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TheCurkov

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About TheCurkov

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  • Website URL https://www.youtube.com/channel/UCX6a4HC_6tY1sMawVzMRHMg

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  • Gender Male
  • Location Chicago, IL
  1. Also there is the raw math that is bloody coin on strongbox.
  2. I've still got 3-4 good ideas left and like 6-8 bad ones.
  3. Forum! The newest episode of Guild Ball Gotchas is up! Episode 4 for Patrons should be up early tomorrow. I hope you guys enjoy it. Welcome to the Third episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering Honour's signature Character Play Superior Strategy. Special thanks go out to Nick Kleeman, Zachary Poulos, and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instgram is https://www.instagram.com/deadpoolxanko/?hl=en Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  4. Greetings forum dwellers! This is the eighth episode of Run the Length a gameplay commentary series for guild ball. Join me as I breakdown an Alchemists vs Brewers game against Pat VanValue explaining my thoughts and decisions as I played this match. Pat is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  5. Witness Me! - Episode 1

    Hey guys welcome to YouTube! Great first vid much much better than my first attempt. If you don't mind I'm going to give you some notes. (Something I heavily wish someone would have done for me 6 months ago.) Before we get started I just want to explain that I don't intend to be mean and your are very free to ignore this advice. YouTube: Lets start with some tips for using YouTube as a platform. You guys need to update your search terms. I routinely search guild ball and sort by most recently uploaded and your video didn't come up. It looks like guild ball isn't one of your tags and it doesn't appear in your title. This makes it very hard for anyone to find you or for YouTube to recommend your video to anyone else. And as long as we are talking about Search Engine Optimization (SEO) I think I need to tell you that the name of your cast is going to make it rough for people find you. Now I know that you probably spent quite a bit of time deciding on the name but since Witness me is also a mad max reference no one searching it will be able to find your video. Audio: Your audio quality is much better than mine was out of the gate. I assume you record using audacity and use the noise reduction effect to achieve this. Also use the equalization tool since this will help keep everything the same volume. I would recommend closing discord or muting it while recording since its message noise is throughout the video. Video: Your video quality is also quite good. Here there are a few minor issues with your graphics the right score number is a few pixels above the one on the other side. You also have a few issues where they are getting outlined in red randomly (33:55). I'm not sure what video editor you are using so I can't really recommend a solution. For your opening you have the witness me logo up for over two and a half minutes remember that YouTube is a visual medium and even the best videos lose 50% of their audience in the first 30 seconds. Game play: Make your players play on a clock. This will make your editing life so much easier! When people play on the clock they do all their thinking up front then just act. This makes editing out the thinking time super easy since it is almost always at the beginning of an activation. I personally find the mat that you are using overly busy and distracting I think the plain green one photographs better. Overall I'm very excited to see another group of players uploading game play that isn't just unedited footage. (Right now I think it is just you, me, and T&G.)
  6. Vs Morticians

    Very true, but tooled up is telegraphed. His odds become pretty dicey if she uses nimble. His threat is 9" she jogs + dogdes 10" so the threat range game is pretty playable. So you have ways to protect her and he can position in places that force you to put crucible where you will get no work out of the aura. Definitely a game to be played here, but at long as you are cognizant of him being able to kill her I think you will be fine.
  7. Guild Ball Gotchas Ep. 2: The Pat Cat

    Yeah the jargon is probably the scum missile, but we already have the more common flint missile, chisel missile, and mallet missile. Not everything that goes far can be a missile people! And since most of the others apply to Superior Strategy I thought that steering this into a new name was ideal. I went with Pat Cat because it's a tiny thank you to Pat for all the help he gave me with the episode, I'm outing some of the secret tech for his favorite faction, and pat is a verb so in time it might divorce itself of its VanValue connection. In the past the internet has rather forcefully told me that I'm not allowed to nickname things (see Katie and Joe) so we will see if it sticks. Thanks for the constructive criticism it really does help improve these videos.
  8. Greetings people of the Forum! My new Guild Ball YouTube Series continues. This is Guild Ball Gotchas! Welcome to the second episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering The Pat Cat. Special thanks go out to Pat VanValue, Zachary Poulos, and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instgram is https://www.instagram.com/deadpoolxanko/?hl=en Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ The Dice Math was done by RedSam and his Dice Math App can be found at http://redsam.xyz/guildball/dicemath/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  9. Vs Morticians

