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About VanV

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  • Website URL StrictlyTheWorst.com

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  • Gender Male
  • Location : Chicago
  1. Sanchex Cup 3 Sign Ups!!!

    Sanchex Cup 3 Name: Patrick Van Valzah Skype: patrick@vanvalzah.com Guild: Brewers Roster: Esters Tapper Scum Friday Spigot Harry Mash Hooper Stave PintPot In case it's useful for scheduling, central timezone GMT -5, flexible schedule though.
  2. MO-Ball Podcast Episode 4

    Let me preface this by saying I understand the feeling that one player killing the ball can lead to slow, potentially unenjoyable games, I've certainly felt that way when playing Shark. There are plenty of ball killing related points we disagree on but I'll avoid rehashing the ones others have already raised. You guys clearly don't enjoy when ball (resource) is used in a manner that differs from how you see the spirit of the game. Instead of lobbying for core rules changes maybe take a second look at the impact of the changes to scoring teams in Season 3. You guys mentioned the strength of scoring teams as a driving force for ball killing and I think that's 100% correct. As you seem to think "nobody", on either side, enjoys killing the ball why do you think it's become popular? Simple, players running into the scoring teams see it as the best response. When a handful of teams have the players, stats, and abilities to make dramatically better use of the ball I don't see any rational response that doesn't include reducing the impact of that advantage as much as possible. I speak for only myself when I say I don't intend to dramatically weaken my Midas and Shark matchups as Tapper so that my opponent doesn't have to put in the effort to figure out how to get the ball back into play. I don't really see any reason why the effort fighting team players put in to mitigate (really just restore to a coin flip) their bad matchups should be punished instead of requiring the scoring players to put in similar effort to solve the problem. 100%
  3. Season 3 is not for Brewers

    I think it's still a reasonable choice even when your opponent knows it's coming, of everything I've tried it seems to provide the best combination of flexibility and threat that Brewers have access to when kicking. Is it on the level of Shark, Vitriol, or Mist kicking? Not even close, but it at least forces your opponent to play around the threat if they want to completely shut it down unlike every other kick off I've see from Brewers. With 6'' GOH, 2'' shadowlike, 8'' sprint, and 1'' melee the cat threats slightly less than 17'' from where it's deployed which covers the majority of space the kicking player is otherwise able to freely occupy. That's not to say there isn't counter play, $cum getting to charge Avarice is very different from him getting to charge a 5/0 with access to defensive stance. Another thing to be wary of is a cagey counter charge, especially the Brick/Marbles combo, can make finding a target fairly difficult. Additionally, if the only targets they give you have access to a semi-reliable double push it can be somewhat difficult to get the second attack in reliably. My largest complaint with "the cat missile" (patent pending THE PAT CAT), is that it isn't amazing into Alchemists, who are both quite strong at the moment and common at the top tables of US regional/national events. For a fairly typical lineup of Midas/Flask/Vitriol/Harry/Kat1/Calculus (to blind tapper), there really aren't any amazing targets for $cum. Midas - untouchable due to unpredictable movement Flask - 3/2 is rough for the cat, only slightly better than a coin flip to generate momentum on the charge, follow up attack is basically hopeless Harry - Situationally ok as a target, he can still gamble on the counter attack, ~40% to deny the second attack. Rising anger also kinda problematic Vitriol - The threat of her using defensive stance is problematic, second attack is fairly unreliable Kat1 - His counter-attack is problematic, should at least generate 1M on the charge Calculus - Similar to Vitriol in terms of def stats which isn't ideal, poison is annoying On the whole Kat1 and Harry are probably the best bets, especially Kat1 as he often gets lured up the field. Other picks than Calculus can be Compound or Crucible most commonly. Compound is annoying, Crucible is a pretty ok target.
  4. Agree, I should have played Colossus, was my first game into alchs with engineers so I was still finding my footing in terms of lineup. Still not convinced I would drop Ratchet, tooled up + his heroic feel too important. I may be looking at the matchup the wrong way though, I don't think engineers can out score Midas + Vitriol so having tooled up + free charge feels quit helpful in winning the fight against Harry + Kat.
  5. Strictly the Worst: Episode 16

    Nothing out of the ordinary for Jordan in person, didn't think it played particularly well recorded though
  6. Strictly the Worst: Episode 15!

    Recorded before that blog post went up, I'm sure we'll talk about them once we've seen the full cards
  7. Definitely agree that the tiebreak needs to change, avoiding Jordan helped my placing at Bourbon Trail. If %SoS was the tiebreak I end up 5th which seems more in line with how I played on the day.
  8. Season 4 wishlist

    While I understand the hesitation to add home crowd to the first turn, I think there's a compromise in that direction that would further improve the first turn. I'd like to see the kicking player be able to take a breather once without spending momentum on the first turn. This allows them to make more consistent use of the activation advantage against teams with easy KD without giving momentum so as to not impact the ease of scoring. Further I'd like to see changes to a handful of top players and a number of lower tier players. Could take a minor step back: Vitriol, vSiren, Shark, oKat, Midas, Harry, a+g Could use a slight buff: Venin, Stave, vSpigot, Ox, Shank, Tenderizer, Kraken, Angel, Hunters, Hammer, Chisel, vHarmony, Silence, Ghast, Bonesaw, Scalpel (depending on the tormented agony ruling), Snakeskin, Hemlocke, Fangtooth, Rage1 I generally think the core rules are in a reasonable spot for the most part, pervious first turn quibble aside. I'd also suggest that allowing multiple union in your 9 but 1 max on the field would lead to more varied union player selection instead of the just most generically powerful player while still maintaining the guild feel.
  9. Adepticon Results

    The two onsite qualifiers are up, Day 1 http://theblackorifice.co.uk/page.php?main=gbrankings&view=event&data=Adepticon 2017 Regional Qualifier A Day 2 http://theblackorifice.co.uk/page.php?main=gbrankings&view=event&data=Adepticon 2017 Regional Qualifier B In the midst of my salt over my play Saturday, I forgot to grab full results for the final 16 unfortunately.
  10. Preliminary Season 3 Power Rankings

    I keep seeing this mentioned as a question when it seems fairly clear to me that there's no way it could possibly account for mirrors. Black Orifice doesn't collect round by round data, only the number of wins, guild, and placement of each player at the end of the event as far as I know. As a result, the only way I can see it calculating win % is (sum of wins by players when playing each guild) / (sum of implied games played). I could well be missing something, please don't hesitate to tell me I'm wrong.
  11. While not officially announced to my knowledge, it seems pretty clear to me that wherever US nationals is held it can't be at GenCon. In addition to being the same weekend as WarGamesCon, the final qualifier, NoVa, is after GenCon.
  12. I feel similarly, I can frequently find one for Tentacles to threaten the blind but never felt like I could reasonably allocate to salt. Additionally, I find Tentacles incredibly valuable when receiving for the combination of blind threat and close control to make aggressive kick offs substantially less threatening and give more flexibility in activation order when receiving.
  13. Strictly the Worst: Episode 13!

    If you're interested in one, PM me, I haven't actually placed the order yet so there's some wiggle room
  14. Vet kat, OP or OK?

    I tend to agree, I can't really think of any guild that can't put enough pressure on his weaknesses to avoid having it go off twice under normal circumstances IMO.
  15. GBKeeper 1.3

    Thanks for the quick update. Big GBKeeper fan, best app by a fair margin IMO