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Found 141 results

  1. Hello all! As many others, I've jumped into Guild ball coming from a bunch of other games. (GW, Confrontation, PP) Being more into the conversions than into painting, I've gone all in on resin models, as being able to completely reshape a miniature with just a sharp blade and some hot water is really nice. I really like the arts for all the Butchers, but I'm not too fond the overly dynamic models for some of them. Brining out the butcher's knife, this is how I started after a couple of nights. Shank, Boar, Tenderiser, Boiler Fillet and Gutter (0% Gutter, based on parts from Fillet and Meathook) Brisket, with legs from Angel First finished Butchers line-up: Circus Alchemists:
  2. Dear rodent friends, I know there already had been some requests like this in other channels (e.g. Facebook), but I haven't found anything like this in this forum yet: The Free Cities Draft began last week. This could really become an entertaining community event and as a spooks- and rats-player I enjoy the privilege, that I can participate in it with both of my favourite guilds. With this little variety in my games it gets easier for me to pull myself together and report some of them. The spooks need your help, little gnawers. Your match reports can support to potentially evolve the GB-story in all our dark, creepy interest. And who knows? Maybe there is the chance that the rats also get their piece of the cake in the end, eh? So please, if you don't mind, take a look here to inspire yourself... Who should be drafted by the Spooks? ...and visit this page afterwards to contribute your support: Vote for the next aspiring Spook! Thanks for your attention! Apart from that: Keep playing, have fun and enjoy the anticipation for Season 4! (...and be nice to each other!!!)
  3. I'm a slow painter. I don't have the time I would like to have for painting and playing. But I enjoy it very much, when I finished a miniature and much more, when it get some table time. Two or three month ago I started with Guildball and choosed the Spooks. It was the first time, that I had the chance to choose a faction freely, because I was the first in my gaming club collecting Guild Ball. When we start a new game, we normally try to choose different factions and not to double some on the start. But I never was the first, when starting a new system - but for this time! After some rounds with the models of the starterbox, I bought the rest of three team members to fill the ranks to a full team. In the meantime I began painting Obulus, but stuck with the feather coat. So I took a reacreation of him and started with my new Ghast, one of my favorit of the Morticians. After a game I played yesterday, I finished him today. But because I didn't know if I do myself a Guild Ball gaming table or buying a gamemat, I don't finished the base and doesn't used dull coat spray on him. But I hope you still like him:
  4. psychogeek

    Help with Morts

    So I used to play fish then decided to try the guild I liked the look of most, morticians. I didn’t want to play obulus because EVERYONE played him (season 1&2). I instead picked up scalpel, vgraves, vileswarm (I have a thing for rats) bonesaw, casket, and brainpan & memory had just come out. I also picked up ghast and am ordering the resin obulus box now. I got ratcatchers (again.. rats) and am waiting for hemlock, but I would like some feedback on a competitive group. Here is my plan on the ten, reasons to follow. Please help me understand your preferences and give me tips! Scalpel Vilswarm Vgraves vHemlock Casket Ghast Skulk Pelage oGraves Dirge Bonesaw??? I love scalpel and for now she is my plan to run as main captain. I love vileswarms idea and I don’t think he is as bad as it seems, at least not so bad as to auto pick dirge so I want him to be my mascot. If I use him I feel obligated to use vgraves. vGraves I actually like as he is a bit annoying and can stack with casket time. now Bp&M have been cool but I am terrible at using them. Need some help. I love the models as want to get better at them Casket and ghast depend on who I am facing. Ghast is against less brawlly teams and casket against those who like to get stuck in dont care about cosset with scalpel. again using vhemlock seems so autoinclude with scalpel skulk is the best anti-football model on the game imo. He sticks to strikers rediculously well and gives tons of problems. pelage is just awesome. The dilemma mechanic, good damage vs makes, and singled out. At the moment I have been using rats so I understand using her better than the puppet. oGraves I see as when I want to really focus on damage. Play dirge with him? Dirge I can’t decide what he brings that pelage doesn’t really. Help? I love bonesaw model but I haven’t been good at playing ball with morts.. should I fit him in and if so who to not use and how to best use him where? I have been re-learning the game through ratcatchers, having a great time and actually doing decently well. Stil need help though. What should I play when and what should I not?
