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DrillbossD

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About DrillbossD

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  1. PM me and I can give you edit perms to the doc!
  2. I had fun with Gutter for snowflake reasons, and she was good in the ways @dtjunkie19 suggests she would be: Singled Out + KD means she can actually hit Scything Blow, and Chain Grab is pretty decent in its new form for setting up Ballista-related murder. That said, Harry brings a ton to the table and is hard to refuse.
  3. Rough time with the character plays! Still sounds like a great game though.
  4. Good to see someone asking Theron to be as cool as @Maurice.
  5. Killing the ball is part of what is very hard against a good Shark player with the right tools. To paraphrase from Jordan's own recounting, Siren is one of the best models at recovering a ball which is currently held, while Avarisse and Greede are superlative at getting to loose balls. "On a mascot in the corner" might be the best place to put the ball. Also looking to try Compound. To be fair, I haven't played against Fish yet in S3, though I have played as Shark (not very well I should add).
  6. Huh... So Football Dervish has no "in activation" restriction. That is nuts with I'm Open! (and also just Puppet Master).
  7. You seem to have used that "enhance" feature we always see in the movies.
  8. They are probably the most potent self-contained non-captain striker in the game.
  9. Avarisse and Greede?
  10. Glad you enjoyed! Some of the games had key moments. My Mainspring failing to tackle my opponent's Mainspring over 3 attacks (one bonus timed) was a serious bummer, as was Mainspring kicking the ball off the board as I was setting up for a goal. On the flipside though, that moment where Honour failed to generate momentum was very important. Guild Ball can be very explosive with high risk/high reward moments. In Season 2, my Ballista game improved a lot as I moved away from relying on character plays (though I usually still took one of Ratchet or Salvo with Ballista) and started using Colossus, Decimate, and Rage together. The easy knockdown + consistent momentous damage led to smoother play and more options even when I missed a character play or lost the ball. Season 3 Engineers seem balanced around moving the ball and using the ball to move themselves, with the lack of Union making damage a more difficult fallback. That said, the entire meta seems to have shifted to favor more football, so at least we have the tools to keep up?
  11. It's a typo.
  12. Great to hear the analysis of matches I only saw from the corner of my eye. Congrats on taking the day! FWIW, I had no issue bringing giant metal Spigot on the plane.
  13. I believe my opponent in the Mason's games was @Killermonkey. His monkey was indeed a killer (well, Honour was when the monkey was around). Thanks again for two awesome games and sorry about dropping the widget on Marbles! Would love to hear your perspective on either of the games.
  14. Missed Tooled Up a bit. Not sure about Fixer and Overclocked. Ratchet is so squishy, but could have been nice to bombard from a distance and close out kills. Ratchet, Salvo, Colossus, Gutter could be interesting. Still so few games!
  15. Possibly Compound out for Velocity or Hoist. Given the nature of the board, my Goalkeeping ability was limited. Another tanky model with a momentous tackle on a 1 would have been nice, as would another good kick. Tetherball/Flurry Hoist or just Velocity's general badassery could have been really good, and both are troublesome for Masons to kill.