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Everything posted by Cole

  1. My son wants to play hunters, help?

    I usually start with pinning something that is either a threat to my lineup or something I want to get rid of with the bear. The 1st round is usually just preparation. Singled Out is a musthave. Now that it generates momentum, it's even better. It guards you from KD on counterattacks. After that I use... well... a KD. And then I go for momentous 3 and then I use the heroic to use the spear on the same target. That is at least 6 damage already. If needed I use his pushes to get my target in place for the bear, depending on where the forest went. Even better if you just walked up to your target with Hearne, because then you might even be able to teleport into the forest to evade getting immediately attacked. Or I walk, depending on what I used. From there on it is pretty straight forward. Keep snared on your target for extra damage, in case you cant hit the Bear Hug. For example by using chaska and putting down a trap close to the enemy model. So if he stands up to get rid of conditions, he can't move or get it again, from there on, charge in. It is always a bit different though depending on the enemy team. Butchers is quiet hard, because I tend to go for the takeout game, with my record having four enemy models taken out in a single round after a lot of preparation. The Bear needs a lot of care. The closest comparison would be the preparation of the Cosset Missile I used to use in S2 in combination with Rage. My list usually looks like this Theron Fahad Bear Chaska Minx Hearne Depending on the enemy team I might use Jaecar instead of Chaska. Or I swap him out for Zarola. Fahad becomes insanely good then. Best thing that happened to me was I used moon offering on him to disengage from the Scarecrow, then use linked and the charged it to get rid of three harvest markers that were placed there because he underestimated what that pair could do and didn't see a charge coming. I usually keep The Ron out of combat, until I reached a place opf field superiority, to get more crowded out or let him wail at an enemy model, because his damage can be real with extra 3 TAC on a model that is KD. So my Playstyle is basically preparation and then closing in. If we talk about GIC's, I use the one for free Snared. Another situation I had was a KD enemy model engaged by Hearn. I used the GIC. That model was Grange. And Grange got charged by the bear. It was enough. I didn't care too mich for the bear hug in that case, because he had a lot of HP and I didn't want to risk it. So I garnered 23 damage with the bear. Only two momentum, but it was exactly enough. In the end it is case dependant tbh.
  2. My son wants to play hunters, help?

    I love Seenah. She gets me always at least six to nine points per game. You need to take care of her, but she has Tough Hide, so that is a thing. The ARM1 does help a bit aswell. Never underestimate ARM, no matter how small the amount of ARM is.
  3. So the "free Masons" tech?
  4. I'm on a horse!

    I hope so. That would make up for the lacking of ARM in the Blacksmiths Guild.
  5. Vet Minx?

    I think I can collectively speak for every Morts Player: Completely fine with that.
  6. I'm on a horse!

    Horse probably has Stoic. I would love if there are two Master models. One on Horse, one without, so after a takeout the rider becomes a model on foot. Not going to happpen, I know. But man, that would be cool. My predictions are somewhere along the lines of Forceful Blow. 1" Melee as well, and being able to get 2" melee on it's own if it needs to. A master with 4/1, due to being on a mount, though I guess 3/2 would still be ok. First KD is on a 2, and I predict Swift Wind as Heroic, running over enemy models during movement, or as Character Trait, that allows this behavior during a charge. The 2nd box seems to be about the theme of Soldiers. (and an assassin) Nice touch! I wonder if at least the theme I was going for is similiar to what it actually is. EDIT: I am all in for jousting!
  7. ***SPOILERS*** What is a veteran?

    Greyscales was a veteran as well. Gameplay wise, it just delivers the same model with different rules. Fluff wise, every player that survives a season is a Veteran.
  8. Power creep

    Even an inexperienced Hunters Player can fuck your day up, especially with Theron "The Ron". I was lucky in that one game as Pinned didn't hit. I don't want to Play against an experienced Hunters Player.
  9. That is not a Character Play
  10. Burnish preview

    Interesting. I don't see it like that. So far I only call for Ferrites momentous GB to be in the second column. One thing I should mention though: My opinion so far is that they shouldn't nerf the Blacksmiths that heavily, especially not in the way Morts got nerfed. I rather call for an overall buff for everyone else. The problem with Blacksmiths is, that they would be utterly crushed by Character Plays, if they didn't have an answer. It is costly and a legendary just works OPG. Sometimes you have to endure a Legendary turn and play hard against it to counter as much as you can. If it is a round of dodging around the enemy, well that's just what it is. Rigor Mortis is terrible for most aswell, but survivable.
  11. What makes a captain?

