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Found 111 results

  1. In a big league match, suppose an Alchemist player uses the Smoke Bomb character play and uses it to trigger the Experimental Mix plot card. Normally target number tests are not made for Smoke Bomb because it has no on hit effect. Does this prevent the plot card from dealing 3 damage and the bleed condition on impact or does the plot card's on hit effect allow the play to make target number tests to hit?
  2. Forum, Episode 12 or Run the Length is out! In this episode, I play my WTC list against our local pundit Ben Lang. Enjoy! This is the twelfth episode of Run the Length a gameplay commentary series for guild ball. Join me as I break down an Alchemists vs Engineers game against Ben Lang explaining my thoughts and decisions as I played this match. Ben is the local Chicago Pundit and has won the famed Who's the Boss event 5 separate times. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ How to play my Smoke list: http://forums.steamforged.com/topic/38884-how-do-i-play-smoke-well/
  3. Smoke faced Brisket in a battle over Harry and his inspiring hat today. Lining up for the Solthecians were Brisket, Strongbox, Grace, Benediction, Mist, and Hemlocke. On the other side of the pitch were Smoke, Flask, Calculus, Mercury, Veteran Katalyst, and Decimate. Calculus kicked off into the nearby forest, and Benediction jogged up and passed the ball to Mist. The rest of the Alchemist team grouped up and launched poison and fire, and Calculus managed to blind Brisket. The Solthecians worked the ball over to Brisket and Hemlocke returned fire at the Alchemists (or poison, rather). Brisket tried some interplay with her nearby teammates, but the Solthecians were unable to complete a single pass. Smoke then spread fire and poison across the entire field, catching the entire enemy team within the clouds. Brisket attempted a second goal run, gliding through the Alchemist lines and managing to tap one home. 0-4, Solthecians. With a poisoned target nearby, Katalyst wasted no time charging in to take Brisket out and bring himself down in a blaze of glory. The crowd goes wild. 4-6, Solthecians. Mercury and Calculus stayed near their captain and continued launching chemicals at the enemy team, and Hemlocke began to falter. Decimate, sensing weakness, danced into range of the witch, who fell quickly to her rapiers. 6-6 all. Shortly afterward the chemicals across the entire field managed to penetrate Flask's clockwork mechanisms and gum them up, and the robot overheated and was temporarily incapacitated. 6-7, Solthecians. Katalyst returned to the field and sensed weakness in nearby Mist and Grace. There was a shared glance between the hulking brute and Decimate, a "you get one, I'll get the other". With this understood, Katalyst charged into Mist, riling up the crowd and showing off his strength once more. 10-9, Alchemists. Before Decimate could reach Grace, however, Brisket sensed an opportunity. Using her immense speed and agility, she first coverd the area Benediction was overseeing, allowing the knight to move and tie up the Alchemist's duelist. Brisket then sprinted over and retrieved the ball from where Katalyst dropped it as he fell, before passing it to Grace and then using Bendiction to pass the message to pass it back. The movement of the ball allowed Brisket to close the distance to the goal, and she shot a screamer for the win. 10-13, Solthecians. In an interview after the game, the Alchemist coach was positive. "Katalyst may have been a little too excitable out there, but I won't fault my players for their enthusiasm. It was a tight game up until the very end and we made an error underestimating Brisket's ability to close the distance quickly. Given just a few more seconds, Decimate had the win wrapped up for us. Sometimes this is the way things go, we'll get them next time."
  4. Chemical Breeze states "This Character Play may only be used once on each ongoing-effect AOE per turn". So, if I have 2 separate AOE's after using Chemical Shower, can I copy each one, or is the whole Chemical Shower treated as one ongoing-effect, regardless of how many AOEs I actually have on the pitch thanks to Smoke's Legendary?
