Welcome to Steamforged Games Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'masons'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World


  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls Rules Questions
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Vassal Module
  • Painting & Hobby
    • The Display Cabinet
    • Trading Post
    • Tales of Infamy
  • Releases & Announcements
  • Feedback & Questions
  • Closed Topics

Found 109 results

  1. Thoughts on Granite

    So I've been playing a bit with Granite lately, and I have to agree with previous posts that she's a hard nut to crack, namely due to her incredibly slow movement. However, I find with the right team build (namely hammer/v.harmony or just honour), you can turn granite into a surprising powerhouse. The following abilities are essential, depending on your team build. My preference is with hammer/v.harmony, but if you want more of a influence-friendly build, use Honour as her quick time will allow you to get those extra inches he desperately needs. When using hammer you have to sacrifice momentum to use Hammer's heroic play, allowing granite to be able to use his Punishing March ability, providing an extra 2". Combine that with V.Harmony's Marked target and granite gains an impressive 4" movement, allowing her to now put on some serious pressure (10" threat). I tend to use this at the right moment rather than all the time and ensure that granite is always centered within the action, so that if necessary I can dig her in more easily. She's absolutely useless against some teams, as she's too easily locked down or easily avoided - namely Fish or Alchemists (their constant burning means Granite basically goes nowhere). However, I quite like using her against brewers or butchers, where her Tar Pit and KD 2 ensures she can get some work done. Final point, I also find Wrecker to be very useful with her as he can zip around pushing players closer to her, without any real fear of being taken out easily (even if he is, it's only 1 VP and by then Granite should have taken out a player on her own, or caused a lot of issues. The main problem I see with Granite is she really needs a lot of support. She needs movement buffs and her short melee range really limits her choices due to the number of models with unpredictable movement. Overall, I have seen some success with her but only at the cost of other players I'd probably rather field. V.Harmony I love taking with her, but again that choice is very situational (brewers or alchemists). I feel if granite was brought up to 4/6" movement (same as brick), her utility would be much more improved, but Brick's counter-charge ensures that he gets the spot in most games.
  2. I've finally started painting my Guild Ball models. I'll dump update pics in this thread as I get stuff painted. I have a hobby blog which I use to keep me motivated and therefore generating content for it at https://splayedpaintbrush.com/ Hence the strange thread title. I didn't want to call it "My Masons", as I expect there to be more than just Masons making an appearance here eventually. I've started painting Mallet and Flint. I want to try something new. So I'm playing with gold NMM. There's more of me waffling on about my first experiments painting NMM gold on my Masons in this blog post: https://splayedpaintbrush.com/2016/07/13/painting-experiments-gold-non-metallic-metal/
  3. Here is the start of my brewers team ...
  4. Hello All! I'm a new player in the game, and the Masons Guild too. I've got the Masons part of the Kick Off, and I really enjoy all of the three game, that I played. But I've got a problem with Mallet. I don't feel the style of him :-/ Can you give me any advice about him? Or the another idea that I switch them to Minx, because I want to play football more than fight against anybody In that case, my idea about this team, that one side, there is Honour and Harmony, the other is Minx, and in the middle, there will be a "bubble", Marbles, Flint, Brick. What do you think about this? All C&C are welcome!
  5. Grenoir's Games

