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naiconn1981

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About naiconn1981

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  1. @MechMage thanks!
  2. Hi With V.Rage 'My Gang' Legendary. Does friendly model only benefit from this if V.Rage is engaging the enemy model that the friendly model is attacking? Or as long as any friendly model is within V.Rage's aura they benefit from the buffs? Thanks.
  3. That can be said for a few Union players.
  4. @MechMage I see what you mean, though with two mascots offering buffs to assist on her TN test, it means more work to get her doing what you need. With her low Wounds and 6" Kick, I wonder if she is a viable goal threat. I like to use her Blind on enemy fighting models and her for potential goal, either scoring herself or passing to someone for a snapshot. She's a puzzle to me.
  5. I've just started using Unions and reviewing each player that the Guild have to offer. I'm looking at Hemlocke and find it hard to see her fitting in with the three captains. She may have a use with the Alchemist, but since Unions generate a lot of Momentum I don't see Smelling Salt as much needed compared to V.Harmony for the Masons. I know she was nerfed since S1, is the 2" melee that powerful with her? I want to find out if people have some good advice or successful stories in using her.
  6. I played my first game with Unions against Tapper Brewers and managed to win a narrow 12-11 (2Gls:2KO). My list was: V.Rage Coin (No turtle) Minx A&G Harry Decimate I found Minx and Decimate contributed to this line-up quite well. The aim was to have Minx partner V.Rage to start off damage output and for Harry or A&G to finish anything off. Decimate was the lurker for goal opportunities or if influences were available to get some hit in for momentum, ready for initiative roll. The double dodge and tackle in Decimate playbook is great and I manage to score from this. I feel Minx compliment V.Rage quite well. If both are in melee range of an Enemy model, V.Rage can use Red Fury on Minx to get the Snared in, or Minx loaded with 2 influence can try and get attack dodge out of the way and then use furious in again. I haven't tried the crazy bitch Gutter yet with V.Rage. I feel Union have a strong lineup due to the changes to Minx, A&G and Harry for S3. They're are likely the foundation for my line-up.
  7. Is this before the new Organised Play? I guess playing Hammer against Shark Fishermen will be difficult.
  8. Thanks again @Henry. Much appreciated!
  9. I cannot see varnish doing much good to prevent model parts from bending, apart from protecting the paint. I have Decimate and her rapiers can be bent by force if you let it. If you are concerned models parts being bent when in transit, then it's really down to how you protect it. For my models I have plenty of decent foam to protect them!
  10. Hi Henry Thanks for the swift reply. So even wrapped playbook dodges can change direction? So I can keep changing directions with WTG every half inch if I wanted?
  11. Hi Just needed some clarification on dodges. Can Dodge change direction at any point for the following: Acrobatic Where'd They Go Playbook Playbook Wrap - Knee Slider. Run the Length. Thanks!
  12. I play against a friend who use the Tapper's Brewers with effective results. Their killing quartet is Tapper, O.Spigot, Hooper and Scum, then you have Friday and the last place can be anyone. They have really good synergies between each and are quite mobile due to their long melee reach. As long the quartet stays in close proximity of each other, to benefits the modifiers, they can quite easily take out a lot of your opposition models down in one turn. If they start a scrum, Friday will be most probably lurking, to threaten on goal, depending on whether she has the ball or not. Whilst the sixth player can either help with the fight or provide another goal threat. I haven't seen Brewers play before until my friend starting using them and optimise the abilities they have. I feel they are very strong team once you understand the synergies between the models. The Cat is a nightmare, even more so if it has Sic 'Em. I definitely feel they are right for this Season's Meta if you play to their strengths. They have enough capabilities to control and dictate a game.
  13. Loved the Double Dragon theme tune. Another great episode!
  14. @Nykolae I meant what I would have like to see her at. Or giving her Brace would be great as well, just to be defensively annoying.
  15. Lol. Haven't really looked at A&S cards. Oh well, Masons are a little less special.