Jump to content

Search the Community

Showing results for tags 'hunters'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Found 169 results

  1. Hunters Guild 6 plus Seenah and Chaska - £48 Hunters Guild boxed 6 £35 Farmers Honest Land £27 Engineers original 6 £35 Resin Chaska £8 Big League kit £8 All unmade and unpainted. Postage and PayPal fees paid by the buyer
  2. Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  3. If I were to place three jawbone traps within an inch of an opposing player and they moved would they trigger all 3 and take 6 damage? I am assuming yes but just wanted to check.
  4. vMinx today for all the hunters, as usual her pdf is below the photos GB-S3-Hunters-MinxV.pdf
  5. Forum! Episode 16 is finally out! Sorry for the delay but this episode comes with some big quality improvements. I have fixed the new terrain intro so that it is less vomit-inducing, I have added a new intro, and a new logo. I was also featured on Beard Minis' latest episode where I play this same matchup but with a different captain. Let me know what you guys think and enjoy the match! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Beard Minis Feature: https://www.youtube.com/watch?v=OACpS8sBuE4&t=403s
  6. First up is Seenah. Thanks for any comments or criticisms
  7. So there has been some confusion about the interaction of oHearne and Theron with Singled Out and Sun Strike. Since you now have the option to pick a mom result on oHearne and Sun Strike states that when you target an enemy with a successful character play that you get 1 momentum. Now the question is that if I do 3 attacks with oHearne that is benefiting from Sun Strike, can he do 3 Singled Outs and generate 6 momentum? Since the attacks just reapplies Singled Out, and the fact that it's still a successful character play. Just want to make sure.
  8. Tadpoles Pond

    About time I showed off my team, I've gone with a typical autumnal set of colours
  9. Episode 59 In this episode Andrew and Jason talk to Aaron Wilson about the Hunters Guild. They talk about which models he likes taking, how he plays them, and which models he brings to a tournament. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB Eternal thanks to Beardminis for the heartfelt Patreon commerical, find his channel at http://Www.youtube.com/c/BeardMinis
  10. Looking for a few LE Models, and a few cards Models: -LE Blackheart -LE Rage Cards: -Chibi Hammer/Wrecker -Chibi Union -Chibi Farmers (If these exist) I'm in the US, and would like to only buy from someone in the US. Thanks for poking your head in here, y'all. Cheers, -Capt
  11. Howdy! Forgot to post my last blog post up on here, so here you are, how about 3? First up, I discuss Engineers with Greg Day: http://www.halloflegends.co.uk/2017/10/legendary-plays-with-greg-day-on.html?m=1 Then I talk Blackheart- I mean, Union with Jason Mountain from the Singled Out Podcast: http://www.halloflegends.co.uk/2017/11/legendary-plays-with-jason-mountain-on.html?m=1 and then this week I spoke to Mike Dam from Crit Damage Miniature Games about his Hunters: http://www.halloflegends.co.uk/2017/11/legendary-plays-with-mike-dam-on.html as always, let me know why you think! lots to go at there! Regards, Mr Hall
  12. Engineers go Hunting.

