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Found 27 results

  1. Farmers 6 ft under

    My first encounter with Farmers went quite well allthough dice rolls made this match swingy. Teams: Pure Morticians: Obulus, Dirge, Casket, Graves1, Bonesaw, Brainpan & Memory Dirty Rednecks: Grange, Peck, Windle, Harrow, Bushel, Jack I won the initiative roll, decided I'll be receiving and planned 2 goals + casket time action. Unsurpisingly it ended up as a slaughterhouse where Spooks got upper hand. Dirge recovered the ball, failed the pass, I made some ball juggling between players to generate momentum and failed the crucial last one. Bonesaw was therefore unable to score turn 1 (Mist would do the trick but this game I'm happy I picked Shaolin Monk). Spooks won initiative roll and scored early turn 2. Windle and Grange teamed up on Casket taking him out. Obulus, Brainpan and Graves avenged him taking out Grange. Bushel made a goal run and missed her shot. Windle beat the crap out of Ferryman. Harrow got focused by Spooks and ended up closed in the casket for some more VPs. Windle took out Dirge and Brainpan while Obulus was killing the ball. Thanks to bonus VP overall score was 10:10, I won initiative for turn 4 and jumped on returning Grange. Bonesaw, Casket and Memory beat him until he stopped moving. Even his tough hide couldn't save him. 12:10 for Spooks but it was close.
  2. If the face fits...

    Archery targets arrived today. What does everyone think of my Hunters goal idea? 🤔
  3. Forum, Welcome to the fourth episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering the three abilities in the game that allow your opponents to take control of your models. Please Note: This was filmed before the July 2017 errata. Special thanks go out to Pat Vanvalzah, Zachary Poulos, and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en Games were filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  4. All Stars Game