  5. Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  6. Morning all (or should that be.... mourning?) I'm up against Rats on Thursday. I think Obs would be the captain to throw back some control nonsense their way (and he's the only Captain I have), and Silence for fire blast to slow them down. Bonesaw is a must, he's just too good. That leaves me with Direg, Graves, Cosset and Ghast. Do I go down the football route and just try to outscore them, leaving Ghast on the bench, or try for a 2-2 and leave Silence off? Cheers!
  7. IHatethePuppy

    Player Choices into Fish

    I play a lot of games into corsair fish, like a silly amount and I want to be able to better articulate the choices I make into the match up so I'm writing up this piece. Any amount of CC will be appreciated and I'll try to answer any questions to the best of my ability. FIshermen and their options- (Assuming the line up is shark,corsair,tentacles,gutter,greyscales,hag,jac,siren,vsiren,sakana) Shark- Shark is not the captain choice I believe any fishermen player would make in morticians he has a VERY linear game plan that is easy for us to disrupt with our control elements and very little way to switch it up efficiently. Silence Obulus and Casket combine to make him a very very sad boy. Corsair- The captain you'll see 90% of the time drag is very good at isolating our squishy models if you allow them to, and easy knock downs mean a combination of him and gutter will kill almost any of our models he can catch (besides casket) in one turn- and the combination of sturdy, close control, and tough hide make him extremely annoying to interact with outside of character plays. Tentacles- In my opinion one of the strongest mascots in the game, the combination of close control and a 2/6 kick makes him great at holding the ball and giving it to who needs it when it's time for scoring. Blind is a great tool for corsair to have in his control tool kit. Gutter- I consider gutter one of obulus' worst nightmares she can catch him with her quick movement and can drag him in while beating up a model like casket or ghat that makes it easy for her to hit her drag. She'll be in every corsair line up you play against. Hag- A fantastic threat range extender and great at breaking up and re positioning scrums, my most common fish opponent has lately stopped using her against me- I'm pretty sure this is because fear doesnt work if the puppet is attacking her- making her a bit of an easy take out and momentum farm if she ever ends up invested in the scrum. Greyscales- A good striker that's hard to pin down- sometimes I see him sometimes I don't generally only taken if they feel like they need another striker after sakana. Jac- Goad, and his heroic are important control pieces- he's very good at breaking up a scrum and tough hide makes him relatively difficult to take out. The local fish player and myself see him as a good way to break away from being bogged down by casket. Siren- Another important control piece, beautiful makes it very hard for us puppet master her without giving away obulus- lure in conjuction with drag can create positioning nightmares and seduced can strip the ball off of our models very easily. V Siren- Generally not as good into us as Siren 1 but dread gaze can be very annoying when we're trying to hit things. Escape fate also makes her very difficult to take out. Sakana- An all around good striker that requires very little set up and has some nice defensive tech with poised. He's like a mini shark. They'll take him almost any game for the two inch reach, the weak point, and the goal pressure he can provide. Keep an eye out for poor positioning of him though, because he can make a very juicy puppet master target if he's starting the move in cover. Morticians My line up (post rats) Obulus, Scalpel, Dirge, Graves, Casket, SIlence, Ghast, Skulk, Pelage, Brainpan and memory Scalpel- Lets get her out of the way. I have her in my roster solely for kicking off against blacksmiths. She's a really fun model and isn't really terrible into alot of stuff just generally worse than obulus. That being said The only game into corsair I have tried with her was lost 10-12 so maybe there's merit I haven't seen. Oblulus- Good ol' obby. This is the sort of match up where early you want to use puppet master to set up a nicely positioned scrum early then have him stay on the fringes of it and go for goal runs when the opportunity is there, using puppet master to strip the ball off of corsair or tentacles is a great way to get around close control. Rigor mortis in this match up is generally best used when it'll swing an important momentum race or when you need to