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  1. I'm really struggling with what to do turn one. I end up basically just wasting the entire turn. If I receive I just pass down the line to stack momentum and move guys up a little to increase the chance of T2 goals. If I kick off I'll either kick off with Siren looking to retrieve the ball with Seduced or I'll KO with Corsair to get him up the pitch, or if they're on low defense I'll KO with Shark to tee up the T1 goal. But that's where my tactics end. If I'm kicking off I never really generate any momentum and lose the race for T2. What are your T1 plays? Where do you try and get your players?
  2. I have literally never gotten a taken out with my Shark team apart from once. I got one push off the table because Jac abused them running down the wing. Apart from that once I don't get take outs. Every player I take is to get the ball and control the ball. Ball retrieval is the hardest part of the ball game, but Shark or Greyscales can get the ball back from almost anywhere.
  3. In last night's q and a they actually addressed rookies. I think they're still being worked on.
  4. I think the whole reason long distance strikers have that ability is that if they get too close to the goal they'll melt.
  5. Now it's a ten player roster I feel like it opens me up to the fighter builds. I've been focussing on football as I have more practice with it. My current 9 is: Shark Corsair Salt Greyscales Sakana Kraken Jac Siren Angel But now I can have ten I'm thinking of bringing in Vet Siren and dropping Angel for Tentacles to make both lists viable.
  6. It sounds like the long drawn out slog great was your main reason for not enjoying the game. Have you considered paying with a clock? You both have a few games under your belts and the tone pressure can mix it up a bit. I would download a chess clock app and give yourselves an hour each to play the game. Pause if you need to look up rules or anything and even then the game won't last five hours!
  7. Look forward to seeing it!
  8. I last saw it in T&G's match report a couple of weeks ago. When playing aggressive with the little guy, do you leave him to one side of the goal or stand him front and centre in range?
  9. Love your match reports, guys. But I just don't understand why you shuffle Salt? Why leave him there with no Influence?
  10. I've been watching a few match reports on YouTube and I've seen "the Salt shuffle" a few times. Why is this so common? What's the point? How do you do anything with him when he's got no influence? I just don't get it!
  11. It sounds like you made all the right calls. At the end of the day this is a dice game, happens to us all!
  12. Absolutely a Shark show. Now you've said it, it seems so obvious. I'll spread out and abuse 1v1s next time!
  13. A one stop calendar would be ideal. I never know where best to look.
  14. So as my friend and I have gotten deeper into our Guild Ball obsession he now knows that as Fish I need the ball and as Butchers he really doesn't. He's started to capitalise on this by either hoofing the ball behind his line or dropping it there and running back to the fight. Sometimes he'll even do this turn one, tackle me, boot it, next activation put it even further away, then rush me. Who do you send in to get the ball at this point? How do you go about it? He'll send a strike force to beat me up and keep one or two guys back to kill anyone who goes in for the ball. It's driving me mad!
  15. Thank you. I was thinking about taking a notepad but didn't know if it was a bit overkill, think I will take one.