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Pending Forum Suspension

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Everything posted by Pending Forum Suspension

  1. What about a "Creator" sub?

    What do you all think about a sub forum for content creators? Somewhere to easily find your favorite blogs and new creators easily? It isn't world ending the way things are now (i.e. creators usually just post in the general guild ball forum) but it might be nice if you are looking for something specific to have a sub to find them in. Maybe a nice place to discuss creating content with other creators and share tips, tricks, and time savers? I was going to just shoot @Mako a message but thought I'd canvas and see if there was even interest in something like that. I also don't know how much work something like that would demand and that is why I tagged our Administrator in Chief. Would something like that be useful to creators and readers?
  2. All goals, all day

    Snakeskin with nimble and clone in tap in range makes snapshots harder for your opponent to ignore and easier to pull off. If they choose to pressure her you can either take that clone dodge and try to stay at tap in range or dodge to cover by the enemy goal post and make her that much worse to swing at.
  3. Best of the Season to You!

    And a cooked goose for everyone!
  4. Union option for Corsair if A&G aren't available

    Damn I am so bad about remembering how that one trait works. I know that is what it supposed to be when I'm playing but when talking about lists I just cannot keep that straight. Rage all the way.
  5. Union option for Corsair if A&G aren't available

    I know I'm derailing just a touch but I would LOVE Benediction for Fish. Braced and Regenerate, with 2" reach and can have drag, rough seas, lure, seduced, or goad cast through him? GTFOH. Rage would be cool too. Lots ways to keep him disengaged with Fish so that you are always getting Furious off.
  6. General Kick-off Strategy (As the Kicker)

    Mechmage is spot on with choosing a kicker that exerts pressure. Corsair threatens drag, Shark threatens nearly the whole board from a kick off jog, Fillet threats deleting most models with a head start, Ox helps his buddies bring the pain a little more accurately, etc etc. If you play with a team that can project a lot of threat without the extra range (Fish, Alchemists, Engineer gunline, Some Blacksmith Builds) then you might consider having a slower player kick the ball if only to get him in the game faster. Something else you can try to do, though it doesn't always work, is to get left of your goal marker and kick the ball to the right so that 6 option is parallel to the goal line (or reverse this to go the other way.) If you hit the result you are looking for the ball should land just over the half line and will prevent a lot of players from getting there without sprinting and can take a lot of them out of their kick range for a pass (thus preventing dodges after the pass.) You can get some specific kick off tips in the guild subs. What you are actually doing won't change a ton but knowing WHY you are doing something specific with your team, and what it sets up, is a powerful tool. Welcome to the forum.
  7. Stick with 6 player boxes, not 12 for the plastic re-release

    Holdup. Imma let you finish but... Dude come on. The $50 boxes are a banging deal but saying that SF cutting the some of the terrain out of the pack as a cash grab is pretty lame. They are even including a metal LE Shark. This is a relatively cheap miniatures game. $100 for what you get is still a good deal. **Not targeted at you specifically** At the end of the day there must be a reason, or a slew of reasons, for SF to do it this way. I hope we just don't get the plastic at all. Metal is fine enough. Probably be less complaining and probably makes more financial sense if SF just uses metal for the ones they already have molds for.
  8. Item prerequisites

    No reason you couldn't home rule in tiers. SFG didn't do it but in imperial assault they gave all of the gear a tier level and you added in higher level stuff as the game progressed.
  9. Union option for Corsair if A&G aren't available

    Definitely Gutter. A&G are rockstars with Corsair + Hag. Gutter plays ok with both captains. Drag + Hag is achievable with both. Fangtooth can be really good but there is just so much to work around. Foul Odor is rough on teammates. DEF 2 with 1" melee makes him an INF machine. He wants to unleash every time he gets INF but the rest of the team hates him. Just too many tools in the game to deal with him. Hemlocke is a poor paper weight.
  10. New PVC Teams

    I wouldn't mind seeing Pin Vice's bust. Giggity. But really it is 4 half teams and it sounds like some of the boxes are going to have previously released models in them (Solthecian at the very least.) Side note. Would love to see a high stakes event at a SteamCon after all the minor guilds are released and see a minor only tournament to decide who becomes a full guild.
  11. That's 1, 2, 3, strikers out

