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About LoreFromAstora

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  1. My guess is we'll get the ten armour figures along with ten matching armour cards to be added to the treasure pile. Then I imagine the armour will have really high stat requirements, like 40 strength and 30 faith for the catarina armour or something of the like. I'd find it rather pointless to have ten different armour sets for characters with no real effect otherwise, but that's just me.
  2. Yeah, what happened to jolly co-operation? Solaire would be most displeased. I see a lot of people talking about minority opinions getting hated on, but that's kinda unfair to the majority when we're offering our opinions and being labelled as haters and the like. Maybe I don't speak for everyone, but I find it pretty upsetting the lack of respect both sides have shown as of recent. Keep it civil okay?
  3. I find them to be two different types of 2 v 1 boss fights. Twin Princes starts as a 1 v 1 which become a 2 v 1 in phase 2. In contrast, Smough and Ornstein are 2 v 1 and then a 1 v 1 in phase 2. I wouldn't worry about them feeling same-y.
  4. I'm gonna play Devil's advocate with the Zelda analogy. Bar Hyrule Warriors and, to an extent, Breath of the Wild, the Zelda series has been pretty much the same, just with a different story (Something happens to Zelda/Hyrule, Link has to acquire stuff from dungeons, fights the final boss, usually Ganandorf, and saves the day). Now I understand the want for a new/different pose, and by all means you're entitled to an opinion, but there's nothing wrong with iconic stuff being used over and over. Take Solaire for example, everyone who knows Dark Souls knows the iconic pose he does. Is it generic nowadays? Perhaps, but it's by no means a bad thing. When I think about his model pose, I'm thinking about how he should compare to other models. Smough and Ornstein are in their starting poses, Dancer is in a dormant pose, titanite demon and gargoyle are in their starting poses too. So I wouldn't think it's a bad thing to have Arty in his iconic pose. But hey, whatever SFG choose, I'm sure it'll come out great.
  5. This as well. If you manage to save, like, 32 souls before a mini boss, with three players you can, theoretically, pull 8 times and have enough for at least 4 level ups for every player (I.e. everyone gets to tier 1 in their stats.) Now that's just in a general case, but let's use the shadow armour again. You have 24 souls left, you have enough faith, but your dex is tier 1. Even if you spend the 12 souls to hit tier 3, you'll have plenty left to do stuff with. Things like this are why I love this game. Even going through the motions of turns, it still feels fun. It's in your face from the beginning and it forces you to think like a team. So many times has the Knight blocked damage or the Assassin dodging damage just to save another player, or a clutch Herald talisman restoring 6 stamina, ensuring the character survives next turn. Best board game ever for me.
  6. Yeah, honestly, some situations are unlikely to ever happen, but I think you kinda just learnt from the video game that, rather than hording a bunch of souls and risk losing them for the sake of a big level up, it's better to just spend what you can on smaller level ups and equipment upgrades.
  7. I mean, that's a part of dark souls as well, you can spend all (or most) of your souls before an encounter. But if you're holding out for tier 3 levels, which is 8 souls a pop, and you die with 6, you'll have to get them back. For example, you're playing solo as a assassin. You want the shadow armour, but you need 34 dex. The Assassin needs tier 3 dex and tier 2 faith (I think?) to equip it. All your stats are tier 2 but you have 6 souls left. You don't want anymore loot for now, so you go to the final encounter before the main boss. Unfortunately, you die, so you'll have to treck all the way back through at least 2 other encounters before you get your souls back. If you do, congrats and enjoy the armour. If you don't, you'll be starting all over again from 0 souls. In a 4 player game, you'll be getting a bunch of souls, yes, but you'll have to distribute them effectively otherwise you get characters who are lacklustre when it comes to level 2 and 3 encounters. That said, if you manage to strike some good loot and level accordingly, you're in the money (Or souls, I guess.)
  8. Haha, yeah, been pretty busy with work and...life, I guess. Good to be back though.
  9. Loving the Assassin at the moment. He's a great distraction for enemies that attack the closest player. Couple that with his ability to equip magic fairly early on and he becomes a great and fun character to play as. Warrior and Herald are iffy for me at the moment. Herald plays nicely with miracles, but the warrior seems to feel mediocre to me. Still need to play more, maybe I'll change my mind on him at some point. Knight can block like there's no tomorrow. The claymore gives him so much damage output. All in all I'm loving the majority of the cast at the moment. Great game, fun and so challenging.
  10. I completely forgot about the pharros' contraptions, and it could be a really interesting expansion, especially for players looking for more diversity. Irithyll of the boreal valley could be interesting as well, there certainly were dangerously tough enemies in that area. Plus you could implement frostbite as a major influence within that area seeing as the boreal knights could inflict it on to you. Loving the discussion guys, the hype is back. Only a month away now.
  11. You will rage and you will like it >:3 Looking Glass Knight is certainly popular amongst the masses, so it's bound to be an expansion I'll bet.
  12. Not to be a negative nelly, but I was pretty disappointed with the drangleic castle interior. Felt very...basic? Unfinished? I dunno, something about it didn't hit me anywhere near as hard as Anor Londo did on first arrival. But hey, I'm not going to criticise your opinion, just wanted to offer mine. Anyway, top 5: 1) A kiln of the first flame would be hands down a great part 2 to the board game, with either Gwyn or Soul of Cinder as the final boss fight with black knights leading up to it. 2) Archdragon Peak is a must. Beautiful area and the nameless king would be a magnificent challenge on board I'll bet. 3) Sen's fortress would be a great way to implement a trap heavy play through, could see an iron golem boss fight too. 4) Interior Lothric castle would be amazing, with the possibility of Dragonslayers Armour and/or Lothric and Lordran boss fights to go with a superb area. 5) Farron Keep could introduce a covenant style play through, and having the abyss watchers as a boss would be pretty interesting.
  13. Damn, feels like years ago when I pledged for this, so glad this time has come. Ordered and waiting for March, shame the extras don't come till October, but still hyped nonetheless
  14. This 1,000,000 times over. I think it's awesome that SFG are even creating this game, and I'd even go as far as to say that we probably wouldn't even be talking about this if it wasn't for them. I like the sculpt. Sure it doesn't scream pyromancy, but would you have known that in the game, the character with an axe and shield, was a pyromancer if the game didn't tell you? It's clear to me that they're using the base starting class armour and weaponry, and I like that. Of course not everyone will like that, but please try to understand where the devs are drawing inspiration from.
  15. Damn, really wanted them to have the mercenary use both of the sellsword twinswords. But damn, it looks great regardless, even if it is a work in progress. Looking forward to seeing what they do for the knight, assassin and cleric.