  5. Lineups today consisted of Smoke, Flask, Katalyst, Decimate, Calculus, and Venin vs. Fillet, Princess, vOx, Brisket, Boiler, and Meathook. This game was predetermined by the Longshanks that it would be played under the new Alternate Deployment format and with Guild Influence Cards. Filet and her Butchers opting for Crushing Force and Smoke and her team just wanted to sit and Watch the World Burn. Not too many pictures here but Butchers receive a Smoke kickoff to which they get to Brisket for protection. As she spends two turns holding the ball Smoke was able to get poison on five Butchers on turn one to allow Venin to also stack the bleed effect on them via coagulation. After turn one the Alchemist team had proceeded to deal out 21 points of condition damage slowly wearing them down. During turn two Fillet was able to remove Calculus and Venin was removed by Boiler with his buddy Princess but Fillet suffered almost 10 damage at the hands of Katalyst. This is where the game changed and Smoke deterioration of the Butcher team paid off. With most of there health near zero Smoke began the turn by watching vOx die of poison damage during the maintenance phase. After this, Smoke called out her legendary to inflict the taken out condition on Boiler and Meathook with one AOE and deal another three damage to Fillet leaving her with four hp. Smoke would then casually walk up and with 6 attacks do four damage on Fillet using multiple Bonus Times and a gang up from Katalyst. Brisket would go on to score a goal the following turn but a handy Super Fan plot card allowed Decimate to run the ball up the field quickly and pass to a wide open Katalyst who would take the ball in for an easy game winning goal! Once the game was over all that could be heard was the crowd chanting, "WE WANT HARRY!" over and over again.
  6. 2nd Attempt to post this...... Retford War-gaming Club Retford saw Edward vs Danny in box office spectacular. A brutal game of intense football folks... The rival Fillet's butchers ready for the kill vs Midas with his showboating team of Alchemists. The game began with Both teams edged out for total war on the pitch. The butchers decided to kick leaving Midas smiling! Compound would hold the fort, whilst the rest of the team mixed up a deadly treat. Midas got his opportunity whilst Vet Kat wailed on a defenceless butcher surrounded by Crucible and Harry. He scored and the dread set in for Fillet as the team were engulfed with snared! Midas Kneeslided and was quick to get a who r ya? and soon a belly full of Knives! With a second Goal, Midas saw the score 10 vs 8 it was close but they had this. Kat had taken punishment and so had Harry, the dream was there but something stirred on the pitch. The ball was loose Midas saw the opportunity to get that last goal but Crucible fell in a cloud of scarlet Meathook had saved her team!! Midas took a knee as he looked longingly at naja....is this how it ends! With no chance of the retaining the ball....the Alchemists rushed to gang up on Ox....but little did they know he'd been up for the fight all game! With Compound, Harry, Crucible, and Naja poised the game looked over, but a lash of pure furry saw Ox survive! Fillet used every last bit of influence... grabbed the ball and like a stream of blood firing down the pitch! Fillet could barely see for the blood weeping from all sides and laughed tis just a scratch and followed up with a wink at compound as he turned to face... his horrible mistake.... kicking hard and straight the game was over.. 12-10 to butchers. Harry looked in dismay... he knew if he could he'd see this grudge settled and come back harder then ever a hero ....dusting off his hat neh a veteran Alchemist!
  7. As the match begins it quickly is clear that the Alchemists are going for maximum damage rather than a beautiful game. Katalyst would clearly be used for this, going head first, ball deep in the face of the so called bear/player. Supported by blinds from Calculus and pushes and knockdowns from Harry, the bear and most of the hunters was burning, poisoned and suffering within moments of the game starting. Meanwhile Vitriol used the confusion to push Jaecar back, slam his pretty face into a crate and into the backline. At the start of the second turn she stripped the ball off Chaeska and with kiss heeled the ball into the goal tauntingly. The action was happening in the center of the field however, Katalyst and the bear having a shouting match and in the end VKat fell a few moments before the bear, but the damage was already done and the bear fell a moment later, but the overall cost of the scrum was not evident yet. Harry and Calculus now had full command of the field and it was only through luck the hunters limped past and put in a consolation goal before smoke set the world aflame and no hunters player came away unscathed. Both Katalyst and the bear returned to the field, but Katalyst went over and almost killed two players leaving them all low, with a better dice throw he would have taken out two players in one go and really done a monumental feat worth witnessing. Yet in the end it was the midfield battle that deciced the game. And here Harry and Calculus controlled the bear, the wolf and Egrit never letting them do enough to matter. Vitriol also entered this fray controling the wolf letting Smoke dominate the game. It all ended with Smoke first taking out Chaska in the last activation, gaining a solid momentum lead and finishing the game with a charge on Seenah, a 3'' push and then jumping within spiting distance to the goal and with a bow, slapping the ball in the bullseye (5 dice, a single 3, but it would do for a tap-in... barely). The Hunters will not forget this game soon, and one can only wonder how little the Hunters was able to do this game, it was like the Alchemist knew every tactic and controlled the match, actually the entire tournament to such a degree it could only be someone evil machinations in the background that caused this result. The Alchemist might have sold their fate to the devil or worse to remain relevant in the upcomming season with all these new guilds entering the spotlight.