    Hey all I went to SteamCon US this weekend and picked up the Bloody Coin box. I also managed to get enough points to pick up LE Rage. I traded Hemlocke to a buddy that wanted her and got black heart and Coin out of the deal (he picked up dark harvest.) That leaves me with: Rage2 Blackheart Strongbox Coin Rage Gutter Minx Snakeskin Fangtooth A&G I don't care for Brisket3, Harry, or Hemlocke. I am missing Decimate, Grace and Benny, and Mist that I would care to pick up. My question though is whether I need them right away? No big tournies coming up for a while that I'm headed to. Just local league stuff. That is 10 models but it a beaty 10 models. I think I could make Snakeskin and/or Blackheart work for goals. I'm thinking of a main 6 of: Rage2 Strongbox Gutter Minx Snakeskin A&G I'm waiting for farmers 2 to drop as I've got a buddy that'll trade me Brisket3, Mist, Grace, and Benediction for it (which still works out cheaper) but if Mist or Decimate is earth shatteringly going to help me I'm willing to snag one sooner (probably Decimate)
  12. what I truly feel Brewers need

    Let me strap on my kevlar. I know this won't be a super popular suggestion. This post has evolved a little but if you are talking about the Brewers into Smiths match up then how about vSpigot? I know, he isn't stellar. He is pretty meh. And the worst part is you miss out on oSpigot who is a rockstar. Goad is going to hit the majority of the time and can cripple the best laid plans to score. Ball's Gone is still on 2 hits and is great if Spigot isn't hiding with the ball. Close control to fight Cinder range tackles. He's a 7/10 MOV when he is trying to hide the ball and with his legendary can go up to a 4/1 DEF/ARM. Legendary obviously also works for a goal run. Paint on Your Boots is even fairly helpful when you are killing the ball (Hearth complicates this) since that 8" from board edge position isn't the worst place to hide. *Finding room for him in the 10 man might not be super easy and I will admit that this is just theorycraft as I haven't personally play vSpigot into Smiths. Losing tooled up is a shot to the nuts. Off the top of my head I'd think something like: Tapper, Scum, Hooper, Mash, vSpigot, Stoker/Lucky. **I've not yet read the bat rep in case you address vSpigot in it somewhere.
  13. Blacksmiths Launch PSA

    I've got plenty of extra copies of the rules. Let me make sure it is kosher and I'll post them up.
  14. Blacksmiths Launch PSA

    Hey just a quick heads up. We played our Blacksmith's Launch event yesterday as it was the first day that made sense. It was fun as hell. I wasn't totally a fan of the farmer's event as some of the powers felt a little out of whack (Butchers/Engineers anyone?) Now our sample size wasn't anything spectacular but no captains and no mascots with your choice of double union or bring a master and apprentice was just tonsa fun. If you were on the fence about this event absolutely give it a shot. Even if you don't order the kit get a copy of the rules. You won't regret it. As a double bonus we used the launch kit as the League Cup tournament for our Escalation league which made everything feel more substantial since we gave the players their league stuff at the beginning. Kudos SF. Hopefully Old Father Launch is as much fun.
  15. H: Lucky W: Alts (updated)

    I have an extra Lucky from our league we just finished up. Would also be willing to trade to someone in the US. Willing to also trade my personal Lucky for the right alt. I'd trade for pretty much any alt EXCEPT: LE Flint, Easter Fangtooth, or the grave markers from Dark Harvest.
  16. Kicking/Receiving Change

    For me I don't think this changes anything. *I'm only taking Shark into teams I can't outfight (Union, Butchers, Brewers, Farmers is a toss up for me.) Whether I am kicking or receiving I don't want to feel like I'm fighting an uphill battle. *Knee slider + receiving means I am probably playing Shark.
  17. New Home Field!

    Who did your art? I see they don't do the whole thing but I wouldn't mind printing one up for tournament prize support. Even at full price that isn't a bad deal.
  18. NEW OPD (15.12.17)

    I think you can clear it up but just adding "upto" right before "10 models." SEMANTICS!
  19. New Home Field!

