

Score 12-9 for the Fish.

I received a Shark Kickoff, which I collected with Vitriol and got her onto some fast ground. She would spend the next 2.5 turns with Sakana, neither of them being able to keep the ball and get away from the other. Harry was able to goad Shark away from that side for that whole time, but served as a momentum farm for the fish captain. Compound and Siren joined that scrum, with Calculus and Hag watching from their respective lines. Smoke was able to spread a few conditions which eventually led to a Siren take out, but in a crucial turn Vitriol could not land 2 hits on Sakana, and so with the aid of Shark, Sakana scored a goal. He was promptly taken out for his trouble by Harry and Calc, with the recently returned Fish players all lining up one side, and Greyscales on the other. All the cat and mouse games meant that we were both out of time at a 4-4 score, my returning goal kick fell to Compound. Not trusting the big man to be able to hold on to the ball, I had him sprint and boot it. This wasn't enough to stop the fish from retrieving it, and as we spent a turn alternating and giving points, sending every player we could to the ball, it came down to the final turn. Fish with the momentum lead took charge, and an on fire Sakana farmed two Momentum from Smoke (Major mistake trying to body block with her, should have left it to my 2" reach folks), sprinted and made the 3 dice kick. Had he missed, Harry would have charged him for the win.

Close game, made some mistakes but also suffered some unforgiving dice. Still getting the hang of smoke, and I'll be happy to get VKat into the line up now that he is on my project table.

 

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11 hours ago, burroboskov said:

I thought I would compile all my brief game summaries that I put on the NYC facebook group into one place. I wouldn't call them match reports, just short paragraphs.

Nu Brand Gaming - 4/4/17

Playing - Smoke, Naja, Vitriol, Calculus, Compound, Harry

Against - Shark, Tentacles, Siren 1, Greyscales, Sakana, Hag

Score 12-9 for the Fish.

I received a Shark Kickoff, which I collected with Vitriol and got her onto some fast ground. She would spend the next 2.5 turns with Sakana, neither of them being able to keep the ball and get away from the other. Harry was able to goad Shark away from that side for that whole time, but served as a momentum farm for the fish captain. Compound and Siren joined that scrum, with Calculus and Hag watching from their respective lines. Smoke was able to spread a few conditions which eventually led to a Siren take out, but in a crucial turn Vitriol could not land 2 hits on Sakana, and so with the aid of Shark, Sakana scored a goal. He was promptly taken out for his trouble by Harry and Calc, with the recently returned Fish players all lining up one side, and Greyscales on the other. All the cat and mouse games meant that we were both out of time at a 4-4 score, my returning goal kick fell to Compound. Not trusting the big man to be able to hold on to the ball, I had him sprint and boot it. This wasn't enough to stop the fish from retrieving it, and as we spent a turn alternating and giving points, sending every player we could to the ball, it came down to the final turn. Fish with the momentum lead took charge, and an on fire Sakana farmed two Momentum from Smoke (Major mistake trying to body block with her, should have left it to my 2" reach folks), sprinted and made the 3 dice kick. Had he missed, Harry would have charged him for the win.

Close game, made some mistakes but also suffered some unforgiving dice. Still getting the hang of smoke, and I'll be happy to get VKat into the line up now that he is on my project table.

 

Thanks for the report, always interesting to hear what other players are encountering. Crazy that you all timed out with such a low score.

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2 hours ago, Seacitygamer said:

Thanks for the report, always interesting to hear what other players are encountering. Crazy that you all timed out with such a low score.

Cheers. I can rack up my clock management to being my ~4th or 5th game with Smoke, but it really was a strange situation for us both to be that low, and to clock out within an activation of each other. The ineptitude of our strikers left us shuffling the rest of our models around in preparation for one of them to make a break, which never came.

Really focuses the clock management aspect of the game though. Had I had one fewer activations, his goal would have put him to 11, with a good chance for me to get the final take out I needed. A lesson learnt, if it looks to be a "clock off", burn as many activations as you can before your clock runs out. Saves you points.

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NBG - 4/8/17

Game last night. I was kicking off with my Alchemists to Engineers. I was thinking of going for a Smoke beat down squad with Venin *Gasp!* but chickened out halfway through the draft and went with a classic Midas line up.

Lineups (In draft order)

Opponent - Mother, Colossus, Harry, Compound, Ballista, Velocity (Who are ya, ?X?, ?X?)

Me - Naja, Vitiriol, Harry, OKat, Midas, Compound (Knee Slider, Wingback, Double conditions removal one)

Vitiriol kicked off, getting herself into cover and within 8” of the edge of the board. Ball was placed just over halfway. Colossus comes up to get the ball, passing back to Harry I think? Either way, I know I’m committing to the Vitriol stuff and score. With wingback she charges Harry, gets the wrap to both tackle and momentus push dodge him out of counterattack range. She gets clone off of Colossus, flubs an attack to dodge out of combat with him and ends up being at a 2 dice kick after bonus time since she is engaged by Colossus, and both Compound and Velocity are in her way. 75% works out for me, and it’s 4-0 alchemists after 2 activiations. She gets Who are ya put on her, and also knee sliders away back to where she started almost.

