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About Clanger

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  • Birthday 04/19/1983

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  • Website URL https://twitter.com/Trevs_Twit

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  • Gender Male
  • Location - Edinburgh

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  1. I've just about finished a commission for one of our gaming group. Here is a group shot of the alchemists, still got Mercury and a goal to finish off. Excellent minis on the whole to paint. Crucible and Compound were my favourites. [/URL]
  2. Now that I have committed to using pure Ox at a tournament at the end of next month I suppose I better run through what he needs. What I can't take: Fillet - the superstar captain is completely off the cards, wont have any temptation to use her if that is the case Veteran Ox - I think he would be ace with Ox, much better than with Fillet but sadly the named player thing stops that What I can: Princess - the doggo seems to be worth taking due to the fact she ramps Boiler up to insane levels of damage in the right situation, proper old school Butchers is how I started this game and its great fun. No one really wants to hit her and she is fast. Truffles - a decent alternative mascot. Vindictive (Human) is a nice trait when you have a KD on the playbook. Tough to kill but can be more of a momentum generator than the dog. Both are decent though hardly at the level of the mascots Union or Engineers. Boar - The big man is a shoe in. 2" melee and ridiculous damage potential normally which get ramped up to 11 with Ox around. Biggest problem is getting movement bonuses onto him as you wont have Fillets Quickfoot. Boiler - I like tool box models and he is the best the Butchers have. Swift Stance is situationally a game winner and Marked Target is pretty much required for making the most out of the slower models. Knocking out Bleed and ignoring a pip of armour is also good to add to the damage potential. Brisket - A scoring threat is required as Ox doesn't have the same effect as Fillet. She is great at holding onto the ball as well and surprisingly resilient. I also like Dirty Knives as the butchers have a distinct lack of ranged plays Veteran Brisket - Some of the same logic applies. The paid for dodge is excellent for Boar and others and she can contribute a lot of INF to the team after a goal. Basically its choose the best Brisket for the situation. Meathook - Perhaps a bit less required with Ox than Fillet but has enough cool things in Hooked and Tooled up much in the same way as Boiler to make her worth taking. Sanguine Pool is ace for not letting people get away which this slower team appreciates. Tenderiser - I like keepers for the board space control they have. The TN bonus is just that and can't be replied on. What you take him for is filtering strikers into poor positions to avoid the Rush Keeper. Actually could be a decent outfield player with Ox's damage bonuses as well. Shank - Much maligned but I think he does a lot better with Ox than Fillet. Probably have him as an option for his speed and 2" melee, very fringe nowadays. Harry the Hat - Another toolbox player with a 2" melee, ranged plays which really benefit this team with movement control. Avarisee and Greede - potentially a great choice for Singled Out and a good goal threat Minx - Snared and Screeching Banshee are great as is the threat but I think there are butchers players that can do what she does better. Gutter - Brings the 2" melee and drag but the big loser in the damage stakes. Rage - A poor mans Boar really, unlike Fillet I think both players would be a detriment to an Ox team Decimate - Can add some speed and a goal threat but again I think in Guild players are the better choice here. So my first choice of team is going to be: Ox Princess Boar Boiler Brisket Veteran Brisket Meathook Shank Tenderiser Harry the Hat I think the Pig is a bit of a miss but not sure who to drop to fit it in.
  3. Just ran Ox, Princess, Boiler, Boar, Brisket and Harry into Midas, Flask, Vitriol, Kat, Calculus and Harry. Lost 8-12 but this was due to a very silly final move. I didn't think Calculus had enough on her to score, my own fault for not checking as Obulous, Vitriol and Katalyst were fully loaded I miscalculated the INF he had from earlier goals. It was 2 take outs and a goal to 3 goals. Ox still has it. Really needs those 2" melee players, a good goal scorer (read brisket of choice) and a lot more forethought which is tricky when you have't run him for a while.
  4. Scalpel is excellent and my win rate with her is higher than with Obulous. I'm hoping Ox will be the same. Perhaps the lack of familiarity by opponents does help.
  5. I think he can still do a job but there are a few things that really let him down: Defensive stats - 3/1 is not great and as mentioned above is less survivable than Fillet. I suppose this does come into the remit of Butchers being glass cannons but taking him out has a longer term negative impact on the game. His Playbook is at odds with the rest of the Butchers, really struggling to hit the useful results without significant set up. Hitting that 4th column The impact on Union players was pretty big Shank who was previously his best bud getting put to 3 INF max He doesn't have access to a player that would be hugely beneficial to him with repositions in Vet Ox I've just switched back to my Butchers and fell I need to run Ox again, I loved using him in season 1. Have a 16 man tournament coming up and will go single captain to force myself to use the master Butcher in all of the games. #playox2017
  6. All up now.
  7. Kicking all the way. 2nd on the picks Choice of table side Dangerous player up the pitch Chance for an end of turn goal with no reprisal with some models (Avarisse and Greede being the main culprits) this is especially good if you can place yourself up on momentum before hand At my last tournament I lost the roll off more often than not and managed to kick in every game which was nice.
