Welcome to Steamforged Games Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Ziggy

Members
  • Content count

    64
  • Joined

  • Last visited

About Ziggy

  • Rank
    Player

Profile Information

  • Gender
  1. Grange 6

    Well, I'll have to give her another shot. Grange, too. I think I've gotten one, maybe two games in with him.
  2. Grange 6

    I suppose. I'd like to get some use out of her playbook, but it never seems to work out.
  3. Grange 6

    I tend to run Thresher without her, and bring an extra Reaper and Peck. She never does a lot in my games and it's hard to tell whether or not she wants to stay back or be up the field.
  4. Grange 6

    Weirdly, she's the one Farmer I never get much use out of. That being said, I've mostly played Thresher and always want to bring Jackstraw.
  5. New Hunter person

    Why's that?
  6. Taking Engineers to Vengeance - Blog Article

    How does PV's legendary enable that? I'm having a hard time wrapping my head around using it.
  7. Sorting out the tournament nine

    So out of curiosity, why not run Chisel + Mallet against Fish? Maybe Farmers and Union are giving me too much love for 2" reach, but Honour, Marbles/Wrecker, oHarmony, Mallet, Chisel, Brick sounds like a pretty good beat down crew with some goal threat to me, but I don't have too much practice playing the Masons yet.
  8. Playing into Fish/alchs?

    Also, remember territorial. Hag hates when you take free attacks.
  9. Playing into Fish/alchs?

    Yeah, I get the feeling that Peck is your pick if you're against Brewers/Corsair, but otherwise it's all donkey all the time. The heroic is great when relevant and cocky on Millstone might be good into alchs, though. Jackstraw is my favorite model of all time, I think. He was the MVP of both games. Do any teams have similar repositions to him, or am I maining farmers forever?
  10. Playing into Fish/alchs?

    Oh right, Peck was also great. Was only relevant once, but standing up 4 people with one momentum helped a lot.
  11. Playing into Fish/alchs?

    I repressed a lot of my game against Corsair today. I think it was a 6-12 loss, running Grange, Peck, Harrow, Jackstraw (THE CHAMP), Bushel and Windle. Jackstraw remains an auto take in Fish. I think I should've brought Thresher against Corsair. Sturdy on him and no Sturdy on Grange was a bad time. Bushel scored a goal pretty well when she got going, I'm opened the ball off JS for a momentum at the start of the turn and walked up to tap it right in. Windle scored the other 2 by snacking on tentacles, but was otherwise kinda unimpressive. I missed Tater. Jackstraw is so much fun that he makes me want to try being a Smoke alchemist. Loving all the teleports.
  12. Vitriol

    I could probably work with that. Thanks!
  13. Vitriol

    It's definitely not to prove a point. I just hate her pose and have no faith in my conversion skills. Finding somebody to use as a conversion base is probably my best bet, though.
  14. Vitriol

    In my experience, she's amazing at just about everything. Damage, scoring, defense. BUT. I hate her sculpt. Who would you run in her place if you happened to hate her aesthetically?
  15. Playing into Fish/alchs?

    Played Thresher into Shark just now. Lost 8-12, but it was close. Millstone, sadly, didn't do much other than stand by the goal. Jackstraw does SO much work on 3 influence. His power play was crop dusting, teleporting into Greyscales, tackling the ball away. I wanna play him with Bushel for I'm Open out of that, because he never has enough inf to pass. He did however, teleport into cover by the other guy's goal and get a great snapshot off Thresher. Thresher himself murdered Shark twice and made that pass into a snapshot. Every turn, he got 5 and every turn he did work, though I did forget to DFT at all after Turn 1. Harrow mostly provided crops and tooled up Thresher. I can't seem to play Buckwheat right, and may stick with Peck. Ummm... Tater, right. Tater spent most of the game chasing Siren. Would've scored a game ending goal, but Shark counter tackled the ball off him because I needed momentum.