Things develop in the middle, with Okat being able to get enough momentum off a charge on Ballista to get first turn. This lets Vitirol steal the ball back from Velocity, passing it over to Midas who sets up for a Turn 3 goal since Compound and Mother are annoying enough to make me wait for it. Harry and OKat take charge of the middle, pushing Ballista around (although Harry rolled maybe 8 1’s and 2’s on a charge, which was annoying) and tying up basically his entire team. Naja was pivotal for crowding outs. Colossus gets a huge Unexpected arrival off that disrupts me scrum, and allows the engineers to KD and eventually take out Vitiriol before focusing on OKat. However with a heal and him being a beefcake, he is only at half health by the end of the game.

Meanwhile Midas scores a goal at the start of turn 3 by bouncing off Compound, and has super shot up for a snap shot to win. The goal kick ends up right behind the big scrum, and Harry is able to disengage himself and charge Ballista while engaging Compound (2” reach is so good…) and manages to get his 2 dice pass to Midas, only for Midas to fail a 5 dice Snap Shot! (81% chance).

Still, the writing is on the wall because it’s just Compound to try and secure the ball. He is able to get it to Colossus off a perfect kick scatter at the top of 4, but Midas is in range, and with my first activation on turn 4 is able to bully the big guy into giving him the ball and taking a 4 dice goal kick for the win.

12 (3 goals, Vitriol, Midas *2) - 2 (1 takeout, Vitiriol)

Okat impressed me this game. At one point he was engaged by 4 engineers, but still turned all 3 influence into momentum, KD a player along the way. With Harry he is great in the middle, especially with Naja. If I had given Vitiriol a little more attention she might have survived, but she did her role perfectly in terms of scoring and getting the ball back to Midas’s side of the pitch for him to score again. Compound was a great battery, and Midas, well…

He was golden.

Seacitygamer and Arkin like this

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I've been a bit too busy lately to play games, and unfortunately it seems like it is going to stay that way. I'm hoping to sneak in at least one game in the next two weeks, but we will see.

In the meantime I've been painting up VKat, so I'll probably have him in my roster of 9 by the time I play my next game.

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1 hour ago, burroboskov said:

I've been a bit too busy lately to play games, and unfortunately it seems like it is going to stay that way. I'm hoping to sneak in at least one game in the next two weeks, but we will see.

In the meantime I've been painting up VKat, so I'll probably have him in my roster of 9 by the time I play my next game.

Would really like to see if you can work VKat into a Midas list, I'm struggling to make him work, but have played 3 games with Alchs total. 

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I got a game in, and even took some pictures! No promises that i will continue to do so, but it worked out this time.

NBG - 3/24/17

Playing against my regular Engineer opponent. I just painted VKat to a table top standard, and was eager to try him out. During drafting I was certain my opponent was going to go Pin Vice because of all the mechanica, but ended up Ballista. I decided to try out VKat with Midas first, which was somewhat influenced by @meep277's request.

Line Ups in Drafting Order (Engineers receiving)

Engineers - Ratchet, Mother, Colussus, Velocity, Hoist, Ballista (Plot Cards: +2" Range, double remove conditions, ??)

Alchemists - Naja, Harry, Vitriol, VKat, Compound, Midas (Plot Cards: Full move after goal, Stoic and Tough hide against a charge, momentum back from heroic)

Like I said I was convinced he was going Pin Vice, so Compound wasn't entirely necessary although he did serve as a great battery so can't really complain.

Deployment: See Below! The Kick Off consists of Vitriol setting herself up in cover for Turn 1 shenanigans, and kicking the ball centrally.

iX5aBFn.jpg

Turn 1: Colossus gets the ball, passing it to Hoist. Vitriol goes for glory, charging into Colossus, dodging into range of Hoist, tackling the ball and scoring the goal despite there still being 2 engineers in the way and no bonus time. That is two games in a row that the 2 dice kick has worked, so I'm almost due for it to fail. I plot card her out of there to the cover of the obstruction on the other side of the field. Ball gets put out to Ratchet who passes to Ballista, dodging him 4" up. Harry goes for a molotov on the both of them, but misses them both. Ballista is now in range to Legendary a goal in, and since I have yet to move Compound up, can get within 10'' of the goal, and out of Rush Keeper. He deadbolts Midas, and slots in the goal. I put the ball just in front of Midas, and set my eyes on some VKat retribution onto Ballista. We go through some counter plays to try and prevent/enable this. After Mother puts up an annoying nest marker and Hoist replicates out some rough terrain, I spend Midas's entire stack to run him into the forest, Lure of Gold VKat up, Super Shot a pass out to Vitriol, and then free 4" dodge (gotta love showboating) into melee with Ballista. VKat has to glide over the rough terrain, but gets his charge off and some good damage on Ballista, pushing him into the fire and keeping him in Midas's melee range. I was too focused on tough hide to remember the bonus damage from VKat, so while I wasn't going to kill him anyway, I suppose he should have been below 5 health.

4-4

Turn 2: I'm up 2mom after VKat does his thing, but still lost initiative. Hoist manages to get the ball away from Vitriol, but runs out of inf before he can pass it. However Colossus's long legs allow him to snap it up once Hoist unsnaps. I contemplate trying to for Midas stealing the ball from Colossus, but instead I just put my whole stack into messing with Ballista. I ignore damage results and focus on putting up Midas Touch and using them to get wraps for more momentum. 6 mom from 5 attacks. Picture is board state after that.

hydzbqM.jpg

Ratchet pushes VKat back two inches and heals Ballista. Harry walks up, lights Ratchet on fire, Knocks Ballista down, and hits Ballista a few more times. [Note to self, could have just knocked down Ratchet instead of lighting him on fire] Colossus passes the ball to Mother to try to get her in range for a Burrow Goal after she 4" dodges. He also knocks down Midas with a charge (Midas was defensive stanced and plot card against charges, but I forgot to use his Heroic, which would have made me near invincible.) VKat ignores Ballista, stands up Midas and goes in on Ratchet, bringing him down to 3. Needing Momentum, Ballista stands up ,heals, and knocks down Midas again before bringing him to half health. Vitriol takes the ball away from Mother, who tries to take it back with no luck. Naja runs over, Velocity shuffles, and Compound gets into max Rush keeper range.