  8. Will write up a vengeance report soon: Apologies for the delay and the expected briefness of these reports. Game 32 (V Game 1 ) - Hunters Obulous, Dirge, Ghast, Graves, Brainpan & Memory, and Avarisse & Greed Scatha, Fahad, Jacaer, Vet Hearne, Seenah and Ulfr I kicked off with Obulous and done the usual shenanigans to get up on momentum going into t2 taking out Jaecar in the bargain. The game got into a bit of a scrum after this with a lot of models bunched up in the middle, I thought this shouldn't be an issue with his lower INF cap (+ Ghast) and my 2" melee advantage. I did however make an uncharacteristic positioning mistake with Obulous and by the thickness of a bit of paper left him in range of Seenah while carrying 6 INF . I lost the captain but it had a good knock on effect. The bunching let Ghast, Avarisse and Graves go to town taking out Fahad, Hearne and weaken Seenah over 2 turns. Jaecar came back on the pitch and done some damage to Brainpan but Graves slapped Jaecar back in return and his little chum had an excellent flurry of activity killing Jaecar and jumping over to Seenah to kill him too. By this point I'd been timing out pretty badly but had finally got control of the ball again with Greede. I did experience in this game what I feel was a very uncalled for and unsporting act at a wargames event. This was not from my opponent who was a great guy but from a bystander who came over to watch the game, he took over the 1 minute timings from my opponent which is normally fine. Unfortunately he then proceeded to get overly involved in the game and I'm not a huge fan of having people at the table when they start doing this and asked him to leave (he didn't). The bystander then decided that I couldn't measure things outside of my activation, which according to pg 9 of the rule book is completely legal to measure at any time, which made a tense but enjoyable game fairly unpleasant. I lost the game 9-10, giving up a whopping 8 VPS on time outs before dice down was called. TBH I think I'd have lost it anyway on time outs as the only potential goal I had was a pretty low chance one; I was over 16" from the goal: Greede to Avarisse, give n go, pick up a dropped ball, walk, WDTG and shoot but dice down was called during my opponents activation where he may have got a kill or something to finish the game before this. Game 33 (V Game 2) - Union Obulous, Dirge, Ghast, Graves, Brainpan & Memory, and Avarisse & Greed Blackheart, Stongbox, Harry, Rage, Gutter, and A&G Again I kicked off. Through Obulous shenanigans (mostly knocking down and beating up Rage a bit) and a jumping out loose Greede hitting his Greede for 5 wounds and doing bit of MOM gathering I put myself in a position which I thought was quite nice going into t2. I popped the last 2 wounds off his Greede, Puppet mastered the ball off Blackheart and went for what i thought would be a nice 3 dice 6" goal and a Knee Slider away. Obulous messed this up and left himself stranded in Range of Blackheart with the ball miles away from every player on the pitch I think the miss was 6 direction and 6"!!!. My Greede who I thought would be killed anyway duly was by a rather beaten up Rage. A legendary from Blackheart also put paid to Obulous' plans, the square toed Morts captain was fairly efficiently taken off the table by a combo of Gutter and Blackheart. I managed to kill a knocked down Rage with Graves killing the tortoise almost by accident and got Gutter eventually. My Avarisse was killed in return and Graves was too I think. Dice down was called and I was down 7-8. I was in a scrap that I pretty much had no chance of winning so I'm pretty sure my opponent would have won the game having the more fighty characters. Not really sure where the time went but I didn't really have a decent contingency plan after the missed goal. 2 dice downs out of 2 games is not good. Game 34 (V Game 3) - Alchemists Obulous, Dirge, Ghast, Graves, Brainpan & Memory, and Avarisse & Greed Smoke, Flask, Calculus, Vet Katalyst, Mercury and Vitriol I haven't played Smoke much before so wasn't sure how to go into this. Again I kicked off, dragged Mercury in for some momentum generation by Obulous and Graves. He scored with Smoke and I countered with the long A&G bomb. Smoke was then in a position t2 to get taken out by a combination of Ghast and Memory. He went after Greede with Vitriol rather than going for a counter goal, the dwarf going down after 2 turns of being hit. Mercury eventually went down to Graves I get the ball back through a puppetmaster I think and I'm pretty sure Brainpan and Memory scored the decider. 