Welcome to Steamforged Games Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.


  • Content count

  • Joined

  • Last visited

  1. Two handed attacks against boss weak arcs

    Thanks for clearing that up!
  2. Chilling Thrust miss?

    Cool, thanks for the response!
  3. Two handed attacks against boss weak arcs

    Does the boss block each attack separately, or does the damage accumulate once the initial block is overcome?
  4. Hi all, Just unsure about this mechanic. I've got a shield with a bash attack and a club in the other hand and I'm standing in the bosses weak arc. Do I get an extra die for each weapon, or just one for the whole attack? Cheers!
  5. Hi all, So I'm scratching my head at the following situation that's arisen during my playthrough against the Boreal Outrider Knight. The miniboss has just pulled the chilling thrust card against my knight and has chased him down along side a wall. His chase down ended in the corner which allowed me to manuever my knight behind the Outrider Knight into its weak arc. My confusion is to do with this cards attack. It's not using any attack arcs, it just targets the player with aggro which is my knight. Since my knight's now in the weak arc does that mean the attack misses or should I be rolling for a block since I'm in range of the whole model still? :S
  6. Fixing bendy miniatures permanently

    Well I live in the sunny UK but to be fair, we've been having a bit of a heat wave here recently. I'll give the hot water another try to be fair. Maybe I just didn't heat it up hot enough.
  7. Does anyone know if it's possible to fix the bendy parts on Ornstein and Smough? Specifically it's the end of Ornstein's spear drooping down and the hammer head on Smough's hammer curving. I did the hot water trick which looked good to begin with. Came back the next day and lo and behold Smough was once again wielding his droopy hammer with pride. Just interested if anyone was able to sort this more permanently.
  8. Is it wise to brush on varnish

    I use the exact same varnish. One drop of varnish to one drop of water seems to work well. I use gloss first and then the matt to bring down the shine as Mako said. Don't be alarmed if it looks a little cloudy as it's painted on, that clears up as it dries.
  9. Quick paint guides for the game models.

    It's been a massive help Lothar! Thanks for taking the time to put all of them up!
  10. Souls Earned calculations

    Have you tried just using normal sparks and souls rewards, but just remove the reset feature on tiles. I've been playing it that cleared tiles turn into farm tiles that you can spend a spark to generate souls from. That way it works out the same amount of souls as the base game without the grinding.
  11. Using items in backup slot

    Cool, thanks for clearing that up!
  12. Using items in backup slot

    Does that mean you could in theory make up to 3 attacks on one turn?
  13. I didn't see anything in the rulebook to support this, but I think I read it somewhere that there may be items that can be used when in the backup slot. Is this true? It would make sense if this was the case for things like firebombs, but they don't appear to say that they can be used in this way.
  14. What future DS 3 boss do you want in the game

    I'm probably the only one thinking Slave Knight Gael. I found that boss fight tremendously epic. Also put down Midir, just because I don't think there's been any other boss that I've struggled with as much apart from Orphan of Kos (Bloodborne).
  15. Treasure Deck Balancing

    The video game balances it generally by putting more advanced items into the later parts of the game, or at least the items needed to make the item truly more effective for later game. Has anyone tried the treasure deck tiering in conjunction with the shop method? So basically instead of completely randomly selecting 10 cards at the beginning of the game, you take 10 cards out of the level 1 deck etc.