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scifidownbeat

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  1. I'm very curious of your thoughts on the model material
  2. A more likely scenario: the Winged Knights like toasted cheese sandwiches but make a big old mess whenever they try to eat them
  3. painting

    This is my favorite paint job I've seen of the Titanite Demon so far (stolen from the DSBG FB group):
  4. That's a very interesting idea!
  5. In my experience, all fandoms have subsets of people who, to put it one way, go a little bit overboard and forget to be respectful. Unfortunately that's just how internet anonymity works. I implore you not to write off the thousands of respectful and intelligent fans in the community for the handful who take it too far.
  6. Hahaha, nice! Now I'm curious about what a Joker boss battle would look like
  7. I did, so maybe it's different for me because I have the lore background to supplement the game. With some board games, usage of flavor text feels like an attempt to convince me that the game is better than it is, and immerse me superficially rather than through unique mechanics and fun gameplay. Usually it's innocuous enough to just ignore. But sometimes a game's rule book will be peppered with it such that it obfuscates the very mechanics it's trying to communicate; now that drives me nuts.
  8. tl;dr one of Smough's attacks has a Nearest Target icon with an attack arc. Normally boss attacks either have specific attack arcs (green) with the Area icon, or normal arcs (black) with the Nearest Target or Aggro icon. It's particularly strange because this is, afaik, the only instance of this occurring. Given that attack arcs are supposed to be used with the Area icon, I'd lean towards this being a misprint. I'm assuming that second "Scimitar" was supposed to be "Murakumo." I would agree that thematically it would make more sense for the Scimitar's attack to be represented by 3 black dice (multiple rapid, weak slashes) and for the Murakumo's to be represented by 2 orange dice -1 (a single powerful slam). In general I tend to find flavor text annoying/distracting, so I'm pretty happy that SFG relegated it to a single page in the rule book.
  9. Maybe it was a mechanic that got cut last-minute. Or perhaps because the Knight's original pose looked too similar to the others?
  10. Somewhere in the FAQ thread's OP this is mentioned, but yes, the "nearest character" is determined at the start of each sub-behavior (that is, at the start of each movement or attack). Ties are broken first by the holder of the Aggro token, and then the character's Taunt levels. So in the scenario you describe, the Sentinel will attack the Knight as the character with the higher Taunt--unless the Herald has the Aggro token.
  11. It always struck me as strange that one of the Titanite Demon treasures is called just "Titanite" instead of "Large Titanite Shard" or "Demon Titanite."
  12. There is no "Knight Shield" card anywhere, I've checked. It's not game breaking or anything. I'm just trying to be as comprehensive as possible, and there's enough evidence to suggest that the Knight's Kite Shield was supposed to have been a Knight Shield (possibly with different stats): The Knight in Dark Souls 3 starts with a Knight Shield (the Herald is the only class to start with a Kite Shield) The Knight miniature is wielding a Knight Shield (the Herald mini is only one wielding a Kite Shield) Every piece of class-specific starting equipment can be found on the corresponding mini, except for the Kite Shield There is no Knight Shield in the Core treasure deck Besides Titanite Shards and Embers, there are no duplicates of treasure with the sole exception the Kite Shield It could be intentional, since the Knight's Kite Shield has the Knight icon in the top right corner. But I'm struggling to find a reason for why this would be intentional. It would seem rather absurd if it were to reduce cost of production, considering it's a single card. @alxndrhll @DC any thoughts?
  13. It's even stranger when you consider that the Herald mini is clearly wielding a Kite Shield from Dark Souls 3, whereas the Knight mini has the Knight Shield (DS3) on his back
  14. In Dark Souls 3, the Herald's starting equipment includes the Kite Shield, while the Knight's includes the Knight Shield. Whereas in the board game they both start with identical Kite Shield cards. I'm wondering if the Knight was supposed to start with a Knight Shield in the board game as well.
  15. The Pyromancer model revealed in September was also a little disappointing. Would've liked to see her holding a flame in her hand, like you might see if you were charging up a Fireball in the video games, perhaps with the axe in her other hand and the shield on her back.