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Found 86 results

  1. So I don't want to try and keep track of multiple threads so I'll just link the Alchemist's Guild and Brewer's Guild that I have already done and add the new stuff from now on to this thread. I got a few Union options for my first two guilds and figured I might as well go a little bit further and get enough to field the Union as a team too. I'm sure that wasn't the exact intention that SFG had. So first off I made and painted a ball for my Alchemist's: And here's the Union I have all painted up. I tried some of the blood effects paint for the first time on this team and it worked fantastic. Ended up using it on almost the entire team. They are a bloody bunch of criminals and killers anyway so it fits. Not super excited about the dead pirate and now that I say that I might have to repaint/modify him to be an undead pirate. I went with the turtle because I just like him a lot better than that sad snake. I bought the LE Rage during the Black Friday sale, and he came out much better than I was expecting. Harry was the first Union player I purchased and the one I was the most excited to paint. I've made a few alterations and touch ups to him but I'm happy how he looks now. Decimate, I had to fix. It was the easiest alteration I've done to Guild Ball so far. Cut off her head and turn it around. Gutter, well there's not much to say really. I dirtied up her chains pretty well and added some rust and blood. Really like the changes she got for Season 3. One of the reasons I want to give the Union a go as a team. Had a pretty good time with Avarisse and Greede. Took a little work to make sure Avarisse didn't look like Galactus with the color scheme I chose.
  2. Hi guys, We're back with a new match report as we see how the recently errata'd Alchemists fare against Pin Vice! As always please feel free to have your rulebooks at the ready if we (inevitably) forget something (like our chat about Magnum Opus) and please do let us know if there are any teams or lineups that you'd like to see make an appearance over the rest of the summer!! We've updated our editing software so any feedback on the editing in particular would be awesome!! Enjoy!
  3. Hi guys, We're back with a new match report as we see how the recently errata'd Alchemists fare against Pin Vice! As always please feel free to have your rulebooks at the ready if we (inevitably) forget something (like our chat about Magnum Opus) and please do let us know if there are any teams or lineups that you'd like to see make an appearance over the rest of the summer!! We've updated our editing software so any feedback on the editing in particular would be awesome!! Enjoy!
  4. Hi guys, We're back with a new match report as we see how the recently errata'd Alchemists fare against Pin Vice! As always please feel free to have your rulebooks at the ready if we (inevitably) forget something (like our chat about Magnum Opus) and please do let us know if there are any teams or lineups that you'd like to see make an appearance over the rest of the summer!! We've updated our editing software so any feedback on the editing in particular would be awesome!! Enjoy!
  5. So with all the errata changes, how do people see these matchups going now. Assuming union have rage + blackheart available and fish and alchemists have both captains in their respective rosters. Fish Previously this felt like blackheart had better tools to deal with the fish since shark was their normal drop (rage ruins the corsair party). Shark could spread out way to much against rage and sacrifice players to retrieve the ball as he moves towards his 3 goals. Blackhearts ability to spread out and his natural reach and manoeuvrability gave him a few more tool, although it was still an uphill battle. But now the shark and siren control game is much weaker, perhaps rage is quite good into the matchup now? I guess shark can still spread out with his 3 or 4 strikers, so this might be an issue for rage as before, but he can't shut rage down as much with his loss of gut and string at least. And dropping rage into fish also covers if he tries to list chicken you and drops corsair which I don't think blackheart really likes to see. But perhaps blackheart still is better into fish than rage and is now much more of an even matchup due to the shark and siren nerf (assuming they drop shark) Alchemists Although I don't have a whole lot experience against alchemists, it feels like blackheart might slightly edge Rage out here too. I'm not sure. Against midas, with the change to Harry meaning rage probaby won't be taking him (and therefor one less great reach model), and again with blackheart natural reach, it seems like blackheart might be better. Although blackheart doesn't quite have the tools to deal with the midas goon squad (okat and now a+g?) as well as rage, but maybe that won't be a thing withoit Harry. If he drops smoke, again it feels like blackheart might edge rage out since smoke should really be able to control a rage team that likes to bunch up through aoes and without Harry rage has slightly less momentum to play with and deal with all the conditions. Blackheart against smoke can again spread out much nore and probably do a pretty reliable 2-2 game. Anyways, I'm not saying that i think rage can't play into either, it's just that Canadian nationals are coming up next month, and since I'm working up in Alaska until the end of August, my practise window is small. So I'd like to be able to really focus my preparation games in the short time I'll have. So do you guys think?
  6. Forum, I am back with the ninth episode of Run the Length a gameplay commentary series for guild ball. I added a new scoreboard and HP recaps at the end of turns. Let me know what you think of these changes. Join me as I breakdown an Alchemists vs Butchers game against Alex Botts explaining my thoughts and decisions as I played this match. Alex is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop
  7. The way I understand the current meta, Alchemists are regarded as the most powerful team with Fishermen being a solid second. Tournament data, if it can be believed, backs this up in both popularity and win rate. A lot of that isn't surprising; both teams can run very high pressure goal oriented games but can switch to a more rough and tumble style if they choose the right players. What I don't understand is how the Alchemists manage to keep a lead over Fish. My personal experience is that between two players of roughly comparable skill, the best an Alchemist player can hope for when facing Corsair is to lose slowly, baring some glaring mistake from the Fisherman. The old pirate has Sturdy, Close Control and 2", so once he's got the ball it takes at least 3 influence to pull it off of him, usually sacrificing whoever does it in the process. Once it's off, no one in Alchemists can hold the ball since he can just Rough Seas it back. No one can score in one activation or hold onto the ball for two activations. The condition game is no better. All Corsair and vSiren need are one person to be pulled into the nest to generate more than one momentum per influence. When the Fish can heal 4 hp on every player who's not already full each turn and still clinch the initiative, it seems like damage is just wasted influence. Has anyone met success in this match up? Is there some trick I'm overlooking?
  8. newb strat qssss

