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Found 39 results

  1. So I have played a few different teams never being truly happy . I am looking to devote my time and energy into alchemists. I predominantly play against Morticians, engineers, masons and blacksmiths ...in that order Wondered what would be suggested to go against these teams. Or any things I should be prepared for /not take into these teams. I like Midas but have yet to make him click. I love Katalyst either version Vitriol never seems to pay off for me but that could be cause I am using midas poorly.
  2. So, with the introduction of the minor guilds, I sold my Union (my least favorite team), and have been playing pure factions with my Masons, Fishermen, Butchers, & Alchemists. This hasn't been a problem either until I got to testing teams with Midas leading the Alchemists. Now, keep in mind, I am not a bad player at all, but I am struggling to build an alchemist pure list with Midas with any table presence. Below is my tournament 10 currently, although I am open to suggestions, and the different lists I have tested with Midas: Midas, Smoke, Naja, oKat, vKat, Calculus, Mercury, Vitriol, Compound, Venin NOT FOLLOWING MY TOURNAMENT 10 - THESE WERE JUST TESTS - I've played alot of games with Alchemists, but always with smoke and with high success. I just want to push my comfort zone and learn how to play Midas. Test 1: Midas, Flask, Vitriol, Calculus, Compound, oKat vs. Scorey Blacksmiths Test 2: Midas, Naja, oKat, Calculus, Vitriol, Venin vs. Butchers Test 3: Midas, Naja, oKat, Vitriol, Venin, Compound vs. Fish Am I drafting bad? In a vacuum, what players does Midas want to surround himself with and why? What are everyone's roles? Why does Vitriol seem so lack luster? Please Help (and remember, no Union suggestions)!
  3. Hi all I've played about 20 games with alchemists My main is smoke I would like to know in which pairings midas is better than smoke And in particular Thresher, Hammer and Corsair I have many problems against these captains Regards
  4. Forum! Run the Length is back and it is a brand new year. We are kicking things off with my last Alchemists game (for a while at least.) This episode has everything there is action, there are goals, there is new OPD. And best of all the longshanks is guest starring! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Follow Sam on Twitter: RedSamNotBlue https://twitter.com/RedSamNotBlue Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ The Longshanks.org
  5. From Page 14 of the Season 3 Rulebook (bold added for emphasis): Target Number Tests Many actions a model may make are resolved using a target number (TN) test. Models use their attributes and apply all relevant modifiers to gather a number of six-sided dice (D6), in order to generate a dice-pool. Each relevant action confers a base number of dice to the dice-pool; action specific modifiers are then applied. All other applicable modifiers are then applied from Character Traits, Plays and other in-game effects and abilities. This will provide a total dice-pool for the action. The target number needed is shown as a number in brackets. When making a TN test, each individual die rolled in the dice-pool that equals or exceeds the target number generates a successful hit. Any die that rolls less than the target number is unsuccessful. Some actions will have modifiers that affect the number of successful hits after the dice-pool has been rolled. A TN test is successful if it generates at least [1] net-hit. In many TN tests, additional hits improve the overall result. The character play Clone used by Snakeskin and Vitriol reads: Clone 2/ S - The next time this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored. This model then makes a [2”] Dodge. The trait Glutenous Mass reads: the pulse suffer [3] DMG and the poison condition. Gluttonous Mass The first time