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About Siberys

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  • Gender Male
  • Location : Big Rapids, Michigan, United States
  1. Using the word "sell" might have been a mistake on my part. I meant it in the colloquial sense of getting them interested. In the context of running a shop, an actual sale is certainly part of the goal, but as you note enthusiasm - which will keep people coming back, whether for more purchases or more games - is the actual important goal. What I was driving at, though, is that there are multiple kinds of demos. If you're starting "cold", you're absolutely right - throwing detail at them too early might douse their interest. But sometimes you're demoing the rules to someone who's already decided they're interested, already invested time and energy and money into getting into the game. I've also run into a ton of folks that prefer to learn games by playing them than to read the rules on their own, even if they've had the opportunity to. It's folks like these that are served better by a more in-depth introduction demo. The half-hour-tops quick game is for igniting interest; the full-game-to-six-points walkthrough demo is for making an invested player's entry into the gaming side as painless as possible.
  2. Already got my first draft banged out.
  3. So, the forum challenge inspired me. First, a couple of notes: - In my mind, the Astronomer's Guild has several related business interests beside tracking the stars. The have excellent navigators, the best cartographers and mathematicians in the Empire, and even dip their toes into fortune telling and stuff we'd classify as astrology in the real world. Game wise, these would be represented by control effects and luck-modifying abilities like Confidence. In the War, in addition to navigation, cartography, and logistics, the guild would also have had some folks able to do combat trigonometry* who would either be ridiculously good snipers or part of elite siege- and anti-siege-artillery teams with the Engineers. - "Seyfert" comes from "Seyfert Galaxy", which is a galaxy with a "small, intensely bright" center. I thought that sounded pretty Rookie-ish so I grabbed it. - If it were up to me, the Astronomers would have an Owl named Archimedes, or Arc for short. This references Watchmen's Nite Owl, and through it Disney's Sword in the Stone, and Arc could also be short for Arc-Second which is a measurement used in astronomy. I just couldn't work Arc into the story properly. - I wish Grange wasn't named Grange, because "Lagrange" would be a great Astronomer name. - "Corona" is intended to be one of the Astronomer's Captains. - Other astronomer-y names I like: Mote, Syzygy, Albedo, Apogee and Perigee, Nadir and Zenith, Nova, and Umbra. *TVTropes link; follow at your own peril. Anyways, here's draft one. Tell me what you think of it, and if you think there need to be any changes to improve it! Seyfert, Astronomer Savant Seyfert did his best work at night. To be sure, most of the Astronomer's Guild could say the same; the line of work did often require a view of the firmament, after all. But even those parts of his studies that did not require a direct view of the sky - the mathematics, the memorization of star charts and of maps of the Empire, even the card-reading he so struggled with - all came more naturally to him by the light of a candle or the full moon than by the glare of the Sun. And so it was with this assignment. Mistress Corona had gently "suggested" that he should try for her Guild Ball team. He wasn't quite sure why. Compared to the brutes he'd seen running the field at the few games he'd attended, Seyfert was waif. He'd put up as much resistance to them as a leaf does a river. So here he sat, in the middle of a shadowed courtyard, staring intently at a ball illuminated only by the scant, powdery light of the moon. He studied its seams and stitches, as if he could divine some shred of skill from it like a crystal ball. Just as with the cards, no answer was forthcoming. He threw the ball away with a scoff, and as it bounced across the cobblestones he let himself fall back, arms spread-eagle. The sky above him was painted with stars. It was a perfect night for viewing. This was what Seyfert lived for, the dance of the stars in the night sky. Even if he weren't here "practicing", he'd have been out well into the morning recording their paths. The "Song of the Spheres", Corona called it. Seyfert glanced at the ball where it had come to rest. How could something so crude be worth the Guild's attention? He got up to fetch his equipment from his quarters - he couldn't let the night's sky go to waste, he rationalized to himself. The ball sat forgotten. --- Seyfert cursed at himself under his breath as he rubbed his eyes. Why were the tryouts being held so early in the morning? He'd have thought, with their nocturnal line of work, the Guild's officials wouldn't be any more keen on mornings than himself. Perhaps the higher echelons of the Guild were too busy with their politicking and maneuvering to make observations themselves. Regardless, he sat on a bench outside of an interior court, waiting his turn to be judged. He'd hate to disappoint Corona, but he expected failure would be his lot. The sooner this was over, the sooner he could return to The Song. Every few minutes, the door to the room would open and a consul would beckon another candidate in, and few more later the prospective player would leave, downcast or angry, begging for another chance or fuming. No one seemed to leave pleased. All for the better, Seyfert thought; he wouldn't have to feign disinterest or disappointment, then. Finally, nearly nodding off, Seyfert was called into the court. Inside it was a