heal several models in one activation and can't do so other wise. Dirge- The little guy's stock has gone down since sic 'em has gone away but he's still miles better than vileswarm. Use him to block drag lanes and provide crowd outs/gang ups. Graves- I never leave home without the good doctor 2" reach, a decent playbook for stripping the ball, beating down, or re positioning models, tooled up, he really does do almost everything in this match up he likes to poke around the scrum with his reach and tool up casket or memory for take outs. He can also take a few influence and turn it into some bleeds in the scrum which can go a long way against some fish models. Be on the look out for sweet spots for consistent scything blows. It won't happen often but when it does it's super value. Casket- The other model I play in every match up- he is a fantastic tar pit being near unkillable for alot of factions. Heavy burdening an out of position corsair can be back breaking and his rough ground can be a super annoying momentum tax if the scrum is positioned poorly for them. Trying to casket time some one (if possible gutter) is of course very strong and a tooled up casket or memory last activation followed up by a first activation casket will do it to most models in fish. Casket timing corsair is honestly not very realistic but I have done it once (and yes it feels very good :p) SIlence- I like Silence when kicking off. Kicking off with silence and keeping him 12 from corsair allows you to during your first activation fire blast directly in front of corsair then re position how you'd like to decrease corsairs turn one pressure. Corsair is a fantastic tucked/shut out target and as such I always allocate at least one to silence to threaten to do exactly that. Which can mess very hard with how the corsair player needs to do their activation. Just like in every match up hes an annoying control piece. Just be careful with his positioning because he can be an easy take out for them. When deciding who/when to tuck or shut out its important to note that ALOT of their killing potential is tied up in two activations in corsair and gutter. Ghast- Ghast takes silence's spot when receiving he's caskets Scrum buddy. 2" reach a knock down on two and fear are all things fish find pretty annoying. Jamming him and casket into a scrum properly can force the corsair player's game plan from a 1-4 to a 2-2 which is significantly more difficult to do against a team that has obulus messing around with where the ball is. Skulk- A goalie model would seem great into the "scoring" team however I don't like him into corsair. While horrific odour can mess with their goal runs and lightning reflexes can be a pain for greyscales he doesn't bring enough to the table to make it in this match up. Pelage- While she is a murderer that can realistically bust through corsair's tough hide while tooled up our goal isn't a lot of take outs in the match up, if they happen great but I prefer not to have a model in the list who commits entirely to that, so she doesn't provide enough for our game plan to validate a spot over other options. Brainpan and Memory- Brainpan and memory are fantastic in this match up- their flexibility really shines in it. memory can be used early to block drag lanes and is uniquely good at hunting down hag or greyscales while tooled up. Their unique way of movement and "One, Two!" Can also be used to help them escape scrums once they're done providing their crowd ups and gang ups to allow them to set up their goal runs. A memory parked in front the opponent's goal is a snap shot machine, with a 90% success rate with bonus time! These are my thoughts on fish relatively unedited thanks for the read and leave any CC! Thanks
  8. Hello guys, I'm new player and I would like to make my own Morticians goal. I have no idea where to start. It would be nice, if you can give me advice, about what materials/tools/paint should I use. I would like to make me a coffin (something like on the picture attached, sorry for stealing to whoever did that great goal). I've been googling, but I'm little bit confused. Thanks for any advice! PS.: (I couldn't find any thread like this, so hopefully it will not be deleted, thank you.)
  9. It was the very first game of Guild Ball on the Polish National Stadium. It was already described by my opponent in the respective thread. The stakes were high and I lost the game miserably. My Velocity however was the first Guild Ball player ever to score a goal on the Stadium, which is a title that can never be lost. Morticians scored twice and killed two of my own players. I only scored a single goal and took out one enemy player.