    While I've not played many games it was my first chance today to try out my newly, full-painted Fisherman's team vs a friend whose only just started (both Guild Ball and miniature games) who was playing the Brewers. Fish - Shark, Angel, Kraken, Greyscales, Salt, and Siren. Brewers - Tapper, Hooper, Friday, Stave, Spigot, and Scum. In retrospect I should have gone with Corsair given the Brewer's propensity to knock people down (and they did this a lot) but my opponent hadn't seen any of the Season 2 models, just the ones in the Season 1 rulebook, so I thought it might be a bit 'unfriendly' for our first game. Turn 1 - The Fish choose to receive and start with Greyscales collecting the ball and missing his pass to Angel (this sets the tone for the whole game...) though it does scatter to Shark. The Brewers move up the field close enough for Shark to spring forward, generate some momentum hitting Hooper, and then move off for a shot on goal - with bonus time he still missed. The rest of the turn sees the Brewers collect the ball, move up field, and hit the Fish about a bit, mostly concentrating on Shark after seeing his first activation. The turn ends with Siren and Kraken on one wing with Spigot; Friday on the other with Greyscales; and everyone else in the middle. Turn 2 - Fish win initiative and Greyscales "where'd they go" into Friday, tackles her for the ball, hits again for some momentum and dodging away, then moves off for a shot on goal...and misses again. Stave collects the ball (he acted as a pretty successful goalie barring one "mistake" which we'll get to soon) and lobs barrels to knock Greyscales down. I've not really got anyone near enough to Stave to threaten to get the ball again this turn so it transforms into a bit of a scrum in the middle, however Shark's Legendary really hampers the Brewers from doing anything with the ball either. Turn 3 - Fish win initiative again and Greyscales charges Stave to get the ball back. Momentum is generated, a shot is taken, and Greyscales misses again! Stave gets the ball back once more. The Brewers instead of getting the ball up the field right away, decide to concentrate on taking Shark out as his antics on turn 1 and 2 really struck a nerve. This they do to go ahead 2-0. The Fish respond by using Siren to Seduce Stave into passing Greyscales the ball who goes for a Snap Shot.....and finally scores! Not the best move a Goalie can make Obviously the previous shots were just too easy and I needed to make it more difficult for Greyscales. 2-4 to the Fish. Unfortunately the Brewers respond by getting it straight up the field to Tapper, then to Friday, and score to go straight back in the lead for 6-4. Kraken is beaten quite badly as all this goes on. My turn is nearly over but with a pretty open left wing I put the ball out to that side of the pitch from the goal kick, and move Salt over to the left of centre. Turn 4 - Shark comes back on, pretty near the ball, but I need to generate some momentum first so Siren (of all people) wails on Tapper to generate 4 including a Seduction on Hooper (would have been great if he'd done more than 1 non-momentus damage). There's no way for the Brewers to reach the ball before I do so they continue their beat down on Kraken and take him out 8-4 to the Brewers. Shark's turn and he collects the ball, and runs up field. The plan had been to pass to Salt to take it further to Greyscales but moving the otter into position had been too obvious and Spigot was now marking him. Instead Shark kicks the ball to just a little out of Greyscales reach but, again, beyond the reach of any Brewer. The Brewers player decides he's preferring the 'beating people up' game to bothering with the football and stays in the centre with Angel and Siren. Given his previous form he probably didn't have too much to worry about but Greyscales is left alone to collect the free ball and take a shot - Screamer! 8-8 and it's all even. Turn 5 - The ball had come out to the centre and Angel got it following a roll off to see who it snaps to. However, with the Brewers winning initiative, she is promptly tackled and the ball passed to Friday. With Salt luckily nearby, Angel gives herself Nimble and oh-so-narrowly avoids being knocked down as she takes a parting blow for one damage and moves off to tackle Friday. She then fails to get a single hit and, even engaged by Angel, Friday scores the winning goal. 12-8 to the Brewers. Lots of turns there but we're still both relatively new to the game, and my shooting was amazingly bad - something like 12 dice in a row all below 4! Both really enjoyed the game though, and that was the main thing for someone who was discovering Guild Ball for the first time. Loved the moment I caused Stave to pass to Greyscales for a snap-shot, while my opponent mostly enjoyed knocking people down and the mental image of an otter and a cat playing football (Shark was attacked by Scum at one point and damage was done ). Stave did well as a goalie and we were both pondering if either team would get someone comparable to Tenderiser or Compound in Season 2. With the guild's theme I'm betting on a cormorant as their season 2 mascot for the Fish but a goalie-walrus is truly what I'm hoping for
  6. Crafts Painting Brewers Guild