  8. My Hunters pack traveled to the Alchemists home pitch at the Gaming Vault in Red Deer, Alberta, Canada twice over the past week and while the opposing coach is always treated with the utmost respect and kindness... not so much for the opposing team! @Serkesul brewed up some seriously potent poisons, fires, and smoke... winning both matches handily! (Only have pictures from the one match... sorry!) Vitriol put the home team up by 4 in the second turn of the first game. Katalyst, Harry, and Naja beat Theron then lay a beating down on captain Theron to make it 6-0 Egret managed to make her up the field only to be blocked by Midas and Compound who then quickly recovered the ball, passed over to Old Gold Finger himself who then dodges up the field into scoring range and blasts another goal. The merry band of chemical addicts are now ahead 10 to Nil. (Seriously... are there no doping restrictions? Never going to be an Olympic event ) Hunters final get on the board as Vitriol is taken out by Jaecar and Fahad! Jaecar then proceeds to move up the field and totally screws up a pass to Hearne...but with some luck.... the ball lands within range and he gets it anyways! Even manages to score a goal! (I have to make more sacrifices to the dice gods apparently) Hunters Fans, in their wild exuberance, toss the ball back onto the pitch but it gets snapped up by sneaky snake and Naja manages to get it over to Golden Boy Midas who then fires home the winning goal. Final outcome 14-6 for the Alchemists! Outcome notwithstanding... a wonderfully fun match! ! If you are ever in the Red Deer, Alberta, Canada area.... come find myself, a few others, and my good friend @Serkesul at his game shop... the Gaming Vault. We are just getting going with this whole Guild Ball thing....and enjoying it immensely!!!
  9. My Hunters pack traveled to the Alchemists home pitch at the Gaming Vault in Red Deer, Alberta, Canada twice over the past week and while the opposing coach is always treated with the utmost respect and kindness... not so much for the opposing team! @Serkesul brewed up some seriously potent poisons, fires, and smoke... winning both matches handily! (Only have pictures from the one match... sorry!) Vitriol put the home team up by 4 in the second turn of the first game. Katalyst, Harry, and Naja beat Theron then lay a beat down on captain Theron to make it 6-0 Egret managed to make her way up the field only to be blocked by Midas and Compound. The ball is quickly recovered, passed over to Old Gold Finger himself who then dodges up the field into scoring range and blasts another goal. The merry band of chemical addicts are now ahead 10 to Nil. (Seriously... are there no doping restrictions? Never going to be an Olympic event ) Hunters finally get on the board as Vitriol is taken out by Jaecar and Fahad! Jaecar then proceeds to move up the field and totally screws up a pass to Hearne...but with some luck.... the ball lands within range and he gets it anyways! He even manages to score a goal! (I really have to make more sacrifices to the dice gods apparently) Hunters Fans, in their wild exuberance, toss the ball back onto the pitch but it gets snapped up by sneaky snake and Naja manages to get it over to Golden Boy Midas who then fires home the winning goal. Final outcome 14-6 for the Alchemists! Outcome notwithstanding... a wonderfully fun match! ! If you are ever in the Red Deer, Alberta, Canada area.... come find myself, a few others, and my good friend @Serkesul at his game shop... the Gaming Vault. We are just getting going with this whole Guild Ball thing....and enjoying it immensely!!!
