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Found 78 results

  1. I wanted to start a thread for my Guildball teams. Coming from Warhammer Fantasy, and through Warmachine, I've had experience painting large armies where I'll spend hours on handfuls of models that will only sit on the table for ~10 minutes or get lost amongst the moving pieces of the game. Arriving at Guild Ball, each model plays a critical role in the game, and has a chance to the be the star of the match. I've decided to try to up my painting level since I'll only be painting ~12 models per faction. I consider myself a firmly middling painter, but enjoy taking my time and exploring some new techniques for me with these models. So hopefully you can find some inspiration, or at the very least respect a fully painted team! I've really enjoyed painting my Alchemists, and I'll be adding my take on the Hunters as well when I get them ready to go.
  2. Greetings forum dwellers! Episode 7 of Run The Length is up! This time I play against Zachary Gray's Hunters. Zach is on the USA's WTC Team and was nice enough to play his off guild for me. Due to very fortunate timing the game uses the new OPD. Let me know your thoughts on the game by commenting here or on the video. Hit the like button it helps others find the series and share this with your buddies. Thanks for watching!
  3. Hello all! As many others, I've jumped into Guild ball coming from a bunch of other games. (GW, Confrontation, PP) Being more into the conversions than into painting, I've gone all in on resin models, as being able to completely reshape a miniature with just a sharp blade and some hot water is really nice. I really like the arts for all the Butchers, but I'm not too fond the overly dynamic models for some of them. Brining out the butcher's knife, this is how I started after a couple of nights. Shank, Boar, Tenderiser, Boiler Fillet and Gutter (0% Gutter, based on parts from Fillet and Meathook) Brisket, with legs from Angel First finished Butchers line-up: Circus Alchemists:
  4. So I don't want to try and keep track of multiple threads so I'll just link the Alchemist's Guild and Brewer's Guild that I have already done and add the new stuff from now on to this thread. I got a few Union options for my first two guilds and figured I might as well go a little bit further and get enough to field the Union as a team too. I'm sure that wasn't the exact intention that SFG had. So first off I made and painted a ball for my Alchemist's: And here's the Union I have all painted up. I tried some of the blood effects paint for the first time on this team and it worked fantastic. Ended up using it on almost the entire team. They are a bloody bunch of criminals and killers anyway so it fits. Not super excited about the dead pirate and now that I say that I might have to repaint/modify him to be an undead pirate. I went with the turtle because I just like him a lot better than that sad snake. I bought the LE Rage during the Black Friday sale, and he came out much better than I was expecting. Harry was the first Union player I purchased and the one I was the most excited to paint. I've made a few alterations and touch ups to him but I'm happy how he looks now. Decimate, I had to fix. It was the easiest alteration I've done to Guild Ball so far. Cut off her head and turn it around. Gutter, well there's not much to say really. I dirtied up her chains pretty well and added some rust and blood. Had a pretty good time with Avarisse and Greede. Took a little work to make sure Avarisse didn't look like Galactus with the color scheme I chose.
  5. After recently finishing off painting all the zombies from my Zombicide Black Plague box, I have (pleasantly) got my painting mojo back after a long hiatus following moving house - really missed having my paint station set up at a south facing window! Remembering that I hadn't done much to my Guild Ball teams since the Kickstarter (!) I decided to finish my Fishermen and Alchemists. I've actually decided to change from Alchemists to Butchers so those will be going on eBay, but Jac has just arrived and Corsair and Sakana will be ordered at the weekend. Looking forward to adding to the Fish!
  6. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  7. Now that I finally have an account I can start posting up some models. First up, my Masons: The Masons Honour - Team Captain Marbles - Team Mascot Harmony Brick Flint Mallet Tower The Ball
  8. After a long process of making choices I starting Brewers as my first Guild Ball team, however I could not let go of my second-choice team. As such it didn't take a very long time before I started Alchemists too! Very fun to paint and a great diversity in team models. Looked forward to Veteran Katalyst but in the end enjoyed painting Mercury the most! Need to work on my photography skills though! Hope you like it
  9. I have a game scheduled for later this afternoon against a friend who will be bringing Alchemists. This will be my third or fourth full 6v6 game of GB. I know Alchs are good, I know they're fast, and I know that they like their AoEs. I was wondering if you all could enlighten me as for as specific things to maybe watch out for, and maybe how to counter it. I have all the Fish models other than Corsair, vSiren, and Tentacles, and have a Gutter model. Thanks!
  10. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  11. Just got back from Adepticon and spent the whole day getting Crucible ready for the table. I can't wait to get some games in with her,
  12. Hey guys I'm back with a new video! No it isn't another episode of Run the Length. It's another Blog! Run the Length to return in 2 weeks. In this blog I talk about my Guild Ball adventures this past month and go over the new models released this month. I cover where i think they fall within their respective teams from a competitive perspective.