12-6 win finally. Game was probably a bit tighter than the score line suggested. Game 35 (V Game 4) - Fishermen Obulous, Dirge, Ghast, Graves, Brainpan & Memory, and Avarisse & Greed Corsair, Salt, Gutter, Sakana, Angel, Greyscales Again I kicked off. Turn one didn't go to plan as I legendaried then missed a Puppetmaster on Angel to Obulous who was in a good position to score a goal and not let him score in return as he would not easily be able to generate momentum. As it was I won the second turn and got 2 take outs early on, Sakana and Angel I think. He scored a goal with Greyscales but I counter scored at the end of the turn with A&G. Corsair was doing a bit of damage here and there but I was generally healing most of it. He got the ball to Salt and with Obulous to activate I seen the opportunity to win the game, another failed Puppetmaster later and the water rat managed to put in a goal of his own. Sitting 8 each it wasn't too bad but a poor kick out brought the ball back into play. It proceeded to be tackled, scattered over about 4 activations between us in the middle of the board. An unlucky roll meant it got to a position that Gutter could reach it and Greyscales managed to score eventually. 8-12 loss. I may have got a bit greedy with the Puppetmasters on two 5+ models but with an 80.6% success rate on the rolls even without confidence, either which would have had a huge impact on the game was a bit rough. Maybe the second one should have been a different activation, perhaps using Graves to strip the ball off the otter and boot it into space hoping to win the attrition war while 8-4 up. Live and learn I suppose, playing even high odds when you don't have to doesn't pay. Game 36 (V Game 5) - Morticians Obulous, Dirge, Cosset, Graves, Brainpan & Memory, and Avarisse & Greed Obulous, Dirge, Cosset, Graves, Ghast and Silence My opponent was fairly new to the Morts and took the standard 6 models, I'm not sure what else she had painted. Again I kicked off. Not much happened turn 1 but hadn't managed to get the ball back due to it being dropped out of reach. Instead I used Cosset to take a load of wounds off Graves who I had dragged forward. Winning the second turn let me finish off Graves and put a bag of wounds on Cosset. Her Obulous had dragged the ball up the pitch after this but she didn't score, this seemed to have been an error as a double dodge off of Brainpan and potentially stealing momentum would have let her do so. I managed to get the ball off of her Obulous with my own one. Her Ghast finished off Cosset and Memory killed her Cosset in return. My Dirge died to Silence. I managed to whittle down Silence and Obulous over a couple of activations and finish the game off with a BPM goal. 12-3 win. I think model selection was a huge benefit in this game. BPM are ace against other Morts. Game 37 (V Game 6) - Engineers Obulous, Dirge, Brainpan and Memory, Graves, Casket, and Avarisse & Greed Ballista, Mother, Hoist, Ratchet, Salvo and Locus A matchup I'm not a huge fan of but thankfully Locus instead of Velocity. Game started with again me kicking off. He didn't attempt a goal. I managed to use Obulous to put Ballista in a bad place but had to use the legendary to stand back up and do this. next turn started off with an Obulous goal and leaving Ballista in a position to be killed off by Memory. He messed up a Hoist goal run due to influence allocation and let me strip the ball off Hoist with Graves. I proceeded to return the favour by miscounting what Brainpan had on him so the I'm open punt the ball to Memory was out by 2" or 1 INF. The game got really bogged down after this with not a lot happening. Mother eventually squeezed a goal through but was then killed by Graves. We ended up both timing out and the score sat at 8-8. I won due to the kicking off rules which seems a bit of a rubbish way to win. He was going to time out first if nothing happened and I think I was in a better position to get another kill to put me in a better position should the game have went on. Pretty rubbish having 3 time outs in a tournament. Game 38 (V Game 7) - Butchers Obulous, Dirge, Cosset, Graves, Casket, and Avarisse & Greed Fillet, Truffles, Vet Ox, Shank, Harry and Tenderiser Was a game against a player I play against more often than most. He changed his lineup but I didn't. Again I kicked off. Once any threats had activated I used Obulous to steal his momentum and drag Harry forward to a position where he was in danger of a tolled up Cosset killing him. Fillet got Harry out of danger by a pass dodge, but I then took a reasonable risk (70% success) of using bonus timed Lure to drag Fillet forward into a molotov and pain circle. This let Casket charge forward and KD her and hit her for a few damage. Casket went first next round and fully loaded casket timed the Butcher captain. The rest of the game was a formality after missing a kick with Shank, he didn't have a reasonable goal threat that wound't die in return and I could outpace a lot of his players. He killed Cosset but I managed to get Vet Ox, Shank and Harry in the end, also killing Fillet twice as she went for VPS on her return to the game. 12-2 win. Finished 4-3 but with a poor strength of schedule. Pretty disappointing performance truth be told but I was playing on tilt all of day 1 after being annoyed during my first game. Time outs have been a bit of a problem lately and these are likely to be the last games with Morts for the foreseeable future. Going to be moving back to my Butchers to speed up my play for a while, for some reason I have always found my play quicker with them.
