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ElToupe

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  • Content count

    30
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About ElToupe

  • Rank
    Rookie
  • Birthday 10/02/1985

Profile Information

  • Gender Male
  • Location Düsseldorf - Germany
  • Interests Dark Souls; Warhammer 40k; X-Wing; Badminton & TAX ;)
  1. Life Point Counter

    Hello everybody I have a question to the hobbyists. I would like to make life point counters myself. Is there somewhere a program with which the LP can be labeled. I tried this by Word, but since you can not rotate the numbers over 90 degrees. Or has someone already a template for which he can show here?
  2. Souls Earned calculations

    It's been a bit longer, but I try: The rules say that you get a soul for each player and for each spark remaining two souls.
  3. House rules ideas

    Sorry for the doublepost but I think that belongs rather in this topic area I have experimented a little with the soul rewards and came to this result: The idea is that when you start with less sparks, you get more souls (to reduce the grind). However, the soul's reward is reduced for the boss if you lose a spark. The numbers in brackets mean the following: I had the idea that it would be a bit more exciting to get more souls for more difficult encounters. The easiest way was to get fewer Souls for the closest encounter, and for the most distant encounter the most. (04/08/16) At the closest encounter you get four souls. The furthest encounter gives sixteen souls. The other two Rooms gives 8 Souls
  4. Souls Earned calculations

    Yes, I have, but a little grinding belongs to it. In addition, it can sometimes happen that the dice do not fall properly and you have to deal with the new situation. (Especially at the beginning) The numbers in brackets mean the following: I had the idea that it would be a bit more exciting to get more souls for more difficult encounters. The easiest way was to get fewer Souls for the closest encounter, and for the most distant encounter the most. (04/08/16) At the closest encounter you get four souls. The furthest encounter gives sixteen souls. The other two Rooms gives 8 Souls
  5. Souls Earned calculations

    I have not given any information on sparks, which resulted in rounding differences
  6. Campaign treasure deck

    In the Rulebook, "Campaign" means: You play it like a normal game, with the following exceptions ... So if you kill the first boss, all the loot cards will come into the deck.
  7. alternate ai cards?

    I think a good solution would be to have three behavior cards for each opponent. And at the beginning of the fight you draw one. If the fight is over, you have to put all three together, and at the next one you draw another card. This may not change much from the level of difficulty, but it makes it much more individual. With several behavior cards for a mob drawn like a boss, I think, is much too strenuous and difficult. So I get the right to play Dark Souls again, to watch the Movesets, so I can create Behavior cards. Now Steamforge would only have to build a Behaviorcard generator for the already existing Enemys. Steamforge you hear me?!
  8. How are People Liking it so far

    An interesting / funny idea: There is a number for each Loot card. Then you can look at the whole pile once When buying Loot, you can take card X, where X is the number you announce. So you get the kind of card you want, if you have noticed the place you can find it. So this is like in the game, you know which object you can find where ..... but not exactly
  9. Wishlisting :)

    New idea: Why not add a new target icon: "Attack the farthest enemy" or "Move to the farthest enemy"
  10. Dark Souls strategy guide for sale

    Dark Souls Guide in one sentence: Git gud! Is a free guide from me. "Players hate him"
  11. What future DS 3 boss do you want in the game

    Gwyn! But as "Ultra"-Boss With this special rule: If you parry an attack, remove the model and get all the rewards!
  12. Wishlisting :)

    aye.....behavior cards.... But perhaps also more differences to the magic effect. But it is probably too late to make a difference for fire, magic, darkness, holy, etc...
  13. I would now say: Attack at this angle to range one. Check who is the next player. Only this one gets the damage. Is there a sequence to checks the symbols?
  14. Wishlisting :)

    NG+ Feature Full Kampagne Modus through DS1 DS2 DS3 Upgradeable Shields More Common Mobs variety Better Traps Mabye larger Maps or a tube Maps Feature for 2h wielding an 1h weapon! (add some dices maybe 1 black dice; I dont understand why this is not in the Boardgame mechanic...) Power Stance Feature Much more condition Cards for Bosses Condition Cards for Common Mobs (three)