    Hi, My Masons from Guild Ball Starter Set. What do you think about it? More paintwork on my fb page: https://www.facebook.com/craftspaintingstudio/?ref=aymt_homepage_panel[/ur]
  7. So, the stats for Vengeance 2017 came out today and I was absolutely shocked to see only 8 out of 116 players playing our beloved stonecutters. Is it just me, or are other people also starting to get worried? Even the Brewers and Hunters, who are notoriously famous for performing badly at tourneys, had three times the amounts of players. What could be the reasoning for this low turn-out? Maybe Masons having such a strict possibility of rosters, as I usually see Granite, vHarmony and Chisel just being left out of the 10? The Masons' playstyle being so clearly known, as their new players are hardly ever being picked up, so other players know what other guild members to expect just from seeing the captain? What I've also been hearing quite a lot is that the other guilds have much more 'flavour'? I'm also very much worried about the new guild, the Blacksmiths. Sure, there are only two models spoiled for ~75%, but their [Master]/[Apprentice] mechanic and the "slow MOV / high ARM" stats can easily be compared with what the Masons are known for: synergies between players while standing near each other and high ARM values. So basically, I'd think they'll attract the same kind of players, which might dilute the Masons' playercount even more. Don't get me wrong, I'm quite psyched about them, but I guess that was to be expected from a Masons player, right? Of course, watching the BlackOrifice data of the last year, the Masons have a respectable game count of just 500, so Vengeance might just be an outlier, but still... 8/116... Damn... I'd like to see what'll happen for the rest of the year at major tourneys.
  8. Hello Forum! I have started a new series on my Youtube channel that I hope you guys will like as much as Run the Length. This is Guild Ball Gotchas! Welcome to the inaugural episode of guild ball gotchas where we go through the biggest surprises and powerful combinations in guild ball and walk you through how to play around them. This episode we are covering Mist and Vitriol's kickoff pressure. Special thanks go out to Nick Kleeman, Zachary Poulos, and Alex Bots for assisting with this video. Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  9. Hi all, I've got a strategy question regarding what to do after getting your goal. I'll use a match I played last Wednesday as an example. Masons: Honour, Marbles, Brick, Mallet, Tower, Flint versus Brewers: Tapper, Scum, Hooper, Spigot, Stave, Mash He kicks off and the ball ends up perfectly for me to get with Mallet and I start passing the ball around to gain some momentum. In the meanwhile, my opponent is just setting up his pieces for turn 2, already expecting my Superior Strategy turn 1 Flint goal. He positions Scum and Hooper in such a way, that I have to go through the middle to score, which succeeds. Turn 2 starts with me at 4-0 and I win the initiative roll. The ball is positioned on Spigot, but Flint can easily reach it with Where'd They Go?! and a sprint. My idea was to momentous tackle Spigot, hope for him to not get 3 results on the counterattack for Ball's Gone and make another goal attempt with 3 dice, as I was within 8" of the goal. I know it'd be a death sentence for the striker, but I'd go for a 8-2 VP trade any day. Sadly, he gets his Ball's Gone result and Flint dies soon after. 4-2 Now the Brewers have the ball, but have shown no intention of trying to come and score. His team was fully built around trying to isolate my squad with Stave's barrels (of which I could lessen the impact with Tower's aura somewhat) and just killing the ball around the sidelines, behind his defensive line of Tapper, Hooper, Stave and Scum. Moving up my pieces one by one would be a death sentence, as they'd just get deleted before the rest of the team arrives. Scrumming against Tapper Brewers is never a good option, by the way... So basically, I tried some stuff with pushing Spigot out of the field with Mallet, after Spigs got too close to the frontline, to try and reset the ball, but I misplayed and couldn't reach Spigs on my Sup. Strat. activation, due to one of Stave's well placed barrels. (I jogged on the first activation, but should've sprinted. I came short 1,5"...) One by one, my guys just got caught out by barrels or pushes into their lines and I wasn't able to get the ball back. And trying to just go into the scrum would've been certain defeat. By the end, my entire team was positioned around my goalpost due to all the pushing and trying to hold off their attack as much as possible, but it all just felt really useless after losing the ball in turn 2. Lost the game with 5 take-outs (of which twice Marbles) and he just scored with Spigot on his last activation, due to everyone in my team being engaged elsewhere around my goal-post. So here's my question: what am I supposed to do when my opponent kills the ball with a superior brawler team?
  10. So, here's my efforts. I'm much more proud of the Mason's, I don't think the Union turned out quite so well.
  11. Now that I finally have an account I can start posting up some models. First up, my Masons: The Masons Honour - Team Captain Marbles - Team Mascot Harmony Brick Flint Mallet Tower The Ball
  12. I played my first demo game the other day after buying the kick off set. The rules are by and large nice and simple but I can see the interactions and tactics being complex and the real depth of the game, ace stuff. The main query I had was using Family to copy stats from honour to harmony. Mainly when honour has negatives already applied. My example was that I had given smashed shins to honour, making her kick -4/-4. Now when we triggered family, we played it that the stats copied were reduced by -4/-4 so harmony gained the higher tax but ended up having worse kick. we felt this played ok, but also seemed a bit overpowered by being able to use one modifier to affect two players, I know they can choose to not copy the stats. my issue is I cannot find a timing structure of clarification post on if family always just takes the printed card value regardless of modifiers on honour, and then copies across and then any buffs/debugged for harmony then work against her new base stats. or do certain debuts that clearly are aimed at changing the base stats of a model, like smashed shins, do affect the copied value. apologies if this has been answered but I could not find a thread that gave a clear examples of this interaction, which seems like something that would benefit a lot, as I found quite a few puzzled people. so what I'd like to know basically, is does family always just copy the printers on card values. If not under what conditions does that change and an official examples of the different condition types and how they affect this please.
  13. If Harmony transfers damage with "team player," does "beserk" still trigger?
  14. Masons vs. Union Match Report!!