4-4

Start of turn 3:

ccel6A6.jpg

I win the roll off, and feel like I've got it in the bag. Vitriol goes first, barely manages to generate a momentum off of Mother (terrible dice), before walking over and scoring a Screamer. She dodges back into the scrum just in case. Velocity is just in range to score a goal in response, Compound should have been positioned more that way I guess? I try to kill the ball by putting it on Compound on the goal kick back in, but it doesn't matter. VKat puts up Witness Me, and takes out Ratchet with his first swing. 

Game just ended:

lcr0Uan.jpg

12 (2*Vitriol Goals, Witness Me on Ratchet ) -10 (Ballista and Velocity Goals)

This team wins fast. Compound did have a non zero effect on this game, but at the same time I wonder if I had another player in there who was even more proactive in scoring points. VKat and Harry get the kill, and Midas and Vitriol are so good at scoring. Whoever would replace Compound would end up like a battery, since it is great to give out a minimum of 3 to Midas, Vitriol, Harry and VKat. So maybe he stays? 

Good first outing for VKat. Will probably be my last for atleast 2 weeks, but I hope to get out to a tournament sometime in April.

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Well played, sounds like it was a text book win!

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4 hours ago, burroboskov said:

Hoist manages to get the ball away from Vitriol, but runs out of inf before he can pass it. However Colossus's long legs allow him to snap it up once Hoist unsnaps.

Player can't unsnap the ball while he's engaged. Seems you've been tricked there. ;) 

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5 hours ago, Sid said:

Player can't unsnap the ball while he's engaged. Seems you've been tricked there. ;) 

Right you are! Writing these up are proving to pretty useful. I can analyze my play, see mistakes I made, and have another set of eyes look over everything and catch what I miss the first (or second) time. Will keep that in mind moving forward.

I'm looking at my deployment and first turn, and wondering if I could be more specific with my game plan. I think it is decent, VKat threatens the middle, Midas too while using the forest, Harry and Compound also in the middle. Maybe Naja could be over on one side?

Also realized that I could have set up a good opportunity for a play I really like, the Turn 1 pass to Compound while in Harry aura, allowing him to dodge up to Rush Keeper early in the turn. Reminds me to be... precise with Harry placement Turn 1.

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No chance for a game this week, but I'm planning to put up photos of my team in the painting section. Maybe I'll post some group shots here too. ;)

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I've started a thread in the painting section for my teams, including the Alchemists featured here.

xYHQFve.jpg

 

Check it out right here! I'll be adding Crucible when she is painted, and will be showing the WIP as I tackle the Hunters models as well.

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NBG - 4/14/17

Got in a game with a newer player, fielding Butchers who I have not played in forever. I promised myself I was going to play Smoke and since he didn't have 9 models yet we were forced to set our 6 secretly. I was chosen to receive, and we set our line ups.

Alch's - Smoke, Flask, Vitriol, Harry, Calculus, VKat

Butchers - Ox, Princess, Brisket, Boiler, Tenderizer, Meathook

Only snapped a few photos, and won't go into as much detail as my last one, but here we go!

 

Round 1

Ox kicks off and fails the kick. The scatter land conveniently in front of Calculus, who is able to gather it, throw poison at Ox, pass it to Smoke, and free teamwork her way into cover. We burn some activations as I durdle with flask and Harry, and he runs up Butchers. I'm left with Vitriol, Smoke and VKat. I go for an early Legendary with Smoke, who is able to put out a cloud, teleport, Legendary and breeze for 12 damage and poison on everyone but Boiler before passing the ball to Vitriol (who free teamworks up 4) and then sprinting back to where she was.

UNVecGH.jpg

I feel good about the play and the poison, but I really should have been more aggressive with her positioning. She isn't threatening the goal or anything. I then make another big mistake with targeting. VKat has range to Brisket or to Ox if he receives a pass, and Vitriol can touch basically everyone. I end up throwing them both at Brisket.

Ox is clearly the bigger threat to my models and will allow me to splash way more damage with VKat. Brisket is really his only goal threat, and easier to kill. But if I can win the brawl, the goals are easy. 

So Vit ends up passing back to Smoke, smacking Brisket, Boiler durdles up, VKat goes in hard on Brisket but leaves her on 4 (2 after poison). Ox comes into VKat, knocking him down and getting some momentum back, but I'm up on Mom and win first.

 

Round 2

I'm all set up for a great turn. Harry goes first, knocks down Ox, beats him up a bit and gets him off of VKat. Critically gets some Mom as well so VKat can stand up. Ox goes and returns the favor, ending up deep in my lines trying to get away from VKat.

Here is where it all goes wrong. VKat is engaged by Brisket who is on 2 health, and with 2 attacks he can't take her out, so no free charge. I move him further into the scrum so atleast boiler can't get a charge, but at this point I'm in trouble.3rXMABA.jpg

Meathook, then Princess start ganging up on the big guy, and while Vitriol tries to run interference, and Calculus misses a blind, Boiler is able to get a big old pile of damage and momentum which he is able to spend removing conditions and healing. Smoke tries to even momentum out by charging Ox and pushing him away, finally getting up the board a bit, but VKat and Harry both end the turn with 3 health. My early lead in dominating the brawl has collapsed.
 