  10. Week 5 of our Kick About escalation league Game 2 This time I went against our previously mentioned Fish player - who went for the extreme in the league and picked up a Butcher starter six. I was lucky enough to pick up 9 agenda point worth of cards, so the game was on! Scalpel kicked off, but the Butcher lineup was excellent, so no funny first turn play. I lured instead the Defstanced Boiler in, than hit him with both Scalpel and the puppet. I even had a momentum to run to the side With Scalpel, where oBrisket was close to the sideline. On the first turn I had the 6+ momentum and the plus 4 momentum agendas. (4 agenda points) I started the turn with a Scalpel legendary, which pulled Brisket in to b2b, Boiler right next to Dirge and out of Cosset melee. With a low dice I missed the 3rd column 4 times (7 dice on 4/0), so pushing Brisket OFF the pitch become impossible. Ox came in and deleted Cosset and the Puppet too. On my left vetGraves and Bonesaw faced with Shank and Boar. Made a KD on Shank, so 1 more agenda point for condition. A few rounds and Morti players death later I was able to push the KD Boar off the table from 7+ inches. VetGraves rolled that 2s like a boss. (2 agenda points) And I finally get the ball! I positioned Scalpel to snapshot position - as she was the only target who could stand a chance against the Master Butcher to stay there. Bonesaw had to pull of a football dervish action for getting into range and naturally missed the first attempt. With a four inch dodge and a run he would be in range to pass to Scalpel... but just not. At this point my opponent decided to give up to try the wrap agenda and finished off Brainpan for the win. A lovely game of agendas for Hemlock. Keep up the good work fellow Morts, I need that miniature to happen!
  11. third game in the local escalation league morts vs engineers. I was able to pull off a turn one touchdown using bonesaw after my opponent kicked the ball off the board thus letting me gain momentum form the passes. after that he was able to recover the ball with his captain but unable to really get out of the forest and score as I sent scaple their to put on the pressure all the while taking out mother for an extra point. my opponent conceded as he didn't feel he could win the match and had some time constraints but it was a fun match and im so glad I was able to get the football dervish 1t goal off on some one new.
  12. GuildBallGamer

    Blacksmiths helping the Morticians

    So Paul travelled all the way from Dudley to play me vs my Blacksmiths. I've decided the Blacksmiths have been employed by the Morts to help wrestle control of Hemlocke from the Hunter through her affiliation with the Brewers. A great game using some proxies of Alloy and Hearth who are immense! The Brewers got the ball after a Stave barrel-lob caused Ferrite to lose it but Iron soon battered Esters to take the ball back and take a 2 dice tap in which he scored. He sat there later for a second tap-in snapshot after a pass from Ferrite to make the game 8-0. The Brewers suffered under the armour of the Blacksmiths and Esters fell to combined hits from Iron (getting that sweet 7mom dmg hit) and Furnace to make it 10-0. Finally Iron saw Greede exposed and careered into him and spiked 4 hits to do 5mom dmg (tooled up) and then win the game on the next hit 12-0. Great opponent and the Blacksmiths grabbed hold of Hemlocke for the Morts.
  13. Scalpel's Morticians face the venerable Blacksmiths for a swift victory (12 - 4) to advance the Engineers new signing. Bonesaw dances across the Pitch at the beginning of the game shoving the Blacksmiths players out of his way to Score a Goal. Scalpel takes out Furnace, skips passed Ferrite to pull In Cinder to grab the ball for a Tap In Goal and soon afterwards Graves get her the ball back for her to finish the Game.
  14. Bbzs

    the sky is high

    Week 5 of our Kick About escalation league Game 1 This time I went against the guy who currently leading the race - but only with 3 points before me. Unfortunately he is the third best player in our meta, switched to Corsair for the league, and his previous team was Morticians, whom I picked up for the league. So I will not surprise him. Plus this is only my second game against Corsair as our top fish player is a Shark only boy. Played it on Monday, so the details are a bit blurry, and this is the week where agenda points starting to be boring. There are plenty cards in our hand and more or less we learned how to approach them. Also we play more for the cards, than an actual game of guilball. Anyway, I kicked with Scalpel and quickly retrieved the ball. Went into Sakana, who where positioned for this purpose I guess, but feeding Corsair and Co. looked fine as I had no intention to win. At the end of the turn his team was around a Barrier in the middle including Averisse too. The match highlight was, when I applied Snared on him and in two turns Scalpel pushed him off the pitch - on my backline. I was able to get all my 7 agenda points, and I went for a finish, as my opponent had 2 - needless to say a much welcomed result, but Silence pass to Scalpel missed her badly, so it ended up in Corsair, who made a snapshot screamer under legendary with the Hag. 4 points gain on his side. Both agenda and victory point wise. Then he started the next round and picked up the ball, made a kick into open, get the scatter, which was his last agenda. I had only a few minutes left on my clock, so I called it a game. It ended 7-7 agenda points on each side. He still got the lead!