each turn this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored. Some character plays like Piledriver, Tutelage and Midas Touch and some Plot cards like Who Are Ya? and Vengeance can grant additional net hits to an attack. What does it mean for a model to be hit by an attack? Does it mean that the attack is successful? Does it mean that some dice in the target number test generated a successful hit? Based on previous rulings that Clone and Glutenous Mass affect character plays triggered off of playbooks, I'd guess it's the former. Suppose an attack against a model benefiting from Clone or Glutenous Mass generates no hits; the TN test is not successful. A token is removed, added net hits to the attack. Is the attack successful now? Since it wasn't successful when the dice pool was rolled, does the attack 'hit' and trigger Clone or Glutenous Mass? Do character plays that grant net-hits behave differently to tokens that grant net-hits?
  6. Another 2nd round escalation league game between the Alchemists and Masons. Masons: Honour, Harmony, Flint, Marbles Alchemists: Midas, Vitriol, vKatalyst, Naja The Alchemists absolutely dominated this game, the Masons just couldn't contend against Katalyst. The win was completed by all take outs (Hidden agenda to win without scoring a goal) Alchemists won 8-2.
  7. Second sunday match. Smiths were kicking. Teams: Midas, Naja, Katalys, Vitriol, Compound, Decimate Ferrite, Iron, Anvil, Sledge, Furnace, Cinder Cinder kicked off. Decimate used Second Wind on Vitriol and was barely able to recover the ball and kick it towards the team. Katalyst intercepted. This Kill the Ball is scary. Big guy failed his pass to Midas but managed to fix his mistakes. Smiths used their movement tricks to get closer. Midas passed to Vitriol setting her up for a goal run. Suddenly Ferrite decided to charge deeply into Alchemists lines and disrupted my plans disarming Vitriol. Striker activate her clone to get away safely and scored early turn 2 avoiding Sledges hammer. Decimate charged on the left wing waltzing between Iron and Cinder, capturing the ball and being thorn in their side. In the meantime Midas and Katalyst were doing their best to take Ferrite out but failed. Hired blade tricked the Smiths and escaped with the ball and scored while Vitriol was getting beaten by Anvil & Sledge. Iron went for desperate goal run and shot with 1 dice but failed. Smiths timed out. Compound finished off Ferrite and recovered the ball. Second VP from the clock sets the score on 12:2. Decimate was my MVP, for me she's a must have in Midas team.
  8. Hi guys, We're back with a new match report as we see how the recently errata'd Alchemists fare against Pin Vice! As always please feel free to have your rulebooks at the ready if we (inevitably) forget something (like our chat about Magnum Opus) and please do let us know if there are any teams or lineups that you'd like to see make an appearance over the rest of the summer!! We've updated our editing software so any feedback on the editing in particular would be awesome!! Enjoy!
  9. Hi guys, We're back with a new match report as we see how the recently errata'd Alchemists fare against Pin Vice! As always please feel free to have your rulebooks at the ready if we (inevitably) forget something (like our chat about Magnum Opus) and please do let us know if there are any teams or lineups that you'd like to see make an appearance over the rest of the summer!! We've updated our editing software so any feedback on the editing in particular would be awesome!! Enjoy!
  10. Greetings forum dwellers! This is the eighth episode of Run the Length a gameplay commentary series for guild ball. Join me as I breakdown an Alchemists vs Brewers game against Pat VanValue explaining my thoughts and decisions as I played this match. Pat is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  11. All Stars Game

