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Found 11 results

  1. Harry?

    So veteran "female hat" is going to Engineer guild, but what will happen to my Harry? Will he still be playable with his current errata card rules? For how long? In the keynote the dev said "union players will no longer be available once the matching minor guild is released" so does that mean my Harry is just a useless chunk of metal soon? What about the decimate and A&G I have too? Is Steamforged going to refund my money for selling me non-playable models? I can't exactly sell them to a union player since Union is squashed soon too.
  2. Hey guys, looking for some clarification! Molotov from Harry the Hat specifies when a model ends its activation in the ongoing AOE they gain the burning condition. (Molotov 1 6” AOE 3” All models hit suffer the burning condition. Models entering or ending their activation in this ongoing-effect AOE suffer the burning condition.) Back to the shadows allows minx a 4" dodge at the end of her activation. (At the end of its activation, if this model caused damage to an enemy model during the activation, this model may make a [4”] Dodge) Would minx gain the burning condition or would the dodge finish which had her finish overall outside the AOE avoid the condition? (we played as if the effects were simultaneous but i was concerned as i didnt think multiple abilities could resolve at the same time but instead in an order. The S3 rulebook just specifies to resolve end of activation abilities. it didnt give an order or anything. Thanks in advance!
  3. Greetings forum dwellers! Episode 7 of Run The Length is up! This time I play against Zachary Gray's Hunters. Zach is on the USA's WTC Team and was nice enough to play his off guild for me. Due to very fortunate timing the game uses the new OPD. Let me know your thoughts on the game by commenting here or on the video. Hit the like button it helps others find the series and share this with your buddies. Thanks for watching!
  4. Harry the Hat

