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Found 105 results

  1. I'm a slow painter. I don't have the time I would like to have for painting and playing. But I enjoy it very much, when I finished a miniature and much more, when it get some table time. Two or three month ago I started with Guildball and choosed the Spooks. It was the first time, that I had the chance to choose a faction freely, because I was the first in my gaming club collecting Guild Ball. When we start a new game, we normally try to choose different factions and not to double some on the start. But I never was the first, when starting a new system - but for this time! After some rounds with the models of the starterbox, I bought the rest of three team members to fill the ranks to a full team. In the meantime I began painting Obulus, but stuck with the feather coat. So I took a reacreation of him and started with my new Ghast, one of my favorit of the Morticians. After a game I played yesterday, I finished him today. But because I didn't know if I do myself a Guild Ball gaming table or buying a gamemat, I don't finished the base and doesn't used dull coat spray on him. But I hope you still like him:
  2. Here is the start of my brewers team ...
  3. Finally got my Mystery Box and I'm not into all of this chibi stuff that seems to be going around. Quite frankly I would like to get rid of this stuff in case it's contagious. Chibi cards for Brewer's (Esters and Quaff) and Hunter's (Theron and Fahad) also got the Ballista and Mainspring chibi pin. On a side note, I also now have an extra set of S3 Plot Cards and Big League. PM me if you are interested in any of it, located in the United States, Arizona.
  4. Forum, We are mixing it up for episode 10! You guys asked about getting my opponents thoughts so we are trying that out. This is the tenth episode of Run the Length a gameplay commentary series for guild ball. In honor of the tenth episode, we are changing up the format slightly. Instead of me explaining my thoughts and decisions as I played this match Alex and Pat are playing and we will hear their thoughts throughout the game. Both Alex and Pat are on USA's WTC Team as well as hosts of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Pat's Twitter: https://twitter.com/PatVanV Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Patreon: https://www.patreon.com/TheCurkov
  5. Tell me some of the coolest, craziest, most fun situations that you have had as a brewer player in season 3. I had spigot balls gone shark passing to mash within football legend aura for a 5 dice snapshot for the win! Super fun and hilarious to play out.
  6. So I don't want to try and keep track of multiple threads so I'll just link the Alchemist's Guild and Brewer's Guild that I have already done and add the new stuff from now on to this thread. I got a few Union options for my first two guilds and figured I might as well go a little bit further and get enough to field the Union as a team too. I'm sure that wasn't the exact intention that SFG had. So first off I made and painted a ball for my Alchemist's: And here's the Union I have all painted up. I tried some of the blood effects paint for the first time on this team and it worked fantastic. Ended up using it on almost the entire team. They are a bloody bunch of criminals and killers anyway so it fits. Not super excited about the dead pirate and now that I say that I might have to repaint/modify him to be an undead pirate. I went with the turtle because I just like him a lot better than that sad snake. I bought the LE Rage during the Black Friday sale, and he came out much better than I was expecting. Harry was the first Union player I purchased and the one I was the most excited to paint. I've made a few alterations and touch ups to him but I'm happy how he looks now. Decimate, I had to fix. It was the easiest alteration I've done to Guild Ball so far. Cut off her head and turn it around. Gutter, well there's not much to say really. I dirtied up her chains pretty well and added some rust and blood. Really like the changes she got for Season 3. One of the reasons I want to give the Union a go as a team. Had a pretty good time with Avarisse and Greede. Took a little work to make sure Avarisse didn't look like Galactus with the color scheme I chose.
  7. Episode 5! Mason's Vs Brewer's more videoing, documenting and then talking nonsenseover games of Guild Ball (now with less Fish puns)
  8. Esters is Besters

    The internet is wrong. Esters is an excellent captain and in this article DoubleCheeze will explain why he thinks she's two scoops of great. http://midwestwargaming.com/esters-is-besters/
  9. Second Guild Ball video I've edited. My brother and I intend on doing more because right now we love this game more than our other war-games. Enjoy.
  10. My Collection

    I started around early season 2 and now I've collected Butcher's, Brewer's, Mason's and Union in that time. I have every model for each of the teams and have fully painted them all too.
  11. I just finished painting my first mini, Brick from the Kick Off box. I'm pretty OK with it, I'll get to the base once I've got more of his teammates ready.
  12. Well the last one went down so well I done did another one I did. Lots of thanks that have already posted rules clarifications on the channel. Learning the game by crowdsourcing!
  13. Hey all, first video battle report and it was a doozy of a game. Definitely stay tuned until the end for a fun ending. Esters Scum Mash Pint Pot Vet Spigot Friday VS Fillet Princess Vet Oxe Vet Brisket Boiler Meathook
  14. Greetings forum dwellers! This is the eighth episode of Run the Length a gameplay commentary series for guild ball. Join me as I breakdown an Alchemists vs Brewers game against Pat VanValue explaining my thoughts and decisions as I played this match. Pat is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  15. Pending Suspension's first post with pics

