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About TehMik

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  • Birthday October 17

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  • Location Washington, DC Area

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    1) This is really, really interesting. Excited to give this a go. 2) What do the numbers by each player icon mean?
  2. Oh, I know. Just playing along with the stereotype (for lack of a better word) that's come up around the Chicago folks. Was able to chat very, very briefly with the contingent that made it down to the DC area for the Spring Fling and first impressions were that everyone who made the trip were pretty cool folks.
  3. We can't all be like the Chicago guys .
  4. Single or double captain in the "new" OPD?

    @dtjunkie19 Muchas gracias.
  5. Single or double captain in the "new" OPD?

    Would you mind expanding on which matchups you'd prefer to take PV?
  6. Always two there are...

    Well nvm then.
  7. Always two there are...

    Do we know for sure that there must be 1 master for every 1 apprentice? For example, Anvil's "Sentinel" ability affects all apprentices not just Sledge. And if Sledge is anything to go by, only apprentices are tied to masters. This opens up possible teams of 2 masters, 3 apprentices, and 1 mascot, or even 3 masters, 2 apps, and a mascot.
  8. As a follow up to my previous thread (here, in which many of you kindly and helpfully passed along some very useful advice) I have some questions. Pure chance allowed me to pick up all of the Engineer models except Locus. I was able to get a game in against some Fish this weekend, and it went. Learned what some models did, learned that I probably should have picked Compound, and that Hoist is pretty excellent. I did have some things I wanted to bring up: - What kind of tactics do you use to apply kick-off pressure when kicking off at the start of the game? Who kicks, why, etc? - What is Colossus' purpose, exactly? Keep the ball? Maybe it was because I was playing against oSiren, but it didn't matter who had the ball. Not saying I think the big man is bad, just saying I'm sure I'm the one who is using him wrong. He ended up being a snap-shot turret for some reason. - If I want to bring in Harry, who gets dropped? Right now I kind of feel like Colossus, Velocity, Ratchet, and Hoist (plus captain and mascot) are a pretty excellent core. Yet Harry brings momentous damage and efficiency not inherent in the faction. Maybe Hoist goes? Any thoughts (even "GIT GUD!") are appreciated.
  9. So quiet here..

    Kingdom Death, my good man.
  10. Ordered Engi 6-man Starter, What Now?

    Thanks guys!
  11. Noob (to the cogs - up until know I've played Fish) question: what model or two are best acquired to expand on the 6 in the box (Ballista, Mainspring, Salvo, Velocity, Ratchet, Colossus)? Looking around the forums it seems Hoist is an important, er, cog in the machine. Other than that, do I go A&G or Harry, if at all? Cheers.
  12. Very, very nice. Thanks for the work you've put in! Really enjoying the videos.
  13. Enter The Blacksmiths...

    I've spent way too much time wondering what kind of mascot they'll have.
  14. Initially was running Shark, SEA WEASEL*, oSiren, Greyscales, Jac, Sakana, Gutter, Kraken, and Hag. Now that we're up to 10, I briefly considered adding Angel because, well, I have the model? I should note I don't have Corsair and don't really like his play style. So while I accept that A) he's good, and 2) I am wrong for not liking him, I'm going to politely cast a voodoo curse on anyone who says "TAKE THE FAT PIRATE!" However, after giving it some thought, I figured I might try Tentacles. Is the octopod something that works in a Shark team? *Salt. If anyone follows the Mirror's football/soccer twitter feed this makes sense.
  15. Any guides to making momentum counters?

    I've taken to just using pennies. Despite the fact that they're actual currency, I care less when I lose those than I do any fancy* glass beads or whatever. Plus they're fairly light and carrying around ~10 of them is easy. *using this term generously