  10. Obulus, once again, smoked!

    Once again Obulus and his Mortician's Squad stumble against a Smoke led Alchemist's team. In a daring last minute line up change Smoke brought in both Hemlock and much maligned Venin along with the big Veteran Katalyst, MVP Mercury, and crowd favorite Flask. She faced Obulus along with his ubiquitous black bird, Dirge, Cossett, Ghast, Graves, and Silence. Turn one saw the Morticians kick, which was retrieved by Hemlock whom also threw out a cloud of noxious gas to impede the spooks, after passing to Smoke in the backfield. Silence responded by attempting to Tuck Smoke, however the Captain proved too slippery for that. After some jockeying for position Flask was left with the ball and the Spooks were closing in on midfield but the alchemists did manage to take Dirge from the sky. Turn 2 saw the Alchemists take the initiative and in a daring maneuver, Smoke left much of the Stiffs team gagging and reeling from her chemical shower. Vet Kat charged a weakened Obulus but the crafty Captain was able to keep his feet and after Silence and Cossett were through the hulking beast was left down in the mud. Crafty as ever Obulus darted in like a shadow stealing the ball from Flask and putting it on target for the first goal of the game. However Venin had bided his time up to now and once Obulus was spent, he charged Silence, easily dodging into the midst of four poisoned Morticians and released his own toxin. The result was disastrous as it was bloody and sent both Cossett and once again, Dirge to the sidelines, but more importantly it left Obulus and Silence weakened and vulnerable! Turn 3 began with Smoke down 6-4 but they were able to strike first and that is when the MVP Mercury made his presence known! He directed his fire at first toward Obulus and then Silence, both in their weakened state couldn't stand up to the heat and were BOTH taken out. In a fit of rage a poisoned Graves made every effort to set up Ghast to ruin Mercury for his efforts but the stalwart MVP survived but would be left weak and staring at the crazed lady cosset. Fortunately the hulking Katalyst would close the match by pounding Graves into the turf all the while screaming, "WITNESS ME!" Dejected the Mortician's limped away as Smoke once again emerged victorious. The Captain winked at a certain spectator after the match. It is said that it was the free agent Mr. Hallahan who was the recipient! Alchemists WIN 12-8
  11. Hello all! As many others, I've jumped into Guild ball coming from a bunch of other games. (GW, Confrontation, PP) Being more into the conversions than into painting, I've gone all in on resin models, as being able to completely reshape a miniature with just a sharp blade and some hot water is really nice. I really like the arts for all the Butchers, but I'm not too fond the overly dynamic models for some of them. Brining out the butcher's knife, this is how I started after a couple of nights. Shank, Boar, Tenderiser, Boiler Fillet and Gutter (0% Gutter, based on parts from Fillet and Meathook) Brisket, with legs from Angel First finished Butchers line-up: Circus Alchemists:
  12. Hi I'm looking for a trade. Have the following 10 fish models, all unpainted, some assembled: Corsair Shark (limited edition) Salt Tentacles Jac Kraken Angel Siren Sakana Greyscales Some cool Scribor minis Cthulu bases. Looking to trade for a similar amount of Alchemists or Engineers. Based in the UK. Cheers Trev
  13. Midas encountered his nemesis - the Corsair led Fishermans. Teams were: Alchemists: Midas, Naja, Vitriol, Katalyst, Compound, Decimate Fishermans: Corsair, Tentacles, Hag, Jac, Sakana, Greyscales Fishes won first roll and Vitriol had to make a kick off. First turn I tried to pressure them with Vitriol rush but it didn't go off - Greyscales ended up with the ball and it was too far to go around his UM. I made a mistake and Corsair was able to hurt Decimate quite a bit. Turn 2 was when things got messy. We brawled in the middle with multiple models, Vitriol, Tentacles and Hag were tied in other spot and Greyascales made his goal run. Compound was unable to stop him and slippery fishes took lead. I retaliated turn 3 taking out Sakana and protecting the ball with my Goalkeeper. Turn 4 combined efforts of Midas, Decimate and Katalyst managed to take both Jac and returning Sakana out. Corsair took his vengeance destroying Decimate in one activation without any help. Broken. Fish were short on time though. Turn 5 I managed to take out Sakana once again, clock provided me with 2 more points and I finished off Jac for last 2. If it wasn't for time out Fishermans could've used the ball they finally recovered from Compound and the score might be different. 12:6 for Alchemists (5 take outs + clock vs take out and goal) GO! GO! GO! Morts, we need that cute lady in our ranks
