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CurlyPaul

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Everything posted by CurlyPaul

  1. Why change what's not broken.

    I'm also slightly concerned with the number of new elements being added. My fear is that it adds complication to a beautifully simple game. On the other hand, we are only talking about 2 changes, and both are just play tests atm. I'm sure it will be fine, SF have always made changes that appear to be in best interest of the game rather than their pockets and they know more about game design than I
  2. How is Windle?

    I need to get some practise in with the big guy. Everytime I go to though, I talk myself out of it at the last minute and put Bushel down instead. I'm starting to get the hang if being very defensive with the Farmers, so it's possibly time to run him out.
  3. When to Scalpel?

    Scalpel is a lot of fun, very disruptive of pitch position. You are right though, it's hard to pick a match up that I would be able to say she was was outright stronger. I take her when I feel like smashing in a first activation goal:)
  4. Farmer's Guild defences?

    Damn! Peck can protect my own from Tater's mown down. Why have I never made this connection before? On topic, I find Farmers strongest when forming a fort, covering each other and applying healing and condition removal tech. This does involve a fair amount of standing around being punched. If you prefer a more dynamic dodgy game, maybe look at Blackheart.
  5. Pushes & Straight Lines

    Yeah I was aware of the straight line rule but would not have considered the effect so dramatic when pressed into another base like that. I would have probably pushed Midas into Boilers melee but not Princesses, not realising I was crossing Ox's base. Really useful diagram, thank you.
  6. Hemlock!

    Yeah if this a Mort vet version, and maintained the either some sort of heal, or some sort of AOE then I'd probably take her. But I don't think she can compete with the existing Union choice. Very excited to hear what this is about exactly.
  7. Union in Chains: What are we fighting for?

    Well A Thousand Cuts in a Brewers team just seems so bonkers crazy. I'm taking this as proof that they are vet versions.
  8. Let's talk about Stoker

    Yeah but he'd be broken stupid if he had 2" melee. I play Stoker pretty often, fire is a useful tool early on, and mid game onwards he's activating late with 2+ dmg on him, slicing them apart. My choice really hinges on how much 2" melee I want/need. It really is a very important stat.
  9. Peoples perceptions on the guilds right now.

    Agree all the way on Brewers front, definelty take their time to wind up and have several weaknesses to exploit on the way. It's hard for me to pick a bottom place but Brewers are def near it. I love them though, they really suit how I wan to play well. Cogs are very strong, which is balanced somewhat by then being one of the harder teams to get right. Not that many players around here though so it's not really a balance problem.
  10. Tater is overrated

    If the opponent has a lot of 2" players to can be hard to hit yes. When a bunch of 1" models gather together it's obscene It certainly takes a bit of careful positioning and timing to get the most out if his charge though. This last game I finally remembered he had cropping, which helped immensely in keeping him alive once he'd barged his way into the fight.
  11. Farmers

    I played one game against Farmers and they ran rings around me, or rather Jay Clare ran rings around me. He opted for football and went for some early YOLO goals. I'd been wondering how these teams get on in a fight, @S_A_T_S thanks for confirming what I thought. Grange can command a fighty team but it's inefficient compared to the Drunk's finely tuned beat sticks. Thresher and his mass armour stripping ability might be enough to tip that balance though.
  12. Beginners tips for Farmers?

    Yeah I suffer from early goal runs as well, so far I've just sucked it up and put a fort around the ball. Biggest adjustment I found was the lack if an aggressive opening play. The new GIC that hands us 2 markers to start with should balance that out though.
  13. Brewer GIC Theory Thread

    I would say so, although I'd still consider it if it were 2. If I'm expecting to concede a lot of goals, I don't really expect to be dying to often.
  14. For a while it was a loaded question, and answering with just the mov + sprint, when I had a trick to extend that could result in a salty opponent. I think most have realised that expecting you to spell out your entire plan for the turn isn't really fair, despite the open information policy. As long as you group are on the same page for this, it's all good though
  15. If I need to check threats ranges, I will ask what the players movement attribute is, not the threat range. It's up to me to check for Where'd They Go or whatever but I can normally remember who has those kinds of things, and it avoids the awkwardness of the threat range question. If the opponent seems new, or is asking, I'll reel off the players with UM, GM or any other gotcha at deployment time. I'll generally warn people once during the game as well, but that depends on their apparent experience as well as how sporting they are. Maybe it does cost me, but I'd rather lose than beat a respected opponent because they forgot to flip to the clock
  16. Curly's Brief Battle Reports