  15. Brewers brought the newly recruited lucky off the bench, but luck wasn't enough this evening! Line up: Brewers: esters, quaff, lucky, stave, spigot, hooper. Morticians: obulus, dirge, graves, casket, silence, ghast Final score: 12-2
  16. Obolus negotiated for a new load of weapons with the Blacksmiths. The Guild sent 6 from all over the empire to fullfil the order. But the Engineers guild wasn't pleased about this and disputed the contract. Obulus send the Blacksmiths to solved it with a game of Guild Ball. Ferrite was very eager to test their newest weapon advancements on the pitch (=Captain). I used all the players from my new box vs. Ballista, Mainspring, Ratchet, Hoist, oVelocity and Colossus. The Blacksmiths opened the match with a kick from Cinder, far on the left side. The bug had to grab it, but doesn't get a good shot back to their lines. So it scattered on the goalline. After some activations, Hoist grabed the ball and passed it to Ballista, who dodged forward. That was the moment where Cinder could shine. She walked closer to Ballista, aimed well with her crossbow, hit that ball and pulled it to herself. All hail the new weapons! Iron got the ball after some passes but was to slow to make a goal of it directly (had been activated before). The Engineered had a lead in momentum and startet into the new round. Colossus tried everything he can, but only managed to tackle the ball from Iron with a huge effort (4 INF) and can't get the ball passed back to the other Enigneers. So it was now on the side of the Blacksmith's to get the ball from Colossus, that also wasn't easy. But they managed it by Anvil and Sledge to get the ball on Iron, who charged Ratchet on the other side, knocked him down and shot the first goal. But the Engineers doesn't grab the ball instantly so Cinder could kill the ball and a new one had been kicked in from the goal line of the Blacksmith's. Ferrite got the ball and managed to disarm Ballista and Hoist and shot the second goal to 8-0. Handicaped by Ferrite, both didn't managed to harm her badly. During round 3 Hoist got disarmed and had the ball and didn't managed to score a goal (no Momentum). So Furnace tackled it from him and passed it to Cinder, who shot the goal to 12-0. Obulus was very pleased about the result and the demonstration of the new weapons. The engineers were left upset by the new advancements.
  17. We had our monthly tournament, and I was dedicated to make all my games for Hemlock! http://www.longshanks.org/events/?event=447 My turn one opponent was a long time - and excellent - gamer, but he is even greener in this game as myself, and this was his second game with his new team, the Hunters! As the TO named the event accordingly, we just realised, both of our daughters were vaccinated this week, so some sleep deprivation kicked in right away... He kicked off with Hearne to prepare a first turn beating on me, but I was able to pick up the ball fast, and score immediately with Scalpel, Second winding and Knee Slider to back to safety. Hearne reached Graves and started a brawl, but even with the help of Jaecar and a great killing of influence on Cosset, Graves and Minx were able to hold the line. The captains exchanged some hits too... and this game went to time on his side, when I finally finished off Hearne. It was a great game, although Hunters are not an easy team to learn.
  18. I got paired against @Edek's Morticians. Morts: Obulus, Ghast, dr Graves, Brainpan and his little puppet, Silence, Dirge Cogs: Pin Vice, Velocity, Hoist, Ratchet, the Hat, Mother Edek likes to kick off with Obulus and then excercise a little trick: Obulus walks to a guy holding the ball, casts Puppet Master and makes me pass a ball to him, makes a dodge, gets some Momentum with an attack and scores. To prevent this I decided to pick the ball with Mother and place it safely on the ground behind my lines. I sealt some damage to Obulus with Ratchet and Hoist tossing grenades, and when the time came, Pin Vice picked the ball, passed it to Velocity and cast Controller. Velocity used her free dodge (thanks, Harry) and sprinted for a goal. Obulus got the ball back after goal kick and went for a goal in return. He earned 4 points and a vengeance token, but also stole all my momentum. I kicked the ball to some remote location, so Obulus wouldn't pick it up and score again. Obulus indeed started turn 2, but decided to kill Velocity. It didn't go well, the dice clearly failed him. Harry tossed a Molotov on Obulus and set him on fire. Silence forced Velocity to activate last. Mother got the ball and placed it next to Ratchet. Graves joined the Velocity-centered scrum. Ratchet passed to Pin Vice, who got a free dodge. After some more trouble, I managed to score another goal with Pin Vice, Velocity stayed alive and I won the Momentum race. Pin Vice started turn 3. She just walked to Brainpan, tackled him, dodged away and scored another goal. I was in the first spot already and got paired against Fish in finals. The problem is, I had never played agains Fish before.