 

Round 3

Luckily I win first activation on an even roll.

VKat strikes out at the only character left with poison, Princess! I am able to get Witness Me! off for 3 points, but it's a sad trade. 3-2 Ox then deletes Harry and puts up his Aura, so Vitirol is forced to come back and take out the heavily damaged Ox. 5-4. Meathook then beats up Vitriol. That unclearable -1 def is hard! She survives, and Smoke is able to use teleport shenanigans to get a goal. But Brisket (who survived her encounter with VKat) scores one back. 9-8. (Un)fortunately my opponent has clocked out with Brisket, brining me to 10-8. He still has Tenderizer and Boiler left in this turn, and although Boiler brings Vitriol down to 3, the game ends with Tenderizers activation.

Alchemists 12 (Smoke Goal, Ox, Princess (Witness Me), 3 from clock) - Butchers 8 (Brisket Goal, Vkat, Harry)

 

Had the game continued it was going to be hard for me to win. Vitriol was going to go down, so it would have been left to a returning Harry and Caculus to fight a battered Meathook and Boiler, or for Smoke to track the ball down again. I had killed the ball to make sure Boiler didn't have a chance to be a hero, but I probably needed to be a little more bold with the kick in to get it to Smoke if the clock win condition was guaranteed.

So my poor choice in target for VKat allowed dice to become a factor when VKat couldn't take out Brisket. It was a good learning experience though, VKat needs to go in, get a takeout, and witness me out. 2+ 1 arm becomes a liability fast. Also, keep threatening the ball game. By having Smoke in a better position at the end of turn 1, I could have focused on getting 2 goals instead of worrying so much about the outcome of the scrum in the middle. And I will say that I had a decent chance of evenly brawling with the butchers. If I had managed a take out or two a turn earlier I think I could have dominated the game.

I won't get a chance to play this week but I've got Cruicible on the hobby table, and a tournament on May 6th to be thinking about.

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NBG - 4/20/17

Back to playing Engineers. My regular opponent, who apparently had some tactics designed just for me! Little did he know that I was bringing a one captain lineup centered around Smoke! I need to practice with her and I want to give her options.

Alch's had Smoke, Flask, Vkat, OKat, Vit, Harry, Merc, Calc, Crucible

Engi's had Ballista, Mainspring, OVelocity, VVelocity, Ratchet, Collosus, Compound, Hoist, Salvo?

Plot cards, I had Stoic/Tough Hide for a charge, Bonus for passing while engaged, and Knee slider. The only one Engi's had that I saw was Who are yah. Engi's elected to receive, and so he drafted first. Game lineups are below in drafting order.

Engineers - Ballista, Mainspring, Ratchet, VVelocity, Collosus, Compound

Alch's - Smoke, Flask, Crucible, VKat, Harry, Vitriol

I wanted to try out Crucible, and I had told myself I wasn't going to play Harry or Vit, until I did! I was pleased with the line ups, 2 tough hide isn't the worst, and with two goalies for the engineers I was ok with focusing on fighting for the first few turns and sneak in a goal for the win.

The game!

Vitriol kicked off getting herself into cover and putting the ball on my side of an obstruction. He was going to have a hard time getting to it, but unfortunately so was I.

xI09mi5.jpg

Round 1 - 

Ratchet goes first and throws out some blasted earths, pegging Vitriol but somehow missing Crucible and even Vkat! I play around with the idea of sending in Vit to get the ball, but I decide to wait. She is sometimes a better threat. Harry sprinted up and put fire on Ratchet, Compound put up horrific odor, Crucible sprinted up through the rough terrain to some cover. He went with Ballista and spent a big stack getting the ball, passing it to Compound and Second Winding to a more central position. Flask puts up a cloud, Mainspring runs, I admit to myself VKat isn't going to get to charge this turn, and he sprints to threaten next turn. VVelocity durdles by goal as well, Smoke moves up, copies Harry's AoE, and ends up with fire on all engineers but Mainspring and Compound, and then teleports back to safety of flask. Colossus trundles up, and Vitriol takes the opportunity to generate momentum off of him. It does me no good though as I get a 1, and he wins first turn!

TWGMnQ9.jpg

Round 2 - 

Compound starts by passing the ball to Ballista, who dodges up 4" to be in line with ratchet. Now I get greedy and send VKat in looking to splash some damage around, and although he takes a huge chunk out of Ratchet, he still didn't Witness me away so is now a huge target. He sets up a big scrum around VKat with Collossus (who also knocked Crucible down at some point), Ratchet and while Velocity tries to body block Ballista with push dodges, there is still a gap. With Ballista tooled up, and VKat is singled out and KD, Ballista is easily able to take him out. (0-2) Crucible is set up in a position such that he doesn't want to remove conditions, or can only afford to on Ballista. Harry saves some face, KDing Ratchet and Ballista, where the pall scatters onto Collossus who doesn't snap it! This is big I feel since Colossus is a good ball carrier, and so Smoke spends her activation getting the ball to Velocity using my plot card to ensure it. Mainspring and Flask talk mascot things. Somehow I'm up on momentum? I think my opponent could have farmed another 4 from Vkat before he killed him? Oh well, I'll take it.

 

Round 3 - 

VKat comes back on on the right, just in charge range of Colossus. Harry starts things off by taking out Ratchet, (2-2) and pushing Ballista 4" into range of Crucible.