    In a desperate bid to win the favor of Harold the Hat, the Engineers Guild approached the Herald's of Winters Moon and sheepishly begged the would-be opponents to join them on the pitch. Old Man Ballista showed up with his trusty wooden bug, and the four people who responded to his group-text: Salvo the frail, Locus the woodwork abomination, Ratchet the similarly frail, and Velocity the woodperson of questionable usefulness. Skatha and her exceptional forehead accepted the Engineer challenge, and she called forth her finest players to the trampled, well-worn pitch: Snow, the Canid Hero; Ulfr, the Ninjazerker; Seenah, the Ursine Champion of Justice; Egret, the kneeshakingly renowned Woodswoman; and Chaska, the master trapper and shotgun maestro. Ballista elected to receive the kickoff. Ballista manages to get the ball toward center-pitch, and at the beginning of turn 2, scores an easy goal with "Breach!", knocking down Chaska and Snow. Ulfr rubber-bands a goal, and Velocity scores quickly in response. Skatha takes the goal kick, and drives for the goalpost, scoring comfortably. In the last activation of the third turn, the ball is free and Mainspring is left to activate. Mainspring jogs up, scooping the ball into its bug-a-pult. A successful pass from Mainspring, and a few grinding gears, and Velocity swipes her foot, adding to the momentum of the recently bug-launched ball. Velocity, the performer of the day, scores a clean snapshot, netting Ballista an undeserved, close win. Harry the Hat moves closer yet to the mechanical grasp of the Engineers.
  13. The lineups are Engineers: Ballista, Mainspring, Salvo, Hoist, Ratchet and Locus Hunters: Skatha, Snow, Hearne, Chaska, Egret and Seenah Skatha won the roll of and decided to receive. (note - sorry for the picture quality, I couldn't figure out how to submit them without making the pictures ant sized) Locus starts the action off by kicking off far and to the right side of the pitch. This leads to Skatha rushing up to get the ball and passing it back to Seenah without much in the way of an offensive set up. As the hunters players pass the ball along the line Ballista manages to pin Chaska with a well placed deadbolt. This is quickly followed by several of Ratchet's grenades being tossed onto him. Seenah positions aggressively in an attempt to shield her captain from any unforeseen assaults but is punished when an overclocked Locus reaches her and knocks her to the ground and bats her away from her team. Hearne moves in to try and assist but with no way for him to get Seenah off the ground he launches his skewer. His plan backfires as he misses Locus and now is in a terrible spot himself. Salvo shows up only to torment the poor bear further. The engineers make the first move in the next few moments as a result of the crucial momentum the team had built up and not wanting to give the hunters a breather Ballista charges Chaska. Still pinned to the ground and with no way to fight back Chaska is taken out of action and is carried off the field. Seenah stands up and uses what energy she can muster to roar at Locus and swing on Salvo. Locus then returns to the fray and takes he out of the fight. Egret runs the ball up the far left side of the pitch attempting to get in range of the goal and launches arrows at mainspring only to miss time and time again. Hearne goes in on ratchet and with Skatha's help they get Ratchet and Salvo dangerously low. Salvo and Ratchet use their actions to heal up and get in as best positions as possible to take on Hearne in the upcoming moments. In all the commotion Mainspring easily makes it all the way to Egret and prepares to steal the ball. Hoist and Snow try to assist their respective teams but are mostly lending support to the other players. Mainspring takes the next action and after a brief struggle manages to wrestle the ball away from Egret and pass it to Ballista. Skatha activates but is knocked down by Locus while trying to get to Ballista. Standing back up she decides to freeze the engineers around her and begins to beat on Locus to generate momentum. Ballista takes this opportunity to score a goal with an insanely powerful kick after beating Snow with his crossbow and then dodges towards Egret. Backed into a corner Egret had no choice but to go fetch the ball and hope for the best as she made her way back towards the engineers goal. Despite Hearne's best efforts he can't seem to land the finishing blow on either Ratchet or Salvo despite them being both frozen and snared. A once again overclocked and rampaging Locus knocks Skatha to the ground once more and knocks her unconscious. At this point with the odds looking grim for the hunters their coach decides to call the game. Had the coach not been ill or luck been more on their side perhaps events would have transpired differently. This time however engineers can count this game as one step closer to claiming a new companion.
  14. The Brewers guild brought a brawl! No goals only Take Outs!
  15. You have my bow

    The fight for Hemlocke is over, pretty happy with the result - will be posting my remaining games here!
  16. My friend's newly painted Hunters squared off against the first Blacksmith release box: The scrum in the middle of the pitch gets heavy as Ferrite scores a goal, getting the Blacksmiths back into the game after Ulfr makes an expert goal run: The blacksmiths pull ahead with a second goal from Ferrite: It proves to be too little, as Cinder, Sledge, Iron get taken out, and then Ulfr finishes off Sledge for the win: Even Blacksmiths, in a loss, can see that Hemlocke belongs with the Hunters.
  17. Hunters taken out 7 times

