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Found 30 results

  1. Greetings forum dwellers! This is the eighth episode of Run the Length a gameplay commentary series for guild ball. Join me as I breakdown an Alchemists vs Brewers game against Pat VanValue explaining my thoughts and decisions as I played this match. Pat is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  2. All Stars Game

    Here is a fun one for you. Drop 2 Influence from each captain. Now drop any Legendary Play. Now make a team with no captain and any mascot you want. Who is your team? EDIT: To add a few constraints and clear up vagueness. Captains can now play where ever and are considered "friendly guild models." You may still use any mascot. Other normal team building rules apply.
  3. As title says, im looking for those Limited Edition models to buy. (I could also be interested in SteamCon Rage and other LE models, just PM in case if you have some) Thanks in advance, Cheers.
  4. Why Midas?

    Am I the only person who never liked Midas? I have played Alchemists since I started playing when season 2 came out, and all I heard was: "Midas is so good! OMG Midas best captain in the game! He is so great! Why would anyone ever not run Midas forever?!?" But I never got the hype. He is decent I guess, but I always like the control and synergy of Smoke more than the randomness and influence hogging of Midas. I actually like him a little better now in Season 3 after he lost his terrible power steal ability (which was also over-hyped and never worth the influence cost) and now seems like a point guard to move the ball to Vitriol (but his poor kicking ability is annoying). What am I missing? I just don't get it...
  5. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  6. Alchemist Matchups

    I played smoke the entirety of season 2 and I really like her play style, but do we even play her anymore? Let me clarify what I mean. Let's assume we are taking a roster to a tournament with both Smoke and Midas on the roster. What match ups do we prefer Midas in and which ones make us select Smoke? I think there are a few no-brainers here when it comes to selecting Midas over Smoke. Brewers are all but immune to the conditions game between magical brew, Esters' heroic, and Hooper's heroic the conditions game seems like more trouble than it is worth. Union is also a problem for Smoke. I am having a hard time imagining that a Union team would not play Hemlock as part of their 9 or would leave her on the bench vs Alchemists. But when we consider the match ups other way around I find that there is little pointing me toward Smoke over Midas. My initial thoughts on when to take Smoke have entirely to do with when I want access to blind since Midas does little to help Calculus and outside of applying blind she does nothing for Midas. I consider the Blind match ups to be Butchers, Fish, and Masons. The 2 captains issue is further exasperated Katalyst vs Vet Katalyst. You can't have both on the roster and each captain clearly prefers one over the other. The roster I am currently considering is: Midas, Smoke, Flask, Mercury, Calculus, Vitriol, Katalyst, Compound, Harry. But I think you arguably could replace Katalyst with Vet Katalyst. The other answer I have considered to this problem is to just play one captain, but under the new organized play rules this is Strictly The Worst (and also my single largest gripe with season 3.) If we decide to not play Smoke every roster is almost exactly the same since we have only 10 selections left to make. Midas, Flask, Naja, Calculus, Compound, (one of the) Katalyst('s,) Mercury, Venin, Vitriol, A Union player (lets not kid ourselves this is Harry.) I think everyone that is leaving smoke at home is deciding between playing 2 mascots or playing every other option available. Let me know your thoughts.
  7. Facing the engineers

    This is a popular topic these days, and I'm running light on ideas. Plus I dont want to bump an older thread so...We have a force in our meta who runs Ballista, Mother, Hoist, Colossus, Ratchet, and Harry, though lately he played Velocity and it worked well for him. I usually play into him with Midas, Naja, Vitriol, oKatalyst, Harry, and Compound. in S3 he's basically the one I have no answer for. If he kicks I typically score quickly and he fires back, scoring at the top of T2. He plays a line across the middle of the field, with Colossus on one end and Ballista on the other. This has the great effect of having Ballista's TO threat be an L, across the field to Colossus or in front of him. Ratchet tools up Ballista almost 100% of the time except when a viable target doesn't present in which case he uses blast earth to funnel toward Colossus, Harry, or Ballista. If I kick he will sit on the ball scoring at the end of the turn which only makes sense for any of us since it exposes your striker to be a MO farm. The real problem is Hoist. Between replicating Burrow to make a dodge, Tough Hide, Reanimate, and Sturdy, he literally parks him 6" from my goal in the middle of the pitch with the understanding that he is not worth the inf cost to attack him. Final score is almost inevitably 12-8 or 12-6 with a first goal by Hoist, 2 TOs from either Ballista or Colossus/Harry team up, finished by Ballista's Legendary. I can almost always score, but he only occasionally exposes Ratchet or Harry and conditions being present for vKat shenanigans are iffy so swapping there seems like a losing proposition. Thoughts?
  8. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  9. Episode 4 of Run the Length is up! Hope you guys enjoy this one! I added a bunch to the draft section let me know if you enjoy it. This week I am playing against the infamous Jordan who clearly needs no introduction. This time around I would love feedback on the intro to the video. Do you think I need a graphic? Should I just get right into it. Would you like a brief summary of the players accomplishments if any? Etc. Strictly the Worst Guild Ball PodcastGame was filmed at Grognard Games in Hoffman Estates. Their website can be found here: http://grognardgames.com/Follow me on Twitter: @TheCurkov
  10. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  11. Hi Alchemists, I'm picking up Alchies for Season III, and excited to try them out. I was watching a battle report and it brought up a timing question for me about Midas and his Legendary. After you score, if you are planning on spending momentum to Run the Length, when does the Legendary trigger? When do the enemy models get snared? I would think it is after you score but before you dodge, but wanted to make sure before I learn to play Midas wrong. Thanks!
  12. Fellow Guild Ball enthusiasts (Guildballers?) I have started a YouTube channel where I plan on posting game play commentaries. Check out my first video here or below.
  13. Compound in S3