    Here is a fun one for you. Drop 2 Influence from each captain. Now drop any Legendary Play. Now make a team with no captain and any mascot you want. Who is your team? EDIT: To add a few constraints and clear up vagueness. Captains can now play where ever and are considered "friendly guild models." You may still use any mascot. Other normal team building rules apply.
  12. Why Midas?

    Am I the only person who never liked Midas? I have played Alchemists since I started playing when season 2 came out, and all I heard was: "Midas is so good! OMG Midas best captain in the game! He is so great! Why would anyone ever not run Midas forever?!?" But I never got the hype. He is decent I guess, but I always like the control and synergy of Smoke more than the randomness and influence hogging of Midas. I actually like him a little better now in Season 3 after he lost his terrible power steal ability (which was also over-hyped and never worth the influence cost) and now seems like a point guard to move the ball to Vitriol (but his poor kicking ability is annoying). What am I missing? I just don't get it...
  13. As title says, im looking for those Limited Edition models to buy. (I could also be interested in SteamCon Rage and other LE models, just PM in case if you have some) Thanks in advance, Cheers.
  14. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  15. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  16. Facing the engineers

    This is a popular topic these days, and I'm running light on ideas. Plus I dont want to bump an older thread so...We have a force in our meta who runs Ballista, Mother, Hoist, Colossus, Ratchet, and Harry, though lately he played Velocity and it worked well for him. I usually play into him with Midas, Naja, Vitriol, oKatalyst, Harry, and Compound. in S3 he's basically the one I have no answer for. If he kicks I typically score quickly and he fires back, scoring at the top of T2. He plays a line across the middle of the field, with Colossus on one end and Ballista on the other. This has the great effect of having Ballista's TO threat be an L, across the field to Colossus or in front of him. Ratchet tools up Ballista almost 100% of the time except when a viable target doesn't present in which case he uses blast earth to funnel toward Colossus, Harry, or Ballista. If I kick he will sit on the ball scoring at the end of the turn which only makes sense for any of us since it exposes your striker to be a MO farm. The real problem is Hoist. Between replicating Burrow to make a dodge, Tough Hide, Reanimate, and Sturdy, he literally parks him 6" from my goal in the middle of the pitch with the understanding that he is not worth the inf cost to attack him. Final score is almost inevitably 12-8 or 12-6 with a first goal by Hoist, 2 TOs from either Ballista or Colossus/Harry team up, finished by Ballista's Legendary. I can almost always score, but he only occasionally exposes Ratchet or Harry and conditions being present for vKat shenanigans are iffy so swapping there seems like a losing proposition. Thoughts?
  17. Episode 4 of Run the Length is up! Hope you guys enjoy this one! I added a bunch to the draft section let me know if you enjoy it. This week I am playing against the infamous Jordan who clearly needs no introduction. This time around I would love feedback on the intro to the video. Do you think I need a graphic? Should I just get right into it. Would you like a brief summary of the players accomplishments if any? Etc. Strictly the Worst Guild Ball PodcastGame was filmed at Grognard Games in Hoffman Estates. Their website can be found here: http://grognardgames.com/Follow me on Twitter: @TheCurkov
  18. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  19. Hi Alchemists, I'm picking up Alchies for Season III, and excited to try them out. I was watching a battle report and it brought up a timing question for me about Midas and his Legendary. After you score, if you are planning on spending momentum to Run the Length, when does the Legendary trigger? When do the enemy models get snared? I would think it is after you score but before you dodge, but wanted to make sure before I learn to play Midas wrong. Thanks!
  20. Fellow Guild Ball enthusiasts (Guildballers?) I have started a YouTube channel where I plan on posting game play commentaries. Check out my first video here or below.
  21. Hello, Suppose Midas uses his legendary play and makes a goal. If he scores a snapshot later in the turn, does his legendary trigger a second time? If he misses the goal, and then later scores a snapshot, does his legendary trigger out of activation? Thank you.
  22. Can Midas apply more than one burden token to a single model? If so, can a friendly attacking model use more than one token per attack, gaining +4/+6/etc hits?
  23. Compound in S3

    How do you use Compound this season? I'm looking at a line up that's something like: Midas Vitriol oKatalyst Harry the Hat Compound/Mercury flask/(naja if playing vs morts)
  24. Alchemist Matchups

    I played smoke the entirety of season 2 and I really like her play style, but do we even play her anymore? Let me clarify what I mean. Let's assume we are taking a roster to a tournament with both Smoke and Midas on the roster. What match ups do we prefer Midas in and which ones make us select Smoke? I think there are a few no-brainers here when it comes to selecting Midas over Smoke. Brewers are all but immune to the conditions game between magical brew, Esters' heroic, and Hooper's heroic the conditions game seems like more trouble than it is worth. Union is also a problem for Smoke. I am having a hard time imagining that a Union team would not play Hemlock as part of their 9 or would leave her on the bench vs Alchemists. But when we consider the match ups other way around I find that there is little pointing me toward Smoke over Midas. My initial thoughts on when to take Smoke have entirely to do with when I want access to blind since Midas does little to help Calculus and outside of applying blind she does nothing for Midas. I consider the Blind match ups to be Butchers, Fish, and Masons. The 2 captains issue is further exasperated Katalyst vs Vet Katalyst. You can't have both on the roster and each captain clearly prefers one over the other. The roster I am currently considering is: Midas, Smoke, Flask, Mercury, Calculus, Vitriol, Katalyst, Compound, Harry. But I think you arguably could replace Katalyst with Vet Katalyst. The other answer I have considered to this problem is to just play one captain, but under the new organized play rules this is Strictly The Worst (and also my single largest gripe with season 3.) If we decide to not play Smoke every roster is almost exactly the same since we have only 10 selections left to make. Midas, Flask, Naja, Calculus, Compound, (one of the) Katalyst('s,) Mercury, Venin, Vitriol, A Union player (lets not kid ourselves this is Harry.) I think everyone that is leaving smoke at home is deciding between playing 2 mascots or playing every other option available. Let me know your thoughts.
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