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Slothrop

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About Slothrop

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  • Gender Male
  • Location : Chicago, IL

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  1. You guys asked me for a one-sided matchup, feel like I did exactly as asked here. Your fault for a terrible segment idea
  2. We didn't come up with one specific thing, no. Those are part of it, but there's a lot of little factors that make these scenarios both happen and break, so I don't really think there's one specific tactic that can make these always break in your favor.
  3. Sure seems quiet around here! Almost... too quiet... Hate ball killing? Hate ball scoring? Why not hate Pat Van Valzah too?! Come listen to our latest episode, where we discuss a little-covered phenomenon that is starting to appear on pitches across the country, mostly ones in front of Pat! Learn about standoffs and stalemates in our new episode: Make the Other Player Go First In addition to a discussion of standoffs, Vince, Pat, and I talk about the idea of "dark horsing," and whether taking players by surprise is really a viable tournament tactic in a game as small as Guild Ball. Take a listen and hit us with the sweet anti-standoff STRATS or your underrated picks for taking the tournament scene by storm! THANKS FOR LISTENING You can follow the cast here:Twitter — https://twitter.com/strictlyworstgbFacebook — facebook.com/strictlytheworst You can follow the individuals here: Alex's Twitter — Bottsonbottom.onlinePat's Twitter — Scum.onlineVince's Twitter — https://twitter.com/TheCurkovVince's YouTube — Shortened Link
  4. Oh man, excellent!! Thanks
  5. If I could find bits for it, I'd love to have my harvest markers be rabbits sitting triumphantly on piles of carrots. Carrots I can sculpt, not so confident about bunnies sadly.
  6. Highly recommend picking up Tower to give your game some defense and real punch, then probably a Union option whenever you're ready for that (Mist or Decimate seem like the hotness for Masons). It sounds like you're struggling against strong late-game teams with Masons, which is no surprise: Masons have a lot of fun tricks and powerful gimmicks for the early game, but can sometimes run out of steam as the game drags on. I think if you can get to the ball, going for goals with Honour/Harmony combos (or Mist or Flint, to sometimes lesser extents) is always a good idea to close out a game. If you're struggling to meaningfully control the ball, do your best to never charge with Masons in a fight, and instead make sure each INF you spend turns into a Momentum. That should give you enough juice to reliably heal players and keep Marbles and Honour in the scrum, dicing people up
  7. Ah, so he does! My bad. Still not tons exciting though unless he becomes tournament legal and is sold alone.
  8. The lull in actual new models has gotta be it, imo. No new models between May and August except for Lucky, who isn't tournament legal and we don't even know if he has rules(?)... Tough look to find stuff to talk about. I have definitively determined that scoring is both too good and not good enough, anyone who doesn't play Midas hates fun AND should git gud, and the only real NPE is playing against @Isante, any other opinions are just baseless whining.
  9. "You best believe in Blacksmiths OP threads, Miss Turner. You're in one."
  10. 7 results, because you need a net of 9 successes to wrap to the PD as you described. 7 - 1 + 3. Seven 4+s on 11 dice is 27.4%, or if we add Anvil then seven 4+s on 12 dice is 38.7%.
  11. Erm, he has a 9% to do that wrap to a 4+/1 model, and a 38% to do that to a 3+/1 model. I dunno about "quite consistently." Even with Singled Out the chances of that happening to a 4/1 just make it up to 27%... Even just getting to the 7 with Piledriver on a charge versus a 4+/1 is only a 50% chance, and given a 3+/1 can Def Stance I don't think he'll do that super often without a lot more setup than just PD. Of course, the dude is clearly meant to be set up as much as possible, and there will be games where he makes heads explode.
  12. I think the other thing that makes "killing the ball" what it is would be that neither player gets to use it really. It's just set somewhere, or at most moves once a turn when the opposing strikers get too close. I think what people complain about when they complain about killing the ball is not that their opponent has the ball, but that the ball isn't really in the game.
  13. I have been informed that you mentioned me on this "guild" "ball" "podcast." My lawyers have been notified
  14. We debated bringing those in, but they were quite a bit ago and I at least don't remember most of my Spring Fling games very well. That said, I think there were examples in both events of things to talk about, so I wouldn't be surprised if they popped up in other contexts... At the Spring Fling Pat and I had a very interesting and extreme first two turns in our game, and then I also had a Union v Fish game against Jared McGraw that was good ball-killing exercise. Definitely good examples for interesting discussions. Thank you, everyone, for the comments on the cast! Glad it was enjoyable. I think we will continue with the faction reviews but not necessarily every episode, we may intersperse it with talks more like the ones we usually do.
  15. Part of the vetting process included making sure @TheCurkov was dedicated to our standard of awfulness. I can assure you that the man wears the Chicago colors with cocky pride and stubbornness.