    Well one thing I recognized was that a Captain usually has a Character Play that is, what I call, the "Captain Version" of a regular Character Play. For example Puppetmaster is the combined version of Seduced and Lure, and Iron Fist the captain version of Tooled Up. From there you built a Captain, by looking at the theme. That's why Hammer has several Character Plays work that way. I am pretty sure, Iron fist was there first and the rest followed. In most cases their Playbook isn't so much recognizeable as something Captain-ish, with a few exceptions, like Midas having a striker playbook but it is 6 columns long. Another thing is Influence. The best example are Blacksmiths. Their Masters are fieldplayers until they become Captain and can get 5 Influence. There is more to that, but those are some of the things that I have recognized so far. There is also a lot of "How does it feel" when it comes to designing it. Edit: Also Several Roles. Lets take Midas and Vitriol again. Midas is a Striker Captain, but takes it to the extreme. He can also support and change statistics with Midas Touch. Normal strikers are usually incapable of doing more than one thing with just a few exceptions like Alloy (though with a lot of Support) or early Vitriol.
  12. Burnish preview

    Whoah, usually I am the firestarter. Come on guys, ad hominem doesn't work here. This is about the rules of a plastic model.
  13. Burnish preview

    I actually understand what you say. I fear they can be an NPE, but so far my impression was that if you get a few games in, you can fight a good and fast fight by abusing their weaknesses. Also, if you use Burnish, there is only room for so many others. I have a Lineup that I like, and burnish dioesn't fit in there. I need to await the last three models, but so far I can't imagine what would make me choose Burnish over Anvil, Furnace and Hearth.
  14. Burnish preview

    Indeed, the ones that are considered AOE originating from models work that way. They can't block them.
  15. Burnish preview

    Still a valid argument, if you consider the fact it still does negate this way. Blacksmiths don't generate assloads of momentum, so every point is precious.
  16. New "Skins" for our models

    Still cheaper than a single Warhammer Army. I have never had so much money before.
  17. Power creep

    My lineup actually doesnt have Ferrite or Iron. I use Furnace, Cinder, Hearth, Alloy, Anvil Sledge. Hearth makes the Teamwork actions so much more worth, and I would like to have Furnaces extra 3/8 and 2" melee. One model less that you have to use Use This! on. I usually do my 2 goals before the enemy does a goal. Preferably I would like to do goals first before my enemy does. Slingshot goals are a thing just as if you would play Fisher. Usually it goes 2-2, but whenever my opponent scores a goal I'm all in for a 3rd goal. In all the games I played it was always at least 1 Alloy goal. Even Sledge did a 2nd turn goal. And Anvil becomes really viable as Captain in that lineup. I tried Ferrite instead of Furnace, but just wasn't able to cut it with her. She didn't get Influence one single time because there were better options. Reason for this is that she just doesn't put out pressure the way Furnace does. Reduce armor, early KD, 2" Meele, and the difference in Kick in comparison to Furnance is just one die. I can dig that and I love it.
  18. Power creep

    Having read to most of this, and playing the Smiths myself, I have to agree on a few points. I wouldn't want them to be nerfed the way Morts were nerfed. Since BS were "released" I stopped playing them, because I prefer the Smiths control mechanisms. Now, on the topic: Cinder is a good ball retriever. I prefer to give her at least the +2 net hits, but ball retrieval after kickoff then becomes an up to 5 Inf costly action. Running, tackling, Decoy for safety and kill the ball. The +2 net hits from hearth make it 5 Inf. Also on the argument that "most teams have only 12 aswell", the difference here is that most teams also have free chargers or berzerk models, one or the other. Minx, Rage, Cosset, Marbles, Brick, Windle, vetKat, every mechanica model of the Engineers due to Ratchets heroic, Boar, kind of Brisket2, kind of the Pig, kind of vetOx, the list goes on. Blacksmiths dont have that, and I'd prefer if it stayed that way. Sledge has momentous 7, Iron has momentous 7, but without setup it just won't happen. Simple as that. "Blacksmiths are really slow, good thing they are fast as fuck!" - Someone They are super dependant on Teamwork plays. Flunk the pass and you won't get to the front. If you want to have a super turn, you can't just move a model up and wait for the second activation. They don't have players comparable to Hammer or Thresher, but if you set them up correctly, you can certainly control the board, which is what they do. Control via strong Melee. Now, what do I actually think is too strong? Ferrite: I think she would be fine if her momentous GB would go to 2nd column. The most terrible thing you can do to a player is get that stuff on a single hit due to some insane crowded out. I know, everyone is good when wrapping, but what I realized when I studied some playbooks is, that certain results were put in spaces so that even with a wrap it is unlikely to get it a second time. So I think having it in the 1st column makes it too good, not her simply having it. That's it. No, I'm honest. That's it. And just a friendly tip, if you have a lot of crowded out or Anvil on your heels and Singled out, don't let Alloy come near you. He might be a striker, but he's still a blacksmith. The nonmomentous 5 is real. Honestly... don't let anyone come near you in that case. Let them chase you. They have their ball handling tricks, but if they need to chase you, they have a huuuuuge problem.
  19. An Issue with Morticians