90nuYAo.jpg

However since he isn't poisoned or fired, he could have spent his one momentum and had a decent activation with the captain. But he waits a turn with Compound, so I spread some posion love with Smoke's legendary, getting everyone but Compound poisoned, on fire, or both. So now Ballista has a meager activation of second wind, dead bolting Crucible away, and minefield. This allows me to set up my entire team around Colossus, who is barely able to KD harry with his activation. My opponent clocks out here, as do I after a few activations, which speeds things up, but the writing is on the wall. Vitriol is close enough to the goal that she sprint to be outside of Compound's 6 inches of bad, and even with VVelocity can get the goal. (7-2) She knee sliders back into crowding out Colossus, and VKat comes in for a pile of damage and KD. (9-4) I win the turn and...

2w3iTkU.jpg

Round 4 - 

ySQ57O6.jpg

Start with VKat who Witness Me! Colossus off the board! (13-4)

 

Alchemists 12 (Ratchet, Colossus (Witness Me), Vitriol Goal, Clock*2) - Engineers 4 (VKat, Clock*2)

 

Crucible was fun. I think my opponent had a rough turn 3 ballista activation, caused by Crucible. Her 4" dodge at end of turn is amazing! I need to work on my VKat timing, but Harry is the man of the match and saves my game. I'm feeling better with Smoke, I'm glad I holstered her legendary on turn 1 and 2. Vitriol is key like usual, she was scrumming it most of the time this game, but between her and Smoke I feel like I have a guaranteed goal at some point. Big key to this game is that I got to leverage my whole team in the mid field, while my opponent kept 2 back near the goal. Also huge shoutout to him for letting me move VKat a smidgen back out of Compound's Counter charge range at one point. It's one of those things that I got annoyed at myself for having to ask for. A lesson to learn in the game, but also in how to be a gracious opponent. Lucky to have him as a practice partner.

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Had two games over the weekend, in preparation for a tournament on Saturday. Completely forgot to document the first, and the second one I lost interest in doing so after turn 1. Accordingly, these write ups will be short.

NBG - 4/31/17

Alchs vs Brewers, Alchs receiving.

Teams in draft order

Flask, Vitriol, Harry, oKat, Midas, Crucible

Scum, Tapper, Harry, oSpigot, Friday, Mash

Turn 1

Tapper kicks off and has a big pile of influence. Crucible retrieves and Alchemists try to be cagey, passing the ball to Midas who sits on big pile of terrain, trying their best to avoid Tapper. A kitty missile gets the Brewers some momentum, and Midas gets a goal, which lets spigot pass the ball to tapper who dodges around Harry's fire AoE and start swinging on the the Hat.

4-0

Turn 2

Tapper kills Harry, engages Crucible, and kicks to space into the Alch's back field. oKat comes in and sends Tapper on his bum back to his sideline with external combustion, which eventually lets Crucible get the ball back to Midas, who scores later in the turn, pulling Tapper away from the scrum. Vitirol is having a 2" reach party with evil Harry and Mash on the side of the pitch, with no one really succeeding at anything. oSpigot gets away from Midas and ends up on oKat, standing Tapper up. Ball ends up on a far flank.

8-2

Turn 3

Tapper spends his stack on Midas and putting up Commanding Aura, but being away from the kitty means he is lacking one inf and leaves Midas alive. This gives Midas the chance to be a hero and get Tapper away from the oKat scrum. But midas rolls terribly, and since he had to use his heroic and his movement to stand up and get to Tapper, Midas is pushed to uselessness. He heals, but it's going to be a rough turn for the alchs. A KD oKat is delorted by oSpigot who is ganged up by Scum and Friday, and Midas is roughed up by Harry as well. Crucible tries to be annoying by getting Friday on fire only to get herself in trouble when friday shadow likes out of the aura, clears, charges back in and with a huge wrap pegs Midas with knives and bloodies Crucible. Harry durdles up, as does flask, and Vitirol tries to get some momentum but it's not looking good. Except that is, my opponents clock is gone. So I'm scoring points on Friday, Mash and Scum.

11-4

Turn 4

My opponent needs an 8 point activation in 1 minute to win. Tapper gets 4 from Midas and Crucible, and is pretty close to Harry, but that's game.

12-8.

Alch's(Midas Goals x2, 4 from clock) - Brewers (Midas,Harry,Crucible by Tapper, and oKat by Spigot)

It was going so well until it wasn't. If the clock wasn't there, I don't know how I would have picked up the last 4 points. Maybe Friday? Or Midas running back onto the board for a goal on the top of 5? It all came down to a misplay with Tapper, if I had heroiced into b2b with Tapper, (or used my 1" dodge that I did generate, now that I think about it...) he would have had to roll 6 out of 7 5's to leave me unable to hit him. Because Midas couldn't get Tapper out of there I was unable to spend 6 inf that turn (3 on Midas, 3 on ded oKat). Managing Tapper is the key, and also keeping folks on their feet around oSpigot!

 

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2nd Game, my opponent re racked with Fish. I received.

Alch's after draft

Flask, Harry, Vitirol, Compound, Vkat, Smoke

Fish

Tentacles, Greyscales, Sakana, Hag, oSiren, Corsair

Did not want to see Corsair with Vkat on the board, but he was the only tough hide so I felt that if I could get a witness me early and get the big guy away from Corsair, I'd be in the lead and in decent shape.