    Here is a fun one for you. Drop 2 Influence from each captain. Now drop any Legendary Play. Now make a team with no captain and any mascot you want. Who is your team? EDIT: To add a few constraints and clear up vagueness. Captains can now play where ever and are considered "friendly guild models." You may still use any mascot. Other normal team building rules apply.
  5. I am selling these new unopened items: - Young Theron LIMITED EDITION : 20 euros - Honour Metal Kickstarter EDITION : 20 euros - Mist LIMITED EDITION : 30 euros Classic version: - Mortician's guild Token set (AoE, influence, plays - steamforged) : 10 - Mist : 8 euros - Shark : 8 euros - Theron : 8 euros - Flint : 8 euros - Obulus : 8 euros - Book S.2 : 4 euros Shipping from Belgium (to Belgium 5euros, to France 5.80 euros), other countries ask please... Not always on PC, so not always following the topic. Best idea is to contact via email (dantinnedumoulin @ gmail.com) Paypal is possible. Thanks, David,
  6. Suppose oSiren uses Seduced on an opposing oRage and successfully rolls a 4 to hit him. She chooses to make him pass her the ball, but during the pass, oRage is a friendly model to oSiren. At this point, does Maverick prevent oRage from being affected by the friendly oSiren's play to make the pass? Does Obulus's Puppet Master work differently than Lure and Seduced?
  7. I don't write these often, but I just played a game that I think it worth of discussion. Unfortunately I don't have any pictures as I didn't foresee writing this until the game was over. A lot of terrain will seem incredibly convenient. This is because my opponent likes play with the house rule that the kicking player not only chooses sides but instead is given a random set of terrain that can be placed however they like. We draft the following teams: sBrisket Coin Decimate Harry the Hat Mist Snakeskin Obulus Dirge Bonesaw Brainpan & Memory oGraves Silence I kick off with Mist, both starting and ending in cover but careful to remain within 6" of Brisket who is in the dead center of the front of my deployment zone. It's an aggressive kick but it pays off, leaving the ball far to the side near the goal line behind rough ground where Snakeskin can get it from the starting line if it's left there. The influence allocation is Brisket: 5, Coin: 0, Decimate: 2, Harry: 1, Mist: 4, Snakeskin: 1; Obulus: 4, Dirge 2, Bonesaw: 4, Brainpan: 1, Graves: 1, Silence 2 At this point I've carelessly forgotten that Bag of Coffers can't be used on Captains, which is why I only gave Brisket 5. Dirge activates and sprints to retrieve the ball. He passes to the only model he can reach, Bonesaw, making the 1 die kick. My opponent wants to threaten a goal without having to use Puppet Master first since using it on Bonesaw, so he uses Pass and Move to bring his striker 4" down the pitch. Playing very aggressively, I activate Brisket and use Worthy Sacrifice to place her next to Mist and dodge him on top of an obstruction so he can't be Puppet Mastered. Brisket uses Route One on Bonesaw to engage him without using her advance and buys an attack to momentously tackle the ball. She advances to the other side of him and attacks again to dodge away, leaving me with 2 momentum and a clear shot on goal. I bonus time it and make it easily, bringing the score to 4 - 0. My opponent plays Who Are Ya? and I play Knee Slider to get Brisket away from the bulk of the Morticians team, again careful to leave her within 6" of Mist. My opponent throws in the ball to Brainpan. Obulus activates and between Shadowlike and his advance can reach Mist. He declares an attack and I use my only momentum to counter, perhaps foolishly. Obulus dodges away for one momentum and uses Misdirection on Mist, stripping him down to 3 influence and bringing Silence up to 3. Finally he puts Confidence on Bonesaw. I consider activating Mist to rush another goal, but decide that with no momentum and only 3 influence it isn't reliable enough. Instead I activate Coin who advances and uses Bag of Coffers on Mist, bringing him back up to 4 influence. Silence activates and jogs up to Mist to attack him. He gets 1 3 and 2 hits, dealing a total of 3 damage and dodging away to generate 2 momentum, leaving the Morticians with 3. Mist Activates and dodges off the obstruction with Motivated. Cover of Darkness gives him enough movement with a jog to get around Obulus and engage Brainpan taking only a parting blow from memory that leaves him with 7 hit points. Mist drops a smoke bomb at Brainpan's feet for the extra tac and attacks twice, first dodging into tap in range momentously and second tackling the ball. With his last influence, Mist using Bag of Coffers to bonus time his Tap in, bring the score to 8 - 0. The ball is thrown in near Bonesaw but not close enough to snap it. Bonesaw activates, not wanting to give Snakeskin the chance to snatch up the ball. He sprints up to the far side of Brisket, snapping the ball along the way. The union captain dodges away with Unpredictable Movement, putting herself between Bonesaw and the two players he could pass to, Obulus and Silence. Bonesaw goes for it anyway, making a 2 die pass to Silence. This allows him to Give and Go, reengaging Brisket and use Football Dervish to receive a the back from Silence who valiantly makes the 5+ kick. Bonesaw attacks Brisket and consumes the Vengeance token to do 2 damage and dodge 2" to barely get within 8" of the Union goal post. He makes the shot on goal, getting his team on the score board at 8 - 4. The ball is kicked in near Harry and Decimate. Harry jogs to retrieve the ball and passes to Decimate who makes a free 4" dodge up the pitch from Inspiring Hat. Graves sprints as close to Mist as he can, but because he deployed within 8" of the edge of the board for the Wingback threat, he can't quite reach him. Decimate activates and wants to get the ball to Mist, but because Memory has moved next to the obstruction in the center of the board, she doesn't have a dirct path. She sprints around to the other side of Memory, getting just with 6" of Mist but failing to clear Memory's melee zone. She bonus times a pass to Mist, leaving the Union with just enough momentum for a Snap In. Mist makes the kick, closing out the game 12 - 4. I was amazed by the amount of pressure sBrisket exerts while kicking off. This match is a new personal record for fewest activations to end a game with just five from both players, which is mostly why I think it's worth posting. I've only played a couple of games with sBrisket, but this is by far the best performance I've ever gotten out of her. How does this match compare to everyone else's experience?
  8. Scalpel vs Obulus match-up

