Welcome to Steamforged Games Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

About supertzar

  • Rank

Profile Information

  • Gender Male
  • Location Turku, Finland
  1. I tried to search this but didn't find anything similar. Can a model snap to the ball if it is placed within 1" of the ball but does not move? Hearne can teleport to a forest and jackstraw can teleport to a harvest marker. If jackstraw teleports so that it is within 1" of the ball, can he snap the ball and teleport to a next harvest marker and move after that or does he have to move 0,000001" at the first harvest marker?
  2. Ropecon Guild Ball Finland

    First bigger tournament in Finland. 16 players regional cup with 50 min clock. https://www.tiebreak.co.uk/ropecon/
  3. Sakana...why use him?

    Thank you for this. I can see that we are kind of aiming for the same thing from different angles. My usual Corsair list has been Salt, vSiren, Hag, Greyscales and Sakana. No AG because I don't yet own them nor am I going to in any near future, and because the concept doesn't really intrigue me (I know... My choice). But Avarisse brings singled out which is basically the same effect that I achieve with the extra crowd outs and weak point when necessary. Two good goal threats are harder to contain, especially if I'm receiving and am able to pull out a first turn Salt goal. I generally try to aim for a 2-2 and with all the dice from the scrum Corsair and vSiren can usually achieve that quite easily by themselves. That leaves most of my efforts to try to shove Greyscales and Sakana up my opponents throat and the goal pressure is really huge for the psychological effect alone. I do see the point though. When drafting, Sakana is usually the first one to get benched for Jac if I think one more tough hide in the middle will annoy my opponent more.
  4. New Errata?

    The rules forum mentioned a new errata coming regarding the harvest markers but there was no menton of any dates.
  5. Sakana...why use him?

    Would you care to elaborate? Your corsair list maybe? For me sakana has been great with corsair. Applying easy extra dice for the beaters and occasional weak point. He's just coasting the edge of the scrum and waiting for the opportunity to whip out a goal using his great speed and kick stat.
  6. Bestiary of the free cities?

    I've just started painting the heralds and hearne really wears a kind of strange pelt over the furry one. It clearly has feathers but but it's shaped like it has arms over his shoulders and it even has fangs in there. I haven't read all the fluff and I don't know if it has been covered, but it kind of reminded me about the classic owlbear Also both theron and ulfr wear scaly lizard skin or something similar. This got me thinking about the world these characters live in. It's not clearly a fantasy setting, but we have semi-sentient mechapersons and bears on the pitch. Are there any mentions in the fluff about the more unusual animals? Maybe the blacksmiths will have an owlbear as a mascot?
  7. Corsair. . . New player looking for some advice

    Fangtooth in a sock is a solid choice
  8. Share your paint jobs

    That bear pitch is awesome!
  9. Doing a Guildball Demo

    One thing I have found is that you should not be afraid to tamper with the game state a bit. A demo game should be about showing different things that can happen. For me the biggest thing you can do in a demo is to get the new players excited about the game. That means cool things need to happen and that to me is more important than finding out who won. It's just a demo after all. One example I had was when for some twist of luck the dice gods had the other player dominating on take outs and they almost got through a game without any goals. So for one activation I decided that Friday was left on one hp and was able to shadowlike out of melee for the goal on next activation. I thoroughly explained why and how I interfered with the game so that both players understood what happened and why. So cool things happened during the game and both players left the store with a starter set