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Found 3 results

  1. So now that the mega boss expansions are coming out, I'm looking forward to getting to use the Dancer's treasure, and Ornstein and Smough's treasure. My question though is this: After beating O&S, do I get both of their treasures, or just the treasure for the one I killed last (like in the video game)? I'm hoping both their treasure is available to the party, for use to go after the mega bosses. Has there been any clarification on this? In addition, it takes me solo about 2.5 hours to beat the game (from fighting the mini boss to beating main boss). Hopefully the mega boss expansions will have some rules added to skip the beginning part of the game and beef your character up so you can get a game started right at the beginning of the mega boss encounters. Otherwise, it will take me 4 hours to play this, just solo. With every added person playing the game, it's been average of adding 25 minutes to the game's play time. This is by far the longest board game I own now. What are other's experiences with the time of playing this through?
  2. I'm doing some calculations and need some assistance. I don't have my game in front of me at the moment, but am trying to figure into account how souls earned affects gameplay. For example, I found out that doing Double Souls / Half Sparks will equal the standard game total souls rewards, but in half the time. Using the a Solo, one character game as an example, here's what I have. Solo standard rules (5 sparks): 16 starter 48 for max mini boss attempts. 0 souls earned for mini boss 48 for max main boss attempts 112 total possible souls Double Souls / Half Sparks (2 sparks): 16 starter 48 for max mini boss attempts 0 souls for mini boss 48 for max main boss attempts 112 total souls possible You must add an attempt in there to the spark count to get the max # of tries, since you still get a try when the spark counter reads "0". This looks like the best way to shorten the length of the game, without decreasing the difficulty. For house ruling souls rewards, as another idea that's been going around, is to tier the soul rewards based on Encounter difficulty. So, Level 1 is 2 souls/per character, Level 2 is 3 souls/per, and Level 3 is 4 souls/per. Seeing as how every boss has a different combination of encounters, I want to do some calculations to see which bosses would be better off or worse off doing the tiered play. Could someone provide what the boss cards read with respect to the encounter #s and difficulties, and I will do the calculations?
  3. Hi! I just got my game yesterday and wanting to make sure I'm not screwing this up. The rules say verbatim: "A character can hold up three weapon cards at a time; all of these weapon cards that are not in hand slots go into the backup slot, which is the only slot that can hold more than one weapon" Does this mean that you can only have 3 weapons ever on your person? So if you have a sword, shield and a spell, then that is all you can carry? And you can only have two of those active at any one time? That seems... Very odd considering you could have 3 weapons equipped to each hand with an infinite inventory in the video game...
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