    Hi all, We're back with a new match report as Tom takes on Lee's Rage Union in our newest match report!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive...we are well out of practice so have fun tearing your hair out at our tactics )) Have a great day!!
  15. Masons vs. Union Match Report!!

    Hi all, We're back with a new match report as Tom takes on Lee's Rage Union in our newest match report!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive...we are well out of practice so have fun tearing your hair out at our tactics )) Have a great day!!
  16. Im selling off all my spare models as I have all teams. Alchemist - Smoke (metal) built, unpainted Morticians - Obulus (metal) unbuilt, unpainted... Morticians - Obulus (metal) built, unpainted (staff snapped at hand) Morticians - Dirge (metal) built, unpainted Morticians - Cosset (metal) unbuilt, unpainted Morticians - Cosset (metal) built, unpainted (very top of staff snapped) Morticians - Silence (metal) built, unpainted Morticians - 2 x Graves (metal) unbuilt, unpainted Morticians - Graves (resin) unbuilt, unpainted Morticians - Brainpan + Memory (metal) unbuilt, unpainted Butchers - Limited edition Ox (metal) unbuilt, unpainted Butchers - Ox (metal) unbuilt, unpainted Butchers - Vet Ox (metal) unbuilt, painted stripped Butchers - Boar (metal) built, unpainted Butchers - Brisket (metal) unbuilt, unpainted Butchers - Princess (metal) built, unpainted Fish - Hag (metal) unbuilt, unpainted Masons - Granite (metal) unbuilt, unpainted Brewers - Pintpot (metal) unbuilt, unpainted Union - Rage (metal) unbuilt, unpainted Hunters - Theron (metal) unbuilt, unpainted Hunters - Hearne (metal) unbuilt, unpainted Hunters - Zarola (metal) unbuilt, unpainted Hunters - Jaecar (metal) unbuilt, unpainted Hunters - Egret (metal) unbuilt, unpainted Hunters - Farhad (metal) unbuilt, paint stripped Please pm me if you are interested in any to discuss price, would prefer they went to a good home as they are sitting on my shelf next to my painted teams. Prefer to sell teams as a whole if possible. UK based and attend many events if you want to save on postage. Pics available if requested
  17. Masons Civil War