  5. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  6. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  7. [Sorry if this is somewhere else answered, but a search didn't results in anything clearly discussion this interaction.] 1. So my opponent's Venin gets in on my Harry 'the Hat' and applies Sacrificial Puppet. Rising Anger wasn't triggered yet. 2. On the next activation, I send in Esters who does 1 DMG "to Venin", strips the Sacrificial Puppet and the 1 DMG is applied to Harry 'The Hat' instead. So the question is, does this damage to Harry 'The Hat' trigger Rising Anger? My opponent and I agreed to play it that it does NOT trigger Rising Anger under the rationale that, despite Sacrificial Puppet being an enemy model's (Venin) Character Play, the source of the damage was a friendly model (Esters). An onlooker to our game was certain that Rising Anger would trigger for precisely the opposite reason. Just looking for clarification. Thanks in advance.
  8. Does Rising Anger trigger when the model with it, moves into Ballista's Minefield and suffers 4 damage? Because as worded, rising anger triggers on being damaged by and enemy model..... so mine field is not the model, so I assume the damage taken does not trigger it.
  9. I've read a lot about how Harry is useless, but for a game against Hunters I needed someone who didn't need any influence and who would generate me some momentum to clear those pesky conditions. This was my first time using both Harry and Veteran Rage (it might have been my first time with Gutter too, I can't recall). It was also my first in a long time for using Snakeskin, who I had relegated to the bench as soon as I got Mist painted. This time I wanted to use her good defense against the Hunter's ranged plays. Here's how it went..... My team selection was thus: Coin chooses himself and Decimate rarely leaves my side. Snakeskin has the high defense and dodges to get past the Hunter's plays. Harry was there as a no influence buff. Gutter was to get those pesky mobile hunters in range. Finally I didn't have a serious beating stick, so as much as my heart belongs to Blackheart, I needed the VRage hurt/momentum machine. My Line up was (from left to right) Decimate, Harry, Snakeskin, Gutter, VRage. Coin sat just behind Gutter. There was a forest to the left, just inside my half of the pitch, an obstruction on the left just outside of his deployment zone, a patch of rough terrain on the halfway line right side and an obstacle about 4" in front my deployment zone. There were a few more obstacles, but they played no part in the game. Facing me (from my left to right) was Hearne, Fahad, Egret, Theron, Minx and Jaecar. I kicked, moving Snakeskin onto the obstacle and it scattered a couple of inches into his half almost central. He moves Egret up, retrieves the ball and attempts to hit Snakeskin with two plays, but both miss. Decimate shuffles up and puts Second Wind on Snakeskin. Theron moves up and tries to pin Snakeskin, but he's needing 5s so it didn't pay off. He places a forest between Snakeskin and Egret. Coin gives Bag of Coffers to Gutter and slithers behind Snakeskin's obstacle. Hearne moves closer to the forest. Gutter sprints up and uses the Bag of Coffers to pull Theron towards her and get some momentum from attacks. Minx trots forward near to Theron and makes Gutter a Marked Target. Now Snakeskin makes the move that effectively wins the game. She dodges off the obstacle and just enough to the left to see Egret around Theron's forest. She charges in and gets tackle and dodge. Taking the ball she edges to within kicking range of the goal, scores and then Second Winds out of Egret's range (taking minimal damage from the parting blow) and away from Jaecar, putting the obstruction between herself and Fahad. The ball gets punted right into the rough ground. Fahad is out of range of everybody and jogs up. Harry uses the momentum for the hat and jogs just within 3" behind Gutter. Jaecar makes his move, though he'd been waiting for Rage to get closer and had run out of time. He uses the Marked Target to charge close to but not touch Gutter. He attacks, getting a little damage and momentum, but Gutter counter attacks, using a plot card to add dice. She gets enough for a push, making the rest of his influence useless. He dodges away into the rough ground,closer to the ball, forgetting to lay his pit trap beforehand so laying it at the end between himself and Gutter. Rage needs to use Quicktime to get within charge range of Theron. With this low amount of influence left he only gets a little damage (boosted by the hat - yay!), but puts him on his arse. 4-0 Second turn as I've been selecting non-momentous knockdowns, scoring, using the hat and counterattacking I've used most of my momentum and he gets initiative. His first job is to send Minx in to tie up Rage. She causes a little damage but gets a healthy amount of momentum. Rage wants Jaecar before he gets the ball, but Minx is now in the way. He has to take two attacks to knock her down and push her away enough to have a shot on Jaecar, leaving her pretty badly bruised. I also forgot to pop his legendary until before the second attack, but I don't think it would have changed anything. Rage charges Jaecar, activating the pit trap, knocks him down and gets a little damage in, then clears his snare and bleed conditions. He stands Theron up who damages Gutter pretty bad and puts another forest between Gutter and Egret. Harry pops the hat and shuffles up to the knocked down Minx, Gutter and Theron. Jaecar uses the momentum to stand up, make Rage bleed, dodge away and position close to the ball (right now he's got a stack of MP growing). At this point I realise half his team is asking for an unloading of Scything Blow (Theron and Minx side by side with Egret only the distance of a forest template away), but I get greedy and this could have cost me the game. I move Coin onto the obstacle to Bag of Coffers Gutter. Seeing what I'm about to do he charges Fahad into Gutter with bonus time and support from Theron. I defensive stance and try to counter attack, but a 5+ dog is pretty hard to beat down. Fahad eats Gutter's face and I've just lost the chance for a three person take out - oh and he's got even more momentum. Decimate had been stood opposite Fahad, but the dog's diversion meant she was going to get sucked into the scrummage in the middle. She can just draw line of sight around Fahad to Theron. She charges in, causing a few cuts to Theron, aided by Harry and the hat, which generates the momentum she needs to patch together a quite poorly Rage. Egret moves to the right, deciding this time to shoot at the easier target of Harry, generating some MP for me. She then poisons Rage, who is starting to look ropey, but at least gets me MP. With all her bouncing she gets close to the ball. Finally Snakeskin dodges then charges into the very weak Minx, finishing her off but generating no MP. Desperate to keep Rage alive she clears his bleed and poison. Hearne is the only person not activated, but Decimate was the only player near him and she had legged it to the centre. He uses the forest on the left to move forward and jog towards Coin. 6-2 Third turn starts with him having a pile of momentum and me having very little from trying to keep Gutter and Rage alive. Minx comes back on and jogs down the right side of the field to Egret and Jaecar and within range of both Rage and Snakeskin. Gutter comes on too and tentatively positions herself on the right side of my goal. He starts by charging Jaecar over the rough ground and unloading on Rage. A blizzard of attacks leaves him bleeding, still poisoned from the previous turn, Gut & Stringed and perilously on one point. I have learned that Decimate, who I consider one of the best players in the game, wishes she was half as good as Jaecar! He then dodges back into the rough ground, safe in the knowledge the heavily impeded Rage can't get near to him or the ball. But Rage has other plans. If he's going out, he's going out swinging. He turns right back around and charges into the centre scrum, finishing off Theron and letting Decimate take a swing at Fahad with red fury. He then heals himself. At this point I'm waiting for Minx to come charging in so I can counter attack and put the game away. Instead Egret shoots at Rage, poisoning him, Harry and Snakeskin, but I get four more MP. She then moves and dodges an impressive distance putting her on the right hand edge of my deployment. Harry uses the hat and jogs over to Fahad. Minx runs down to back up Egret. Decimate puts a thousand cuts on Fahad and does a little damage (again aided by the hat). Hearne tries to close the distance to Coin. Coin shuffles over to Gutter to bag of coffers her. He decides not to move Fahad. Up to now I'd been looking for a second goal, using Gutter to get the ball and using a plot card to feed it to Snakeskin to score. Measuring up it's clear that I'm out of range, but I'm sat on a pool of momentum and he's pretty bust up. Snakeskin moves onto Fahad and slices him up with the help of Decimate, Harry, the hat and Thousand cuts. Let's see that ruddy 5+ save you from that Fido! Finally Gutter knows she's going first next turn and sprints as close a she can to Minx and Egret. 10-2 The last turn is a formality as Gutter jogs up to Minx and tears her down. 12-2 I'm not convinced that Harry is the answer to my influence worries, but at least he payed off here. I was also happy to see VRage is as lethal on the field as he looks in theory, and Snakeskin is going to get a reprieve for a bit and join the team more often. Two take outs and a first turn goal? Happy with that!
  10. W:Ox, Tenderiser, Harry The Hat H:£££

    As the title says, I'm looking for a standard Ox, Harry and Tenderiser. have PayPal waiting and I'm UK Based
  11. looking to buy (if price is low enough :p) doesn't matter about condition as long as theS2 models have cards Hemlocke Snakeskin Harry The Hat TenderiseR Esters Mash cheers!