R7NRPc5.jpg

oSiren Kicked off

Turn 1

Harry can retrieve the ball, put out a fire AoE, and pass it, but fails the pass to Compound. We trade activations, Compound unsnaps it to Smoke, Vitriol is able to roll an awesome charge on Sakana (who uses poised) bringing him to 12 (forgetting hidden damage...), the fish move up and spread out, Hag brings corsair forwards. Smoke passes to vKat, who gets to charge range of Sakana. Smoke goes up and spreads fire, but also legendary, which I think is a big mistake. I have a hard time of putting conditions out after turn 1 once Harry gets stuck in, and that legendary is so important. Either way Sakana gets down to 9 health and conditioned, in vKat charge range, and Corsair is on fire. Siren durdles her turn against Smoke, and in goes the big guy. With an 11 dice charge, I get 2 net hits. Huge mistake here in that I don't go for the 1(2) damage, instead a momentus push out of cover. My next two rolls I get the net 4 damage, leaving him on 1 box. :( I mentally call it there, and Corsair comes in and bottom of 1 gets a pile of momentum...

2-0

Turn 2

and top of 1 gets another pile and kills vKat. The game gets weird in that corsair can't make a very big scrum, but I'm not getting anything done either. Sakana comes back on and escapes another takeout chance by Vitriol (again potentially surviving on 1 box because I misuse hidden damage :( ) Harry tries to work on Siren, but can't get anything done, I for some reason send compound over there but he isn't doing much. 

H8xwmmK.jpg

2-2

Turn 3

Sakana scores, and eventually Greyscales scores as well? Smoke kicks it to space, but corsair retrieves. Vitriol gets the ball back from Corsair (his dice fail him on the counter), and she gets a goal back. My clock dies at the end of the turn.

6-11

Turn 4

Vitriol can try for a 6 point activation, needs a little more than the WAY token on Sakana to be able to take him out or just better positioning from me (I knee slidered half heartedly at one point, a little more distance would have kept me in it). So without killing Sakana she gets to the ball, but not in goal range. Corsair deletes Smoke for bonus fun.

6-12

Alch's (Sakana by conditons, Vitirol Goal) - Fish (vKat, Smoke by Corsair, Sakana and Greyscales Goal)

Compound needs to stay in goal against fish I think, no matter how tempting the 2" reach is in the scrum. Also need to use Hidden Damage first opportunity everytime. The dice math for the vKat run isn't perfect by any means, but it did take the wind out of my sails in a major way when it failed. Thinking about it getting 9 health off of him is about 3 coin flips. But 8 health is much, much better. I'm just not getting good mileage from vKat. Waiting a turn might have helped... Also had a terrible sick em with Flask. Just wasn't my best game by any means... :huh:

Still, tourney on Sat! Won't play before then, but will need to decide on Crucible/Calc and Naja/Flask!

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Tournament!

“Hipster Ball” at my favorite LGS, Nu Brand Gaming! Hosted by @dtjunkie19 , we had 9 players, and Mike played against the bye round. Mike told me that he had two of the new hunters boxes up for grabs, and I was really hoping to go home with one!

 

I brought Midas, Flask, Smoke, Calc, Compound, Vitiriol, oKat, vKat, Harry. The field had 2 butchers, a mason, my local engineer partner, hunter, brewers, fish and one morticians.

 

Game 1! Jason and Butchers

 

Flask, Harry, Vitriol, oKat, Compound, Midas

Princess, Fillet, Boar, Shank, Tenderizer, vBrisket

 

vBrisket kicks off, Vitriol collects the ball, and gets it back to safety with Compound, who daisy chain un snaps it down to oKat.

3wTE5at.jpg

We spend the turn setting up, but he brings Boar up a little too far. Midas lure of gold’s oKat, who is able to bonus time a pass to Midas who dodges into Boar to set up a nice little crowd out for oKat, who starts to get momentum off the big man, even with Tenderizer coming in on a counter charge. I get the momentum lead into turn 2. oKat keeps up the work and pushes the  boar as far as he can back, and spreads fire through Tenderizer and Boar with External Combustions. 

Ce9Kka3.jpg

Fillet comes in and is able to steal the ball from Midas by dodging off of oKat, which some how ends up on Boar. We get a scrum going by an obstacle between Shank, Tenderizer and vBrisket against Harry, Vitriol and Flask. Boar is looking to wreck oKat in return, and Midas tries to pull him out with Lure of Gold, but a Princess parting blow puts rabid animal on him, stranding him in range of Boar. Boar wrecks oKat leaving him on 3, and with the scrum on the other side the Butchers have a pile of momentum and I am sweating. But oKat dies to conditions denying a lot momentum, and Boar falls into a Compound counter charge.

cMvHTFg.jpg

Midas scores a goal and snares 4 players, which turns the tide in the middle, and the Scrum on the right becomes a route when Shank goes down to Harry and Vitirol, followed by Tenderizer thanks to a returned oKat.

btDZcZA.jpg

Princess also dies to Harry. Time becomes an issue for my opponent but he is able to put a 6 point activation together with Fillet. A Pain Circle is just enough to finish off Midas which gives her the momentum for a goal. This puts my opponent at 8, and me at 10 now that I’m scoring on his turns. Vitriol tries to finish off the game with a return goal, which is almost ruined by tenderizer counter charge (didn’t notice him…) and she still misses a tn 5+ goal attempt. Still, my opponent doesn’t have 4 points available, so after two turns I win (Or maybe I took out Boar?).