  14. How do i play Smoke well?

    I'm trying to figure out how to play smoke effectively but it isnt going particularly well. It may just be that the playstyle of smoke's team does not click with me. It could also be that i don't actually know what im supposed to be aiming for with smoke. So i have a couple of high level questions about smoke in the current ruleset. -What is my overall gameplan here? Am i forming a cage and playing ranged combat? How many goals am i trying to score? -Whats my turn one gameplan on kicking or recieving? Should i be trying to hit opponents with circles for momentus inspiration or do i need to ensure no one gets into early melee combat? Union choices. I like mist because he fits my playstyle better (ie soccer midas) but then you need to run mercury to get fire circles. Just want some opinions on playing smoke as i either just end up playing her like an aggressive captain out of habit (which hasnt worked) or misplaying the control game. Thanks
  15. Bolstered by their tactic's success in their pre-game scrimmage, the Alchemists fielded a never-before-seen lineup in their game against the Hunters yesterday. Midas led the team onto the pitch, followed by Flask, Calculus, Katalyst, Crucible, and Avarisse and Greed. Well... not quite. Crucible, unused to being a starter, apparently returned home with the practice squad, led by the rookie coach from the pre-game scrimmage. Determined to make the tactic work, the head coach asked Compound to do his best Crucible impression. The keeper was happy to oblige and play upfield for a nice change of pace. The Hunters kicked off, with Theron masterfully (luckily?) putting the ball out of reach of the entire Alchemists side. The Alchemists, suddenly unable to play the ball game they love so much, attempted to pivot into a brawl game led by Katalyst and Avarisse and Greede. This is widely regarded as a huge tactical blunder by the coach. Avarisse and Greede and Compound (Crucible?) started forward, while Midas led Katalyst into reach of the enemy team and Calculus attempted to deter Jaecar from retrieving the ball with a poison cloud. Before Katalyst could charge Theron, the Hunters captain pinned the flaming brute and forced him into a forest. Katalyst managed to escape, only to be met with a rain of arrows from Egret, and was unable to reach Theron. Next, the gigantic bear charged poor Katalyst, knocking him down and causing him to bleed, but fulfilling the Alchemist player's dream to catch 'em all. It was at this point that everything suddenly went even further downhill for our poor Alchemists. Hearne showed up with a new bag of tricks the Alchemist's coach had never seen before, knocking down Avarisse and Compound (Crucible. Compcible? Better than Crupound). With the remaining Alchemists unable to do anything but watch, Jaecar finished off Katalyst and Egret sprinted up the field to score. Soon after, Avarisse fell to an aggressive hug from the bear, and Flask, weakened from one of Jaecar's traps, overheated and was out of commission. Midas retrieved the ball and attempted to move both to safer ground and into a position to launch a goal run, but was caught out by Theron's range and succumbed to Egret's poison. The pitch was not a pretty sight for Alchemist fans at the whistle. Final score, Hunters 12 - Alchemists 0. In an interview after the game, the Alchemist coach regretted his excitement to try out his new tactic. "I believe it has promise, but against the kind of game the Hunters play, it was most certainly ill-advised. We needed a completely different game plan. Next time we play them, I think Smoke will be the name at the top of the team sheet."
  16. We've managed to get a peek at a closed-door practice for the Alchemists before their next match against the Hunters. Midas, Calculus, and Flask, the ever present starters, switched between both sides. The first lineup was completed by Katalyst, Crucible, and hired thugs Avarisse and Greede. The second team consisted of Mercury, Compound, and boot-for-hire Mist. The Alchemist's coach appeared to be testing out a new strategy with the first team ahead of their weekly match, and early signs appear to be positive. The second team, led by a rookie member of the Alchemist's coaching staff, played a more traditional goal-scoring style, but the first team managed to seal the victory 12-4, with Midas scoring an early goal through both Compound and Flask, followed by Avarisse and Greede taking out Mercury, and Katalyst taking out Midas. Mist scored a consolation goal for the second team, but Midas then retrieved the ball and slotted it past Compound once again for the win. The game was so lively, our photographer was so enthralled in the action that his camera sat unused for most of the match, although we do have some shots of the final goal to share.