  19. And without any change in the team, even if Locus has been taken out 3 times, Ballista made a killing spree with his favourite weapon 13 - 8
  20. Even if the presence of Colossus on the table was Heroic, quite all the big moves have been done by Locus for his first Match ! Obulus left the field carried by Rage who was not here to lose... 12 - 2
  21. Pics of the game - https://imgur.com/a/mToDM New deploy rules, forgot to play with GICs This was a game played against my roommate who was trying out Smoke for the first time. It was a pretty long game, but the Mortician's took the win. Turn 1 - Mist kicked off, running away from Vet Kat and kicking near the line between Ghast and Casket. Harry got the ball and passed it back towards calculus, also knocked down both Ghast and Casket. Obulus puppet mastered Vet Kat and made him jog backwards into rough ground, out of charging range of everyone. Calculus gave the ball to Smoke. Ghast stood up and KD'd Harry, then did 2 attacks of damage to him. Smoke got the ball to Mercury and moved up. Casket attacked Harry, leaving him at low HP. Vet Kat moved to midfield. Mist got some momentum off Vet Kat. I was up on momentum. Score 0 - 0 Turn 2 - I started with Casket, legendary play and killed Harry. Then jogged over to Vet Kat and knocked him down. Calculus laid out poison, Ghast beat on Smoke a bit. Mist danced around and stole the ball from Mercury, took a 3 dice shot and missed. Flask got the ball and brought it up to Smoke. Vet Kat KD'd Casket and did some damage. Obulus ends the turn by pupper master Smoke and make her pass back to Mist. Had to hit a 5 cuz he was engaged, got it. Decided not to snap shot but to score on first activation. Score 4 - 0 Turn 3 - Mist dodged with the ball to get momentum from Vet Kat, got it. Took another try at goal and made it this time. Calculus got the ball after throw in. Obulus went around and took the ball immediately, dodged around Caclulus and took a 2 dice shot and missed. Vet Kat killed Obulus then. Smoke got the ball and did some teleporting to score, but she was low on HP. Mist had scored and been left at 1 HP twice, but was on fire and died at the end of this turn. Score 8 - 8 Turn 4 - Obulus came back and attack Smoke, doing 3 damage to kill her. After Smokes goal, I had the ball and passed to Mist who had come in. Was able to go 10" and shoot 8" to take one last goal for the win. Score 14 - 8
  22. A Steller showing by both teams. Hunters came to the pitch with Skatha leading the team to with Seenah, Veteren Hearne, Chaska, Jaecar, and snow bringing in a rounded and versitle showing. Morticians arrived on the pitch with Scalpel heading up their ranks. Cosset, graves, Ghast, Silence, and dirge fleshed out their team. The first round started with morticians serving the ball over to the Hunters successfully. Hunters responded by moving chaska and seenah up the board. Several morticians quickly got caught in seenahs warpath and bogged down as Skatha was able to move up the board and support. After a brutal first round seenah ripped Scalpel off the board, creating a dominance in the center of the pitch. The left side of the pitch was taken up by some light skirimishing between Hearne, Jaecar, Cosset, and Graves. Fearing for Silence, The morticians tossed fire down onto a majority of the Hunter team and retreated behind graves and cosset. This however opened up a clear path for Skatha to blitz up the pitch and score an easy goal putting Hunters ahead 7-0. The Morticians pile into Hearne hard and manage to remove him from the pitch with two rounds of beating from cosset, with aid from graves. But this allows chaska and seenah to apply a vicious amount of damage and pushing hunter dominance to 10-3 with the loss of Hearne. Morticians couldnt stave off the bleeding as Seenah comes in as mvp, spinning around off his recent mauling of graves to pile in on cosset and push through for a brilliant 13-3 Hunter Victory.
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