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Everything posted by Ashraam

  1. Nice work! I love that paint job, especially the cloak.
  2. Yeah, luck of the draw is a big factor, for sure. I like that you tried it with what you got, though. I think part of the fun of the game is in coming up with unorthodox builds and making them work. Obviously not every game will be a winner, and I believe that's a good thing.
  3. @Sullvar Yeah, those Silver Knight Swordsmen are no joke for starting players. If you're playing solo, don't forget you start with 16 souls. I'd spend as many as it takes to find a decent upgrade or two then level to use them if needed.
  4. @Jaznap has it right. The plus and minus attributes in the game add or subtract directly from the number of Sword results that you roll, before comparison with enemy defenses.
  5. Yeah, they are treated differently. Under Boss actions it specifically says Repeat means to repeat the entire Boss behavior from beginning to end. Targeting is part of the Boss behavior, so a new target can be chosen each time. Under Repeat on character equipment it says, "The Repeat icon allows the character to use that entire weapon option the number of times indicated in the circle." Under Character Attacks on page 22 they indicate choosing a target then choosing the weapon option. Since none of the weapon options (that I have seen) include the ability to choose a target, only the attack is repeated. Now, I will admit I don't believe there's ever been official clarification on this, but this is the common interpretation and the one that makes the most sense to me.
  6. Assuming the 2nd and 3rd attacks do enough damage to defeat the armor, yes they'll trigger the Bleed. With weapons that Repeat, you only repeat the behavior on the appropriate attack line, so target selection isn't part of the repeated behavior. One target only.
  7. Glad you got your copy, finally! As for the Knight's base, if it's just warped that can be fixed with the hot water bath. Just dip it in some really hot (not boiling) water for about 10 seconds or so, then use your fingertips to press the base against a flat surface, like a counter top. Be careful not to push on the mini, just the base. You may need to do it 2-3 times but it should stay flat once you get it there.
  8. I ordered two core sets and received both at the same time.
  9. Thanks, I was just curious. I'm one of those odd players that likes to try to make unorthodox tactics and gear work.
  10. Interesting idea. Are you worried it will result in "best in slot" builds where you always end up with the same equipment every game? Once you find an exceptional combination of items it'll be hard to resist going for that every time.
  11. When you're pushed by a boss you stay in the same arc, if possible. So unless you were against a wall you'd still be in the left arc. If you were against a wall or corner you'd choose another node adjacent to the wall to move into. So you'd likely end up in the front or back arc; your choice.
  12. Range is 1. Range and Dodge for Smough's attacks are shown at the very bottom of the card.
  13. Yeah, those just indicate which Arc the boss is attacking in. The Arc with the indent (I think it's red, but I'm colorblind) indicates a weak Arc, so +1 Black Die, but there's no armored Arc. It would make an interesting house rule though! You're pretty close! Boss pushes everyone that is on his Node. Boss moves 1 Node left, pushing everyone that is on that Node. Boss attacks 1 character (the Nearest) in front of him for 5. And yeah, I think it's meant to work like a sidestep attack but I feel like it will miss quite often.
  14. The ambiguous part is targeted attacks don't usually have an arc attack diagram, just a weak spot diagram. Also, arc attacks usually attack an area/node. Since "armored" isn't one of the arc diagram functions this card is obviously trying to do something different from a standard targeted attack. (Black arcs are the closest thing to armored, but they're just normal arcs. None of them actually add to the boss' base resistance.)
  15. 1. You cannot split the group. Everyone moves as a group from encounter to encounter. 2. You're correct that this hasn't been specifically clarified (that I have seen) but I lean towards 2a being the correct version. Encounter cards aren't revealed until you enter the encounter, so I don't see how 2b could occur. 3. There's been a little bit of debate on this one, and we never got an official response. Some people think the card is a misprint. If it's NOT a misprint I would interpret the second portion as: An attack targeting the Nearest Player that only hits if the target is in the front Arc and range 1 or less. Other players are not hit because it's not an area attack. In my opinion this attack has an incredibly low chance of hitting unless it's a 4-player game and people are spread all around near the boss before it happens.
  16. If you're asking for a PDF of the FAQ, I posted one up above. The comment with the link is here: PDF Post
  17. Yes, it's official. Anyone can use anything that they meet the stat requirements for. The only reason the Class gear exists separately from regular treasure is so you'll know which cards to add to the Treasure Deck depending on what classes are being played.
  18. The opening placement and first move are the most strategic phase of the game in my opinion. Depending on the enemies you may want to give your Assassin the aggro so he can Dodge and reposition for further attacks, keeping other players out of harm's reach. Or you might want to give it to the Knight so he can block and be pushed to another node, etc, etc. Enemies with node attacks make the setup even more tricky, as does the fact that multiple players might be "nearest" but the Aggro is the tie-breaker.
  19. The 1st Player Activation token goes to the next person in sequence from the previous encounter. Aggro is determined by the players separately for each encounter. It's part of the encounter setup. From Page 19: "Next, choose which character led the way into the encounter and place the Aggro token on that character’s model. Then the battle begins!" This is separate from the 1st Activation token, which is also covered on 19: "No matter whether the encounter ends in victory or defeat, give the First Activation token to the player who is next in turn order after the last player who activated their character. The player with the First Activation token will activate their character first in the next encounter." So, the First Player is whoever is next in sequence. The Aggro player is chosen by the players. "Who's gonna kick the door in and make 'em mad?"
  20. I may have misunderstood your post, but don't forget that you choose who starts with the Aggro token in every encounter.
  21. I use Vallejo Matt Varnish. No issues with cloudiness or stickiness thus far, though it never hurts to apply it on some test piece before covering your hard work! Usually I apply it with an airbrush, but I've brushed it on as well and it works fine.
  22. Yeah, they're a nuisance, for sure!
  23. When setting up an encounter you pick a player character to start with the aggro token.
  24. The enemies with bows have infinite range, so they can hit anywhere. Player bows have a range listed. I know the one I used the other night had range 4. Obstacles that block movement like barrels and graves do not block shooting. Models that are not the target do not block shots either.