    Great game with friend, my Butchers against his Husters Victory for Butchers 13-10 with 7 taken outs. Butchers line up : Fillet, vBrisket, Boiler, Boar, Princess and Gutter Hunters line up : Skatha, Snow, Hearne, Jaecar, Chaska, Minx
  18. Thursday's match saw the Hunters Vs. the Fishermen. The line-up: Turn one - Hunters to receive. Start of turn: Brick takes the kick-off and the Hunter's pass'n'go the ball along the line to Snow & Egret who pass it between themselves, trying to use the Barrier to shield them from the Masons defence but Flint and Harmony move into take back the ball in turn two. End of turn: Player health, VP & MP: Turn two - Fishermen have initiative Start of turn: Snow kicks the ball free and Ooh, Balls to it* and sprints through the gap and passes to waiting Egret who Snap Shots it into the Fishermen's goal. Harmony then retrieves the goal kick and passes to Harmony, who sprints up the pitch to score, but leaves herself open to Jaecar who casually jogs up, knifes her once and dodges to the free ball and passes it back to Snow before using Back to the Shadows to shield Snow from Flint's charge. *We realised afterwards that Ooh, ball's movement is listed as a Jog so would've provoked Parting Blows from Harmony and Flint. End of turn: Player health, VP & MP: Turn three - Hunters have initiative Start of turn: Theron takes-out Mallet and places a forest between Marbles and the Mason's goal allowing Snow to sprint forward, drop the ball then Ooh, ball's into to kick range and scores. Jaecar then goes back and finishes off Harmony to win the match. End of turn: Player health, VP & MP:
  19. Midas gets Skewered

    Played two games yesterday. In the first, my Hunters faced the Alchemists. My opponent played GIC - Chemical Resistance Midas Naja Calculus Mercury Vitriol Harry the Hat I played GIC - Bait the Trap Theron Fahad Hearne Jaecar Zarola Minx I lost the dice roll and kicked off with Theron. Calculus put Blind on Theron. We were a bit surprised that it doesn't interfere with his ability to needle people with arrows. I jumped up Hearne to put some damage into Midas and knocked him down before he could get a goal. The ball scattered to Mercury who had already activated. Jaecar to put pressure on Calculus. In the second turn, Theron could deny Midas the goal again due to a combination of Snipe and Pinned. My opponent took out Hearne, I took out Midas, Mercury, Calculus twice, Harry. I went for a Linked activation to throw Fahad towards the goal but its charge on Calculus failed to generate Momentum. Theron could take out Vitriol, though. Final Result Hunters 12 - 2 Alchemists
  20. A slaughter in the forest

