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arabicjesus

Pundits
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About arabicjesus

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  1. Winning Ways for Your Guild Ball Plays

    New article about original Spigot: here.
  2. Winning Ways for Your Guild Ball Plays

    @ncw103 I'm glad my articles helped you. By the way, I can't help but read your posts in Teddy voice because of your avatar.
  3. Winning Ways for Your Guild Ball Plays

    Pint Pot and Tapper articles updated with info about momentum per attack and damage/momentum per activation. Information is just amended to the end of the article so check out the links above.
  4. Winning Ways for Your Guild Ball Plays

    I'm going to start doing more in depth analysis of the players, starting with the Brewers I've worked on. Alex Botts suggested I look at momentum generation expected value and damage for activation as a way to compare players. Hooper doesn't do so hot on generating Momentum without more set up than I would be willing to do.
  5. Winning Ways for Your Guild Ball Plays

    Now on to Hooper, which I think people might be playing wrong: here. Follow up about how I do the math in my articles: here.
  6. Winning Ways for Your Guild Ball Plays

    Article I wrote about the math in my articles.
  7. Winning Ways for your Guild Ball Plays (BLOG)

    A little peak behind the curtain at how the sausage is made: Explaination behind the math of my articles.
  8. Winning Ways for Your Guild Ball Plays

    A new article on Tapper: here.
  9. I've run a blog for sometime (mountaineersguild.com) looking at different players and the math behind them. My latest article is about Pintpot, who has me more excited to play Brewers than I have been before. I plan on doing some more articles about Brewers (along with other guilds) in the future. I'll post the Brewers stuff here for those interested. Thoughts on Pintpot: here.
  10. Winning Ways for your Guild Ball Plays (BLOG)

    A couple more articles about Morticians in my series of articles. Cosset Vileswarm
  11. Winning Ways for Your Guild Ball Plays

    Thoughts on Vileswarm: here.
  12. Winning Ways for Your Guild Ball Plays

    New article about Cosset and all the damage she can do: here. Thanks Sherlocko, I like writing about Guild Ball and I'm glad someone out there enjoys reading my words.
  13. Winning Ways for your Guild Ball Plays (BLOG)

    Not about Butchers, but a continuation of my blog: Bonesaw Dirge
  14. Winning Ways for Your Guild Ball Plays

    New article about Dirge and what he brings to the team: here.
  15. Winning Ways for Your Guild Ball Plays

    It's a valid strategy, just not more reliable than doing other things. For example, if any model in this is engaged it drastically reduces the probability of it succeeding. (75% of making the goal if the model passing back is 3 dice, which isn't bad, and 66% of making the goal if Bonesaw is the one engaged. That's starting to get into numbers I don't like.) It's probably more valid that I originally thought, but it still seems risky because of any part failing will fail the entire chain. Futher example, compare failing one of these rolls with failing an attack roll. Failing one attack roll (let's say out of 3, the same number of rolls as this chain) probably isn't going to be as bad as missing one of the passes or the goal and putting the ball way out of position. My point being that if you can Meditate and then shoot on goal straight up that is a much better plan than doing a football dervish first. Even if Bonesaw is engaged and losing dice he is better off meditating and shooting than trying for the football dervish to get him out of melee. The only time it should be used is if Bonesaw is already free of melee AND needs momentum to score AND the opponent has momentum AND easy accessible tackle on the model you have to attack for momentum, that you would dervish. That's a very specific situation.