    EDIT: So the links were broken and are in a post lower down as this post wouldn't take the URLs in an edit for some reason. Sorry for the weirdness Well here we go. I had more pics of them and the lighting isn't great but here they are. (PS rage's eyes look better it person, I painted them looking off to the left but they look goofy from this angle) They aren't dull coated yet in the picture. I knocked the 7 of them out in about 5 hours.
  16. https://dl.dropboxusercontent.com/u/92383879/Guildball/Brewers/Brewers%2012-2016.pdf I have updated these tokens to be current as of December 2016. Enjoy.
  17. Greetings people of the Forum! My new Guild Ball YouTube Series continues. This is Guild Ball Gotchas! Welcome to the second episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering The Pat Cat. Special thanks go out to Pat VanValue, Zachary Poulos, and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instgram is https://www.instagram.com/deadpoolxanko/?hl=en Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ The Dice Math was done by RedSam and his Dice Math App can be found at http://redsam.xyz/guildball/dicemath/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  18. Grenoir's Games

    While I've not played many games it was my first chance today to try out my newly, full-painted Fisherman's team vs a friend whose only just started (both Guild Ball and miniature games) who was playing the Brewers. Fish - Shark, Angel, Kraken, Greyscales, Salt, and Siren. Brewers - Tapper, Hooper, Friday, Stave, Spigot, and Scum. In retrospect I should have gone with Corsair given the Brewer's propensity to knock people down (and they did this a lot) but my opponent hadn't seen any of the Season 2 models, just the ones in the Season 1 rulebook, so I thought it might be a bit 'unfriendly' for our first game. Turn 1 - The Fish choose to receive and start with Greyscales collecting the ball and missing his pass to Angel (this sets the tone for the whole game...) though it does scatter to Shark. The Brewers move up the field close enough for Shark to spring forward, generate some momentum hitting Hooper, and then move off for a shot on goal - with bonus time he still missed. The rest of the turn sees the Brewers collect the ball, move up field, and hit the Fish about a bit, mostly concentrating on Shark after seeing his first activation. The turn ends with Siren and Kraken on one wing with Spigot; Friday on the other with Greyscales; and everyone else in the middle. Turn 2 - Fish win initiative and Greyscales "where'd they go" into Friday, tackles her for the ball, hits again for some momentum and dodging away, then moves off for a shot on goal...and misses again. Stave collects the ball (he acted as a pretty successful goalie barring one "mistake" which we'll get to soon) and lobs barrels to knock Greyscales down. I've not really got anyone near enough to Stave to threaten to get the ball again this turn so it transforms into a bit of a scrum in the middle, however Shark's Legendary really hampers the Brewers from doing anything with the ball either. Turn 3 - Fish win initiative again and Greyscales charges Stave to get the ball back. Momentum is generated, a shot is taken, and Greyscales misses again! Stave gets the ball back once more. The Brewers instead of getting the ball up the field right away, decide to concentrate on taking Shark out as his antics on turn 1 and 2 really struck a nerve. This they do to go ahead 2-0. The Fish respond by using Siren to Seduce Stave into passing Greyscales the ball who goes for a Snap Shot.....and finally scores! Not the best move a Goalie can make Obviously the previous shots were just too easy and I needed to make it more difficult for Greyscales. 2-4 to the Fish. Unfortunately the Brewers respond by getting it straight up the field to Tapper, then to Friday, and score to go straight back in the lead for 6-4. Kraken is beaten quite badly as all this goes on. My turn is nearly over but with a pretty open left wing I put the ball out to that side of the pitch from the goal kick, and move Salt over to the left of centre. Turn 4 - Shark comes back on, pretty near the ball, but I need to generate some momentum first so Siren (of all people) wails on Tapper to generate 4 including a Seduction on Hooper (would have been great if he'd done more than 1 non-momentus damage). There's no way for the Brewers to reach the ball before I do so they continue their beat down on Kraken and take him out 8-4 to the Brewers. Shark's turn and he collects the ball, and runs up field. The plan had been to pass to Salt to take it further to Greyscales but moving the otter into position had been too obvious and Spigot was now marking him. Instead Shark kicks the ball to just a little out of Greyscales reach but, again, beyond the reach of any Brewer. The Brewers player decides he's preferring the 'beating people up' game to bothering with the football and stays in the centre with Angel and Siren. Given his previous form he probably didn't have too much to worry about but Greyscales is left alone to collect the free ball and take a shot - Screamer! 8-8 and it's all even. Turn 5 - The ball had come out to the centre and Angel got it following a roll off to see who it snaps to. However, with the Brewers winning initiative, she is promptly tackled and the ball passed to Friday. With Salt luckily nearby, Angel gives herself Nimble and oh-so-narrowly avoids being knocked down as she takes a parting blow for one damage and moves off to tackle Friday. She then fails to get a single hit and, even engaged by Angel, Friday scores the winning goal. 12-8 to the Brewers. Lots of turns there but we're still both relatively new to the game, and my shooting was amazingly bad - something like 12 dice in a row all below 4! Both really enjoyed the game though, and that was the main thing for someone who was discovering Guild Ball for the first time. Loved the moment I caused Stave to pass to Greyscales for a snap-shot, while my opponent mostly enjoyed knocking people down and the mental image of an otter and a cat playing football (Shark was attacked by Scum at one point and damage was done ). Stave did well as a goalie and we were both pondering if either team would get someone comparable to Tenderiser or Compound in Season 2. With the guild's theme I'm betting on a cormorant as their season 2 mascot for the Fish but a goalie-walrus is truly what I'm hoping for
  19. Crafts Painting Brewers Guild