    Hey Alchlords, I've gotten to play almost 2 full games of GB with alchemsists, and a couple partial games now. My 10 are the meta 10 except I have mercury instead of naja/VKAT because $35USD is too much for a guy who sucks and I can't find Naja anywhere. What can I do to help against my friend's Shark team? I'm kind of clueless how to not get run over by fishes right now. I also have yet to use midas legendary, is there something I am missing to scoring turn 1 with midas? I have to have something midfield to bounce off of right?
  9. Greetings forum dwellers! This is the eighth episode of Run the Length a gameplay commentary series for guild ball. Join me as I breakdown an Alchemists vs Brewers game against Pat VanValue explaining my thoughts and decisions as I played this match. Pat is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  10. BurroBoskov's Teams

    I wanted to start a thread for my Guildball teams. Coming from Warhammer Fantasy, and through Warmachine, I've had experience painting large armies where I'll spend hours on handfuls of models that will only sit on the table for ~10 minutes or get lost amongst the moving pieces of the game. Arriving at Guild Ball, each model plays a critical role in the game, and has a chance to the be the star of the match. I've decided to try to up my painting level since I'll only be painting ~12 models per faction. I consider myself a firmly middling painter, but enjoy taking my time and exploring some new techniques for me with these models. So hopefully you can find some inspiration, or at the very least respect a fully painted team! I've really enjoyed painting my Alchemists, and I'll be adding my take on the Hunters as well when I get them ready to go.
  11. Greetings forum dwellers! Episode 7 of Run The Length is up! This time I play against Zachary Gray's Hunters. Zach is on the USA's WTC Team and was nice enough to play his off guild for me. Due to very fortunate timing the game uses the new OPD. Let me know your thoughts on the game by commenting here or on the video. Hit the like button it helps others find the series and share this with your buddies. Thanks for watching!
  12. Hello all! As many others, I've jumped into Guild ball coming from a bunch of other games. (GW, Confrontation, PP) Being more into the conversions than into painting, I've gone all in on resin models, as being able to completely reshape a miniature with just a sharp blade and some hot water is really nice. I really like the arts for all the Butchers, but I'm not too fond the overly dynamic models for some of them. Brining out the butcher's knife, this is how I started after a couple of nights. Shank, Boar, Tenderiser, Boiler Fillet and Gutter (0% Gutter, based on parts from Fillet and Meathook) Brisket, with legs from Angel First finished Butchers line-up: Circus Alchemists:
  13. Grenoir's Guilds

    After recently finishing off painting all the zombies from my Zombicide Black Plague box, I have (pleasantly) got my painting mojo back after a long hiatus following moving house - really missed having my paint station set up at a south facing window! Remembering that I hadn't done much to my Guild Ball teams since the Kickstarter (!) I decided to finish my Fishermen and Alchemists. I've actually decided to change from Alchemists to Butchers so those will be going on eBay, but Jac has just arrived and Corsair and Sakana will be ordered at the weekend. Looking forward to adding to the Fish!
  14. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  15. Now that I finally have an account I can start posting up some models. First up, my Masons: The Masons Honour - Team Captain Marbles - Team Mascot Harmony Brick Flint Mallet Tower The Ball
  16. After a long process of making choices I starting Brewers as my first Guild Ball team, however I could not let go of my second-choice team. As such it didn't take a very long time before I started Alchemists too! Very fun to paint and a great diversity in team models. Looked forward to Veteran Katalyst but in the end enjoyed painting Mercury the most! Need to work on my photography skills though! Hope you like it
  17. I have a game scheduled for later this afternoon against a friend who will be bringing Alchemists. This will be my third or fourth full 6v6 game of GB. I know Alchs are good, I know they're fast, and I know that they like their AoEs. I was wondering if you all could enlighten me as for as specific things to maybe watch out for, and maybe how to counter it. I have all the Fish models other than Corsair, vSiren, and Tentacles, and have a Gutter model. Thanks!
  18. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  19. Crucible