    So tomorrow the Gamers Guild Guildball League comes to a close with the Masons Vs Masons Final. 18 Coaches set out to be the best but in the end only the 2 masons coaches are left. We(Fabian & me),overconfindentally, predicted this at the start of the league ;-) but never knew it might become a reality. To make sure we don't play mirror, this is the system we are going to use: - Roll of - winning coach can pick captain first. - Then we alternate, choosing the remaining roster. - 6th player will be a union model. Harmony & VetHarmony count as 1 model, so whoever takes Harmony has the option of playing regular or veteran. Who will come out victorius in the Mason Civil War! Bets can be placed with the Parlay, the Bookmakers Guild captain.
  18. Looking to trade out some extra items i have acquired. I HAVE: Union: New: Decimate and Vet. Rage Masons: Original Honour(Painted), Flint(Painted), Mallet(Painted), Harmony(Painted) New and unpainted: Kickoff Flint, Kickoff Marbles New Masons momentum/influence tokens (won em in a tourny but already had some) Other: 4" Hunters Patch (Won in a tourny but dont play them) Full S3 card set for the following teams: Engineers, Butchers, Alchemists, Hunters I WANT: (Preferably Unpainted) Brewers: Esther, Quaff, Mash, Pint Pot, Vet. Spigot Union: Token Set Morticians: Any.... Chibi Cards: Honour(really want), Blackheart, or Tapper Can send pics upon request. Tried posting one or two but it keeps giving me messages about size limitations no matter how many times i try to resize it.
  19. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  20. Have: Honour, Harmony, Brick, Mallet, Flint, and Marbles (w/ cards and kickoff token set) Want: Hunters Starter Set, Seenah, & Minx (All or combo) Looking to trade in preparation for the new hunter set to drop
  21. My Masons :)

    Harmony Mallet Flint Honour Marbles Tower Brick
  22. Bob's Guild Ball Blog

    Hello Guild Ballers! Another report is up on my blog! Read it here! It's a friendly game between my Brewers and Hunters. We used season 1 guild plots since nobody had the season 2 plots yet. Other than that, feel free to comment or ask questions. I hope you enjoy the read, and don't be afraid to look at the other stuff in my blog. It's all guild ball related! See you on the pitch some day!
  23. Chris brings his Engineers in for his first game of Season III!
  24. Masons vs. Brewers Match Report!!

    Hi all, We're back with a new match report as Tom takes on the Pundit King Jamie from GBHL/Steamforged! Both players are using the 'original six' lineups from the kick off set so if you're looking to gain a new insight to the players or simply want to enjoy a really close game, we've got you covered!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive but are looking for feedback whether we should use plot cards next time around?)) See more GBHL here: https://www.youtube.com/user/GBHLPodcast ...also I say 'okey dokey' A LOT in this one...I was very peppy and a little overexcited...#sorrynotsorry
  25. Hi all, We're back with a new match report as Tom takes on the Pundit King Jamie from GBHL/Steamforged! Both players are using the 'original six' lineups from the kick off set so if you're looking to gain a new insight to the players or simply want to enjoy a really close game, we've got you covered!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive but are looking for feedback whether we should use plot cards next time around?)) See more GBHL here: https://www.youtube.com/user/GBHLPodcast ...also I say 'okey dokey' A LOT in this one...I was very peppy and a little overexcited...#sorrynotsorry