QNTofmP.jpg

12-8 Alchemists 

 

I think it wen’t pretty well, if I was paying a little more attention to his back field Vitriol should have closed it comfortably.

 

Game 2! Jesse and Masons

 

Flask, Harry, Vitriol, oKat, Midas, Calculus

Wrecker, vHarmony, Brick, Hammer, Tower, Flint

 

Was planing to play Smoke until I read vHarmony’s card properly. My lack of experience against Masons made this game feel very refreshing to start.

 

Vitriol kicks off and is primed for a goal. vHarmony recovers and passes to Hammer. Vitriol promptly takes that away and scores a goal. Earning me a nice die for fastest goal in the round!

lZT49x2.jpg

Ball back to hammer who is able to get it to Flint who dodges up to threaten a counter goal. Calc goes for a one dice Blind that would take the goal threat off the table, but I miss the 3+. Flint scores his goal, and Harry and oKat take him out at the start of turn 2. A scrum starts in the middle, that Harry is able to manage relatively well with KD’s, but no real damage. I need to pass to oKat to get him into battle, so Hammer is able to end up with the ball at some point after he takes out oKat.

yss1dTj.jpg

Midas takes it back and Vitriol scores again I think? Either way I know I have 10, and feel very confident.

7qyZP8l.jpg

My opponent steals initiative against a 4 momentum deficit, and decides to take a parting blow on Hammer from a crazed Harry, and I do something stupid.

 

There really is no excuse. My thought process was that I was up by a lot and no matter what I was going to win (honestly didn’t realize he was at 6, I thought he was at 2 or 4). But by not taking the optimal result (I rolled well enough for the 3 dmg KD on 6, let alone the KD on 3), I broke the unspoken competitive contract. It belittles myself. Major lesson learned.

 

Either way, Hammer destroys my little robot and is able to get enough dodges off attacks to be in goal range. That 5 point activation brings it to 10-11, and now I’m in real trouble. I have oKat and Midas beating up on the returned Flint, but Wrecker is able to be annoying enough with body blocking that Flint survives on 1 box. I still have a chance with Vitriol to score a 3rd goal. She push dodges off vHarmony, collects the ball, and uses the last of my momentum to bonus time a goal.

 

5 dice needing one 4+ is a better than a 96% chance of success. 1,1,2,2,3 - She misses.

 

Hammer loads up and deletes Calculus.

8B8BH27.jpg

(Ball must have been moved post cleanup)

 

12-10 Masons

 

I had no one to blame but myself and I knew it, so luckily it didn’t actually get me down that much. It was an obvious mistake, and even if my dice failed me dramatically at the end, it felt completely justified.

 

So I was out of running for first, and if I was paying attention I would have realized that with a 10 point loss I was in contention for second. I didn’t know for sure that 2nd place was winning the other Hunters Box, and I’m glad I didn’t because I was able to go into my final game with a very “who cares, lets have fun” attitude. A little more attention might have helped…

 

Game 3! Anthony and Brewers

 

Flask, Harry, Vitriol, oKat, Midas, Compound

Quaffers, Harry, Esters, Stoker, vSpigot, Friday

 

Vitriol Kicks off and threatens from cover. Stokers gets the ball, passes to Esters, and tries to put fire on Vitriol which misses. Then I pull the trigger and try to steal and score against Esters.

 

Those of you paying attention at home will notice that after spending 2 to charge and proc glut, 1 to tackle, you don’t have momentum to shoot. Ooops!

 

So the game turns into, can I keep Vitriol alive. Midas ends up needing to Lure oKat up to break up the scrum in front of his goal.

iCW8IDC.jpg

So the Alchemists scurry to fight in the brewers half! vSpigot and Friday scurry off down the flank towards Compound while everyone else scrums. oKat gets pushed out by Stoker into a forest, my Harry pushes Stoker back towards oKat who ends up taking him out. Vitriol lasts to the start of turn 3 but gets taken out, being fully surrounded so unable to dodge out.

UHYjNVK.jpg

Good Harry also gets taken out, but sets up the dream Sic ‘Em. Flask wraps three times thanks to a Burden token, and takes out the enemy Harry. So it’s 4-4, although I feel in great control as oKat can threaten the returning players. Friday and vSpigot finally get a goal against Compound, and I push the ball to the other side where Vitriol is. Now I’m down 8-4, and my time is very low. If I think carefully, I should realize that I need to keep the ball, secure the last two kills while speeding through activations if necessary before my time runs out. My opponent doesn’t have any potential points if I keep the ball. What do I do?

 

A returning Vitriol gets a 6 point activation by taking out evil Harry again and scoring. Opponent sends it to range of vSpigot who sprints in to neutralize Compound and scores.

k1dUjxW.jpg

12-10 Brewers.

 

So another lesson learned, my end game is terrible! I literally give my opponent the tools he needs to win the game, and don’t try to mitigate them. I’m one activation away from winning this game with oKat threatening a 5 health Stoker. I still think I need to start with Vitriol, but if I pass to Midas (or even oKat!) instead of going for goal, the brewers are going to have a hard time getting the ball.

 

Either way, I end up 6 of 9 on the day, which I think is fair, certainly not my best day. The winner is Butchers, and 2nd place my Brewers opponent, 3rd place my rnd 1 butchers with my rnd 2 Masons slipping to 4th.

 

I don’t win the Hunters box, but I do end up buying it off 1st place. I’d rather have earned it through my play, but I still walked away with the prize! Thanks again to Mike for running the day, and I’m looking forward to the next tournament!