    How do you use Compound this season? I'm looking at a line up that's something like: Midas Vitriol oKatalyst Harry the Hat Compound/Mercury flask/(naja if playing vs morts)
  14. Hello, Suppose Midas uses his legendary play and makes a goal. If he scores a snapshot later in the turn, does his legendary trigger a second time? If he misses the goal, and then later scores a snapshot, does his legendary trigger out of activation? Thank you.
  15. Can Midas apply more than one burden token to a single model? If so, can a friendly attacking model use more than one token per attack, gaining +4/+6/etc hits?
  16. Hello! The next Alchemist spoiler is available to view here: http://bit.ly/2exD6jO Enjoy! Let us know what you think below!
  17. I hope it's not preemptive to ask about the new Midas now. If season 3 Midas uses Midas touch on the same model more than once in the same turn, do they get additional burden-tokens or does the effect not stack with itself in that way? Assuming the answer to the previous question is yes, can multiple burden tokens be removed as part of one attack to add even more net hits? Does the Alchemist player decide to remove a burden-token upon declaring the attack or after rolling the attack, before choosing playbook results? Can burden-tokens be consumed to add net hits to a charge, counter attack or parting blow? If a burden-token is on a model with 1 armor, and it is removed on an attack that rolled 0 successes, does the attack have 1 net success or 2?
  18. Is s3 midas allowed to put out mutiple burden tokens on the same target?
  19. Picked up the Union starter for Blackheart and Gutter, but I already had Decimate. Anybody interested? Unassembled and unpainted. I'm willing to do a straight swap for Harry the Hat (preferably unassembled). Otherwise, we can make some sort of deal over PayPal. I'm also interested in finding a KS Midas, but no one seems willing to get rid of theirs . Let me know if you are!
  20. WTB: KS Midas H: $$$

    As the title says. I'm new to the game and really don't like the 'dynamic' Midas pose in the starter box. I'd LOVE to have his more casual and cool pose from the kickstarter. If you have one in metal or resin, let me know your price. I prefer PayPal, but am open to other trusted payment methods. I have a reddit trading history and ebay account for reference of credibility on request. I also have many limited edition Infinity models NIB available as possible trade.
  21. It came up the other day and I feel I know the answer, but I wanted to check here to be sure. Midas' True Replication says "Choose a character play on target enemy [human] non-[captain] model's card and replace this character play with it for the rest of the game." As it reads I believe Midas loses true replication in place of whatever character play he's copying. What came up was that some people believe it steals the character play. Meaning that the target model also loses the play being taken and gets true replication themselves. I'm pretty sure that the second interpretation is wrong, but that's why I'm here. Also, while I'm at it, does it also mean he retains the play he copied after being taken out? Thanks in advance from a new poster.
  22. Title says it all, pm me to discuss a price.
  23. The situation I have is very specific, but it may translate into other situations, or not. Midas is activating first to attack Fangtooth. Because of Gluttonous Mass, If Fangtooth counter attacks and KDs Midas, Midas would normally have no momentum to stand. Of course Midas does have his LP which will allow him to generate momentum on spending the INF for the attack to stand up. So my question comes to timing when a LP can be used and how that works. My Warmachine logic dictates that "feats" can be used anytime, even between say a charge move and a charge attack. I am not sure if that logic translates here though. The sequence goes 1. Midas declares Attack/Charge 2. Fangtooth declare Counter Attack 3. Midas moves/attacks So two things need clarified; A. When may/must Midas declare his LP is being used, Can it happen after Fangtooth declares a Counter Attack or do I need to decide before. B. When is INF Spent. Would that happen Before step 1, after step 1, or after step 2. -B2- As an alternative- Could Midas Charge, use Heavy Burden after move before attack to remove Glut Mass I know this is a little complex, but I am working on a complex article about Midas and want to work out some details so I do not misinform anyone.