Welcome to Steamforged Games Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Ashraam

Members
  • Content count

    436
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Ashraam

  1. It's not stated anywhere that you can't do it. However, since there's no rules for what bonuses it would apply it would just mean you'd do the same damage and also not get to use whatever you would have in your other hand.
  2. Not within the existing official rules. I've seen people discussing making house rules for it, but I don't know how those turned out.
  3. I just use small self-closing bags for the cards, that way I can keep the decks separate. One deck for level 1 encounters, one for level 2, player equipment, boss behaviors, etc. I used these for the small sleeved cards: 2.5" x 3" And these for the larger sleeved cards: 4"x6"
  4. There's at least one that I know of, I think it's the Cestus? A weapon card. They'll specifically say if they can be used from the backup slot.
  5. I started painting my set Saturday. My shoulder was bothering me so I ended up rushing a bit. I'm not super happy with these, the helmets in particular. I was going for a worn bronze look, but they look more like US football helmets. But they look decent enough for now. I may go back and see what I can do to fix them later. I do like how the shields came out.
  6. I finally played a solo game Friday night, using the Assassin. Spent all 5 sparks attempting to get to/defeat the Winged Knight but never beat him. It took about 2.5 hours total. I did start skipping the level 1 encounters after the third run, since there was about a .00001% chance of losing during those. One of the level 2 encounters was fairly challenging though, with 3 Silver Knight Swordsmen and a Silver Knight Greatbow. This one killed me twice. The Winged Knight fight never went well for me at all. The first match I survived through his behavior deck 4 or 5 times, but I could barely damage him at all. I was rolling 4 Dodge dice, but many attacks never got through his block, or only did 1 or 2 damage. I finally made it to his heat-up phase but died on the next card anyway. The other two attempts I tried various pieces of equipment, but never got him below 11 health. I found that if I did enough damage to get through his Block it left me without enough dodge to survive long. My only treasure deck manipulation was to build the deck as normal, then I took about the top 1/3rd and shuffled my common class loot into that section a few times before replacing it back on the top of the deck. I did also get lucky in that 3 of my 4 encounters had treasures. There seemed to be an okay mix of things I could use and things I couldn't, so it didn't feel OP in the least. All in all, I had quite a bit of fun. I think I'll try the Knight next time, to see how well Blocking works. Then I'll probably try some runs with two characters. Hopefully I'll get my gaming group together for a game soon as well. I can't wait for the additional content!
  7. You can move to different arcs on your turn, you just have to spend however much movement/stamina it takes to do so.
  8. @Hashmal I wrote an example a few days back the covers the LHS. Quoted here: Example: You and another player are on a node with an enemy that has Push Movement. It's the enemy's turn to activate. This would be the sequence: Determine which player is the target for the enemy. (Nearest or Aggro) Push all players off of the node with the enemy. Enemy now moves towards the node of the target determined in Step 1. Push any players that are in any nodes the enemy enters. (Repeat steps 3 & 4 until the enemy has no movement remaining.) Resolve any other attacks the enemy may have. Note that if the enemy also has Push Attacks (Large Hollow Soldier, for example) that damage would be resolved during Step 4. This is when you would have to Block or Dodge to avoid the damage. Push Attacks ONLY do damage when the enemy ENTERS your node. If you start in the same node you don't have to worry about the Push Attack damage, yet. Steps 1-5 above are the same for every enemy that has Push Movement, regardless of how far they move. If they can move 3 spaces they will push every player they encounter on every node, including the one where they start. This is why it's important to choose the Target before you begin moving, so you'll know which direction to keep moving the enemy. If the enemy also has Push Attack, he'll do damage each time he ENTERS a node with a player, even if it's not the target player. For your other question, enemies resolve their turns in sequence, completing their full turn before moving to the next model. When multiples have the same Threat level you can choose their activation order, even to your benefit.
  9. @alxndrhll Someone posted the following picture in the FB group and asked how to resolve the actions: Now, if I interpret this as written I'd do it thus: The boss shifts left without turning, pushing anyone he encounters. Boss then targets Nearest Player without turning, up to Range 1. Boss ALSO hits everyone in the Front Arc up to Range 1. This seems like a very unusual behavior, but not impossible to resolve. However, the question has arisen if this is actually the intended function for this card, or if one or more symbols is a misprint. Any chance for clarification?
  10. I think the metal token is supposed to be in that pack as well.
