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TanE

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  1. With S3 there was a complete overhaul of nearly all players and mascots. A take-down of a mascot now grants you only 1 VP (and they come back now) and the player, that goes second (after the first turn) get 1 Momentum for free.
  2. They mainly focused on captains and players that spikes extremly. It wasn't for balancing all. I would had been happy if VetGraves get some love, but I think we have to wait a little bit longer.
  3. Pictures or it didn't happen!
  4. Finally got Dark Souls painted

    Very nice! I like your arc markings very much!
  5. Was my tought about it, too. Well, we will see! Yes, it's a sharp one!
  6. Yay! Back from holiday and now with a PC and a good internet connection, I am able to post my progress here not only on Twitter. During holiday I managed to paint Bennediction and Blackheart. Both without a base, because I had not packed my full utilities for this kind in my small carrying case. I have to create them in the next time. For now, here are my fresh painted ones (click to enlarge): The cloak of Blackheart is not good to capture with my smartphone, sorry for that. And I'm still unsure, if i paint some freehands on the cloak of Benny. Maybe it would be too much.
  7. Would be perfect for painting a unique paint scheme. Doesn't have to fit to current finished union players.
  8. Mist Assembly

    Had issues with my Mist, too. Tried it with greenstuff and care, but at last it still broke. So I extended his pole and now it's sturdy enough:
  9. Season Four Solthecian Player

    Veteran Bonesaw could be an idea. He is a monk. But I can't remember, if he is one of this church.
  10. This Season. Season 1 and 2 was more or less the Obulus show with Rage, Mist, Silence and Ghast. A&G were within his team often, too.
  11. Maybe assist may trigger on [veteran] not [Graves]? Otherwise there is one additional argument not to field Vileswarm with oGraves. Then the explosion doesn't make so much sense, I think.
  12. Go, go, go! I want to see it painted!
  13. Could you explain what you want to achieve with this? Maybe I understand it wrong: I read it, that Vileswarm has no melee zone during his activation. So he can't engage someone? Maybe you meant, that enemie models in melee zone of Vileswarm have no melee zone? This!
  14. I love both miniatures, but they have much less tabletime than they should have. Peronally I use Vileswarm sometimes, but because of Cosset + Dirge it is not very often. And even if I don’t field Cosset, Dirge is the better one to snap the ball. VetGraves tabletime is even more worse. If I use him for table control, Ghast is better because of MOM-KD on row 2 and Caskets legendary gives me 2 VP directly and one round of majority. As Defensive Midfielder, B&M gives me more tools. Memory is fun and generates momentum better. How could both be more usefull and gives us new and suitable options to choose between? I like the theme of the rats. Most won’t like to hug them. What do you think about these ideas to show the invasion of the rats: Vileswarm (additional character trait): Version 1: „Eeeeeeek“ (Vileswarm) – Models engaged by the named model suffer [-1] DEF. OR Version 2: „Eeeeeeek“ (Vileswarm) – Models engaged by the named model suffer [+1] TN for kicks and/or attacks and/or character plays. VetGraves (additional play): Legendary Play - „Come to me my little friends!“ (Graves) - Models engaged by the named model suffer Version 1 (or 2) of Vileswarms trait. Version 1 gives a boost within the own team, version 2 is a kind of control piece. Both could be nasty for the opponent but are not over the top, because there are ways to solve the problem from his view (going away, knocking them down,…). I simply like the idea, that the rats are swarming the engaged players to irritate them. Another idea, but I think less fluffy: Vileswarm get „Follow up“. That can be used to push the enemy player into the own team to get a crowding out or to place a second attack after pushing them around. What do you think could improve them without a deeper redesign?
  15. Obulus playing too careful?

    With start of S3 I played him more defensive first, and the results were bad. When I started to play him more aggressive, it got much better. I had to accepted the fact, that most of the time I will only have dodge results out of the playbook. But I still fear everytime the 2d6 or 3d6 goal shot to miss even with tap in...
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