    Just got back from Adepticon and spent the whole day getting Crucible ready for the table. I can't wait to get some games in with her,
  20. Hey guys I'm back with a new video! No it isn't another episode of Run the Length. It's another Blog! Run the Length to return in 2 weeks. In this blog I talk about my Guild Ball adventures this past month and go over the new models released this month. I cover where i think they fall within their respective teams from a competitive perspective.
  21. Im selling off all my spare models as I have all teams. Alchemist - Smoke (metal) built, unpainted Morticians - Obulus (metal) unbuilt, unpainted... Morticians - Obulus (metal) built, unpainted (staff snapped at hand) Morticians - Dirge (metal) built, unpainted Morticians - Cosset (metal) unbuilt, unpainted Morticians - Cosset (metal) built, unpainted (very top of staff snapped) Morticians - Silence (metal) built, unpainted Morticians - 2 x Graves (metal) unbuilt, unpainted Morticians - Graves (resin) unbuilt, unpainted Morticians - Brainpan + Memory (metal) unbuilt, unpainted Butchers - Limited edition Ox (metal) unbuilt, unpainted Butchers - Ox (metal) unbuilt, unpainted Butchers - Vet Ox (metal) unbuilt, painted stripped Butchers - Boar (metal) built, unpainted Butchers - Brisket (metal) unbuilt, unpainted Butchers - Princess (metal) built, unpainted Fish - Hag (metal) unbuilt, unpainted Masons - Granite (metal) unbuilt, unpainted Brewers - Pintpot (metal) unbuilt, unpainted Union - Rage (metal) unbuilt, unpainted Hunters - Theron (metal) unbuilt, unpainted Hunters - Hearne (metal) unbuilt, unpainted Hunters - Zarola (metal) unbuilt, unpainted Hunters - Jaecar (metal) unbuilt, unpainted Hunters - Egret (metal) unbuilt, unpainted Hunters - Farhad (metal) unbuilt, paint stripped Please pm me if you are interested in any to discuss price, would prefer they went to a good home as they are sitting on my shelf next to my painted teams. Prefer to sell teams as a whole if possible. UK based and attend many events if you want to save on postage. Pics available if requested
  22. Episode 4 of Run the Length is up! Hope you guys enjoy this one! I added a bunch to the draft section let me know if you enjoy it. This week I am playing against the infamous Jordan who clearly needs no introduction. This time around I would love feedback on the intro to the video. Do you think I need a graphic? Should I just get right into it. Would you like a brief summary of the players accomplishments if any? Etc. Strictly the Worst Guild Ball PodcastGame was filmed at Grognard Games in Hoffman Estates. Their website can be found here: http://grognardgames.com/Follow me on Twitter: @TheCurkov
  23. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  24. Hello, I got a question regarding Compound's "Chemical Resist" character play and timing. The character play reads: "Chemical Resist - target friendly model ignores the first poison or burning condition it recieves this turn." Does this mean that a model has to be effected by Chemical Resist before it receives the first poison or burning condition? Or is the the timing of Chemical Resist "irrelevant"? For example, Venin doesn't suffer the poison condition and activates first. He uses his character play "Melting Body" and gets +1 ARM and the poison condition. Compound activates after him and uses "Chemical Resist" on Venin. Does Venin ignore the poison condition or not? I'm pretty sure that Compound has to activate first but the wording of "Chemical Resist" sounds a little bit ambiguous to me. (Please note that English is not my first language.)
  25. The 3-0 Meta

    This could be a local phenomenon, but I've been to several tournaments in the north eastern United States since season three came out and I've seen a pattern emerging. A majority of teams are extremely football oriented. That's no great surprise with the tap in and home crowd changes, but what is surprising is the extent of it. Somewhere in the vicinity of 50% of all players at these events have been Alchemists Engineers and Fishermen and they inundate the top tables. At first I didn't think anything of it. Everyone was thrilled to try out the new Engineers after all and season 3 was meant to reemphasize the goal scoring game, but this is a bit ridiculous. Is it like this elsewhere? Has anyone seen Butchers or Brewers dominating in season 3?
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