    As the title says, I like battle reports to be short and to the point so I'll keep mine that way. Game 1 - Pete Burgess Midas - Me Grange 12-4 loss Played my good buddy and hunter player, although this game he was Midas with all the likely crew. I took the starter box 6. Was unable to stop him scoring 2 early goals with trivial ease, but once I got in the flow I slowed the game down and put up a good fight before eventual defeat. The tide was turning my way though. Was playing to use Grange to set up Windle, but found that Windle's damage output was dissapointing. Was also underwhelmed with Grange himself but I think I was using him wrong.. my mate pointed out how great For the Family is, I'd dimissed it as a poor mans Footbal Legend at first, but thinking about it now my Spigot is rarely close enough to the goal for it make a difference to a shot. Overall a fun game and was intrigued with how they worked Game 2 - Matt Cook Shark - Me Thresher 12-4 loss Bit fuzzy about the final score as we'd had a few ales but I definetely lost, felt I'd got the right team for me here. All out beat down with Thresher, Buckwheat, Tater, Harrow, Jackstraw and Millstone. The immense amount of 2" melee is really handy in this match up. Thresher with his legendary up, striping amour of half the team, sweet. Game 3 - Andy T Bri3ket - Me Tresher 12-5 Win! Played Andy T from the Herioc Play, admittedly playing Captain Brisket for the first time. Again 2" melee came in very handy for slowing her down and preventing easy goals. Basically hung around by my own goal, mincing anybody that got close, and closed it out with a janky goal from the amazing teleporting scarecrow. This game was tonight, and to my surprise the shop had the Farmers dice on the shelf, and they look lovely. Defenitely feel that Thresher is stronger at this point, but next game I'll go back to Grange and attempt to play football with him and leave Windle at home in place of Tater.
  17. Curly's Brief Battle Reports

    I'm sure I've missed a few, but whatever.. Game 9 Matt Cook Blacksmiths 12-10 Win First game for both of us with Smiths, in preperation for tournament play I restricted myself to Honest Land plus Tater, and predicatbly left Windle on the bench. Was originally planning on going for football, but despite having control of the ball for most of the game, Bushel didn't quite have the reach to get through, ended up running backwards to keep hold of it. Had to kick, which is a pain, but did give me the choice of board edge and got a good advantage with a whole bunch of cover in easy reach, so set up a fort and started a murder ball. Was going well until Anvil got in the way, he took so long to kill I was being overrun by the time he was gone. Sledge throws out a stupid amount of damage, easily wrapping against poor old Grange. Discovered that Peck is a damage and momentum machine. I couldn't really see what he did, or why I would take him over BuckWheat, but set him up with a couple of crowd outs and he'll turn 1 inf into 2 MP, which swung at least 2 important intiative rolls Farmers seem to have 2 really strong mascots.
  18. Swapping bushel for grace

    Yeah it slick but needs some luck with the passes, but then I think goal runs from that far away ought to carry some risk really
  19. Swapping bushel for grace

    I tend to keep it on Buckwheat or Jack, and then use I'm Open to get it off them when I'm ready. Ball control is a problem though.
  20. @Nykolae have you a regular opponent? I would suggest asking them a "think out loud" training game or two. Recently started this and it's been a huge help to us, really started to see where the holes in my defence are, and how to capitalise on my opponents errors. It's a good path to improvement and a nice reminder to all that it's not all about crushing the other player. We still play those games though, when the clocks come out the gloves come off!
  21. Hunter GIC Theory Thread

    Chaska has the Mud Concealer trait giving him +1 arm when in rough ground. Having him stood in a forest is slightly preferable to just rough ground because, as th say it also provides cover.
  22. Swapping bushel for grace

    Not tried it yet, but keen to. May as well take one of them while there is still lots if empty space in the tournament roster! Interested to see how she pans out, she has the speed to grab a goal herself.
  23. An idea to "fix" Vileswarm

    I like it, and really thematic! Only slight problem is the practical one of needing 5 or 5 Vileswarm models.
  24. Brewer GIC Theory Thread

    This seems really strong to me, especially games where I'm flat out losing to the mp race. All we need to start the snow ball rolling is one measly momentum.
  25. Engineer GIC Theory Thread

    Oh I'd missed that, thought it was one model each turn. Stronger than I thought
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