    Dirty son. Love it. Did you upload a pdf or is that one they normally sell?
  20. Stick with 6 player boxes, not 12 for the plastic re-release

    A KS could be super friendly to LGS. If you offer a retailer pack like they did with Dark Souls. Gives the stores that want into it a chance to get it early. What you have to remember though is that those other guilds are not even on the table yet. They might not ever be. Buy the Fishermen if you want them. Don't if you don't. Maybe they make more of them if this goes well, maybe they don't if this goes poorly. Losing sales is a non issue if the sale never existed. Releasing 9 guilds in plastic at the same time that have metal counterparts is a bad idea if you don't know your audience is going to buy them. It is bad for stores that order them hoping to sell when they turn into dead stock.
  21. Working on a new project. No news on it yet but excited to be bringing some folks into the fold.

  22. So two guys walk into a forest

    Ok so what is the deal with forests? At SCUS there were forests with removable trees which made sense to me. You move in, they get in the way, you take them out but the terrain functions as normal and effectively the trees are there for cosmetic purposes. I'm looking at this Steamforged terrain pack it explicitly states there is a forest in the pack. One assumes that the piece with the tree is the forest. Unless I am not seeing this correctly though it would appear the tree is not removable. Can there be obstructions and/or barriers within a forest? I was under the impression there could not be. If it is neither a barrier nor an obstruction what is it?
  23. Stick with 6 player boxes, not 12 for the plastic re-release

    I like some of the poses in plastic but I do very much prefer how easy metal models are to work with. I like the natural weight to them too. As staunch a supporter of the Fishermen that I am, I have not taken the survey as I think plastic will be more trouble for SF than it is worth. I'll probably get the rest of the Union, Engineers, and Alchemists in metal. I'll wait and see if we get plastic on Butchers and Morticians as I have painted Silence twice for others and he makes me want to hurt things.
  24. Stick with 6 player boxes, not 12 for the plastic re-release

    That is kind of the point though. They wouldn't want to remake a guild that doesn't have enough interest for fear of losing on that product. I would imagine they are likely going to go one at a time to make sure this venture doesn't blow up in their face. Losing your ass on 1 guild if things don't pan out sucks. Losing it on 9 at the same time would be a disaster. That's pretty pessimistic isn't it? I mean I gave a slew of reasons that they could be considering this strategy earlier in the thread. Nobody is forcing anyone to do anything. If you don't want to buy a 12 man box then don't. It is an easy solution. If you want a rereleased product in plastic then we as a community need to understand that there are likely going to need to be some compromises on the matter. To be totally honest I'm not sure why they don't kickstart the plastic remakes. They have a tradition of killing it on Kickstarter. Have a store package and a player package, include the metal LE only in the kickstarter and give us some kickstarter exclusive alt art cards. Then they can make sure they hit what they need with minimal risk and cash upfront. Then you just phase out the metal now that your plastic molds are paid for. Run them one at a time to generate a pop for each guild. The only thing I could think of is what it might do to sales of the metal 6 man boxes that are already out in LGS.
  25. Not About Guild Ball

    So this isn't necessarily about Guild Ball but it is happening as a direct result of my going to SteamCon. Nearly 4 years ago I was fortunate enough to meet a really great girl who supports me in everything I do. She is coming with to Chicago but not attending SteamCon, as she is going to be doing a lot of shopping and doesn't care for miniatures. This Sunday night we are going ice skating at Millennium Park after the convention and I'm going to ask her to be my wife. I'm pretty excited and I spend more time here (to my boss's dismay) than I do with most of my friends and I consider a lot of you to be brothers and sisters in our big Guild Ball forum family. Just thought I'd share with everyone. I'll post pictures sometime Monday morning as I am feeling pretty confident. **Added an image, others on my friends' phones. Will put them up when I can. Center ice was a little crowded to do it in front of everyone so I pretended my lace came undoneand when I got down to "tie it" I popped the question. Great grandma's ring. She was as happy as can be. Had great friends willing to just hang out for a bit to get pictures. Thanks for all the kind words everyone. Had a great weekend.