 

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Game last night. Glad that it is becoming fairly regular that I get a game in each week. And this is the 11th game I've written up, so I guess it is a thing now...

Alchemist Game 11 NBG - 5/10/17

Alch's against Engineers (Not the regular Engineer opponent, but @dtjunkie19!)

Used the new OP doc, but picked captains after coin flip.

Midas-Naja, Kicking

vs

Ballista-Mother, Receiving

Draft in order

Ratchet Harry Colossus Hoist

Vitriol Harry oKat Compound

The draft felt short, I though we still had another player each to draft. :)

I kicked off with Vitriol with an aggressive kick off, trying to snooker it in next to a barrier. But match fixing caused a re roll on my re roll, and I failed my first ever kick off! The ball was placed on Colossus.

cnjkvD9.jpg

Colossus passes to Ratchet who free Harry dodges back a bit, and Mr. Spider leg tries to body block Vitriol from trying anything. However, I'm not detered, and Vitriol goes for it. Despite being crowded out she gets momentum off the charge and dodges into tap in range, tackles on the next swing, but is down 3 dice with the crowd outs! 66% is good enough, and she slots it in, and knee sliders back to the barrier. The ball comes in to Mother and ends up getting daisy chained down the line with unsnaps until it gets passed to Ballista (free dodges up). Engineers set up for a Vitriol beat down, evil Harry sprinting up to crowd out, my Harry attempts and awkward fire, Mother putting up an awkward nest, Compound gets in position, Hoist puts down a lot of blasted earth, putting some damage on my duders. I say that is too close for comfort, and use Midas to Lure of gold her back to my lines. Ballista at some point goes for a 3 dice dead bolt on Vitiriol that misses. He is still in range to wail on her, but decides not to since he would likely get some oKat love in retaliation. Naja and oKat are forced to set up for the next turn, where it looks like there is going to be a big scrum in the middle!

4-0 Alchemists

SFeqFkx.jpg

Engineers take the intiative and Ballista goes first. He deadbolts oKat, charges in on the knocked down guy (staying in melee with Harry and Compoundand gets a momentus Minefield up. He takes one more swing, puts up second wind on himself, and legendary for an easy goal. He dodges back and with second wind he gets 9 inches out and essentially escaping retribution. I kick the ball out and I have it end on Vitriol. She only has one inf though, and while she is in cover, she is half an inch out of goal threat by jogging. :( I send in my Harry to annoy Hoist. This is a mistake for 2 reasons 1) Sturdy on Hoist eats a lot of inf for Harry's attacks, which makes him sad. 2) Sending harry in here gives him 2 vp's at some point. This turn or next, he will die. I have a goalie and superior goal threat with my two strikers, and with his legendary gone I should be scoring through goals and denying him VP's. Harry gets some momentum, pushing Hoist back. Evil Harry tries to keep hurting Vit, but she push dodges him away, to just within range of my Harry. :blink: He then knocks good Harry down and puts out a fire aoe to make any score by Vitriol very difficult. I send compound up for the crowd outs, and he brings Mother up to body block oKat. I take a while to try to figure out the puzzle of getting use out of oKat's inf. I contemplate trying to just get Vit into snap shot range and pass it around for an eventual snap shot, but after too much clock I end up being able to bring Harry over into range of oKat thanks to Midas. Snake uses Sic'em for an underwhelming charge. oKat starts the beat down on Harry and makes room for Vitriol to go around the near side of the barrier to score again, getting a Who are yah token, and she dodges away. On the other side of things Colossus, Ratchet and Hoist are able to take out good Harry. He gets so much momentum from it I just spend my stack healing, and having Vit dodge away. The kick out ends out in the open.

8-6 Alchs.

Ballista goes first again and rolls 5 5+'s on the charge against Vit.

zFRTpaU.jpg

This with Who Are Yah means she is knocked down and hurting. She promptly dies in 2 more attacks, leaving enough for a bonus timed dead bolt aimed at Midas, which misses! Two bonus timed dead bolts missed in one game! This sets up Midas for a classic Midas miracle. He has 3 attack to get away from the scrum, a sprint to the ball, heroic into range of the goal, super shot and shoot! Attacks are alright, but he has to take a parting blow from Ratchet. Ratchet cranks the 4 5+'s he need for the KD, ruining everything! I still heroic over to the ball, and swing on hoist a little, but I think that the goal this turn is now off the table, and I'm at sub 3 minutes now. If I had more time to think, I could have passed back to the returned Harry, team work dodged into snap shot range, and tried for Harry pass to him for the snapshot. As it was, ratchet procs glut on Compound and gives a free charge to colossus. oKat takes out evil Harry, colossus comes and takes the ball from Midas, passing to Hoist. Compound tries to get in the way, but Hoist gets around him and although engaged by those loving mechanical arms, bonus times back up to 4 dice and scores the winner. We have a combined 13 seconds left on our clocks!

51grB49.jpg

10-12 Engineers.

(2*Vitriol Goals, oKat takes out evil Harry) - (Ballista + Hoist Goasl, Ballista takes out Vitriol, Hoist takes out good Harry)

Some tactical errors, some inf allocation, and some time management. Still a great game! I should be willing to try some more funky passing shenanigans, I probably had a great chance for a Midas Legendary goal in the second turn. Throwing away my Harry was foolish, I need to be more aware of supporting my beaters. Walking up Compound made sense at the time, but in hindsight might have made more sense to leave him back. He always ends up KD by Ballista's Legendary, but I guess that is just the life of a goalie...

 

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