    So who is favoured in a vs match?
  9. The Obulus question

    We haven't seen him spoiled yet. Is that good news or bad? I don't play Morts but one of the folks I am getting in to the game does. It looks like most of us feel he's probably getting a big rework similar to the Midas treatment. I am hopeful he isn't getting a total rebuild/made in to a new character like Midas but a refinement instead. A secondary reason I am asking is trying to help you folks out. Incidentally the last couple of questions I've had like this were leaked the next day.
  10. I know most people here will probably already be knowledgeable about using Mortician's, but I thought I would post this article for newer players anyway, especially if there is an influx of players after Kick Off! comes out! Please feel free to forward this to any of your friend's who may be starting Mortician's! http://trollpatrolgaming.blogspot.ca/2016/10/guild-ball-primer-morticians.html
  11. Getting the ball off Obulus

    I played Smoke into Obby last night and tested out a few things. The main thing I struggled with was getting the ball off Obby. He camped it and then let his team just beat me down. I tried to stay off as best I could but it was not enough and without the ball smoke is a sad panda. Vitriol is the only player I see as a reliable way of retrieving the ball from him. Im looking for some ideas on how to get it. My other thoughts were using Compound. The lack of 2 inch melee is notable. thoughts?
  12. Esters vs Obulus Morts

    Hi all. i have been playing Esters Brewers and having fun and doing ok- aside from a disastrous performance at the pumpkin cup (still had a lot of fun there too though!) im taking Esters again to a tournament at dark sphere London at the end of this month. i think I have a good handle against most guilds- even when I lose (often) I know mistakes I have made and lessons to learn. the only guild that I seem really stumped against is Obulus Morts. Puppet master and fear seem to really hurt Brewers and once I'm down 4 points or so very hard to catch up. What to do when obulus kicks for example? I can kill the ball and keep it safe but with puppet master he can drag at least one player guaranteed and flatten him to win the momentum race or even legendary it then it's set up for him to have a spectacular turn 2. my tournament 8 at the moment will be: Esters, spigot, Stoker, Friday, scum, mash, hooper, gutter. I have the option of bringing stave, rage or fangtooth but I won't change esters for rapper (other models won't be painted in time). Obviously I need a squad for the whole tournament- I may not even play morts!! any thoughts much appreciated.
  13. Blood Dance says, when Fillet does damage with an attack or play she may make a 1" dodge. Obulus 's Puppet Master can cause the target to make an attack. Suppose Obulus uses Puppet Master to make Fillet attack a target that is bleeding and gets a damage result. This triggers Blood Dance. Which player controls the dodge?
  14. As previously defined, a model under the effects of Puppet Master is effectively friendly to the Morticians and therefore an enemy to the host team. If a PM results in a Parting Blow that kills the controlled model, does the host team receive the 2 VPs?
  15. Obulus casts Puppet Master against Esters and hits. Gluttonous Mass triggers. What exactly does it mean for the Attack or Character Play to be ignored? Puppet Master forces the target model to make a Job, Pass or Attack. So Gluttonous Mass ignores that effect. But what about the Influence gain? Puppet Master grants Obulus 1 Influence. Does Gluttonous Mass mean all effects of the Attack are ignored or only the effects affecting the target model? In other words, does Gluttonous Mass simply mean that it's treated as if the Attack never occurred or is it more subtle?
  16. I prefer resin but will buy metal as well.
  17. Title says it all, pm me to discuss a price.
  18. Hi all, Mr Hall here, I write a gaming blog (currently very focuses on guild ball Morticians) and I wrote up my game reports after each game/tournament if you feel like a read, follow the link: Tournament-Winter Wreath : http://hall-of-legends.blogspot.com/2015/12/the-guild-hall-winter-wreath-tournament.html new match report- Vs Masons http://hall-of-legends.blogspot.com/2016/01/the-guild-hall-morticians-vs-masons-3116.html and - Vs Fishermen http://hall-of-legends.blogspot.com/2016/01/the-guild-hall-morticians-vs-fishermen.html and Leeds Winter Warmup- http://hall-of-legends.blogspot.com/2016/01/legendary-play-guild-ball-tournament.html Vapnartak 2016 http://hall-of-legends.blogspot.com/2016/02/legendary-plays-guild-ball-tournament.html Vs. fish 16/2/16 http://hall-of-legends.blogspot.com/2016/02/legendary-plays-fishermen-vs-morticians.html vs Butchers 23/2/16 http://www.halloflegends.co.uk/2016/02/legendary-plays-butchers-vs-morticians.html
  19. If Obulus uses Puppet Master on a model that has been granted Bag of Coffers by Coin, can he use up the free Bonus Time! during the kick/attack?
  20. So, I was playing my Alchemists against Morticians. We're both pretty new players. We came to a point where Obulus Puppet Mastered Calculus off the pitch (he did it twice actually but anyway), since Calculus counts as a friendly model to him for that activation....does he score the two points for take out? I wasn't sure, and we briefly looked for it on here and in the book, but eventually just ruled it that no, no points but still gets momentum as a compromise. Also, apologies if this has already been discussed.
  21. Rigor Mortis

