Jump to content


Lawyer's Guild
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by TheLieutenant

  1. Kat 1 and coming back on

    Hmm, while that's an interesting point, allowing models to be suffering conditions when not on the Pitch may have other ramifications and I'm not opening a can of worms here. We'll look into this for future rules writing, but the ruling stands.
  2. Kat 1 and coming back on

    This is correct.
  3. Game Plan Expiry

    Quoting the rules card in the Game Plan downloads file: "End Phase Current Game Plan effects end. Both currently chosen Game Plans are removed from the Pitch and discarded. If a Player no longer has any Game Plans in their hand, they should pick up all their discarded Game Plans to form a new hand." Game Plans affect the entire turn in which they're played. Get Back In There does affect the entire turn, so the model may benefit from the [+2"/+2"] MOV in the Maintenance Phase, during their activation, and during any other Advances the model may make throughout the turn.
  4. Deck misunderstandings

    Yes, this is correct. Discarded cards stay discarded until you visit the bonfire again.
  5. Yes, Hearne can choose the single GB result on the first column of his Playbook even if his target has already been Singled Out. This reapplies Singled Out (which has no effect since effects of the same name can't stack) and generates 1 MP. The momentum is generated for selecting the momentous GB result, not for applying the Character Play.

    Hello all, I hope you've all seen today's rather exciting Blog post describing the Cage Ball rules (if you haven't, it's here: http://steamforged.com/sfg-news-blog/cage-ball-alternate-format) This thread is for discussion of the Cage Ball format, theory crafting, and discussion of team compositions. Happy Cage Balling!
  7. Grim Caress and Extended Reach

    See initial post above. Ruling has been amended.
  8. Grim Caress and Extended Reach

    The active player can choose to have extended reach end before Grim Caress triggers. This ruling was incorrect and I apologise, this is entirely on me. Grim Caress and the model losing [3"] melee happen simultaneously, but both must be resolved, even if losing the [3"] melee is resolved first.
  9. This question has been answered. Please do not discuss the answer here.
  10. Idea for Thresher Change

    We are. We'd have to be blind not to be.
  11. Correctly answered. Veteran Katalyst does *not* like Tough Hide!
  12. Avarisse taken out with Greede

    Correctly answered.
  13. Windles Rookie Card on Level 5

    This should say 'for the remainder of the turn'. But hey, you try proofing 250ish cards in a pre-SteamCon flurry!
  14. Egret and Flurry rules question

    The pulse originates from the target of the play, so in this case Anvil. All enemy models within the pulse (so within 2" of Anvil) suffer 2 DMG and poison. Friendly models (if there were any within 2" of Anvil) would only suffer 2 DMG, however, because Egret's Venomous Strike rules specifically says 'enemy models' suffer the poison condition.
  15. Guild Ball 2018 World & National Championships

    Nope! If Alex Botts wants to play in the World Championship again next year, he has to qualify by winning a National Championship or last Chance Qualifier.
  16. We're aware, figuring out what happened now!
  17. Bring it on! GIC question

    Bring it On! allows a Brewer model to remove the knocked-down condition from itself once during its activation. Bring it On! does not allow a model to remove the knocked-down condition from other models.
  18. Impact and Gluttonous Mass

    Impact does not circumvent Gluttonous Mass.
  19. Idea for Thresher Change

    I'm gonna say a couple things I said over the weekend while at SCUS, because obviously this is a super hot topic right now. 1. If the rules for Obulus or Corsair or Ballista or insert-good-captain here were released 6 months ago and one of the best players in the world picked them up and played 50-60 games with them while most other people had only played 2-3 games against them, yeah, that person would probably do pretty well with that captain too. 2. Thresher requires players to modify the way they play against him. Playing the usual way you're used to playing the game will probably net you a lot of losses against him. I believe as players get more experience against him in the next few months, this will start showing. 3. It's much, much too early to nerf anything right now. Obviously, we'd be fools to ignore the high win rate, but we'd also be fools to hastily nerf something in a panic. Please bear in mind that we have to look at the health of the game across the next year, two years, five years, not just the next three months. If there is a problem, taking the time to get the correct fix to the problem is just as important, arguably more important, than fixing it in the first place. A fix that we then have to fix again in three months time is not a fix. 4. None of this is denying there is a problem, or us being blind to anything. When I used to play other games, I'll admit, I was frequently in the 'omg nerf this now' faction, and the fact that I've changed my opinion is basically a result of seeing the inner workings and considering the issue from another point of view. It's actually sort of amusing for me to be sitting here typing this when three-years-ago-me would likely have been howling for blood. But hey, we grow as people, and sometimes the biggest thing you can do is acknowledging that there are other perspectives and that your opinion is just that; an opinion. This is something I genuinely strive to be better at in my personal life a lot. I'm not necessarily saying anyone on this thread is wrong, like, just that there are a wealth of opinions out there. And we read all of them! And finally, hey, guys, I ran events at SCUS. I was there. We see the same tournament data as you, we talk to players about the game probably more than you do. We read these forums, we read social media, and we spend (amazingly!) a hell of a lot of time thinking about GB. It's not like we have some evil master plan here; we want the game to be as well balanced as we can make it. That's good for us just like it's good for you guys. So in summary: we're aware there might be an issue and we're watching very carefully but we're not going to jump the gun on anything. Cheers!
  20. Not About Guild Ball

    Best of luck buddy! That's amazing!
  21. Drag - Line of Sight

    No, when a model uses a Character Play that has a target model, the model using the Character Play has to have Line of Sight to the target model.
  22. No love for Rookie Chisel?

    These cards are not intended to be as balanced as normal GB players (obviously!) and they're some of the most fun we've ever had designing them. Getting to write emo song titles on the back of a card at work is the stuff dreams are made of.