dome, thick metal ribbing criss-crossing seemingly randomly, each arc holding a stylized moon or sun or star. The consul handed him a ball, and explained to him the test; he had ten minutes to find the goalpost and hit it with the ball from the center of the court. No more. The consul returned to the door and pulled a few levers in a console set into the wall. With the last, the floor of the court seemed to rumble; the bands along the wall began to move as the floor slowly rotated. It wasn't just a court - the room was a functioning mechanical orrery. It must have cost a fortune to commission from the Engineer's Guild. At first, he couldn't see a goal to kick for, but after a few moments of searching he found it - a small brass disc polished to a mirror finish was the only plate in the whole room that wasn't ornately decorated. It orbited slowly, constantly obscured by the motions of the other rings. As he followed it, Seyfert kept expecting it to reveal itself in its fullness so he could finally take a shot, but without fail another would intercept its path and prevent his shot. Seyfert scowled and looked at the ball at his feet. Once again he was struck with how unimportant it seemed, how crude it was compared to beautiful motion of the night sky, or even the facsimile cranking away around him. All of this was pointless compared to the Song of the Spheres. Seyfert started with a sudden realization; wasn't a ball just a sphere? Perhaps it was ridiculous, comical even, to put it in those terms, but already it had him looking to the walls with a new perspective. He could now see the rhythm of the orrery, the patterns in the orbits of the stars and the paths the arcs took. His head jerked to the side - there, that was where the arcs would part and reveal the goal, even if just for a moment. He looked down at the ball, calculations running in his head, estimating when the goal would show itself, how hard and how far he needed to kick the goal, accounting for the rotation of the floor. He took a breath, then kicked. The ball flew in a gorgeous parabola, its path like that of a star in the sky sped up to last seconds instead of hours. Seyfert's heart began to sink as he saw the spot he had aimed for was still blocked - maybe he was wrong, and he would leave the court disappointed. But at the last moment the arcs parted, and with a sound like a gong his shot struck home. Seyfert collapsed to the floor as the room ground to a halt, laughing giddily under his breath. Maybe there was something to Guild Ball after all.
  4. @Lumpyseven - That really depends on your goal with the demo. If you're in a shop trying to sell someone on a game, that method is exactly correct - and that's pretty much what I do when making a pitch at a game store. If you're teaching to someone who's not a customer of yours, but rather someone who came specifically to learn the game, I think the additional detail is warranted.
  5. 01010111 01101000 01111001 00100000 01101010 01110101 01110011 01110100 00100000 00100010 11110100 00011 00100010 00101100 00100000 01010100 01101111 01110100 01100101 01110011 00111111 00100000 01010111 01101111 01110101 01101100 01100100 01101110 00100111 01110100 00100000 01111001 01101111 01110101 00100000 01110010 01100001 01110100 01101000 01100101 01110010 00100000 01110011 01100001 01111001 00100000 01110011 01101111 01101101 01100101 01110100 01101000 01101001 01101110 01100111 00100000 01101100 01101001 01101011 01100101 00100000 00100010 01100111 01101001 01110100 00100000 01100111 01110101 01100100 00100000 01110011 01110101 01100010 01110010 01101111 01110101 01110100 01101001 01101110 01100101 00100000 01100001 01100011 01110100 01101001 01110110 01100101 00100010 00111111 This joke is either terrible, or hilarious and terrible, depending on your tastes. Seems apropos for this podcast.
  6. Someone on Facebook suggested Tabletop World groceries. They also have grain-related stuff. Toss a few chickens on there and you're good to go I should think.
  7. I recommend O-scale instead of HO-scale for Guild Ball minis. The same manufacturer also has wheat bales and dried corn stalks too that would probably work. In addition to those, I be tempted to get some hens.
  8. It's possible for members of other teams to get Harvest markers from you (eg Siren or Ob forcing an attack) so if you're a completionist it might be worth having a few off-color markers for your opponent to use.
  9. Retailers also received free card packs with the express purpose of replacing old cards, so even old models at an LGS may have up-to-date cards in them.
  10. I suspect the reason this isn't done is because Killy teams already (arguably) get an Influence advantage over Bally teams by dint of TOs. It wouldn't surprise me at all to find that this rule was originally added to the game to bring Bally teams to rough influence parity.
  11. That would be a correct interpretation.
  12. "Repositioning refers to any move that is not an Advance" (p24). An Advance is a jog, sprint, or charge (p22). In other words, correct, @kryzak, Parting Blows can cause an advance and hence BAR. If it were a reposition it may work differently. I seem to recall there was a thread about something relating to that recently. EDIT: Here, and in a number of other related threads from the same rough period.
  13. As long as all of the conditions of Between A Rock... have been met, yes, it can be triggered in the Maintenance phase. As MechMage suggests, Parting Blows is one way that could happen.
  14. Molotov says "Models entering or ending their activations in this ongoing-effect AOE suffer the burning condition." Starting in and/or leaving the AOE do not trigger it. If they do not move, or if they leave and then re-enter, they'll get the burning condition.