  13. Im selling off all my spare models as I have all teams. Alchemist - Smoke (metal) built, unpainted Morticians - Obulus (metal) unbuilt, unpainted... Morticians - Obulus (metal) built, unpainted (staff snapped at hand) Morticians - Dirge (metal) built, unpainted Morticians - Cosset (metal) unbuilt, unpainted Morticians - Cosset (metal) built, unpainted (very top of staff snapped) Morticians - Silence (metal) built, unpainted Morticians - 2 x Graves (metal) unbuilt, unpainted Morticians - Graves (resin) unbuilt, unpainted Morticians - Brainpan + Memory (metal) unbuilt, unpainted Butchers - Limited edition Ox (metal) unbuilt, unpainted Butchers - Ox (metal) unbuilt, unpainted Butchers - Vet Ox (metal) unbuilt, painted stripped Butchers - Boar (metal) built, unpainted Butchers - Brisket (metal) unbuilt, unpainted Butchers - Princess (metal) built, unpainted Fish - Hag (metal) unbuilt, unpainted Masons - Granite (metal) unbuilt, unpainted Brewers - Pintpot (metal) unbuilt, unpainted Union - Rage (metal) unbuilt, unpainted Hunters - Theron (metal) unbuilt, unpainted Hunters - Hearne (metal) unbuilt, unpainted Hunters - Zarola (metal) unbuilt, unpainted Hunters - Jaecar (metal) unbuilt, unpainted Hunters - Egret (metal) unbuilt, unpainted Hunters - Farhad (metal) unbuilt, paint stripped Please pm me if you are interested in any to discuss price, would prefer they went to a good home as they are sitting on my shelf next to my painted teams. Prefer to sell teams as a whole if possible. UK based and attend many events if you want to save on postage. Pics available if requested
  14. Episode 4 of Run the Length is up! Hope you guys enjoy this one! I added a bunch to the draft section let me know if you enjoy it. This week I am playing against the infamous Jordan who clearly needs no introduction. This time around I would love feedback on the intro to the video. Do you think I need a graphic? Should I just get right into it. Would you like a brief summary of the players accomplishments if any? Etc. Strictly the Worst Guild Ball PodcastGame was filmed at Grognard Games in Hoffman Estates. Their website can be found here: http://grognardgames.com/Follow me on Twitter: @TheCurkov
  15. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  16. Hello, I got a question regarding Compound's "Chemical Resist" character play and timing. The character play reads: "Chemical Resist - target friendly model ignores the first poison or burning condition it recieves this turn." Does this mean that a model has to be effected by Chemical Resist before it receives the first poison or burning condition? Or is the the timing of Chemical Resist "irrelevant"? For example, Venin doesn't suffer the poison condition and activates first. He uses his character play "Melting Body" and gets +1 ARM and the poison condition. Compound activates after him and uses "Chemical Resist" on Venin. Does Venin ignore the poison condition or not? I'm pretty sure that Compound has to activate first but the wording of "Chemical Resist" sounds a little bit ambiguous to me. (Please note that English is not my first language.)
  17. This could be a local phenomenon, but I've been to several tournaments in the north eastern United States since season three came out and I've seen a pattern emerging. A majority of teams are extremely football oriented. That's no great surprise with the tap in and home crowd changes, but what is surprising is the extent of it. Somewhere in the vicinity of 50% of all players at these events have been Alchemists Engineers and Fishermen and they inundate the top tables. At first I didn't think anything of it. Everyone was thrilled to try out the new Engineers after all and season 3 was meant to reemphasize the goal scoring game, but this is a bit ridiculous. Is it like this elsewhere? Has anyone seen Butchers or Brewers dominating in season 3?
  18. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  19. Hello Guild Ballers! Another report is up on my blog! Read it here! It's a friendly game between my Brewers and Hunters. We used season 1 guild plots since nobody had the season 2 plots yet. Other than that, feel free to comment or ask questions. I hope you enjoy the read, and don't be afraid to look at the other stuff in my blog. It's all guild ball related! See you on the pitch some day!
  20. So as my search for the perfect Alchemist strategy forever continues I feel like I always overlook the character play Blind. I know it got a debuff in season 2 dropping down from an AOE but I can't recall when the last time I used this play was. So I got to thinking about it. I feel like I always back away from it due to the single dice roll, not to mention I feel like it's never convenient to bonus time the roll. However, I could just be a complete idiot. What are your thoughts on the play and where (if when) do you find yourself using it? I feel like several teams (Brewers, Masons, Engineers, and maybe Fish) would be concerned about it due to the low tac or movement reduction. I guess I've never put two and two together that potentially a model with a 4/6 move eating a blind and burning condition would be essentially immobile.
  21. Hello, Living in Belgium (Namur), playing a lot (too much ?) of games. Start playing Guild ball a few months ago (Alchemists and Union). Ludiquement, David,
  22. Fellow Guild Ball enthusiasts (Guildballers?) I have started a YouTube channel where I plan on posting game play commentaries. Check out my first video here or below.
  23. How do you use Compound this season? I'm looking at a line up that's something like: Midas Vitriol oKatalyst Harry the Hat Compound/Mercury flask/(naja if playing vs morts)
  24. Can Midas apply more than one burden token to a single model? If so, can a friendly attacking model use more than one token per attack, gaining +4/+6/etc hits?