    Hi, My Masons from Guild Ball Starter Set. What do you think about it? More paintwork on my fb page: https://www.facebook.com/craftspaintingstudio/?ref=aymt_homepage_panel[/ur]
  20. http://www.buzzsprout.com/57387/512093-episode-33-talking-season-3-brewers-with-sherwin Andrew and Jason talk to Sherwin about Season 3 Brewers, what makes them good, and what models they aren't taking to Vengeance. You would like to support the podcast? Well now you can! Visit the Singled Out Blog, click on the Element Games banner, and obtain your shiny new man dollies from their great web store. Singled Out Blog: https://singledout2016.wordpress.com/
  21. Identity

    I have a big tourney this weekend and I've been considering bringing Engineers. But no, I'll stick to my guns and bring me 'ol Brewers with unabashed, and largely unrequited loyalty. It was actually the BOW's new 'Faction Guide' video that rekindled my appreciation (not that it was lost): http://www.beastsofwar.com/guild-ball/faction-guide-brewers-guild/ There is something to be said about Brewer's identity, or guild identity, that I find much more appealing than actually winning (except for the prize support, which should be awesome). So my question is, what is the Brewer identity to you? There's a hell of a lot of loyal players, even with the (perceived or actual) S3 disadvantages. What brings you to the table?
  22. Guild Reference Sheets.

    Hi, So I figured it'd be somewhat useful to have a quick-reference sheet, per Guild, of all the Character Plays, Character Traits, Heroic Plays and Legendary Plays in use in Season 3, in one place on one side of A4 paper. I've started the process with the Brewers, which you can have a look at below. I guess you could call it a work in progress; I wasn't too sure what I should leave out but I didn't want a table that was too cluttered. Obviously there's no cost, range, zone, sustain or opt information in the table. But it may provide some use at a glance during a quick-paced game, especially if you don't own or haven't printed out your opponent's character cards. Thoughts, improvements? Click the image for a higher resolution:
  23. As so many of you I ended up getting into Guild Ball. After a few demo's and test matches, reading up and oogling models I had the daunting task of choosing my first guild. As the title says, I clearly went for Brewers but I wasn't entirely convinced. I liked their play style and although the models are really nice, something was a bit of. As far as it goes for me, Brewers can be divided into two groups: models with the scottish theme and models with a viking theme. Looking at Esters, Stoker and Mash I really preferred the latter thus I decided to fully change Brewers into a norse flavor! Now the catch was that I only saw the models once in real life and had not paid attention if this could be done easily or not. I could end up with some cut up models and nothing to show for it... But as I'm not the person to plan everything thrice ahead I just took a plunge and ordered a Starter and some extra models! Spigot was the first I got my hands on and not to go too much overboard I cut off the head and kept the rest original, this would be the easier change of the lot. After cutting Spigot, grinding Tapper and Hooper and drilling Stave (and a little surprise for Scum), here's how it stands so far:
  24. I faced off for the first time against the Brewers yesterday in our local Figo league. I went with a weird lineup of Esters/vSpig/Mash/Friday/Scum/Harry (leaving Stave, Stoker and Pintpot on the bench) whilst my opponent fielded Tapper/Hooper/Pintpot/Stoker/Scum/Gutter while benching Esters, Stave and oSpig. I received and (as usual) left myself open for a T1 tackle, thereby eliminating any early advantage I might have held. I managed to get 3 Takeouts and a Scum goal (I don't think I've scored a goal with someone other than Scum or Greed in S3 - yes, that's how bad I am at this game!) before falling to a final Gutter goal to bring the final to 10-14. Geez, vSpig continues to feel pointless to me. As does footballing in general, so I suppose that goes without saying. Esters sans healing really hasn't clicked with me yet. Mash spends zero time as a goal threat, and desperately tries to make a nuisance of himself long enough to allow for some Takeouts. Scum is my lone bright point, and I can't seem to get the ball back effectively with Friday. In short, I completely lost sight of my game plan - I Goaded zero times, chickened out and did not bring Stave in, and generated a negligible goal threat for the majority of the game. The score may indicate otherwise, but I was thoroughly outplayed from beginning to end. I'm starting to think that making any other roster choices other than maximizing the amount of 2" melee every time is silly - maybe that's just this guild, but perhaps it's the whole game of Guild Ball. Lots of mistakes, obviously, from player selection to positioning to activation order. A frustrating outing overall.
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