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Found 5 results

  1. Hey Guys. So I got my Dark souls game and we hopped into it. We are full group of 4 and we are wondering how many souls you got for normal level 1 encounter where are 3 enemies. It's bit comfusing since the game is in different language than our native. Also you can use "Estus flask" anytime in your turn right? Also [2] there is quite a lot of items with very high stats to use are we doing something wrong ? Thank you guys Have a nice day -DryTEK
  2. Other expansions

    Hey. I was wondering... If the game will have other expansions than the "kickstarter" ones. By that I mean adding more bosses, enemies or even places. I would love to see Artorias and Sif as a Boss fight, Blighttown etc. Any info ? What are your ideas/wishes for this game.
  3. I'm doing some calculations and need some assistance. I don't have my game in front of me at the moment, but am trying to figure into account how souls earned affects gameplay. For example, I found out that doing Double Souls / Half Sparks will equal the standard game total souls rewards, but in half the time. Using the a Solo, one character game as an example, here's what I have. Solo standard rules (5 sparks): 16 starter 48 for max mini boss attempts. 0 souls earned for mini boss 48 for max main boss attempts 112 total possible souls Double Souls / Half Sparks (2 sparks): 16 starter 48 for max mini boss attempts 0 souls for mini boss 48 for max main boss attempts 112 total souls possible You must add an attempt in there to the spark count to get the max # of tries, since you still get a try when the spark counter reads "0". This looks like the best way to shorten the length of the game, without decreasing the difficulty. For house ruling souls rewards, as another idea that's been going around, is to tier the soul rewards based on Encounter difficulty. So, Level 1 is 2 souls/per character, Level 2 is 3 souls/per, and Level 3 is 4 souls/per. Seeing as how every boss has a different combination of encounters, I want to do some calculations to see which bosses would be better off or worse off doing the tiered play. Could someone provide what the boss cards read with respect to the encounter #s and difficulties, and I will do the calculations?
  4. I get most of the gargoyle encounter from the rulebook and from the forum. 1. Face one gargoyle, kill it; 2. Reset the encounter as if you were entering a new room (reset health, stamina, but not items); 3. Face the second gargoyle; 4. Get rewarded with the treasure cards* The point where I am still a bit confused is here : Even though we do not get the treasure after defeating the first gargoyle, do we gain souls since it is a mini-boss (so 1x number of spark)? If we do not, do we gain double souls after defeating the second one?
  5. Mock mob cards

    Hey heard word on the KS comments that sfg posted a set of mock mob cards on the forms anyone know where I could find that??
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