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Found 11 results

  1. Greetings forum dwellers! This is the eighth episode of Run the Length a gameplay commentary series for guild ball. Join me as I breakdown an Alchemists vs Brewers game against Pat VanValue explaining my thoughts and decisions as I played this match. Pat is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  2. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  3. Wolfchild

    Returning to GB dilemmas

    I've been out of action since s1, so never picked up any new players. Do folk think Pintpot would be a good 1st 'in' for getting started back in s3 .... or just play a few games 1st? I must be honest, current chat about guild parity isn't inspiring my Brewers return when it seems just about every GB player I meet goes to tournaments regularly. That's quite intimidating. Any helpful advice appreciated.
  4. Tankard

    A Cog's Life

    Hi there I've decided that with the new year and the new season comes a new guild. I've decided that I'm going to commit myself to playing the Engineers Guild for Season 3, giving my Brewer's Guild team a rest. To make things more fun for me and to chronicle the change to the new team, I've also decided to launch a blog, which I've called A Cog's Life In general, A Cog's Life is just meant to be a place to throw down some thoughts about the game and especially the guild. My forum posts tend to be long-winded, and even then I sometimes have more to say. So, I figured that a personal blog might be a more appropriate place to do that. As often as I can (I'm aiming for 1 post per week), I plan to cover a range of topics, from new (...and new to me...) player reviews, match-reports, news releases, the meta-game, etc. And, honestly, I'll probably cover some topics more than once as my opinions will inevitably change as I become more experienced and the zeitgeist of the Guild Ball community shifts. So, I don't know if there's necessarily any need or any interest in yet another blog about Guild Ball or someone's shiny new guild, but I thought that I would at least extend an invitation to the community to have a look. Of course, if any of you fellow-coaches have any thoughts about the content (which isn't much right now, I'll admit ... one post!) I'd welcome any constructive criticisms or comments. Cheers!
  5. In which I give highlights of a few rounds at a nice event and comment on my absence of recent comments: Hello Cog friends, It's been a while. The move back home from the UK and new work project have left me with not a lot of playtime. I'd been planning to go to the Las Vegas Open (reports from that will be separate), so I knew I needed practice. There's no better practice than a small tournament, which we happened to have at Heretic Games in San Bruno thanks to heroic efforts of @kryzak organizing our scattered meta. Thanks, dude! The event was two weeks back and my notes were sparse, but here's what I remember. Take everything with a grain of salt, as prior to this event I'd had maybe 5 or 6 season three games, none of which I won. :/ I brought Ballista, Pin Vice, Mother, Colossus, Ratchet, Hoist, Velocity, Compound, Avarisse and Greede I didn't plan to play Pin Vice at all but figured she would get me more mileage out of the drafting option. Compound and Colossus were both in because I love 2" reach; Avarisse and Greede because I've been fascinated by their jank, which I witnessed on Vassal. Hoist is Hoist, Velocity with Acrobatics seems like a great scoring threat, and Ratchet I wanted for condition help and to turn up Ballista's damage. He could also form a gun battery with Hoist. --- Round 1 vs Alek's Alchemists Ballista, Mother, Avarisse and Greede, Velocity, Compound, Hoist vs Smoke, Naja, vKatalyst, Calculus, Harry, Vitriol I remember something along the lines of Velocity and Hoist trying to go up one side, and Velocity being able to durdle around and score in spite of fire issues. Vitriol must have also scored because she was all up in my lines. My whole team dogpiled Vitriol and managed to kill her, which seemed sweet until I remembered I was playing against Smoke. I had the joy of Ballista, Compound, Avarisse, Greede, Hoist, and Mother all being under legendary. Good one Drill! And then VetKat joined the fray... In spite of the issues there I was able to kill VetKat. Greede died, and somewhere in there Smoke must have gotten a goal. Eventually Alek ran out of time, and in haste + being new to GB tournaments gave me the opportunity to go first on a key initiative. Avarisse was KD'd and poisoned from things that had happened previously, but a loaded Ballista killed Harry (Smoke had run away) and stood the man back up. Kat put Avarisse back on the floor and banged him up bad. I had Avarisse... heal himself? I don't remember. He should have stood up but maybe there was a reason he didn't. Calculus came in and was able to chew through Avarisse's 7 or so health with Alek's final minute of play. 11-12 loss It was a crazy game; wish I remembered more. Round 2 vs Zack's Engineers Ballista, Mother, Avarisse and Greede, Compound, Colossus, Velocity Pin Vice, Mother?, Velocity, Hoist, Harry, Salvo Highlight for me: My Velocity kicks off, his Pin Vice chills with ball having received it with a pass and dodged forward for free. My Vel sprints up to Pin, punches her to burn Close Control, punches her again to take ball, then Pin counters and burns my Close Control. Due to Pin and blockers Velocity makes a 1 die goal kick... and misses! Oh well. Salvo had a chance for a goal run but it got stifled by Horrible Odour. I think I eventually got a goal through with Colossus, and I know I killed Salvo. I tried very hard to kill Pin Vice but in spite of Colossus and Ballista's best efforts she was just too slippery. My opponent got a goal through with Velocity, but ultimately clocked out leading me to get I think 6 points from time, but it may have been 4 with me forgetting a takeout. 12-4 win Round 3 vs David's Alchemists Ballista, Mother, Ratchet, Hoist, Colossus, Compound Midas, Flask, Vitriol, Katalyst, Harry, Compound I kicked the ball to a place where my opponent couldn't easily get it, though I would have had to overextend to get it myself. There was a big forest that Midas pulled Katalyst into, with my opponent learning only then that Forests only block LoS if you are opposite them. Ballista Deadbolted Katalyst and he + Colossus got set up to tear the big man apart. It took longer than I wanted but it got done. Midas got a goal in and Vitriol was down my throat. This game wound up being the only one in which I used my legendary, and it was in a very silly circumstance: I had made a chain of bad decisions that left me with no momentum. Ballista had 2 Inf and was able to walk to get the ball, but due to the forest and my opponent's excellent use of Compound I couldn't get Ballista to a place where he could shoot on goal with just a Jog. That being the case. I Deadbolted Katalyst (who had come back on) for a momentum and used Legendary to make a 2" pass to Colossus. There was no model positioned to stop Colossus from then running up on Compound and scoring a goal, so it was worth it, but just weird. Vitriol scored. Hoist took the ball and hid while I slowed the game down. My opponent ran out of time Hoist scored. The score was 11-8 in my favor. But my opponent won the initiative. It took him longer than a minute to resolve Vitriol getting the ball from Ratchet, getting in range, and scoring, so I won, but we rolled it out anyway and he would have scored. It was his first GB event on clock, and we were both exhausted. 12-8 victory ---- So not a terrible outing with 2-1 on the day, and I definitely learned a lot. My play has slowed down, but it was still fast enough to clock all three of my (new to GB clock) opponents. That's something? I thank @MattyBurns for making us play with a 35 minute clock and pairing me against @UciB's Obulus that one time. I broke my losing streak, though never without the clock's help. Avarisse and Greede were cool and did a lot of damage even though they couldn't seem to roll too well. I never got to live any scoring dream with them, though, and Engineers are not hurting for KDs, pushes, or Singled Out. They are hurting for reach though, so my inclination is to experiment with Gutter and Harry, with a preference to Gutter because I'm a snowflake! Report on LVO coming soon (in a separate thread, probably). Thanks for reading!
  6. Tankard

