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  1. That was mostly due to the wording just saying moving into contact, doesn't really put your mind into moving over it. Personally I think they could have worded it better, but they can't think of everything ALL the time
  2. If you read it in the way that you must move into base contact during a sprint ot charge, then that opens up other things, like if you plant a marker base to base with a model, then he cant charge to remove it because how can you move into base contact if you already are in base contact. you could still do it with a sprint since you can just nudge back then go over, but still seems like not the intention of the rule, just wording that allows for a "stetch" of how to read it another way.
  3. The Windle Thresher dream, I just want to see that happen.
  4. You can only have 5 harvest markers on the field at a time.
  5. Jon/blueboyzcaptain 12 - 5 Tobias Pin Vice vs Ballista. Except Pin vice doesnt do anything but get beat up. Minefields suck. Mother is cancer. Colossus is a Mom Farm. nerf/buff engineers.
  6. I've also had bad experiences with him, two games so far. Engineers need a battery, and I switched him out for my batterys in those games, so when i wanted to use him, I found the influence was hard to allocate due to the rest of my team being greedy. This also goes with the fact that he does nothing for you with zero influence, even with gravity well. I think if you want to play with him he has to be the focus of your team much more so than other players, making it hard to use him in a 9 often times.
  7. Jon/Blueboyzcaptain 12 - Csonti 2 Dice are cruel sometimes.
  8. I just don't like an option that feels mandatory, hence the out of principle comment. same reason why I don't like A&G. Although i feel like lately there has been less of the twins. I did reluctantly play a game with him to test that lineup and while i did do poorly, I have to admit that harry is a great model for the engineers.
  9. I think Locus would be best used in a lineup that includes colossus and hoist. After that though I lose track of his objective value in the team. Probably best used with Harry pinvice and mother, and that's saying a lot since I refuse to play with Harry out of principle.
  10. Can he pass to himself and does it generate momentum?
  11. Name: Jon Skype: jon/blueboyzcaptain guild: Engineers Ballista Pinvice Mother Mainspring Velocity Hoist Colossus Ratchet Decimate
  12. IIRC you can pass over them as long as its a succesful pass to a player, but if you pass to space or miss, basically anything that makes you scatter the ball, then it stops at the barrier or obstacle if it was on the ball path.
  13. When making the Season 3 Long bomb it changed from ignoring terrain and models by placing then standard-scatter, towards a long pass that can't be intercepted. Was the way a pass interacts with terrain currently taken into consideration when making season 3 long bomb and just elected to not ignore terrain?
  14. For some reason I just ignored that column and thought it didnt affect or was affected by the trait. Thanks though