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Found 5 results

  1. Stave Redux

    I want to like Stave, but his def/arm of 2-0 and no reach seems very problematic. The barrel lob range of 6" seems a bit short and its only an AOE 3" which means that you are probably only hitting 2 models. It feels like he needs to be just a bit better. I do agree that in some games it might be situationally brilliant if you catch 3 models and then set up Tapper and crew to go in for the kill. Curious to know if anyone plays Stave regularly in their line up of 6.
  2. Granite's trait Between a Rock and... states: Once per turn, when an other friendly model within this aura suffers damage from an enemy Attack or Play, after the Attack or Play is resolved, this model may make a Jog. When is a play considered to be resolved? For example, some sustained character plays such as Minefield and Feel My Pain deal damage after they are first used and their effects don't end until the end of turn. When, if ever, do these plays trigger Between a Rock? Legendary Plays, such as Chemical Shower and Exsanguinate, last until the end of turn (afaik only Rigor Mortis doesn't). Are these ever resolved for the purpose of Between a Rock? Similarly, heroic plays such as Stave's Explosive Barrel, last all turn. Is the damage from Explosive Barrel, which resolved previously, or Lob Barrel which just resolved? The Forceful Blow trait deals 3 damage on the charge. In an Honor vs Hammer match, Honor's Mallet charges Hammer's Brick selecting 1 damage, which is prevented by Tough Hide but triggers Forceful Blow. Does this trigger Hammer's Granite's Between a Rock?
  3. It was recently ruled that Snow's Oh Ball does not allow him to advance further than the edge of the ball marker because once he touches it his distance from it is 0 and therefore further movement can not be towards the ball marker. How does this ruling affect Staves's Lob Barrel? If the center of the template is over a model's base, movement in any direction keeps the distance from the model to the center of the template at 0 and is therefore not movement away. This would suggest that a model under the center of the template can not be moved by the push. Is this correct?
  4. Ranged Brewers?

    Ahoy-hoy! I've just managed to acquire the beginnings of a Brewers team (Starter box plus Spigot and Scum) but haven't played with them yet. I know that the standard way to play them is as a beaty team but I was going through the cards and it struck me. Esthers, Scum, Stave, Stoker, Hemlocke and Spigot/Friday could be a weird ranged option for the Brewers. Access to Lob Barrel, Blind, Fire Blast and Blast Earth sounds even more condition extreme than the Alchemists. Now, I haven't used this team (not got the minis) but I was wondering what people thought of this idea. Tried it? Is it just plain stupid? Freaking amazeballs? Let me know. I'll also accept rampant abuse.
  5. Explosive brew

    Is anyone here using stave's heroic play? I can't help but think a more useful skill would have been to give the burning condition to better synergise with stoker. im a big fan of stoker, but he could use a bit of help to make hm slightly more viable. though, asked Jamie p on Twitter and they are looking at ways of bringing stoker more into the game!
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