    State of the Guild

    So, it's finally here. Season 3. A lot of comments have already been made about this player or that over the last few months, but it's been somewhat difficult to judge the nature of any changes without knowing "the whole story" and without being able to put the changes into the new landscape. So let's re-evaluate the alterations made to our players and potential interactions, examine the role the Brewers Guild plays in the game (i.e. what is our "thing"/"gimmick"), and, our prospects for the current season. --- My opinion, is that Brewers players have been presented with a mixed-bag of changes. Some strong (e.g. Stoker, Mash, Spigot 1), some were arguably balanced (e.g. Tapper), some have been made objectively worse to (e.g. Friday - no more momentous ( 2 ); Esters - no healing on Heroic ability), and some left many, though by no means all, Brewers coaches scratching their heads (i.e. Stave). Addressing the elephant in the room, I think that Stave's potential is quite different vis-a-vis Mash's new Character Play, "Howzat?!". The potential to bully one or more players around the pitch is enhanced, especially with easy access to on Stoker and even Quaff. In terms of where we "fit" amongst the teams, if I take off my Brewers fanboy hat off, I feel we'll come in 6th out of the nine teams. I haven't really sussed out the changes to the other guilds, but Engineers, Fishermen, Morticians, Alchemists, and Union (not necessarily in that order) still feel, at least subjectively to me, "stronger" in terms of their gameplay options and ability to face all comers in a competitive format. However, I'm interested in reading all of your thoughts.
  7. What is everyone thinking for their roster now? 9 man roster and team comp.....GO!
  8. LeadDiceandBeers


    Courtesy of James Coleman:
  9. I've heard a lot of salt all over the world today and I just wanted to let everyone know that I am here to help console you on your grief/help you to understand the changes and ways you can play with your players. It's O.K. everyone, the sky is falling, but at least we get to live in the new world after the apocalypse! Just post something here and if I cannot answer I'll bring in a specialist! Make sure to look through the post to see if your question has been discussed! With Best, Alex p.s I am completely open to being told that I am wrong, but I expect a conversation with stats/a well thought out argument.
  10. Ooooh, look. New Blackheart. That's quite exciting, isn't it? http://steamforged.com/sfg-news-blog/2016/11/16/a0qlkkqiyjx6c4ese7mzh5r4mnigsr I'll be floating around here to answer questions for a while if anyone has any! Enjoy! EDIT: Joined these two threads since apparently myself and Giblin made one at the same time. Discuss away!
  11. So I've been listening to some interviews with Matt Hall this weekend, and reading over the season3 Masons changes we know about between the new upcoming two player kit and the Tower spoiler... It's worth noting that tooled up is now friendly guild only (which doesn't affect us much, as we couldn't bring rage anyhow) in order to make new union characters easier to balance, not having to worry about a union buff showing up in every team they play for makes it easier to balance union characters (I'm paraphrasing Matt Hart here). So no more bringing Rage along as both a source of tooled up AND a furious charge machine. So if we take the same logic and look around for buffs people often bring union members for, we find Decimate's main reason to exist in my lists: Second Wind. If they give SW the Tooled Up treatment, I can see Decimate making a lot fewer of my lists. Between Tower and Vet Harmony I can't see Decimate making my 8. Does anyone have thoughts on if this change (again, speculation) would dramatically affect who you bring to the pitch? For me a Hammer led Masons brick is looking pretty appealing.