    In the Legendary Play for Obulus it says, "This Legendary Play does not last until the end of the turn." I understand this to mean that the Legendary Play only takes the Momentum that the opponent has at the moment the Play is activated, like a non-sustain Character Play. Instead of constantly taking away any Momentum gained by the opponent for the duration of the turn, like a sustain Character Play. Am I correct in this interpretation or is there a different intention to this clause? I could not find anything via the search function, but that may be due to my own lack of creativity in search terms.
  22. This just came up from @Devils Reject in the Mortician's forum and I though it worth an official ruling. Obulus Puppet Masters a player without the ball but with the ball within 1" of them. Can Obulus make them pass the ball? This may be something that will be resolved by the forthcoming timing document. "Snap To A model that starts its activation or moves within [1”] of a free-ball may choose to take possession of the ball-token; the ball-token will immediately snap-to that model’s base. If the ball-token lands or is placed within [1”] of a model, that model may choose to take possession of the ball-token; the ball-token will immediately snap-to that model’s base. If each team has a model within [1”] of the ball-token, then each model may roll [1D6] and add their base-kick to attempt to gain possession. The model with the highest result gains possession. Where two or more models have the highest result, re-roll for those models until one model gains possession." "Puppet Master: Target model immediately makes a Jog, Pass or Attack without spending Influence. If target model is an enemy model, it counts as a friendly model during this action. This character play may only be used once per turn" There are a lot of 'immediately' that need to be resolved. In 'snap to' does the active model have to move to gather the free-ball if they are already within one inch? Does the 'active model' need to have possession of the ball before Obulus Puppet master's them to choose the 'Pass' option? Let me know if you want these questions split out into separate threads.
  23. Just confirming some personal fears if anything - pretty sure he can do this. It's expensive, but situationally good if it does work.
  24. Obulus' Puppet Master ability has a range of 8" Can he still control his target if he makes them outside of an 8" radius from Obulus? 1- He was in range to target them, so they can complete their advance upto their base stat to any distance from Obulus. 2- The target stops when they step just outside 8" as his power over them reaches it limit? This is kind of similar to the Question of whether Obulus can Puppet Master himself to get an extra advance - eg. using this ability he could get fellow team member like Dirge to advance up to 16" away from him, then allowing Dirge to sprint and Shoot in its own activation from 26" away! Without very precise wording Obulus' (albeit expensive influence) ability does Not require momentum and is incredibly powerful.
  25. Hi guys, wondering if you could clarify for me/ Unpredictable movement states that once per turn, this model may make a 2" dodge when a models enters its Melee zone. ive seen it played 2 ways: once per model activation, so Obulus is charged by model A, dodges out. obulus activates. obulus is charged by model b, dodges out. and so on. OR- the time he dodges, that's the last time until we go to maintenance phase. which is right?