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Found 138 results

  1. Need to pick up a KS Honour and any Blackheart.
  2. Pegleg Puts Pirate in His Place

    Pegleg Puts Pirate in His Place Corsair brings the paint to the Pirate King in this match up. The Fishermen fielded Corsair, Tentacles, Sakana, Hag, vSiren, and Avarisse&Greed. The Union fielded Blackheart (God rest his zombie bones,) Coin, Gutter, Decimate, Benediction, and Harry the Hat. Corsair boots the ball to FPL (Fish Player Left) where gutter makes the retrieval. Gutter gets yanked in with the second harpoon where the Siren and Corsair swing some and get the ball off of her. Harry sets Corsair on fire with a molotov. Everyone else is playing positional. Fish take the initiative in round 2 sending their thugs A&G to send Gutter off the field early. Harry rushes Corsair but the seadog dug his peg in for a defensive stance and took the steam out of the Hat's charge (rolled four 3's and two 1's) but couldn't keep his balance, his bulbous backside booming the ball to nearby octopus, Tentacles. Corsair retaliates by sending Harry off the pitch with some key assists from the thugs and Siren before jogging to block Tentacles from the Pirate King's charge lane. The rest of the turn was spent positioning and making ineffective strikes. Siren's dread gaze mercilessly mitigated the mercenaries' muggings. Tentacles drops the ball where Sakana can safely secure it, he is pursued by Decimate. In round 3 the Union took the first swings but earns no take outs. Decimate attempts to take the ball from Sakana but underestimates his ability to get out of the way. Corsair removes her from the pitch for her transgressions. Benediction moves to block Sakana's shot but to no success as the fish slips by. Sakana rockets in a goal. Harry brings the ball down field to Blackheart. In round 4 the Union yet again go first but in a hearbreaker for the Pirate King Harry whiffs the pass and Blackheart doesn't have the energy to make up for it. Fishermen promptly remove Benediction and the game is called. 12-0 Fishermen Link to pics https://imgur.com/gallery/MYW0H
  3. Battle report on my blog! http://blog.lightningshroud.com/2017/10/guild-ball-7-brewers-vs-union.html
  4. Gutter Fights Farmers for Freedom

    With Rage in chains Gutter sees an opportunity to escape Rage and the Union once and for all. Since the murder of her beloved, Blackheart, Gutter has been in self exile. Contemplating what her next move will be. Everyone sees her as a rabid dog, a killer. If it wasn't for the animosity between herself and Rage they would likely be an effective duo, at least that's what most of the guilds believe. The Butchers have played with her before. They know her style and appreciate it like a fine art. Gutter knew that if she were to escape the grasp of the Union and join another guild the Butchers would likely welcome her with open arms. But is this what she wanted? The Butcher by the name of Brisket now leads the Union. Slowly transforming into a pack of religious zealots as opposed to a gang of mercs. Gutter took this opportunity to get on the pitch once again. She wasn't keen on the idea of fighting alongside 'nutty religious freaks' but it beat fighting alongside a madman like Rage. Besides, Gutter needed to prove to the other guilds that she was a player worth fighting for. Brisket was reluctant to take Gutter on the pitch at first but she remembered fighting alongside when she was still a member of Ox's Butchers. Gutter was ruthless but cunning. A fine addition to any team but a liability. Blackheart kept her on a leash and now that he's gone who is left to keep her in check? Despite all this Brisket felt the need to give her a chance. Everyone deserves a chance at redemption. Gutter has fought alongside half of this team before. She played with Brisket a few times, sure. But she was never a member of the Union until recently. Mist and Gutter played alongside dozens of times but she never trusted him. He was just too damn quick. One second you see him beside you then would vanish in a puff of smoke. He was not much of a fighter. Mist was a runner. And there were plenty of times when the two of them were in a tough spot and he would abandon her to save his own skin. Granted, when Mist pulled off crap like that he would typically score and win the game for Gutter's team. But she just could not appreciate his style. Not yet anyways. Gutter could have sworn that she was playing alongside Coin. Blackheart's old pet. But that couldn't be the case. The snake was dead. Gutted and filleted by Rage. Was Gutter going mad? He looked so real. No... That can't be him... Coin is dead. Him and Blackheart are dead. And now the two new players. They