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  1. as above said. I don't even bring her in my 10. makes the captain/mascot reveal extremely easy
  2. sure the 3rd goal is difficult to come by now but would it still be the case if the goals were only a quarter of the points needed instead of 33% . would everyone need to kill the ball like they do now, or would it be incentive for them to try and playing some soccer as well? as a player of flighty teams I would love the opportunity to play more soccer without insuring my quick demise.
  3. I don't believe I'm overlooking opportunity cost at all. the reason everyone's trying to kill the ball is because if the ball scoring teams get an opportunity they win. as far as commitment I don't know of anyone getting take outs without a full stack so I'm not sure what you mean there. its pretty much a guaranty that take outs need more resources then goal scoring. yes there are 6 players but one of them is only worth 1 point and there also 6 potential goal scorers. there not even close to all the same level of commitment either. a full health corsair with tough hide and sturdy is a very different target then Jacar by himself. there's to much variance with take outs to even quantify it. the question was "is it to easy to score goals" not whether kills were on par with scoring goals(which I don't even think is close either). I think what @Slothrop suggested would be a lot closer to bridging the gap between goals and take outs were every player would be unique.. I'm definitely leaning towards its to easy to score goals right now but I also think that maybe some of the people I mentioned earlier are just to good at it and after some adjustments maybe the rules and plot cards are fine . I'm not claiming to be expert level here and I certainly do need to try and kill the ball better but its just a relentless string of shark, sakana, siren, oh ya and then I'm blind from the freaking squid.
  4. as I stated originally I'm not completely sure scoring is to easy but I don't see how any of this helps make that case that its not. your whole first paragraph about the ball is true but its true for everyone. the ball is a resource just like influence and momentum. fight teams arguably need passes and the presumably fewer goal shots even more then the footballing teams who usually have the speed to recover the ball and get back on track with there game plan on top of having multiple goal threats. bottom line is when shit goes bad with the ball it dose not matter what team your using it just bad. kill teams generate momentum is a nice idea but goals generate influence. most strikers love to be loaded up and with the exception of some brewer strikers and Midas most strikers do not have a heroic meaning if they get there full allocation they can do a lot of what they want and were designed to do. modifiers apply to both goals/passes and attacks so that's a wash. now if I declare a goal shot what can your reaction be, nothing because no reaction exists. if a charge or attack is declared you can defensive stance or counter attack sometimes both. if you look at the percentages for each its not even close. a 3 dice goal shot has as a crazy percentage of being successful, you bonus time that sucker and it goes up even more, your within 4" it jumps up again. all this with no interaction from your opponent and double the victory points. season 2 is gone and it needed change which they provided. I don't see why this shouldn't be evaluated also now that it rules the roost so to speak. and just because you or your local fish team doesn't use tap in doesn't mean they all don't. I wonder if my friend even knows the players full threat ranges as with all there movement and dodges he's almost only shooting from tap in range. I would say your a pretty good player but based on what your bringing it seems like your only lining up to fight. not all the guilds have vet rage or fillet to champion there killing cause. glad your finding success with it though. if knee slider was instead slide tackle and read " when an opponent declares a goal shot, a friendly model may make an advance up to its max move" I think we would be a little closer to the middle.
  5. What guild are you using? Were all 12 of your opponents at Momcon the scoring guilds? Were the 4-5 victories you won 6-0 vs the footballing teams? Were the 1-2 clock outs vs the footballing teams? It sounds like you just kill the ball vs everyone.
  6. I don't see how it kicks the goal scoring teams in the nuts at all. Its basically all any one can do to mitigate them right now. look at the weapons they bring. I mean how long can you keep it away from a good player with shark vitriol sakana mist A&G the sirens velocity hoist Midas ballista. there faster or have better range then most. they dodge in or have 2" melee to avoid falling victim to UM. the 2" melee helps them avoid 1" melee counter attacks completely and even vs 2" melee they always seem to be able to tackle and dodge away. they have all kinds of movement shenanigans on top of defensive tec to hold the ball once the get it. I mean there are plenty of other support pieces like mother and the hag that add to this and I wont mention them all but I absolutely do not feel these teams are ill equipped to handle the tactic being presented to them. as for scoring to easily I think maybe right now it might be. I would like the teams to be finalized I think before I say for sure one way or another. I think the goalies ended up in strange places with the exception of tenderizer who just seems to be lacking a little something. I think if some other fighty teams get one and there just good it could help balance the gap a bit.
