Jump to content

Search the Community

Showing results for tags 'vileswarm'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls Rules Questions
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Vassal Module
  • Painting & Hobby
    • The Display Cabinet
    • Trading Post
    • Tales of Infamy
  • Releases & Announcements
  • Feedback & Questions
  • Closed Topics

Found 2 results

  1. I love both miniatures, but they have much less tabletime than they should have. Peronally I use Vileswarm sometimes, but because of Cosset + Dirge it is not very often. And even if I don’t field Cosset, Dirge is the better one to snap the ball. VetGraves tabletime is even more worse. If I use him for table control, Ghast is better because of MOM-KD on row 2 and Caskets legendary gives me 2 VP directly and one round of majority. As Defensive Midfielder, B&M gives me more tools. Memory is fun and generates momentum better. How could both be more usefull and gives us new and suitable options to choose between? I like the theme of the rats. Most won’t like to hug them. What do you think about these ideas to show the invasion of the rats: Vileswarm (additional character trait): Version 1: „Eeeeeeek“ (Vileswarm) – Models engaged by the named model suffer [-1] DEF. OR Version 2: „Eeeeeeek“ (Vileswarm) – Models engaged by the named model suffer [+1] TN for kicks and/or attacks and/or character plays. VetGraves (additional play): Legendary Play - „Come to me my little friends!“ (Graves) - Models engaged by the named model suffer Version 1 (or 2) of Vileswarms trait. Version 1 gives a boost within the own team, version 2 is a kind of control piece. Both could be nasty for the opponent but are not over the top, because there are ways to solve the problem from his view (going away, knocking them down,…). I simply like the idea, that the rats are swarming the engaged players to irritate them. Another idea, but I think less fluffy: Vileswarm get „Follow up“. That can be used to push the enemy player into the own team to get a crowding out or to place a second attack after pushing them around. What do you think could improve them without a deeper redesign?
  2. ...they arrived! vGraves and Vileswarm. Can't await to go for 16 VP's. I might use this to post pictures of those two when painted. Any ideas set for you guys on how to use them both? I will try them with Scalpel. Drag something to the edge where VS and vGraves flank and let VS do his 4 or 6 inch push. I might even wanna go for an 8" push with the Steamroller Plotcard. Can't wait for that! On another occasion I will try to go for 16 VP's with Casket. That'll be fun. (Pssht, go get them! They look awesome!)
×