Welcome to Steamforged Games Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'harry'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls Rules Questions
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Vassal Module
  • Painting & Hobby
    • The Display Cabinet
    • Trading Post
    • Tales of Infamy
  • Releases & Announcements
  • Feedback & Questions
  • Closed Topics

Found 8 results

  1. Greetings forum dwellers! Episode 7 of Run The Length is up! This time I play against Zachary Gray's Hunters. Zach is on the USA's WTC Team and was nice enough to play his off guild for me. Due to very fortunate timing the game uses the new OPD. Let me know your thoughts on the game by commenting here or on the video. Hit the like button it helps others find the series and share this with your buddies. Thanks for watching!
  2. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  3. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  4. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  5. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  6. If you go down to the seedy underbelly today, you’re in for a big surprise… Union Players, we know you’re still digesting the lovely Blackheart shaped treat we gave you yesterday, but we have another treat for you today! Today's post will take a look at the Season 3 transformation of none other than Harry the Hat, and then we'll take a closer look at what really happened to the Selective Trait. We there’s been a lot of speculation since we showed you Minx's card, so it's time to introduce the new Guild Reference Cards! Harry’s had a lot of changes going into Season 3, so bear with us while we talk through them all. First off, he’s an absolute beast now. Look at him. He’s one of our coolest models, but his rules didn’t QUITE live up to how awesome his model is. Well no more! Look at him. Look at that Playbook, it’s a thing of righteous beauty. In combination with his new 2” melee range, he can now really Push enemy models around and knock them down, and generate momentum for doing so! He can even stick damage on the enemy once they’re knocked down and he can start hitting that momentous 2 DMG and double Push on the fourth column. You’ll notice that, in addition to being drastically improved, it’s also been shortened, in accordance with our general look at models with longer Playbooks. He has also gained an additional point of INF, taking him to [2/4], meaning he gets to contribute to the game more, even when he himself can’t get to swinging his wrench in melee or set the enemy on fire. Speaking of, eagle eyed readers will already know this from Stoker, but Molotov is now an ongoing-effect AOE, making it easier to spread fire across the Pitch. Burn, baby burn! The back of his card has seen fewer changes than the front, Rising Anger and Crazy are still there, but we wanted to represent his extremely cunning hat a little better. Previously, having to spend [1] MP to gain a small TAC buff for friendly models near to Harry was good, but situational. A small aura, coupled with the fact that he had to trigger it, meant it just wasn’t as cool or as useful as it could have been. In addition, when we were looking at Union options going into Season 3, we knew they skewed quite heavily towards damage over actually playing the beautiful game. While that’s not a problem, we definitely knew we wanted to improve the Union’s footballing capability. As you saw with Blackheart yesterday (and if you didn’t, you should!) pushing more options for Union Players outside of the classic ‘smash face’ plan was a big goal for us going into Season 3. Harry’s new Inspiring Hat is a perfect example of this, passively allowing other friendly models within the aura to make cheaper Teamwork actions. This lets the Union generate momentum from successful Passes, bank that momentum, AND use Teamwork actions to move all over the Pitch, making them both more mobile and more momentum efficient. Now obviously, this only works when models are within a small area close to Harry, AND he himself can’t make cheaper actions, so careful positioning will be required to get the most out of this ability. Of course, it’s not just the Union that can make use of Harry, the Alchemists, Brewers, Butchers, and Engineers can too… And there’s still no Selective trait on his card. So how, we hear you cry, eyes raised to the heavens, do we know which Guilds can use which Union models? Well, I’ll tell you for how: These Guild Reference Cards are a new addition for Season 3, and currently they list, very simply, what models will work for each Guild. The seed (ha!) of these cards was planted when we started designing the Farmers. As many of you will have seen from Tater’s rules, the harvest-marker mechanic isn’t something we could put on an individual model’s card, it needed to be a Guild wide special rule. As a result, we decided the Farmers Starter Set would come with a reference card with the rules for harvest-markers on it. This means that, just like every other rule in Guild Ball barring the Core Rules, you can have the card sitting next to the table, and refer to it mid game. Moving forward, we realised that as future Union models, and Guilds are released, we would need to be constantly reprinting and errata’ing cards to fix the Selective rule. Which seems like, frankly, both a lot of work of us, AND a bit of a pain for you guys to keep track of. So we combined the two ideas into these Guild Reference Cards. These cards will come in the brand new Season 3 card packs, one for each Guild (except the Union, obv!), and each will list which Union models will play for that Guild this season. This provides a handy one stop reference, removing the need to constantly go back and check each individual Union model card to check if they’ll play for your Guild, now you just need to check a single card. These cards will also cover, like with the Farmer’s, any Guild specific rules going forward, which provides ease of reference and time saving for you guys! The cards will also, of course, like all Guild Ball rules, be freely available online with each Guild’s card download. Let us know what you think of Harry, and the Guild Reference cards on our social media, or, of course, right here! TheLieutenant will be floating around the comments to answer any questions you may have for the next hour or so. ‘til next time, may your coffers be full, and your machinations many and varied! Happy Unioning!
  7. I think we can all agree that Harry is currently the worst model in the game. However, with some of the Season 3 changes already being released is anyone thinking that he will be a viable option in an Alchemist line up? Key points I'm going off here is the adjustment to Crazy on Cossett. Shortening up the playbook is HUGE for this models. In addition to this a lot of the old 1/4 influence models have been getting a bump to 2/4 (Meathook and Stoker.) Last, if they keep Molotov on Harry we can only assume it will be like Stoker's and provide potentially 4 fire AOEs…goodbye Mercury. IF and I do mean IF this happens would you consider running him? If so how would you play him. Obviously I think with the AOE game he would fit better in a Smoke lineup but who else comes in? I would think Smoke, Flask, VKat but not sure on the other two. Would you go striker/striker Vitriol and Mist or work the Poison game with Calculus or Hemlocke? Or does Harry still suck even with the changes?
  8. Picked up the Union starter for Blackheart and Gutter, but I already had Decimate. Anybody interested? Unassembled and unpainted. I'm willing to do a straight swap for Harry the Hat (preferably unassembled). Otherwise, we can make some sort of deal over PayPal. I'm also interested in finding a KS Midas, but no one seems willing to get rid of theirs . Let me know if you are!