  9. Thats my 10 if you go with Avarisee and Greede. Bonesaw for Cosset isn't a choice though! Much as I'd like to take him in my team the other options just seem better.
  10. I really like Smoke's graduated smoke, brings a lot of interest to the focal point of the model and also incorporates it more into the model rather than being a single colour area that covers a lot of the model. Katalysts tubes and glowing skins are also ace. Any tips on how to do this? Also very cool text on the bases.
  11. I kicked with Obulous and the scatter wasn't brilliant. You are assuming my opponent doesn't know how to play out of this as well, his first kick after ball retrieval was a long crossfield kick (albeit a little risky) which he let run loose, the second I think was to the snake (which was in range but meant a risky pass), the third back out of range and his movement set up pretty unfavourable positions to attempt the goal without burning the legendary. Being 4-4 with momentum at the end of t1 with a guaranteed 2 points early in the next seemed the favourable option. Admittedly I didn't see his second goal but he did take a risk on the put in. Obulous makes it very hard but not impossible to keep the ball turn one. I don't think enough people try controlled kicks into space, sometimes its worth having the ball near but not on your models at the cost of momentum generation, there is an inherent scatter risk in doing this but it can ruin some captains plans.
  12. I'll get using one of the forgotten heroes again shortly... I promise. Likely Bonesaw to wean me off my Avarisse and Greed addiction.
  13. Game 32 - Union Obulous, Dirge, Graves, BPM, Cosset and A+G Seasoned Brisket, Coin, Decimate, Harry, Mist and Snakeskin Ended up selecting what has recently become my favourite 6 (though I also still love Ghast, Silence and Casket!). I kicked with Obulous and he recovered with Mist and started the momentum generation passing game around Harry. I assumed he could score easily with SBrisket so decided to set Mist up for a Dirged up Cosset charge dragging Mist and KD'ing him with Obulous then Cosset generating a bunch of mom in return, I chose not to kill Mist but leave him on 2 health (this may have been a mistake but I didn't want 2 strikers in threatening positions at the start of t2, better on his bum about to get taken out). Brisket scored as expected but he cleverly brought Harry forward with dodges to engage Cosset. I scored with A+G in return. His kick out scattered badly ending up close to Obulous. I won t2 being up on momentum, I went for the easy Obulous goal, only giving him 3 inf and loading the rest of the team. After the goal I Rigor Mortised (yep for 1 mom) so Mist was effectively dead, there was no possible way for him to get the striker up and keep pressure on the ball. He returned with an impressive Brisket goal popping the legendary dodging off Snakeskin and passing the ball about and finally putting it in with Brisket. He wanted to keep the momentum and be in snapshot range so Brisket didn't dodge, Graves tried a cheeky charge on the downed Mist hoping to get a scything blow off (he didn't) but I killed the striker and got a bit of damage on Brisket (3 plus bleed I think). Harry then killed a full wounds Cosset with relative ease, I think this was a mistake and he should have went with Decimate to go for Greede first. I managed to get Greede away because of this and KD Snakeskin with Avarisse. The game finished t3, with the aim being who could get the next kill, his best target was Avarisse and mines was Snakeskin. The big guy thanked his tough hide and counter attack and Memory managed to kill off a penned in Snakeskin, that dodging ability is so handy. 12-10 win A very tight win, I think I made a mistake not loading Obulous t2 when he scored his goal, I could have Misdirected Harry effectively saving Cosset and giving Greede an Influence (to use where did they go) so I didn't have to move Avarisse into a bad position for influence distribution to the wee guy. Or even moving Cosset/Harry to force his next activation but that would have taken 4 Inf. I need to use Misdirection more, its a great play that I only tend to use against the likes of Boar and VetKat at the moment. Seasoned Brisket's legendary is amazing, absolute game changing play and pretty fantastic to threaten a goal and get a player out of a dangerous situation at the same time. I've also got a Union team and really want to try that out! Saying that I also have a Butchers team and want to try Vet Ox. I also have brewers team on the painting table but these are other problems...
  14. But the tournament will have a published schedule which people will have signed up knowing in advance so you are likely to be waiting about for that round time whatever happens, how long your opponent takes within the previous round is irrelevant as long as its within the rules & requirements of the tournament. I'm semi in favour of the warmachine death clock method should a more elegant solution not be found, at least its simpler than rushed 1 minute rounds.
  15. Round times should mean this isn't an issue, every player should be finishing within their 45 each and additional admin/clock out time.