were a sight to see. Solthecian fanatics but damn intimidating players. The big one calls himself Benediction while the little one calls herself Grace. Fitting names, Gutter felt. She got the impression that they didn't like the idea of having her on the pitch. But Brisket insisted. Whispered something to them and though they were reluctant they agreed to let Gutter play. Not sure what happened to Brisket exactly. Clearly some serious fallout with the Butchers. Everyone knew her and Fillet didn't get along. But now some sort of cult leader? Able to boss around these Solthecian psychopaths? It didn't matter though. Gutter was allowed to play and that's all that mattered to her. Her opponents: the Farmers. No one had seen the Farmers play in years until recently. They went from a lowly guild that no one gave a damn about to a respectable guild to an even more respectable guild ball team. Gutter felt bad that they had to be the ones she had to cut down first. What was this feeling? Sympathy? Gutter actually felt sympathy for the Farmers. Since Blackheart's death Gutter has clearly changed and she knew it. But was this change for the better? That's not something she has considered until recently. Only time will tell. The game starts and the farmers kick the ball off to the Union. Grace says a prayer of some sort and Brisket seems empowered. This is all new to Gutter. Her teammates are calm and praying? The Union has changed drastically, let's see if it's for the better. After both teams begin to advance to the middle of the pitch Gutter sees Brisket just sprint to the ball. Gutter hasn't seen anyone sprint that fast since she last played with the Fishermen. Brisket grabbed the ball, dodged and weaved between the farmers while poking them with her short blades, and then suddenly... She scores. Not even a minute in and Gutter's team is already up four points. Gutter was amazed. She saw Shark from the Fishermen's Guild pull stuff like this off but a Butcher? This was insanity. Gutter was starting to respect Brisket's playstyle a lot more. Gutter stuck to her own playstyle: laying on the pain. She met the majority of the Farmer's in the middle of the pitch but she wasn't alone. Benediction was with her. Despite his reluctance to play with her earlier, Benediction was a team player. He was ready to help Gutter and defend her with his life. There was something behind Benediction though... It's that damn snake. Gutter just kept seeing Coin on the pitch. She tried to not to pay attention to what was clearly a hallucination but couldn't help herself. Real or not, the presence of Coin seemed to inspire her. Grace and Brisket were playing their own game to try to get the ball but that damn Scarecrow was interfering. Creepy bugger, he was. He tied up Grace for the most part while Brisket was bound to get bombarded by the other Farmers soon. But what was Mist doing? He was actually getting involved and trying to protect Brisket. This was not the Mist that Gutter once knew. This Mist seemed to have a spine. Gutter witnessed Mist get knocked out cold. Suppose he should have stuck with what he knew best; running. Gutter couldn't help but admire him though for that. He certainly didn't last long but he fell so Brisket could stand. With the time that Mist earned Brisket she was able to get out of harm's way. She took a few hits from the big oaf farmer but only got a few cuts and bruises. She leapt over to Grace to help out with the scarecrow. While all that was going on Gutter and Benediction tied just about everyone else up in the middle. Benediction was standing firm but for the most part the Farmers were ignoring him. They knew they could not get through his armour so they went for Gutter instead. Gutter started to take a beating but was able to fight back. With every hit she took she dished out a hit just as hard. She felt rejuvenated with every blow. After a back and forth between herself and the Farmers (and one chicken taken out) the farmers decided to focus on Benediction. Benediction held his own for a time but even he was unable to withstand the onslaught that the Farmers brought. While their attention was focused on Benediction though, Mist snuck back onto the pitch and was able to get a goal himself. Making the score 8 to 4 in favour of the Union. For the remainder of the game the Scarecrow basically wanted to play keep away with the ball. The Farmers knew what happens when either Brisket or Mist get their hands on the ball so they felt it would be more effective to win through brute force. A fine strategy but it will only work if they can take Gutter down. And Gutter does not go down easily. Over and over she would take a beating from the Farmers but over and over she