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Found 6 results

  1. The most popular 9 man roster I've seen is as follows: Midas, Smoke, Naja, Calculus, Compound, Katalyst, vetKatalyst, Vitriol & Harry. I've been pondering different rosters but ended up with this core too. The only thing I'm stuggling now is "Who to choose @10th slot". There is a choice between Crucible, Mercury & Venin. As these players tend to be in the flexible slot of your roster the choice of the player is obviously weighted on meta you're in. At first I was leaning towards Crucible but I've realized that currently I have more problems against teams aiming for takeouts. Crucible doesn't seem to contribute against these matchups but Venin (with tankyness) and Mercury (with ranged damage & control) could have some potential. Most of the time there are better options in the roster than these 3 players but you'll never know when you happen to run in a strange situation where these could actually outshine the core. So my question is, what are the pros and cons of these three players and in which matchups they could be useful? Here are my thoughts on my limited playtesting of these models. Is there something that I've missed or where I'm completely wrong? Please correct and enlighten me! Crucible Pros - Momentum taxing - Acts as a decent goal threat due to her mobility - Usually requires only 1 inf for nimble Cons - Squishy - Usually requires the 1 inf for nimble - Strongly depended on positioning Matchups - Where the opponent struggles with gaining momentum - Where the opponent doesn't have the tools to remove her too fast Mercury Pros - Ranged damage and movement control (more range and damage than Harry has in Molotov) - Good kicking stats - Tackle result @ 1st column of playbook Cons - Almost all times 2 inf is needed to contribute in the field Matchups - Where you need to runaway from takeouts - Where you need to soften the models from distance Venin Pros - Tanky, Good at "dying slow" - Good tackle results - Good at extracting the ball due to momentous tackle dodge result, 2 ARM and long kicking distance - Can perform without influence (Melting body, Heroic play) Cons - I'm not comfortable to attack with Venin. He just sits where he is or goes for tackles and passing the ball to safety Matchups - Where you need defensive models in the field - Where an additional ball extraction is good to have Cheers!
  2. Post Honeymoon Crucible

    Now that Crucible has been out for a while and is no longer the new hotness, what do people think of her? Her low defense has kept her out of my list but she still seems like she has potential. Has anyone found a use for her?
  3. The new book is out and with it came only a few surprises at this point. The Farmers, and the new Union pair. For the most part, the other releases have been out, and tested, and opinions are already out there. I’m a long ways from being qualified to tell you how good they are, and aren’t. I can give you some impressions if you haven’t seen them, but consider this more of a news outlet than the actual no-kidding way to play the game...http://midwestwargaming.com/guildball-season-3s-new-guys/ -Authored by JDHaigler
  4. Crucible

    Just got back from Adepticon and spent the whole day getting Crucible ready for the table. I can't wait to get some games in with her,
  5. Hey guys I'm back with a new video! No it isn't another episode of Run the Length. It's another Blog! Run the Length to return in 2 weeks. In this blog I talk about my Guild Ball adventures this past month and go over the new models released this month. I cover where i think they fall within their respective teams from a competitive perspective.
  6. Crucible 6 will be hosting 3 days of Guild Ball goodness this year! The Warm-Up! March 31st will be a Captain, My Captain format tournament. The Main Event! April 1st will be a Regional Cup tournament. The Final Whistle! April 2nd will be a Speedball tournament. Get full details and pre-register at www.crucibleorlando.com!
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