  11. I definitely get the frustration. I was in that same darkness not long ago. I really wanted to email SFG to see if something had happened to my order after it got sent to fulfillment since it was at Partially Shipped for so long. Ultimately I just waited as I didn't want to add to the email backlog since people with damaged/missing components were still waiting on answers. A few of us on the FB group actually started comparing notes and realized what we all had in common was that we had pledged for 2 copies. It SEEMS like that was what delayed our orders shipping. I say seems, because we don't have confirmation of that, but once they did ship we all got shipping notices within hours of one another. All I can really offer is to just try and be patient. It sucks, but I don't think much further information is going to be forthcoming.
  12. Are you talking about if you are in the corner and the boss steps into your node? In that case you'll be pushed to another node that is adjacent to the wall. Since it's a corner you can choose which wall. If you mean the boss is in the corner a few things can happen. If it's targeted movement and they still have moves remaining they'll turn to face the target and then move towards it. If it's movement without a target they'll move in the direction indicated. If they can't move that way because of the walls, they stay in place. They'll still Push anyone on that space with them, however.
  13. I'm not sure I understand your question, but lets see if we can clarify. Example: You and another player are on a node with an enemy that has Push Movement. It's the enemy's turn to activate. This would be the sequence: Determine which player is the target for the enemy. (Nearest or Aggro) Push all players off of the node with the enemy. Enemy now moves towards the node of the target determined in Step 1. Push any players that are in any nodes the enemy enters. (Repeat steps 3 & 4 until the enemy has no movement remaining.) Resolve any other attacks the enemy may have. Note that if the enemy also has Push Attacks (Large Hollow Soldier, for example) that damage would be resolved during Step 4. This is when you would have to Block or Dodge to avoid the damage. Push Attacks ONLY do damage when the enemy ENTERS your node. If you start in the same node you don't have to worry about the Push Attack damage, yet. Steps 1-5 above are the same for every enemy that has Push Movement, regardless of how far they move. If they can move 3 spaces they will push every player they encounter on every node, including the one where they start. This is why it's important to choose the Target before you begin moving, so you'll know which direction to keep moving the enemy. If the enemy also has Push Attack, he'll do damage each time he ENTERS a node with a player, even if it's not the target player.
  14. Bleed resolves immediately if they take damage while they have a Bleed token. So assuming you deal damage each turn, you'll trigger the Bleed, which removes the token and deals the extra damage, then your weapon reapplies the Bleed so it'll be there again the next time the enemy is damaged.
  15. A pretty good number of Canadians actually got the game before I did, so I understand your frustration. I had to laugh when I saw pictures from a guy in Alaska who'd received the game and mine still hadn't shipped. I think it's largely because there are so many games to pack and ship that they can't do them all at once. They have to pack and ship them in batches that will fit on a truck to be picked up for delivery by the package carrier. No fulfillment center is going to have space to store thousands of copies of packaged games just so they can all ship at the same time. At least that's my take on it.
  16. His forum profile says Montreal, Canada.
  17. Still, you went to all the trouble to put it together. I just didn't want to step on toes.
  18. @Joplick I do like your idea of making use of the barrels, since they frequently hide things in the game. You might even consider letting them have a slight chance for Titanite or Embers in level 2/3 encounters.
  19. It may not be as bad as it sounds. Some people got tracking just a couple days after status changed to Partially Shipped. Mine was definitely longer than the average. Hopefully yours gets moving soon!
  20. Once the shipping label is created the fulfillment company should send that information to Backerkit and it'll show up in your account at that time. Mine was at "Partially Shipped" for two weeks before I finally got tracking info.
  21. 1. You can target yourself or any other player within range. 2. The initial push (when you're sharing a node with the enemy as it activates) doesn't deal damage. Push Attacks only deal damage when the enemy enters the node you are standing on. So, he would push you away dealing no damage, then he'd follow you and this time he'd Push for 5 damage.
  22. I'd play it such that you'd have to be shooting from within the weak arc of the boss. It doesn't make a lot of sense to be shooting his right side if you're behind him.
  23. @Replect With your permission, I've taken the liberty of creating a PDF of your FAQ for people that may want to print it for use. I've made some very minor formatting changes to reduce the page count just a tad. If for some reason you don't want this posted let me know and I'll remove it. Dark Souls FAQ.pdf
  24. I get where you're coming from, but there's only so much they can do with board game AI on a single card. If they were controlled by a person, or perhaps had more intricate move sets then I think what you're saying could be the case. However, they can only restrict the enemies so much before they become "cheesable" as Archangel says.
  25. Yeah, that icon exists specifically to point out attacks that can't be used at range 0. So if the icon doesn't appear then a range 0 attack is okay.