    The roster I draft vs Morticians is Midas, Flask, Katalyst, Harry, Vitriol, Crucible. We are playing the three best players in alchemists (Kat, Harry, and Vitriol) and Crucible in the flex slot. This is arguably Crucible's best match up. Morticians are a low momentum team so taxing Katalyst's fire is a huge deal, but really its more about the healing if they have to spend 2 healing the players that Katalyst attacks they are in so much trouble. The dodge makes her super hard to pin down and if they are going after Crucible it means they are not spending resources dealing with Katalyst. We draft Flask to double down on the condition threat since the main reason to play Naja is ball protection. There are a few tricks to playing vs puppet master the biggest one that isn't obvious is that you can take parting blows against your own models. This is useful if Obulus is going to walk Harry to his death you can take a free strike with Katalyst and knock harry down. Also if you think he is going to puppet master the ball away from you unsnap it. If he plays Casket try to avoid fighting him Alchemists straight can't kill this guy. Casket is also a bit like vet Kat in that if he doesn't get the legendary off (heroic for vet Kat) the Morticians probably lose. Hit his soft targets. Cosset routinely dies by accident 12 hp 4/0 both harry and Kat are capable of killing her but if you put both into her no amount of bad dice can save her. Same goes for Bonesaw, but I'm assuming he isn't being played. Graves is also a lot softer than he looks. Lastly the entire faction is super vulnerable to being counter attacked. The team has very few KD's and quite a few are hard to get to. Hope this helps! -Vincent
  10. MO-Ball Podcast Episode 4

    Alright guys, I want to start this out with the fact that I am a big fan and I am really rooting for your cast to do well. With that out of the way I'm disappointed with this episode. Ball killing and its place in the game is an interesting topic, but it isn't an interesting one if you all agree about it. Get a guest that disagrees with you about the topic or nominate someone to fight for the merits of ball killing so that you can create the most interesting discussion possible. You guys described the strategy as unfun. I whole wholeheartedly believe that you haven't fully thought this statement through and don't actually think that ball killing isn't fun. Playing a striking team and having the ball killed against you is rough but the process of getting that ball "unkilled" and solving the puzzle that the ball-killer has placed in front of you is one of the most rewarding things in all of guild ball. There is this statement made a few times in the cast and forgive me for paraphrasing but it is something along the lines of "I would only kill the ball in a competitive game." I think this is the moment you really get yourselves in trouble. Implying that killing the ball was not something one did to ones friends when it is such a large part of the game is not wise. This pretty much guaranteed you the ire of half the beer and pretzel gamers that listened to you. Then later in the episode you poured gas on this fire by saying that good players don't kill the ball. When in fact it is the opposite putting most competitive players against you. (Fast proof of this: More dice rolls over the course of the game reduces the amount of luck involved there for the skill requirement goes up. https://www.youtube.com/watch?v=HNlgISa9Giw) "There should be a rule against killing the ball." You know I actually agree with you here, but there is one little piece of information that you guys don't seem to know. There already is an anti-ball killing rule! It's on page 42 of the season 3 rule book. . What this rule does is soft ban absurd ball killing by shrinking the field space that the ball-killer can be on. Allowing the strategy to be employed, but not to be overly oppressive. The design is actually very clever. You guys missed the mark this time around, but I have total faith you will come back strong with a great episode 5.
  11. Greetings forum dwellers! Episode 7 of Run The Length is up! This time I play against Zachary Gray's Hunters. Zach is on the USA's WTC Team and was nice enough to play his off guild for me. Due to very fortunate timing the game uses the new OPD. Let me know your thoughts on the game by commenting here or on the video. Hit the like button it helps others find the series and share this with your buddies. Thanks for watching!
  12. Mo-Ball Podcast Ep3

    Great episode guys! I always wince when people mention negative play experiences since they just name things that are good. I like that you handled it from a getting over the hump perspective. Also thanks for the shout out to my YouTube channel! If you guys want to collaborate on something let me know. -Vincent
  13. Ah how could I forget about fear. Good catch! Yeah I didn't mention any of the ranged character plays that affect this play. Goad is a particularly powerful one. Thanks for the support guys!
  14. Hello Forum! I have started a new series on my Youtube channel that I hope you guys will like as much as Run the Length. This is Guild Ball Gotchas! Welcome to the inaugural episode of guild ball gotchas where we go through the biggest surprises and powerful combinations in guild ball and walk you through how to play around them. This episode we are covering Mist and Vitriol's kickoff pressure. Special thanks go out to Nick Kleeman, Zachary Poulos, and Alex Bots for assisting with this video. Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov