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TheCurkov

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About TheCurkov

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  • Website URL https://www.youtube.com/channel/UCX6a4HC_6tY1sMawVzMRHMg

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  • Gender Male
  • Location Chicago, IL
  1. mo-ball

    Great episode guys! I always wince when people mention negative play experiences since they just name things that are good. I like that you handled it from a getting over the hump perspective. Also thanks for the shout out to my YouTube channel! If you guys want to collaborate on something let me know. -Vincent
  2. Ah how could I forget about fear. Good catch! Yeah I didn't mention any of the ranged character plays that affect this play. Goad is a particularly powerful one. Thanks for the support guys!
  3. Hello Forum! I have started a new series on my Youtube channel that I hope you guys will like as much as Run the Length. This is Guild Ball Gotchas! Welcome to the inaugural episode of guild ball gotchas where we go through the biggest surprises and powerful combinations in guild ball and walk you through how to play around them. This episode we are covering Mist and Vitriol's kickoff pressure. Special thanks go out to Nick Kleeman, Zachary Poulos, and Alex Bots for assisting with this video. Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  4. Yes and no. On the turn you commit her to a goal she is out pacing him. But generally flask walks toward the middle of the pitch and they meet back up. I can make good use of the cloud 1-2 times after turn 1. I also really like sicem on flask. I've seen some great naja sicems but DJ roomba forever!
  5. Yes I slotted vet Kat back in. I don't play Naja. I get why naja is good but playing vitriol without cover on demand isn't something I enjoy doing. Also with the way draft works now you gain drafting advantage by playing only one mascot.
  6. I've been milling this idea around in my head head for awhile. But the logistics of it are difficult. I think it's fine I would have played colossus instead of velocity but @VanV 's favorite robot is velocity. Yeah flask had placed a cloud on him an activation or two before.
  7. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  8. It not that big of a deal its just about steamforge's *Redacted*
  9. I played smoke exactly twice against masons both times. I really like Smoke but Midas is so strong right now and they do similar things. I prefer smoke into masons because Midas always seems to get his shins smashed by mallet and this is a lot harder to do to smoke. I did play Katalyst in every single round and I think all alchemist players should. Kat2 is not nearly as good against good opponents. My flex breakdown depends on the draft but in general it is as follows. Compound is played in any match where you are receiving and have heavy kick off pressure. Shark, Vitriol, Mist, etc. He is also played in match ups where the team is full of weak kick stats like butchers. Calculus is played in any heavy momentum team that Compound isn't good in. You always allocate her one influence and look for a decent blind opportunity on someone with a lot of influence. Pro tip: never target Vet rage. She is also played in Smoke for her aoe. Hope this answers your questions, and thanks for watching!
  10. Hey guys I'm back with a brand new blog entry. Check it out! In this blog I talk about my Guild Ball adventures this past month including Adepticon, my experiences with Crucible, and the new Hunters models released this month. I cover where I think they fall within the team from a competitive perspective. A Quick note here guys. Hitting the like button really helps me show up in Youtube's search engine and subscribing will let you guys know the moment my new content is up. Thanks for watching!
  11. This is my bad for letting the Chicago arrogance slip into my tone. Unacceptable. I might not have been clear on the exact situation I was talking about, but this "setup" should cost no more than 1 Influence. A reach model attacks Katalyst and knocks him down. Harry attacks that reach model knocks him down (which harry nearly always does) then attacks again and hits the 4 on his play book 2 damage double push and pushes the model into Katalyst. This is exactly the results that Harry would have taken if he was attacking the model one on one and arguably spent no extra influence but lets say one for arguments sake. But what if the enemies respond you say? Well this is fairly difficult to do in one activation when you consider that the model we are talking about has already activated, but I will concede that another model could come over and push Katalyst twice to get him back out of melee. Overall I consider the influence expended to be minimal on our end or at least doing double duty. If we are worried about them pushing Katalyst back out efficiently (say with their own Harry) we can do the Molotov plan. Same situation Katalyst knocked down by a reach model. Harry activates and does what ever he was going to do but spends his last influence to drop a Molotov. The key here is to place it not on Katalyst but where you want Katalyst to be on his next turn. This allows you to shake conditions and still be on fire. And yes this is setup, but it amounts to +2 TAC for 1 influence and is dice-less. I think that these setups pale in comparison to what has to be done to get Vet Katalyst functioning. Setting up Vet Katalyst typically costs more influence, is shake-able with momentum, and trying to use the furious rule against a good player is a nightmare. At the end of the day Vet Katalyst is a fine model for casual play I was just trying to give the competitive perspective as I see it.
  12. There is a lot of misinformation on this thread and some things stated as fact that are just plain wrong. Kat1 is countered by knock down but this is more mitigate-able than one might think. Popular tactics against knock down teams are using harry or vitriol to push an opponent into melee with an already knocked down Kat1. Or placing Harry's Molotov in the path that Kat1 will take to the enemy. This allows Kat1 to shake conditions then run through the Molotov to be back on fire. Kat1 is fantastic against Kat2 to the point where I don't think you can play Kat2 into the mirror match. Lets do some math. If Kat2 charges (which he should never be able to do vs a good player) and has 2 influence his average damage to Kat1 is something like 13 damage. This assumes that there is no Def stance going on and there always should be. Kat1 has 27 boxes (more like 25-26 by the time they get to each other) that's a long leap to the 12+ boxes you are short to kill Kat1. and now your Kat 2 is engaged and scrumming for the rest of the game exactly where everyone agrees he is bad. Kat2 wants nothing to do with the katalyst vs katalyst fight. The gods honest truth about Kat2 in competitive play is that he is a fine model but shares a name with one of the best models in the game and as a result is relegated to the bench. Kat2 Has less effective hit points that Kat1 due to deteriorating. Kat2 will use the furious rule in competitive play 0-1 times per game. Kat2 Cannot brawl at all to be effective he has to witness me on what ever he attacks. His top end damage is severely limited due to his influence cap. He requires setup.
  13. From a competitive perspective always take Kat1.
  14. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  15. Sure. I'll play. Here is the flask that I painted for my Youtube Channel and can be seen on Run the Length every other Wednesday.