    I used some changes on vetGraves and Vileswarm as follows: First of all,ignore the current backside of the cards and replace as follows vetGraves Leading the attack (Vileswarm): If this model activates before the named friendly model, the named friendly model gains +2 TAC and +1 DMG to playbook damage results for the rest of the turn The next one is optional, and I had two thoughts, because Masons already have those activation shenanigans Linked(Vileswarm) or as Character Play instead of "Blood" Gruesome Cuts gb P OPTyes SUSyes: Target enemy model may not activate next if there are other models that could activate and Vileswarm got the following changes on his Character Traits Vileswam Vindictive as usual Lead by the Pack (Veteran Graves): If this model activates before the named friendly model, the named friendly model gains a (T) result on its next successful attack Swarmed: If this model is within an enemy models melee Zone, that model suffers -2 TAC I had different thoughts on that aswell, for example instead of Swarmed Vileswarm could have Linked, which makes them both explode a bit more (I mean, you swap out Cosset and Dirge and Graves, basically, and give up an activation, soooo) I am also working on a more refined version that makles both those model more control piece. Thing is, the trinity of Dirge-Graves-Cosset is heavily damage and slightly football oriented, and I liked the idea of Gruesome cuts. Will update. (they would basically just give you a different way of dealing damage, and I thought that would be a bit boring, which is a shame, because vileswarm and vetGraves are some of my favorite models)
  20. Get those numbers up!

    More games than the Hunters! Playful animosity aside, this event is awesome.
  21. Why wait if you can accelerate the process.
  22. The hunters one looks like a shaved Hearne that lost some weight. The snake seems to be well and alive. I mean, the Hunters are the ones enraging a bear to the point where it eats players. It is a mystery to me who they bribed to get a bear on the field. And don't get me started on their genome project to create Ulfr, half dog half man. Imagine how that went down! There is only one certainty in life, and it is death. Everyone will come to us, if you like it or not!
  23. Has anyone switched cinder for alloy

    Honestly, I dropped Ferrite and Iron. I played against Hunters and the best composition was this: Furnace Cinder Anvil Sledge Hearth Alloy I tried with Anvil as Captain and with Hearth. Anvil went to town in the Hunters as Captain. And his legendary delivered me a 12 - 0 by clutchsaving Sledge from dying and enabling me to kill Theron with Sledge. Also: Hearth is singlehandedly the most obnoxious one. Pass her the ball, dodge with both. Anvil uses WtiiH, she's up 6", she passes the ball again and dodges up with Alloy. After that she can easily charge an enemy model that has not even activated and is still on the deployment line. The win went down as 2 goals two kills. First two rounds was an Alloy and then a Furnace Goal, then I killed Ulfr with Sledge, and Alloy killed Hearn. I mean hey. 8 damage per attack as a striker? I'm taking that.
  24. Morts at WTC

    No idea why everything landed in that hidden box. Didn't want to go offtopic too much. EDIT: Something that just came to my mind: Obulus is master of dodging. Why not remove Misdirection and give him acrobatics? Morts are a guild of hyperspecialization. Sounds ridiculous and agonoizing. Right in their alley.
  25. As far as I am concerned, the Union won't lose any models. Just how models die in the fluff they won't lose models in their guild. I can still play Ghast. My guess is a single model will be added to the roster permanently, so that we are capable to field an "additional" Union player. Let's say Mist becomes the Morts Player, so we can take Mist and Rage again. So I think it will be a work around around the 1 Union Model restriction. Edit: Just saw we are competing for Hemlocke. God damnit.