  17. Esters overextends her voice and Midas makes her pay the price!
  18. Looking to offload my Butchers, own all 12 current Butchers, season 1 tokens, and dice.
  19. The forums got replaced and I've taken it as an opportunity to combine all my individual guild threads into a single melting pot of wonderful Guild Ball delights. This thread has caused me muchos troublos as how best to structure it, I've got the choice of chronological or alphabetical structuring both of which would fit wonderfully into my mildly ODC (it's alphabetical see!) ways. Anyway wittering aside I'm going alphabetical. Alchemists: Butchers Engineers Union I do actually have all the S1 union painted up but for some reason have never pictured them together, I must try and remedy this!
  20. Pin Vice and Smoke went head to head in London town's Dark Sphere in a bid to claim early Harry bragging rights. Harry the alchemist supported by Smoke, Calculus, Flask, Vitriol and Vet Kat survived the slings and arrows of my opponent Jay & Harry the engineer's fantastically frightening engineer shenanigans. The teams spent couple of turns of trading goals (Vitriol & Colossus respectively) and bashing each other the head with various AOEs before Vet Kat got very, very angry with Ratchet blasting earth all around him and proceeded to Witness Me him on consecutive turns to leave the alchemists 12-4 winners. Harry the Alchemist played a key role in set-up by goading Hoist in a most ungentlemanly manner ensuring he forgot all about trying to help save Ratchet. Great game, and a fab opponent. Sorry I've only got 1 pic but you can see the AOEs were in full effect. Jay may have more. We then played a second goal frenzy game without Harry but Ballista stepping up for the engineers and Okat and Mercury coming out to play for me. Despite spending most of the game standing very still in a minefield the much maligned striker Vitriol managed to score 2 goals including the winner. It ended 12-8 to the alchemists but could easily have swung the other way. Alchemist highlight was nearly killing the famously tough cookie that is hoist and Ballista not enjoying charging a def stanced & braced for impact Vitriol. Despite Ballista and Salvo sending down Agincourt levels of arrows the alchemists managed to limp (with arrows to the knee) over the finish line.
  21. Another balmy match in New Orleans just days after a near miss with yet another Hurricane. Nate didn't wreak nearly as much havoc in the Big Easy as Smoke did, and the recovery for Obulus's Mortcians will be every bit as painful. The lone highlight for the morticians came early in the match as Obulus bedeviled smoke taking the ball and scoring the spooks lone 4 points of the game. However things spiraled out of control quickly from there. Poison and Fire ate away at the black clad ballers leaving Cosset easy prey for a normally much more benign Mercury and Obulus himself fell under the punishing blows of the Veteran beater, Katalyst. Smoke took an easy goal late in the scenic period and, unfortunately for the Morts, the kick in was left too near the crafty captain and she easily took it right back to the post to end the game 12-4 and another victory to the Alchemists. Though not as influential today both Calculus and the Union favorite, Harry the Hat help smoke dominate a hapless spooks team! **I am a terrible person and didn't take pictures. Don't hate me. I promise to do better.... **
  22. Smoke's Alchemists were defeated in a close match earlier today at their practice grounds. Shark obliged the Alchemists with friendly sport to help prepare for the upcoming Honestland Hodown coming in two weeks. While Shark was victorious with a 3 goal victory, Smoke was only one goal away from victory with her team claiming 4 take downs. It was reported that Harry the Hat himself was reportedly at the scene inspecting the Alchemists home field.
  23. The Alchemists have furthered developed their use of poisons and fires to claim the Crucible 6.5 tournament. Led by Smoke all tournament, the Alchemists waged chemical warfare on Fillet Butchers, a team of doppelganger Alchemists led by a Midas look alike, and Hammers beat down Masons and finished with 36 points consisting of 16 take outs and only 2 goals. Rumours swirling that ex union member Harry the Hat, seen meeting with Smoke after the game
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