would dish it back. Eventually the handsome Farmer, who resembled Harry the Hat for some reason, got his hands on the ball. It would have been an easy goal if it wasn't for Brisket. Like lightning Brisket ran up, took the ball from him, dodged and weaved in between the other Farmers and scored the game winning goal. Just like that the Union had won their game. Gutter felt for a moment that maybe she didn't need to leave the Union after all. With Rage gone what does she have to be afraid of? She knew they chained Rage up though. And she hasn't seen Hemlocke and some of the other Union members for a long time. Perhaps they were chained up as well. Gutter needed to stick with her plan and not give these Solthecians the chance to capture her. She was unsure whether or not to risk more games with them. At the very least she likely made a good impression in this game. She saw some Butchers in the audience observing her. But there was another team that had their eye on her... The Fishermen. Gutter felt that maybe she was going about it all wrong. Rather than choosing between the Union and the Butchers, why not an entirely different team? She played with the Fishermen before in the past. And after this game with the Farmers she certainly has grown to appreciate the fast paced, goal scoring style. Their captain Corsair may be a fat drunk but he seems more level headed than most of the Butchers. Maybe the Fishermen will appreciate a killer like Gutter. Or maybe Gutter can change her playstyle entirely... Only time will tell. First thing's first. Gutter needed to make sure to not get locked up her. Author's notes: Sorry for the poor quality pics. Didn't realize how bad they were until I uploaded them to my computer. Harry was being used a proxy for Tater. My opponent had his Tater in the mail during this game and really wanted to try him out. Somewhat kills the narrative but I figured if a dead Snake is on the pitch then why not a proxy?
  5. Hello all! As many others, I've jumped into Guild ball coming from a bunch of other games. (GW, Confrontation, PP) Being more into the conversions than into painting, I've gone all in on resin models, as being able to completely reshape a miniature with just a sharp blade and some hot water is really nice. I really like the arts for all the Butchers, but I'm not too fond the overly dynamic models for some of them. Brining out the butcher's knife, this is how I started after a couple of nights. Shank, Boar, Tenderiser, Boiler Fillet and Gutter (0% Gutter, based on parts from Fillet and Meathook) Brisket, with legs from Angel First finished Butchers line-up: Circus Alchemists:
  6. Hey all, My brother and one of his friends from the Colorado meta recorded one of their games for your entertainment on You Tube. It follows the double speed video with added commentary format (similar to Don't Touch the Beard and Run the Length format). Feel free to check it out and post your thoughts in the comments! Superior Strategist pilot battle report
  7. Union beer enthusiasts want some meat!The Union: sBrisket, Strongbox, Avarisse + Greede, Harry, Benediction, MistButchers: Fillet, Princess, Boiler, Meathook, Boar, BrisketThe Union start with Mist making the kick-off. The ball goes a bit too far almost to the Butchers deployment line.The Butchers pass the ball around a little, but use some of the momentum to get out of Mist's threat range. At the end of turn 1 Mist is able to attack Boiler and get some momentum to get the first activation for round 2. He then immediately attacks and scores a goal and quickly hides behind the butcher's goal after hearing calls for vengeance.The Butchers, who are furious because of the early Union lead, attack head on into the Union side. They take out Harry, Averisse and Strongbox, but forget a little about the ball, which was loose after a failed scatter. It didn't look like it was in immediate danger, so they left it for a bit. But Brisket, being the seasoned player she is, was able to get to the ball and score with a cunning play, that can only be described as legendary! The Union is now 8-5 ahead.After that the Butchers were foaming at their mouths, calling for the traitors blood, but Benediction stood calmly like a rock and kept Fillet in check for the rest of the game, giving his captain time to breathe. Meathook got into a position to score but instead cunningly kicked the ball almost to the Union's edge of the pitch, making it impossible to recover. Brisket realised that another goal is not an option anymore, so she first took out a battered Meathook and then helped their side to gang up on Boiler and score a second take-out for the win. The game ends with 12-5 for the Union, again in support of the Brewer's team.
  8. Union beer enthusiasts vs. Masons The Union: sBrisket, Strongbox, Avarisse + Greede, Harry, Benediction, Mist Mason's Guild: Honour, Wrecker (Esters proxy), Harmony, Flint, Mallet, Tower (Harry proxy) The Masons start very well with Flint kicking the ball so that only he can get it. By the end of turn one, thanks to superior strategy, they take the lead with a goal scored by Harmony. Masons have the advantage on momentum and get the first activation for turn 2 and promptly score another goal with a very well played Honour-Harmony double activation. The Union, now already 0-8 behind, need to step up, if they want to make something happen. They decide to hide the ball with Brisket and Mist and go for a fight with the rest of the team. They start to attack Honour and after the other Masons join in, a big brawl starts in the middle of the pitch, which the Union eventually win by taking out Honour, Wrecker, Tower and Mallet in that order. And after Harmony unsuccessfully tries to get to the ball, she gets taken out as well. The score is now 9:8 for the Union, but they start running out of time! Fortunately, Mist is hellafast and is able to score for the win before overtime runs out! Final score: 12:10 for the Union in support of the Brewer's Guild!
  9. Obulus Resurrects Blackheart in order to scout the upstart Farmers Death has not slowed down Blackheart one bit as he made a first turn goal run bouncing off of Grange and Harrow to get in position for a kick. Tater Charges Minx to counter the tap in threat but could not stop the Union captain. Mid turn two mist tackled Bushel to kick it out to Blackheart mid scrum. The Farmers shift to take outs and down Mist and Minx but at this point it was too late. With Mist returning at the top of turn three he manages a tackle off of scare crow mechana Jack straw and sends the last pass to the Pirate captain. What did Obulus learn from this sinister exhibition match. Though the Union leader is dead that does not stop him from dodging and scoring his way to a victory. The Union - Blackheart, Strongbox, Minx, Mist, Fangtooth, RageFarmers - Grange, Peck, Tater, Bushel, Jack Straw, HarrowScore 12:4 for the Union (3 goals) Farmers (2 Kos)
  10. The forums got replaced and I've taken it as an opportunity to combine all my individual guild threads into a single melting pot of wonderful Guild Ball delights. This thread has caused me muchos troublos as how best to structure it, I've got the choice of chronological or alphabetical structuring both of which would fit wonderfully into my mildly ODC (it's alphabetical see!) ways. Anyway wittering aside I'm going alphabetical. Alchemists: Butchers Engineers Union I do actually have all the S1 union painted up but for some reason have never pictured them together, I must try and remedy this!
  11. I'm trying to work out a strong vetRage & Blackheart roster to play into the new meta and in preparation for a steamcon qualifier. I know that the "ideal" or "most effective" is all subjective and of course very dependant on player skill. But since currently my playtime is limited and I have an abundance of dojo and solo vassal time, I figured I'd put my thoughts out to the community. We all know Rage is a support beater monster but I've been having some good success with Blackhearts strong 2-2 game. He's a solid beater/striker switch captain that can really spread his team out to skirt around teams that want to scrum or teams like Smoke who can really punish clumped players. With all being said, below are my thoughts on a roster: vetRage Blackheart Strongbox: he's amazing with vetRage and not terrible with blackheart Mist: one of the best non-captain kickoff pressures out there Benediction: Reach, survivability, momentous pushes and solthecian are great for either captain. Rage loves having a model to reliably disengage him and impart wisdom is great for red fury. Gutter: Reliable momentous damage, amazing wrap potential with bloody Coin and crowdouts, and chain grab helps to control teams that try to spread way out against vetRage. Rage: helps Blackhearts 2-2 game with reliable momentous damage, inf efficiency and condition damage. Tooled up on blackheart nearly brings him back to season 2 level of beat down. Benediction (and/or Harry) can help to reliably disengage rage. Minx: great for both captains. Very efficient, fast, snare on damage and can score/retrieve the ball decently. Slightly squishy. 2 FLEX SPOTS Snakeskin: one of the best ball killers in the game. Shark (and midas I suppose) is weakened but is still strong into vetRage. Snakeskin can buy vetRage a turn or two each time shark scores for the beat down to continue (albeit at a cost of 3inf). She's also a decent piece in footballing teams and can tank a lot of hits against male. Harry: still has his aura, which is great for receiving, and is still great at pushing and decent at knocking down. Although he competes with Benediction for this role, redundancy in pushing and knock downs is not a bad thing in some matchups. Harry Stil has strong control with character plays, and rising anger + counter attack threat helps to dissuade attacking Avarisse & Greede: the new hotness, always liking playing with new toys. Can put out absurd damage, tho very influence hungry to keep Greede safe. Since Avarisse never wants to charge, this pair is very slow. I see their potential with practice, but with Canadian championships coming up soon I worry I don't have the time to figure them out well enough. Hemlocke: with midas sad, smoke might make a comeback, I've heard this is happening in the Chicago meta. In that case smelling salts become very useful. Even in other matchups like masons, blind is very strong and noxious blast is always solid. Never will 1-2inf be wasted on her. Still very squishy tho. Coin: might be a better mascot in a blackheart team that wants to spread out compared to the slow speed and area of effect for the turtle. Those are my thoughts, what do you guys think? I'm pretty set on the first 8, trying to decide on the last two mostly (leaning towards snakeskin for 1 of then). Tho I am of course open to suggestion.