    Today I played a game with Butchers against the Hunters. I was playing: Fillet Pig Boiler Hook vBrisky and vOx He was playing: Theron Doggo vHearne Chaska Jaecar and Minx The game starts off with me losing the dice roll and kicking off with Fillet. I went for a short kick to get the hunters to come closer to me in case they managed to hit fillet with a couple of plays. The turn goes fairly normally, starting off with Chaska retrieving the ball and missing a boombox on Fillet followed by boiler swift stancing her. We both spend a few activations shuffling up the board when finally Theron goes and fails to hit fillet with any arrows. Last activation comes and Fillet murders theron catching both hearne and jaecar in the blood rain and activates man marking. Turn 2: Here's where the game begins to get a little rough. I lose a +3 roll for initiative. Theron walks onto the board from near the goal and proceeds to beat fillet to death in a single activation from full health. I did not expect him to down her in one go and lost a full stack of influence for the turn putting me on the back foot. I send Ox in to knock down Jaecar and Hearne and try to regain some pressure despite being massively down on influence this turn. The pig and meathook keep minx busy and unable to charge while the hunters gang up on Ox leaving him pretty low on hp at the end of the turn. Boiler is able to pump a handful of damage into Chaska and earns enough momentum to get me the initiative for turn 3 with an even dice roll. Turn 3 begins with Fillet charging in from the side taking out both Jaecar and Chaska a long with 2 influence on each of them. Earning me back a sizable portion of the tempo lost the previous turn. She heals Ox Boiler and Herself to prevent Theron and Hearne from as easily causing a huge problem. Theron kills Ox, while hearne meanders over towards meathook and minx. Boiler and brisky position around hearne to set up a few crowd outs for an easy take out in turn 4. Also positioning themselves close to the dog who has the ball on top of the obstruction near his goal. Going into turn 4 I lose initiative again and watch Theron perform another miracle deleting Fillet from 12 hp. His dice have been spiking all game so I had only given her 3 influence this turn in case of this exact problem. Following Fillet going down, boiler erases Hearne. At this point the hunters are on the back foot with butchers at 8 vp with several people located near enough to the ball. Minx attempts to tie up brisket, while Meathook walks up to the dog takes the ball and sinks a goal to end the game. 12 - 4 for the butchers.
  21. Wednesday's match saw the Hunters take on the Fishermen. The Line-up: Turn One - Fishermen to receive. Start of turn: Salt retrieves the ball and the Fishermen pass it along their line to Shark who sprints up the wing and kicks the ball into the now vacant Hunter's half. End of turn: Team status, MP & VP: Turn Two - Hunters have initiative. Start of turn: Shark evades Theron's Pin, dodges around Fahad, collects the ball and scores. Jaecar sets-up Kraken for a fall only to have Gutter step in the way and hold the Hunters at bay...so instead she is Singled Out as the priority target and Bear hugged into waiting arms of the apothecary guild. End of turn: Team status, MP & VP: Turn Three - Hunters have initiative. Start of turn: Jaecar pounces upon Salt and leaves him to bleed out while he slinks Back To The Shadows with the ball. Kraken makes a valiant last stand against Avarisse, Greede & Seenah but ends up giving the Hunters the lead. End of turn: Team status, MP & VP: Turn Four - Hunters have initiative. Start of turn: Denied a shot on goal, Jaecar vents his frustration on Jac only to have Seenah steal that victory away from him. Intent not to be the Hunter's next victim Shark catches them in a net and runs away leaving behind Angel to be the final step towards the Nature Boys' victory. End of play: Team status, MP & VP:
  22. Dead Blackheart, dead Coin, dead Snakeskin, Minx, Grace, Benediction Vs Skatha, Fahad, Jaecar, Seenah, Egret, Chaska Chaska kicks off pumpkin ball : Fahad is first casualty, then Minx takes out Chaska (with friends): Dead Snakeskin taps in pumpkin 🎃 : Jaecar and the bear kill Dead Blackheart: Grace tackles Jaecar and passes to Dead Snakeskin, for snapshot screamer! : Bear kills Minx: Dead Snakeskin finishes off Fahad!: 12-4 to the Union Really fun game, my original opponent couldn't make it with his butchers, so another friend stepped in borrowing my hunters and we were both using new teams. So somehow a team of dead Union players beating Hunters, brings Hemlocke one game closer to Hunters - Don't ask for logic, it's Halloween! 🎃
  23. Played against a friend that just received in his new set of Hunters Guild from ebay. To avoid the mirror match I used the Kick-Off! masons lineup. The details are fuzzy, but between poison chip damage from Egret and two goals from Skatha I got reamed. 10/10 was fun
  24. After an away victory a few weeks ago, could the Hunters capitalise on their home field advantage to do the double over the old pirate? In short, no. After disproportionately bad luck in the opening rounds (Theron failed to pin Kraken on two separate occasions, for instance) the Fish pulled out an advantage that the Hunters were never able to overcome. Despite Hearne threatening a goal early doors and Jaecar stealing the ball from an imminently dangerously placed Siren to threaten the opposition goal in turn. The Fish won out, in no small part to pinning down Fahad and raining repeated blows down on his head on multiple occasions. Still, Seenah got to do unpleasant things to Sakana for the second game running, so she went home happy at least. The whistle went at Fishermen 10 - 5 Hunters.
  25. Monday evening was Hunters Vs. Fishermen The line-up: Turn one - Fishermen to receive. Start of turn: End of turn: Player health, MP & VP at end of turn: Turn two - Fishermen have initiative Start of turn: End of turn: Player health, MP & VP at end of turn: Turn three - Fishermen have initiative Start of turn: Angel scores twice with assists from Siren End of turn: Player health, MP & VP at end of turn: Turn four - Hunters have initiative Start of turn: Salt and Seenah fight for the ball but Salt passes it to Jac who takes a Boom Box to the face, fends off Seenah with his Heroic play and scores! End of turn: Player health, MP & VP at end of turn: Fishermen 12-0 Hunters
×