  7. I agree. Midas is dumb and I forgot about his touch which would only add to the pain if you were ever so inclined.
  8. I was think the same thing only swapping thresher for OX. If OX, Tapper, and Grange are not the 3 amigos of death I don't know who is. it wouldn't matter who set the others up and I don't even see anvil standing around very long. having corsair just drag people in.. I almost think Spigot would be better then Midas for times called to launch these dudes and if necessary just burry someone in range of the auras. its so silly I stopped doing the math.
  9. first let me just say I do like hooper. I think he does a fine job and is certainly in my 10. that being said he is not an auto include and this situation is not where he is going to shine. this is the list the union player was running: S-Brisket, Coin, Mist, Decimate, Minx, Hemlock the most boxes on the team is S brisket with 15. Hooper does hit like a truck but how many trucks do you need for this? tapper and spigot are two of the best in the game at murder. the cat and Friday hurt just fine when needed. I just don't see the need for redundancy. harry stoker and pintpot offer more in this case. tough hide is amazing but whos hurting in this team? Decimate and minx with 1" melee? any of them just counter attacks and pushes them away. there's basically no way any brewer option dies to this list unless the union player abandons all hope and dedicates all resources to one person and even then its just two points and there all lined up to get destroyed. I don't disagree running harry and hooper together can be strong but your not going to do that here. mash is needed for the ball kill plan and Friday and spigot are way to good to tinker with. I'm not saying this is the best union list and depending on changes made to it maybe Hooper becomes a better fit but vs s brisket line up I'm not sure he ever makes it for me. Vet rage shows up and now were talking.
  10. harry is bringing a fire AOE to help slow them down and goad which stops one of there players from heading directly at Mash or forcing them away from him entirely depending on positioning. he is not reliant on momentum to get to TAC 7 which is nice if your playing it Safe and not passing the ball around wile your trying to catch them and is also 2" melee. on top of all that a lot of strikers have a T and 1 damage in there first row of there playbooks so there always the chance with there lower TAC on there counter attack they whiff only get one success and trigger Rising anger instead of being able to dodge away. he and Hooper have the same access to momentous KD and harry brings better pushes which is needed to try and corral those slippery buggers. I really don't see where Hooper wins here.
  11. I have no argument about 2" melee's importance in brewers or the game as a hole. its crazy beneficial all the time. but there is something to be said for stoker bringing ranged plays into the mix. Hooper cant get a lot done wile gut and stringed (or other speed de buff) and his conditions going away are reliant on momentum where as stoker just activates as normal and if he is gut and stringed he's not wasted influence as he just throws fire out there. I think there both good and matchup depending ill talk one or the other maybe both. as for the two inch reach on the team I feel that harry and mash bring the same threat and add a bunch more versatility and should be considered more often then Hooper into most matchups
  12. agreed! he is the brewers best player and I'm not even sure its close.
  13. I don't know. pintpot is crazy efficient as a battery and still gets work done. I also think that a pintpot team might dish out more damage then a Hooper team because of that efficacy (if there the either/or this discussion has taken). I don't need another big beat stick because I bring Tapper and I have not been disappointed at him no matter who I though him at. you have scum and og spigot who clean up whatever if left in tappers wake any way and they both do insane damage on KD models in commanding aura. I usually play Avarisse because singled out is dumb and when you through that on someone that cat and spigs catchup real quick to Hooper in the damage department just with there short playbooks. also pintpot brings some different things the to the table like getting around Hags "fear" and also being able to apply bleed. beating up a model with reanimate and letting them bleed out in the maintenance phase the next turn so you can actually kill them is super helpful
  14. I think she is because goals are worth 4 victory points. after all the fighting and killing if you find yourself at 8 points its a lot easier for her to make moves and close out a game then anyone else the team can bring (again because were keeping OG Spigot) she's got the distance and tools to put in a game winner and brewers need that. plus if you take harry you have very little counter goal threat. now early you may not want to use that but like I said if you get to 8 and there at 4 or 6 then who cares let them score and counter right back with Friday. after her it falls to spigot whos got a 4 dice 15" threat which is way down from Fridays 4 dice 20" threat. if near spigot its 5 dice 21". point is she give the opportunity to get into tap in range or blast an 11" shot. she's just more versatile.
  15. 1" melee.. it just makes shark hit her once before he takes the ball away from her. still don't know why people take her ever, even more so vs fish were the team is 2"melee.