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About Silversmith

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    Seasoned Veteran
  • Birthday August 22

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  • Location Georgia, USA

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  1. Momentous Inspiration Question

    But if you hit the same model twice you can get 2.
  2. Snapping to kickoff team in formation

    Thanks everyone for your input.
  3. Team setup in formations

    I've had Velocity push Seenah off the pitch with a well-timed charge. >><< x2 with all hits on KD 2+ DEF Seenah. I agree he is inefficient but you don't see putting him on the center line with 3 to KD and Destructive Impulse or RC kick?
  4. Team setup in formations

    Curious as to whether anyone's lineup has changed using the formations rules. Does Locus make the team now since he can start at midfield? Where does everyone deploy? I can't play for two more weeks so throw me a bone here.

    But I'd be willing to bet more people will play her now.
  6. New guy in GA

    Welcome. I know we are quite a bit away from you here in Dalton. I know there are some S Carolina players too.
  7. Snapping to kickoff team in formation

    I don't think so. If the receiving player intercepts the ball at the center line it is, by definition on the receiver's side of the pitch.
  8. Snapping to kickoff team in formation

    I understand your point but I believe that references a pass to one of the kicker's teammates. It doesn't really (by my reading, and I've been wrong before) concern itself with a kick where the scatter takes the ball across the halfway line but within the snap to range of one of the kicker's teammates. The kick ended in a legal placement but was snapped after scatter by the player. Same as if it snaps after a goal kick. That ruling may, however, inform the answer. Regardless I think making the rule for that format that the kickoff can't be snapped by the kicking team before the first turn might solve the issue.

    I just asked the question since it really hasn't had any reason to come up before. I have to admit I didn't dig for an answer first.
  10. This question came up in the Formation feedback thread. If the kicking team has a model within 1" of the ball after resolving scatter can they snap the ball? Flow up question: If Colossus is on the center line and the kickoff scatters within 2" of him and 1" of another model would they have to roll off for the ball.
  11. A kind of the unfun game

    Not new, just broke. He also has Corsair, just likes Shark more. He hasn't played me in 3 weeks as I have been unable to play for 3 weeks. When we started, at the same time no less, he got the models he liked. Since then he has added only Corsair. I have told him to proxy other models but he won't. I wouldn't have ever played 1 goal keeper much less 2 against someone I'm trying to get into the game.
  12. A kind of the unfun game

    Last night I had a game against our resident Fisherman. He brought Shark and looked forward to playing me. He had finally seen some success regularly against my son who plays Hunters. This game was considerably less fun than most others I've had with him. I took Ballista, Mainspring, Ratchet, Colossus, Compound, VVelocity. He took Shark, Salt, Angel, Jac, Kraken, OSiren. I kicked off with Ballista and he came up with Angel to retrieve the ball from the midline. He kicked it back to Shark who dodged forward into the forest and Ballista Deadbolted Shark then walked to Angel and pushed her toward my line and I think did a tiny bit of damage. I don't remember all that happened but Ratchet overclocked Mainspring and tooled up VVel. I know the ball changed hands almost every activation. Siren came forward and Ballista went to work on her. VVel took her out turn 2. The most influence I gave Ratchet was 1. Every turn. My plan was just to tool up VVel and Ballista, but he more often went for a single attack on someone. I put Singled out on Shark a couple times and VVel once because of Siren.Compound didnt do anything useful all game but provide crowd outs. Oh yeah he held the ball when Shark went into him on his return to the pitch. Shark hit Gluttonous mass and then tackled the ball on his last influence. I just took it back on my turn. So I guess he was useful after all. I like Ratchet's Mom 2. He feels like a beater of opportunity. If someone is crowded out and knocked down he comes in to lay down some hurt for momentum. Other than that I used him and Compound as batteries. I chose Mainspring because I was not bringing Hoist. And Fish. He tackled for free with Overclocked once and kicked free with Launch Control twice. Colossus did Colossus things and knocked down Fish all game. My opponent was quite frustrated. I didn't have to kill the ball because we both take it away so well. And Engineers can beat face if necessary. I also didnt enjoy the game because I like to score. This game was very sloggy. It also felt like I was almost cheating since I brought anti Fish tech I dont usually use. I might play the lineup in tournament play but not casual play again.
  13. Single or double captain in the "new" OPD?

    Damage output. OVel has very little. VVel has 3 (4 with Tooled Up (5 with Deletion too)). You may not hit it all the time but it can be significant. She beat up OSiren twice. In many ways she won me the game. I only had her in Goal Keeper mode first turn. Back to 2 captain responses, PV is better with VVel but I didnt take her this time. And I usually don't take VVel at all. She may make the 4&1 game more likely but you are all but taking away the 3-0 game. Of course, I also didn't take Hoist or Mother. Mainspring's free pass saved a Fisherman goal for sure twice.
  14. Single or double captain in the "new" OPD?

    I have to admit the game wasn't much fun for my friend, though. Colossus kept knocking him down. I also brought VVel and Compound. VVel doesn't make my 10. Only useful against Fish, Skaatha and B3 (maybe, never faced her).
  15. Single or double captain in the "new" OPD?

    I played against Shark last night. Dead Bolt on turn 1 and Ballista and VVel played the beat down game and took out Shark and OSiren turn 2. I ended up 4&1 to 3. His only points were on clock.