  12. Let's Bring Decimate Home, Laddies!

    The Union in Chains is upon us, my fellow Drunks. And I for one am down for embracing #TeamDecimate. With access to Besters' songs or Tapmaster 5000's Commanding Aura, we've got potential for a quick moving killing machine, who's a decent baller. Anatomical Precision and Commanding Aura. Together. If you're not stiff or frothing down below at that, you don't have a beating heart in your chest. Besides, the Masons wanting her is good enough to take her as our own. Let's bring Decimate home, to the stablest Guild in all the realm.
  13. Here is the start of my brewers team ...
  14. I'm a slow painter. I don't have the time I would like to have for painting and playing. But I enjoy it very much, when I finished a miniature and much more, when it get some table time. Two or three month ago I started with Guildball and choosed the Spooks. It was the first time, that I had the chance to choose a faction freely, because I was the first in my gaming club collecting Guild Ball. When we start a new game, we normally try to choose different factions and not to double some on the start. But I never was the first, when starting a new system - but for this time! After some rounds with the models of the starterbox, I bought the rest of three team members to fill the ranks to a full team. In the meantime I began painting Obulus, but stuck with the feather coat. So I took a reacreation of him and started with my new Ghast, one of my favorit of the Morticians. After a game I played yesterday, I finished him today. But because I didn't know if I do myself a Guild Ball gaming table or buying a gamemat, I don't finished the base and doesn't used dull coat spray on him. But I hope you still like him:
  15. Season Four Solthecian Player

    What Solthecian players would people like to see In Season Four? Number one I would love to see a Solthecian themed Mascot, for some reason I have always thought of an Owl for them. I would like to see an Attacking Midfielder, a mysterious Warrior Monk type, since we have Defensive Midfielder, Winger and two Strikers. I would be great to be able to field a whole Solthecian team on the Pitch.
  16. Hey Hunters! Started guildball with Skatha box + Seenah and Chaska at Salute. Played maybe six games or so with just them Just completed my hunters with the mystery box Played one game swapping Chaska for Egret and another swapping Ulfr for Jaecar as well. Currently getting a game in every week Doing relatively well so far, but we're all new players at a very friendly, social, non-competitive club. Got a friendly team tournament in another meta, early November and expecting a steep learning curve. Not expecting anything from my first tourney of course, but want to prep to do my best! So far my tactics seem to be moving towards holding central defense/midfield with Vet Hearne/Seenah. Using them as beat sticks for takeouts. The others for movement /distraction /assists and scoring (usually Skatha) Won my last game with 2 takeouts 2 goals and generally finding scoring more effective in my little meta! Immediate advice I could use is what union it's worth buying to use in my 10? None? Just Minx? Are the others worth a look? Obviously I'm gonna have limited practise time between now and the tourney and I still haven't played a game with Theron yet, so I need to focus my time and money with potential union picks! Also just any other advice that might be handy going into the tourney would be much appreciated Thanks for reading this far!
  17. If a Union player benefitting from the Most Wanted GIC takes out Memory, can 3 MP be spent on 1 VP.
  18. So I've taken the scary step after only playing Butchers since the games release to dive head long into a footballing Blackheart team. My first attempts to hit the pitch in an Alt Deployment face off. any tips or advice on using the players I've selected. I am trying to focus on the footballing aspect with maybe a tiny bit of damage threat. My pondering is leading me to look at a few other players but the core I am thinking of keeping the same (so no a switch to V.Rage is not on the cards lol) https://www.fishywargaming.com/single-post/2017/09/01/Loot-Plunder
  19. Forum, We are mixing it up for episode 10! You guys asked about getting my opponents thoughts so we are trying that out. This is the tenth episode of Run the Length a gameplay commentary series for guild ball. In honor of the tenth episode, we are changing up the format slightly. Instead of me explaining my thoughts and decisions as I played this match Alex and Pat are playing and we will hear their thoughts throughout the game. Both Alex and Pat are on USA's WTC Team as well as hosts of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Pat's Twitter: https://twitter.com/PatVanV Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Patreon: https://www.patreon.com/TheCurkov
  20. Not sure where on the forums to post the match report of our recent tournament final, so I'll put it here if that's ok? https://lancsf.wordpress.com/2017/08/20/the-gnome-tournament-final-2017/ Cheers! Alan.
  21. So I don't want to try and keep track of multiple threads so I'll just link the Alchemist's Guild and Brewer's Guild that I have already done and add the new stuff from now on to this thread. I got a few Union options for my first two guilds and figured I might as well go a little bit further and get enough to field the Union as a team too. I'm sure that wasn't the exact intention that SFG had. So first off I made and painted a ball for my Alchemist's: And here's the Union I have all painted up. I tried some of the blood effects paint for the first time on this team and it worked fantastic. Ended up using it on almost the entire team. They are a bloody bunch of criminals and killers anyway so it fits. Not super excited about the dead pirate and now that I say that I might have to repaint/modify him to be an undead pirate. I went with the turtle because I just like him a lot better than that sad snake. I bought the LE Rage during the Black Friday sale, and he came out much better than I was expecting. Harry was the first Union player I purchased and the one I was the most excited to paint. I've made a few alterations and touch ups to him but I'm happy how he looks now. Decimate, I had to fix. It was the easiest alteration I've done to Guild Ball so far. Cut off her head and turn it around. Gutter, well there's not much to say really. I dirtied up her chains pretty well and added some rust and blood. Really like the changes she got for Season 3. One of the reasons I want to give the Union a go as a team. Had a pretty good time with Avarisse and Greede. Took a little work to make sure Avarisse didn't look like Galactus with the color scheme I chose.
  22. So with all the errata changes, how do people see these matchups going now. Assuming union have rage + blackheart available and fish and alchemists have both captains in their respective rosters. Fish Previously this felt like blackheart had better tools to deal with the fish since shark was their normal drop (rage ruins the corsair party). Shark could spread out way to much against rage and sacrifice players to retrieve the ball as he moves towards his 3 goals. Blackhearts ability to spread out and his natural reach and manoeuvrability gave him a few more tool, although it was still an uphill battle. But now the shark and siren control game is much weaker, perhaps rage is quite good into the matchup now? I guess shark can still spread out with his 3 or 4 strikers, so this might be an issue for rage as before, but he can't shut rage down as much with his loss of gut and string at least. And dropping rage into fish also covers if he tries to list chicken you and drops corsair which I don't think blackheart really likes to see. But perhaps blackheart still is better into fish than rage and is now much more of an even matchup due to the shark and siren nerf (assuming they drop shark) Alchemists Although I don't have a whole lot experience against alchemists, it feels like blackheart might slightly edge Rage out here too. I'm not sure. Against midas, with the change to Harry meaning rage probaby won't be taking him (and therefor one less great reach model), and again with blackheart natural reach, it seems like blackheart might be better. Although blackheart doesn't quite have the tools to deal with the midas goon squad (okat and now a+g?) as well as rage, but maybe that won't be a thing withoit Harry. If he drops smoke, again it feels like blackheart might edge rage out since smoke should really be able to control a rage team that likes to bunch up through aoes and without Harry rage has slightly less momentum to play with and deal with all the conditions. Blackheart against smoke can again spread out much nore and probably do a pretty reliable 2-2 game. Anyways, I'm not saying that i think rage can't play into either, it's just that Canadian nationals are coming up next month, and since I'm working up in Alaska until the end of August, my practise window is small. So I'd like to be able to really focus my preparation games in the short time I'll have. So do you guys think?
  23. My Collection

    I started around early season 2 and now I've collected Butcher's, Brewer's, Mason's and Union in that time. I have every model for each of the teams and have fully painted them all too.
  24. Clanger's Stuff

    I've just finished painting all of the Guildball models I own. Firstly because they have been a joy to paint and secondly because I love this game.